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We have problems! (Dungeon Resets, Rollbacks and Unexpected Mechanics)

Sukenlihol
Sukenlihol
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Hi folks and ZoS.

First of all,

After the patch, we have some technical issues in dungeons.

Sometimes, Dungeons are kicking all players and reset, and rollback items, achievements, etc... It can be painful, especially in top tier content.

Me and my guild mates have begun to experience this problem frequently. Then we stopped play any of dungeons, plus WGT and Prison.

Secondly,

After the patch, there are unexpected mechanics in the game that not specified in the patch notes:

- The Adjudicator's cages are starting the to deal damage instantly. normally she is doing it after a while. Plus, teammates coming closer to help and they are dying instantly too, because of another one-shot flame damage. There is no flame, no red circle... It's happening sometimes oddly. (We know dungeon mechanics, finished million times, have all achievements. So please, do not explain common mechanics, it's different.)

- At Veteran Maelstrom Arena, we have strangler problem same as in dragonstar arena. They pulling us to themselves, but sometimes, we are rolling back to our first location instantly. The bad thing is, Boss or mobs are using skills and red areas meanwhile, we are completely defenceless to against them. For example, I'm a light armor wearer, and Boss claws killing me while flying between locations :)

- is there any problem at regens or costs? I guess our magicka pools drain a little bit quickly after the patch.

- Sometimes, Party can not activate Molag Kena's Hard Mode. Any interaction option doesn't appear for the reading book.

  • Kaliki
    Kaliki
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    I just got kicked out of veteran Maelstrom to the character select screen during the 6th Arena.
    It was going so well... :'(
    - Templars: Slower by Design® -
  • Ashtaris
    Ashtaris
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    Hopefully some of these problems will be corrected with todays patch. My wife was in a group the other day taking on one of the dungeons. They got to the last boss, but before they could engage it all four were tossed to the Character Select screen. Of course, when they went back into the game the entire dungeon had reset.

    I can only imagine what it would be like for someone who was doing Vet Maelstrom and then get tossed out of the game with no progress saved. Talk about being pissed :)
  • Evergnar
    Evergnar
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    rollbacks?
    rollbacks?
    rollbacks?
    what are you talking about.
    what are you talking about.
    rollbacks?
    rollbacks?
    rollbacks?
    what are you talking about.
    what are you talking about.
    rollbacks?
    roll...............................
  • kupacmac
    kupacmac
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    Totomushen wrote: »
    - At Veteran Maelstrom Arena, we have strangler problem same as in dragonstar arena. They pulling us to themselves, but sometimes, we are rolling back to our first location instantly. The bad thing is, Boss or mobs are using skills and red areas meanwhile, we are completely defenceless to against them. For example, I'm a light armor wearer, and Boss claws killing me while flying between locations :)

    I experienced this yesterday with a world boss Strangler in AD, so it's not just arenas. I was pulled to him and then moved back to my original position (although not instantly), and his red-circle-grabby-attack was right underneath where it dropped me. I was helpless to do anything while it was moving me.
  • jojoex21
    jojoex21
    We are having the same issue with the adjudicator on PS four we have gone tru the dungeon many timesand never had an issue with this boss we can't get past her..taking damaged instantly she no longer teleports the farthest person away for some reason she wants to constantly pull the tank or the healer all of the mechanics are completely different and broken
  • Nebthet78
    Nebthet78
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    I would add the fact that the Netch Boss in Darkshade Cavern is now reflecting attacks back to you if you hit him when his shield is on by accident.

    He is also spawning a second set of 2 sets of adds which are very, very hard to DPS down on Vet levels (esp. V16) unless you are one of the few elite players with a maxed out build. .
    Far too many characters to list any more.
  • baratron
    baratron
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    Nebthet78 wrote: »
    I would add the fact that the Netch Boss in Darkshade Cavern is now reflecting attacks back to you if you hit him when his shield is on by accident.
    Are you talking about Darkshade or Veteran Darkshade? Because Grobull in Veteran Darkshade has always done this.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • hamburgerler76
    hamburgerler76
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    my group was always seeing this new mech. in WGT where the cage flame is now doing damg a lot faster without 50 ledgermen to auto pick its really hard to over come now
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