Templar shards equivalent?

ianshere82b14_ESO
ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

No other class can be an effective healer since you cut stamina regen during blocking.

Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.
  • icontested
    icontested
    ✭✭✭✭
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    Master restoration staff can regen stamina
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • DannyLV702
    DannyLV702
    ✭✭✭✭✭
    ✭✭
    We should let each class be unique. What's the point if everyone can have that similar ability? And of course no other class is supposed to be an "effective healer". I mean, that's why they gave us templars. It's fun when each class has a unique role
  • kungmoo
    kungmoo
    ✭✭✭
    it was mentioned a while back about adding something similar to shards to the blood altar thing in undaunted guild line.... dunno what happened to that though
    Edited by kungmoo on November 8, 2015 2:57AM
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • ianshere82b14_ESO
    icontested wrote: »
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    Master restoration staff can regen stamina

    That does not help the group.
  • icontested
    icontested
    ✭✭✭✭
    icontested wrote: »
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    Master restoration staff can regen stamina

    That does not help the group.

    It plays off of the ability tied to it. I think it applies to the whole group?!!
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    I beg to differ. I see the potential for at the very least a decent healer in Magicka Nightblades, and that is not hindered by not being able to regen Stamina while Blocking.
    Edited by UltimaJoe777 on November 8, 2015 3:01AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • ianshere82b14_ESO
    DannyLV702 wrote: »
    We should let each class be unique. What's the point if everyone can have that similar ability? And of course no other class is supposed to be an "effective healer". I mean, that's why they gave us templars. It's fun when each class has a unique role

    Each class is unique. You missed the point. Elder scrolls was not designed as a "holy trinity" game. Never was.
  • ianshere82b14_ESO
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    I beg to differ. I see the potential for at the very least a decent healer in Magicka Nightblades, and that is not hindered by not being able to regen Stamina while Blocking.

    I am not talking about raw healing output numbers. I AM a magicka NB - the point we are talking about is stamina regen and how every player thinks there are no effective healers besides Templars simply because of spear shards and the stam regen. I have healed my fair share of dungeons including vet coa, and norm wgt/ip - there are other isues with magicka nb that i dont want to get into as far as healing goes including range but the point here is the conception that without spear shards you are simply not going to give the group the regen they need - now either this is one of two things happening

    1) the game is just fubar'd and either everyone needs access to a shard equivalent, OR

    2) almost every tank and dps have their builds wrong and should focus more on regen

    with that being said, alot of the tanks i come across have over 2k regen and 25k stam pools....so i tend to believe it is the first option
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    A good tank (at least dk and nb, don't know about the others) is still able to sustain his ressources even when the healer does nothing but healing. And you shouldn't underestimate mystic orbs for tanks. On my dk popping an orb will allow my to get nearly 20% of my max stamina back (Undaunted passive + spending the magicka on earthen heart skills).
  • ianshere82b14_ESO

    A good tank (at least dk and nb, don't know about the others) is still able to sustain his ressources even when the healer does nothing but healing. And you shouldn't underestimate mystic orbs for tanks. On my dk popping an orb will allow my to get nearly 20% of my max stamina back (Undaunted passive + spending the magicka on earthen heart skills).

    Mystic orb does not regen stam...It is magicka only. Same as Energy Orb. The only difference is Mystic orb gives a burst of magicka ontop of the over time, however the orb itself does no healing unless it is Energy orb, also adds more magicka based on healing done.
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭

    A good tank (at least dk and nb, don't know about the others) is still able to sustain his ressources even when the healer does nothing but healing. And you shouldn't underestimate mystic orbs for tanks. On my dk popping an orb will allow my to get nearly 20% of my max stamina back (Undaunted passive + spending the magicka on earthen heart skills).

    Mystic orb does not regen stam...It is magicka only. Same as Energy Orb. The only difference is Mystic orb gives a burst of magicka ontop of the over time, however the orb itself does no healing unless it is Energy orb, also adds more magicka based on healing done.

    Undaunted passive: 4% magicka + stamina for popping an orb.
    Helping hands passive: 5% stamina for activating an earthen heart skill (1 orb allows 3 casts, so 15% stamina)
  • ianshere82b14_ESO
    Oh I see what you are talking about. Helping Hands passive gives 5% stam when activating any ability from that tree, and those abilities cost magicka. Seems like a huge time sink, and complicated when compared to shards to make that work.

    How many seconds are we talking about here, 5 total? While adds are spawning and the tank may or may not have other things to do rather than worry about my slow orb coming to him, using synergy, then spamming earthen heart skills..

    On the other side all you have to do for shards is use the synergy when it is placed right next to the tank, done.

    Now there is another option here as well - make the orb a targetable, stationary ability instead of a forward floating ball. But still seems like it uses up extra time...

    Not exactly what I would call equal...
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Just throwing it out there, but maybe don't try and make a healer out of a sorc, NB or DK, just throwing it out there....

    ...But in all seriousness, I immediately leave any PUG dungeon group when I see the healer isn't a Temp...
    NA PC | AD
    xx Doc Holliday xx
  • ianshere82b14_ESO
    SirDopey wrote: »
    Just throwing it out there, but maybe don't try and make a healer out of a sorc, NB or DK, just throwing it out there....

    ...But in all seriousness, I immediately leave any PUG dungeon group when I see the healer isn't a Temp...

    idk how long you been playing ESO but before the game even launched (on PC) it was touted as one of the few MMO that shrugged off the "holy trinity" of tank, heal, damage classes - in other words your class gave you access to certain abilities but it did not lock you in to a specific playstyle (this is why you can wear any armor on any class)

    and mostly, it has been true - until IC and the stamina regen breaking

    If ESO wishes to discontinue being a unique game in this regard then it should be stated as such, dont you think?

    I bought this game on that premise - been a subscriber for that premise. Making a new character is such a painstaking process, leveling up mounts, bag space, collecting lorebooks, skyshards, etc....

    I play one character, and a NB, because thats what i want to do - call me crazy, but dont tell me to roll a templar :disappointed:

    As to you leaving a group who does not have a Templar healer, thats on you. Seems very narrow minded and not really in the spirit of Elder Scrolls, generally speaking. I have no problems putting out heals and this post is not in regards to that. It is however in regards to stamina regen which was changed approx 2-3 months ago and deserves to get a look at in regards to the performance of that rollout and group play. I do not think it is asking too much.
  • Sandmanninja
    Sandmanninja
    ✭✭✭✭
    There is a difference between "everyone DPS and do some self healing" and Veteran Imperial City Prison (or some such).

    Sure, EVERY class CAN heal, tank or dps, but they won't be the 'best in slot' for that role.

    I remember an early video of devs running a dungeon. No dedicated tank or healer and they did a good job. Mind you, it was on normal and I do remember some deaths.

    For best performance, take the self-healing aspect away from the damage dealers and let them min/max their dps spec. Take away most/all of the damage dealing aspects of healers, and they will have an amazing array of skills at their disposal.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    Okay you can have shards but them make temlpar shields/defense, mobility and damagebuffs, dps, passives, and ressource management equal to other classes
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • ianshere82b14_ESO

    Okay you can have shards but them make temlpar shields/defense, mobility and damagebuffs, dps, passives, and ressource management equal to other classes

    Are you saying templars are underpowered? all you guys need to do is spam 1 button to faceroll IC...

    I dont get what you are saying.

    Shields? everyone has access to barrier, and resto shields...

    Mobility? last time I checked everyone had access to the same speed of movement including a charge...

    I could continue.... but i wont...point is i really dont get what you are saying here but there is no generic ability that restores stamina that everyone has access to but everything else you listed there is something for...so im lost..
  • Islyn
    Islyn
    ✭✭✭✭✭
    ZOS made a commitment to allow each player pick any class and play their way but have not followed up on that.

    The latest example is the templar spear shards. Why is there no other ability in the game that can regen stamina like shards?

    No other class can be an effective healer since you cut stamina regen during blocking.

    Can something be done about this? Yes...you can add stamina regen to energy orb from undaunted skill tree for example.

    Lets make it happen fast please. My blood mage is absolutely not happy since IC came out. I have been waiting patiently but enough is enough.

    No offence but seriously get over it.

    There will never be A MASTER CLASS that can do everything.

    I cannot do mana DPS like a sorc can either.

    Solution? Lvl a SORC (or whatever) for DPSing.

    Who cares that no other class can be as effective a healer?

    No class can be as effective a stam dps, mana dps as others either.
    Member of the Old Guard - Closed Betas 2013
  • ianshere82b14_ESO
    There is a difference between "everyone DPS and do some self healing" and Veteran Imperial City Prison (or some such).

    Sure, EVERY class CAN heal, tank or dps, but they won't be the 'best in slot' for that role.

    I remember an early video of devs running a dungeon. No dedicated tank or healer and they did a good job. Mind you, it was on normal and I do remember some deaths.

    For best performance, take the self-healing aspect away from the damage dealers and let them min/max their dps spec. Take away most/all of the damage dealing aspects of healers, and they will have an amazing array of skills at their disposal.

    Not everyone wants to be a carbon copy clone of the next. If they did, there would be one way to play a Templar healer, one way to play a NB dps...etc...

    The mix and match aspect of the game is what makes ESO unique - i really dont think any of you understand that.

    Every response is something canned referring back to "roll a templar"

    I have a templar healer as well - it is boring to play them, and as i stated before i have no desire to have a second character and reacquire all of the things ingame that i had to on my NB - mount training, bag space, lorebooks, skyshards, etc...no thanks i actually have a family and a job that comes first before video games - and no i am not going to fork out even more money than paying for ps plus, two versions of the game, DLC's, AND a monthly subscription.
  • Islyn
    Islyn
    ✭✭✭✭✭
    There is a difference between "everyone DPS and do some self healing" and Veteran Imperial City Prison (or some such).

    Sure, EVERY class CAN heal, tank or dps, but they won't be the 'best in slot' for that role.

    I remember an early video of devs running a dungeon. No dedicated tank or healer and they did a good job. Mind you, it was on normal and I do remember some deaths.

    For best performance, take the self-healing aspect away from the damage dealers and let them min/max their dps spec. Take away most/all of the damage dealing aspects of healers, and they will have an amazing array of skills at their disposal.

    AGREEEEEE!!!! (and not like Templars have a huge amount of worthy DPS skills anyway, we have a couple, but that's it.)

    So many people just cannot seem to play their chosen role too.

    For example, wtf on earth is a Sorc in a DPS role running around casting restostaff stupidward when I (the templar) have the lowest health in the group even when we're all at full health?

    1. You're not the healer so use your mana to DPS
    2. It'll always be on me due to lowest full health even and since group is almost always at full health wtf you need to cast it at all? *grrr*
    3. Why you wanna waste mana on that and not be DPSing and when we're all at full health anyway?

    Oh gee thanks for the healz. Wanna go ahead and cast blood altar whilst you're at it?
    Member of the Old Guard - Closed Betas 2013
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭

    Okay you can have shards but them make temlpar shields/defense, mobility and damagebuffs, dps, passives, and ressource management equal to other classes

    Are you saying templars are underpowered? all you guys need to do is spam 1 button to faceroll IC...

    I dont get what you are saying.

    Shields? everyone has access to barrier, and resto shields...

    Mobility? last time I checked everyone had access to the same speed of movement including a charge...

    I could continue.... but i wont...point is i really dont get what you are saying here but there is no generic ability that restores stamina that everyone has access to but everything else you listed there is something for...so im lost..

    ehm yea dps and sustain wise yes they are underperforming compared to sorcs or nbs.

    Templars DPS is a lot lower than theirs just look at screens on the forum

    Shields: Blazing shield? Never heard of it? Maybe because noone uses it anaymore because they nerfed it to the ground and apart from that Templars have no defensive abilities. Weused to have Blinding flashes but they are replaced with radiant destruction.

    Mobility? Nbs and Sorcs have class skills that give access to 40% movement speed Templars and DKs have nothing like that we are forced to use rapid maneuver -> insane stamina cost on a magicka build also useless in fight or DW which is stamina cost too and pretty much useless on a magicka build
    Also Templar charge is so bugged you can say we have none sp we have to slot a 2h or sb to gap close -> again stamian not viable on a magicka build

    every class has its own ways of sustaining their stamina and if dds are not able to do so they need a Templar but then the DDs should think about their builds not cry for a Templar nerf ...
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
Sign In or Register to comment.