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Question concerning Crit Heals (HoTs) and the Resto Staff

PKLdude
PKLdude
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I have asked this question a couple times but never had really got a concrete and satisfying response. Most of the time various people within the same thread will say, "Yes they all crit," or "no none can crit," and "some do some don't." I havn't been able to really find a concrete answer even perusing the web. So I would like if people with concrete details, the PC folk with mods and such, could chime in a give me an answer. I play on the console, I am a long time mmo player, and would like to know this so I can choose skills and such appropriatly.

I would like to know how HoTs and critical work in this game. I come from WoW and many changes over the years had come to Druid healing and HoTs in general. I haven't played in years since WotLK, but if I recal at that time each tick from a HoT (Heal over time) had the chance to crit. Does the resto staff in this game have the same mechanic, for example can the 3 pulses of Healing Spring, can those crit? Can only Templar direct heals crit in this game? Since Healing Ward has a heal at the front and the end, do those have the option to crit? I basically want a concrete answer from those who have seen the numbers, PC players using healing mods for example, to say whether or not as a Nightblade Healer there is any purpose in me getting my crit to a certain point or should I simply focus on spell damage?

Thank you and hopefully I can get an answer that is satisfactory with some support from the PC crowd. I love/hate how minimal the UI is, i feel they did drop the ball without giving options to those who would want to know. I play as healers and tanks in mmos and so not having timers for buffs/debuffs is just irritating, and not being about to see heals whether or not they can crit is frustrating. I personally would play with it one time on to see if they do in fact crit and honestly take the heal numbers off, but again we don't even get said option. Hopefully they start to change the UI a bit and give more options while keeping it minimal.

Thanks again,
PKLdude
  • SickDuck
    SickDuck
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    Any HoT tick can crit. Each checked individually against the relevant critical rate (spell crit if magicka based, weapon crit if stamina based). Worth to mention resto staff skills use spell crit because they cost magicka.

    As for stacking crit, it is important but spell damage and effects buffing your healing directly are better choice in general.
    Edited by SickDuck on November 7, 2015 7:42PM
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • PKLdude
    PKLdude
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    SickDuck wrote: »
    Any HoT tick can crit. Each checked individually against the relevant critical rate (spell crit if magicka based, weapon crit if stamina based). Worth to mention resto staff skills use spell crit because they cost magicka.

    Next question, when you say each HoT can crit is that each individual tick or the HoT as a whole?
  • SickDuck
    SickDuck
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    PKLdude wrote: »
    SickDuck wrote: »
    Any HoT tick can crit. Each checked individually against the relevant critical rate (spell crit if magicka based, weapon crit if stamina based). Worth to mention resto staff skills use spell crit because they cost magicka.

    Next question, when you say each HoT can crit is that each individual tick or the HoT as a whole?

    Each individually. For example if you have 10 ticks of regeneration with 50% crit chance on average 5 of those will crit and 5 will do regular damage.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • WolfingHour
    WolfingHour
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    Any hot tick.
  • Prabooo
    Prabooo
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    All attacks and all spells have a % chance to crit, including HoT's such as the entropy skill (mages guild) or any light/heavy resto staff attack, including its skills. I confirmed this with the FTC AddOn
  • PKLdude
    PKLdude
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    Sorry didn't read carefully and thank you. What is a good crit chance to be as a healer? I usually shoot for 25% to 30%.
  • Prabooo
    Prabooo
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    PKLdude wrote: »
    Sorry didn't read carefully and thank you. What is a good crit chance to be as a healer? I usually shoot for 25% to 30%.

    I strongly suggest to bring it up to at least 50%
  • Gelassenheit
    Gelassenheit
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    Each tick of the HoT (or DoT for damage) may crit, irregardless of every other tick.

    Spell critical is fairly easy to get up. 5 piece light, 12% from CP, and inner light puts you at 42%. If you use precise on your resto staff, it goes to 49%. This is all without any bonus critical from gear set bonus' you may be using.
  • Brrrofski
    Brrrofski
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    PKLdude wrote: »
    Sorry didn't read carefully and thank you. What is a good crit chance to be as a healer? I usually shoot for 25% to 30%.

    What class are you? With 90 CP and light armor to high 40s, you can sit at 32% default.

    You can then use a resto staff in precise to bump it to 37%. Classes then have certain things which can buff it further.

    I don't run the crit mundus, I go for spell damage. But fully buffed it's just over 45% crit.

    Another option is running inner light from the mage's guild. It's a toggle ability so you need it on both bars. Think that raises it by 10% if I recall. Been a while since I've used it though.

    When Orsinium is out on Tuesday, a set of julianos is going on my temp and my crit will fly up
    Edited by Brrrofski on November 13, 2015 11:38PM
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