Grouping Tool Improvements
We have performed a significant mechanical overhaul of the Grouping Tool. It will now find groups more rapidly and reliably when looking for any available group. Below are the first steps on the road to making the Grouping Tool an adventurer’s best friend – look for additional improvements in a future update.
Groups formed for dungeons will always be teleported directly to the dungeon once formed, and will always be scaled to a level ceiling.
After a group is formed, you can either teleport immediately, or wait up to 30 seconds before you are sent to the dungeon so you can complete your current activity.
Dungeon groups formed through the Grouping Tool will receive a moderate buff to their stats while inside that dungeon.
Loot will be contextualized to your level.
While everyone will be scaled up to VR15, you will always get loot drops appropriate for your level. For example, if you are VR2, you will still get VR2 loot drops.
Groups can now be formed across all three alliances. It is entirely possible for two Aldmeri characters to team up with an Ebonheart and Daggerfall duo through the Grouping Tool to complete a dungeon.
In order to form a group for Cyrodiil or the Imperial City, you must queue from within that location.
To help consolidate the tool, we’ve removed the ability to queue for individual quests. That said, we do still want to encourage you to work together to defeat difficult world bosses and quests!
Groups may still be formed as normal. If any group formed normally within the game world enters a dungeon, it will follow normal dungeon rules. Groups formed via the Grouping Tool operate differently to ensure a rapid cadence of group formation.
For example, if you walk into a dungeon with three VR16 player characters and the group leader is VR2, all monsters will be VR2.
Battle Leveling Updates
Instead of every battle leveled character having the exact same stats, you will now be able to mold a battle leveled character however you choose.
Battle leveling now takes into account how you have allocated your attribute points.
Items matter!
Having stronger items means your battle leveled stats will be stronger. For example, equipping a purple level 34 sword will give more damage than a green level 34 sword.
Running around naked in Cyrodiil is no longer advisable. Lower-level player characters will be given bonus stats to help make up for the lack of optimized gear, skills, and passive abilities. The bonus will scale to your level, so lower-level player characters will receive a larger bonus.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Patch notes are your friend:Grouping Tool Improvements
We have performed a significant mechanical overhaul of the Grouping Tool. It will now find groups more rapidly and reliably when looking for any available group. Below are the first steps on the road to making the Grouping Tool an adventurer’s best friend – look for additional improvements in a future update.
Groups formed for dungeons will always be teleported directly to the dungeon once formed, and will always be scaled to a level ceiling.
After a group is formed, you can either teleport immediately, or wait up to 30 seconds before you are sent to the dungeon so you can complete your current activity.
Dungeon groups formed through the Grouping Tool will receive a moderate buff to their stats while inside that dungeon.
Loot will be contextualized to your level.
While everyone will be scaled up to VR15, you will always get loot drops appropriate for your level. For example, if you are VR2, you will still get VR2 loot drops.
Groups can now be formed across all three alliances. It is entirely possible for two Aldmeri characters to team up with an Ebonheart and Daggerfall duo through the Grouping Tool to complete a dungeon.
In order to form a group for Cyrodiil or the Imperial City, you must queue from within that location.
To help consolidate the tool, we’ve removed the ability to queue for individual quests. That said, we do still want to encourage you to work together to defeat difficult world bosses and quests!
Groups may still be formed as normal. If any group formed normally within the game world enters a dungeon, it will follow normal dungeon rules. Groups formed via the Grouping Tool operate differently to ensure a rapid cadence of group formation.
For example, if you walk into a dungeon with three VR16 player characters and the group leader is VR2, all monsters will be VR2.
Battle Leveling Updates
Instead of every battle leveled character having the exact same stats, you will now be able to mold a battle leveled character however you choose.
Battle leveling now takes into account how you have allocated your attribute points.
Items matter!
Having stronger items means your battle leveled stats will be stronger. For example, equipping a purple level 34 sword will give more damage than a green level 34 sword.
Running around naked in Cyrodiil is no longer advisable. Lower-level player characters will be given bonus stats to help make up for the lack of optimized gear, skills, and passive abilities. The bonus will scale to your level, so lower-level player characters will receive a larger bonus.
In my experiences using the tool since the patch I usually don't get the teleport notification and option. I've used the tool maybe 10 times since the patch, and I think I've received the notification 3 times. So it does happen, but not reliably. At first I thought it was maybe an addon that was preventing it from working for me, but then I've since had it actually work, even though I didn't disable any addons, so who knows?Adam_Chattaway wrote: »Patch notes are your friend:Grouping Tool Improvements
We have performed a significant mechanical overhaul of the Grouping Tool. It will now find groups more rapidly and reliably when looking for any available group. Below are the first steps on the road to making the Grouping Tool an adventurer’s best friend – look for additional improvements in a future update.
Groups formed for dungeons will always be teleported directly to the dungeon once formed, and will always be scaled to a level ceiling.
After a group is formed, you can either teleport immediately, or wait up to 30 seconds before you are sent to the dungeon so you can complete your current activity.
Dungeon groups formed through the Grouping Tool will receive a moderate buff to their stats while inside that dungeon.
Loot will be contextualized to your level.
While everyone will be scaled up to VR15, you will always get loot drops appropriate for your level. For example, if you are VR2, you will still get VR2 loot drops.
Groups can now be formed across all three alliances. It is entirely possible for two Aldmeri characters to team up with an Ebonheart and Daggerfall duo through the Grouping Tool to complete a dungeon.
In order to form a group for Cyrodiil or the Imperial City, you must queue from within that location.
To help consolidate the tool, we’ve removed the ability to queue for individual quests. That said, we do still want to encourage you to work together to defeat difficult world bosses and quests!
Groups may still be formed as normal. If any group formed normally within the game world enters a dungeon, it will follow normal dungeon rules. Groups formed via the Grouping Tool operate differently to ensure a rapid cadence of group formation.
For example, if you walk into a dungeon with three VR16 player characters and the group leader is VR2, all monsters will be VR2.
Battle Leveling Updates
Instead of every battle leveled character having the exact same stats, you will now be able to mold a battle leveled character however you choose.
Battle leveling now takes into account how you have allocated your attribute points.
Items matter!
Having stronger items means your battle leveled stats will be stronger. For example, equipping a purple level 34 sword will give more damage than a green level 34 sword.
Running around naked in Cyrodiil is no longer advisable. Lower-level player characters will be given bonus stats to help make up for the lack of optimized gear, skills, and passive abilities. The bonus will scale to your level, so lower-level player characters will receive a larger bonus.
I see, but one thing i never get teleported there on group form? sometimes i don't even notice i'm in a group lol i don't get no option to teleport there isntantly?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |