Dunno, I critheal with blessing of restoration for some ~7k wich is 1/3 of my total hp. Its quite bursty if you ask me. If youre at 25% hp and cast healward that ward will be much bigger then your hardward anyway and a pretty strong heal even if you dont have hardward protecting your healward. You can still HoT under healward, the only complaint I have as a sorc is the necessity to use restoration staff to heal yourself.
I don't use a resto staff and heal myself just fine. Sure, resto makes it easier but it is also a crutch that has some weaknesses too.
Honest question: Don´t you have any people on NA server that are worth two cents wearing shieldbreaker (on EU you have a bunch of spiteful little stealthgank mongrels trying nothing but to ruin your day with it)?
I mean i´m talking simple stuff like 3v1 shieldbreaker dk keeping wings up while spamming light attacks or the nb actually keeping maxrange and cloaking when you look at him?
Anything that lets you get of multiple doublerflect combos does not qualify as decent :P
Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
Dunno, I critheal with blessing of restoration for some ~7k wich is 1/3 of my total hp. Its quite bursty if you ask me. If youre at 25% hp and cast healward that ward will be much bigger then your hardward anyway and a pretty strong heal even if you dont have hardward protecting your healward. You can still HoT under healward, the only complaint I have as a sorc is the necessity to use restoration staff to heal yourself.
I don't use a resto staff and heal myself just fine. Sure, resto makes it easier but it is also a crutch that has some weaknesses too.
Honest question: Don´t you have any people on NA server that are worth two cents wearing shieldbreaker (on EU you have a bunch of spiteful little stealthgank mongrels trying nothing but to ruin your day with it)?
I mean i´m talking simple stuff like 3v1 shieldbreaker dk keeping wings up while spamming light attacks or the nb actually keeping maxrange and cloaking when you look at him?
Anything that lets you get of multiple doublerflect combos does not qualify as decent :P
Dunno, I critheal with blessing of restoration for some ~7k wich is 1/3 of my total hp. Its quite bursty if you ask me. If youre at 25% hp and cast healward that ward will be much bigger then your hardward anyway and a pretty strong heal even if you dont have hardward protecting your healward. You can still HoT under healward, the only complaint I have as a sorc is the necessity to use restoration staff to heal yourself.
I don't use a resto staff and heal myself just fine. Sure, resto makes it easier but it is also a crutch that has some weaknesses too.
Honest question: Don´t you have any people on NA server that are worth two cents wearing shieldbreaker (on EU you have a bunch of spiteful little stealthgank mongrels trying nothing but to ruin your day with it)?
I mean i´m talking simple stuff like 3v1 shieldbreaker dk keeping wings up while spamming light attacks or the nb actually keeping maxrange and cloaking when you look at him?
Anything that lets you get of multiple doublerflect combos does not qualify as decent :P
Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
mike.gaziotisb16_ESO wrote: »Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Again the same nonsense? Every heal in the game except Dragon Blood scales with your offensive stat. Templar heals, resto heals, vigor, rally... Every damage build get survivability and offense off the same stat. Whether they are stamblades or magicka sorcs.
Also your "balance standpoint" on hardened ward is fundamentally flawed as there's no other defense. No scales, no 50% extra heals through passives or battle roar, no self heals like BoL, no bonus armour/spell res/damage mitigation in the passives. Making Templar and DK shields scale off health made them useless as shields and it was a stupid idea to begin with. Making Hardened Ward behave the same way will also make it useless with the difference that it's the only sorc defence. Not to mention there's a mechanic that cuts through that only defence, shield breaker.
I don't expect you to see all that, your bias is so ingrained it makes you blind to the obvious. Archetypal guy who asks for buffs to his class and nerfs to all others.
https://www.youtube.com/watch?v=YF204Ra2Nns this remembers you of something ? prenerfed DK maybe ? in most of the fights he dont even kite, he just stay in the room stacking shields and using explosions and mines. Is not normal to be the hardest hiting class and the same time to have such defence. So no mather how hard you and your fellow sorcs buzz around like bees who have their hive kicked, nerf (i call it fix) inc. Now you counter me with - but Sypher is a good player. Yes, he is.And he love dk but he sacrafice it to play with unbalanced op classes. You can youtube "sorc 1vX" and you will see is not just Sypher out there. Sorc is incredibly strong class at this moment, and there is a 2 choises. To bring sorc and nb down to other classes level, or to boost other classes. You are ungry when ppl want option 1, and you will be even mor ungrier if they boost dk and templar. This is not a 2 class game but so far we have - sorc best dps and nb best tank ... even pve players know this. Tel me this is normal ?TheDarkShadow wrote: »DK and Temp shields scale of health, BUT they also have some awesome ON DEMAND heal: Breath of life and Igneous Shield + Dragon blood. NB doesn't have a big heal on demand, that's why they need cloak.
Sorc does has a big heal, 35% health just like Dragon Blood, but it need a pet which is:
A- You need a pet summoned. If some how the pet die before you need that big heal, its a waste.
B- It cost 2 quickslots (1 on each bar) just for something that can only be used 1 time, because re-summon it mid-fight is a stupid option, because...
C- If you want that big heal again, you need to re-summon the pet, which take 1.3 second and a tons of magicka. And 1.3s root in 1 spot is enough for someone to melt you down.
Sorc also have another heal: Dark Deal, which take like 1s delay while you can't use any other skills and very suck.
So no, Sorc rely on their shields to defend.
PS: Some might say: Surge heal. Yes its a great heal, but it's base on luck, not an on demand heal. Even with 70% crit, I still sometime go thru 3-4s with no luck on crit and die waiting for surge proc.
WillhelmBlack wrote: »
My Sorc self heals for 8.5k from Clannfear. It's on my buff bar so soon as I swap bars I get it immediately, you can even animation cancel it if you practice. To have that and all other incoming heals Surge, animation cancelling Dark Deal and kiting you can't say Sorcs rely on Shields.
OP, Shields should be based off Magicka but they shouldn't be so large. I don't usually have trouble fighting them on all my characters but you get the odd one that sits there rotating through their 3 shields that you just cannot burst through. It's easy for them to run your resources out, then they just throw a curse, frag and fury and it's game over. Best thing to do when you find these Sorcs on the defense rotating shields is just turn round and find someone else to fight they're just waiting to pounce. Don't ask the forums how they get away with it, ZOS made it a thing.
runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Again the same nonsense? Every heal in the game except Dragon Blood scales with your offensive stat. Templar heals, resto heals, vigor, rally... Every damage build get survivability and offense off the same stat. Whether they are stamblades or magicka sorcs.
Also your "balance standpoint" on hardened ward is fundamentally flawed as there's no other defense. No scales, no 50% extra heals through passives or battle roar, no self heals like BoL, no bonus armour/spell res/damage mitigation in the passives. Making Templar and DK shields scale off health made them useless as shields and it was a stupid idea to begin with. Making Hardened Ward behave the same way will also make it useless with the difference that it's the only sorc defence. Not to mention there's a mechanic that cuts through that only defence, shield breaker.
I don't expect you to see all that, your bias is so ingrained it makes you blind to the obvious. Archetypal guy who asks for buffs to his class and nerfs to all others.
this remembers you of something ? prenerfed DK maybe ? in most of the fights he dont even kite, he just stay in the room stacking shields and using explosions and mines. Is not normal to be the hardest hiting class and the same time to have such defence. So no mather how hard you and your fellow sorcs buzz around like bees who have their hive kicked, nerf (i call it fix) inc. Now you counter me with - but Sypher is a good player. Yes, he is.And he love dk but he sacrafice it to play with unbalanced op classes. You can youtube "sorc 1vX" and you will see is not just Sypher out there. Sorc is incredibly strong class at this moment, and there is a 2 choises. To bring sorc and nb down to other classes level, or to boost other classes. You are ungry when ppl want option 1, and you will be even mor ungrier if they boost dk and templar. This is not a 2 class game but so far we have - sorc best dps and nb best tank ... even pve players know this. Tel me this is normal ?
ps Pls notice the amount of shields (20k hp -15k shield/ and he havent single CP spend on shield boost)
runkorkoeb17_ESO wrote: »this remembers you of something ? prenerfed DK maybe ? in most of the fights he dont even kite, he just stay in the room stacking shields and using explosions and mines.
mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »this remembers you of something ? prenerfed DK maybe ? in most of the fights he dont even kite, he just stay in the room stacking shields and using explosions and mines.
To stop you right there, no not at all.
He's staying in a room with mines at the door because he's LOSing his opponents. He never gets full focus because the building protects him from ranged attacks and CC. As soon as he's out of the room he has to escape or die. Not to mention no-one is using the obvious counter, shield breaker.
If you think that is tanking you need to see Leo Cor's vid on the Alliance War section. Face tanking 6-7 people in the open with no cover. If you don't see the difference then I have nothing really to say to you.
PS: If I type 1vX i see as much Sorc as a see NB. Primarily because of their mobility and escape which allows them to break up fights and get breaks from incoming damage.
runkorkoeb17_ESO wrote: »
I agree wit LoS element. This dont change facts - he have 3 ppyl /atleast/ inside the room (i`l wont count dots and aoe dmg) and all resource guards to, and he dont block single time/ he keep stam only for cc break/ This mean he mitigate all dmg only with shields/ which is easy when you stack 10-15k shields on full hp pool.Thre are pure tanks and yes they can tank 5-6 ppl in the open/ but not expirienced ppl/ but they cant do more/ cant kill even one decent player/.
OK what we have:mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »
I agree wit LoS element. This dont change facts - he have 3 ppyl /atleast/ inside the room (i`l wont count dots and aoe dmg) and all resource guards to, and he dont block single time/ he keep stam only for cc break/ This mean he mitigate all dmg only with shields/ which is easy when you stack 10-15k shields on full hp pool.Thre are pure tanks and yes they can tank 5-6 ppl in the open/ but not expirienced ppl/ but they cant do more/ cant kill even one decent player/.
There was 1 guard into the room, a healer who dropped a negate. You can't mitigate all damage with shields, there's shield breaker. You say tanks can't tank experienced people, but you're happy to classify a sorc mitigating damage with los and shields against inexperienced people as tanking. Cool
I'm done arguing with you guys. I'll enjoy your QQ from now on
mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »
I agree wit LoS element. This dont change facts - he have 3 ppyl /atleast/ inside the room (i`l wont count dots and aoe dmg) and all resource guards to, and he dont block single time/ he keep stam only for cc break/ This mean he mitigate all dmg only with shields/ which is easy when you stack 10-15k shields on full hp pool.Thre are pure tanks and yes they can tank 5-6 ppl in the open/ but not expirienced ppl/ but they cant do more/ cant kill even one decent player/.
There was 1 guard into the room, a healer who dropped a negate. You can't mitigate all damage with shields, there's shield breaker. You say tanks can't tank experienced people, but you're happy to classify a sorc mitigating damage with los and shields against inexperienced people as tanking. Cool
I'm done arguing with you guys. I'll enjoy your QQ from now on
Dunno, I critheal with blessing of restoration for some ~7k wich is 1/3 of my total hp. Its quite bursty if you ask me. If youre at 25% hp and cast healward that ward will be much bigger then your hardward anyway and a pretty strong heal even if you dont have hardward protecting your healward. You can still HoT under healward, the only complaint I have as a sorc is the necessity to use restoration staff to heal yourself.
I don't use a resto staff and heal myself just fine. Sure, resto makes it easier but it is also a crutch that has some weaknesses too.
Honest question: Don´t you have any people on NA server that are worth two cents wearing shieldbreaker (on EU you have a bunch of spiteful little stealthgank mongrels trying nothing but to ruin your day with it)?
I mean i´m talking simple stuff like 3v1 shieldbreaker dk keeping wings up while spamming light attacks or the nb actually keeping maxrange and cloaking when you look at him?
Anything that lets you get of multiple doublerflect combos does not qualify as decent :P
Nightblades can't cloak from me, I use a detection pot, go into overload and they die. I actually would have killed him in one of our fights but I used the detect pot at the same time he stunned me from stealth and for some reason it didn't apply the secondary status effects ...
CrowsDescend wrote: »I'm really unsure about this poll....
Since Blazing Shield/Radiant Ward sucks now, I could definitely see the pain hurricane if Sorc's shields stacked off health instead. It's the worst ability design ever, in my opinion.
Put it this way, you can only absorb about 6-7k (depending on CP) damage with 40k health as a Templar, and I've tested this out already with 42k health and failed miserably. You do absolutely no damage and it's very situational, so if Sorc's had a health scaled shield, that would leave them as weak as ever. It wouldn't work.
Blazing/Ward (Templar shield) shouldn't even rely on max health, it needs to be re-worked and if the developers are even playing ESO and PvPing with that shield, I can guarantee you that they'd re-work it as soon as possible.
OK what we have:mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »
I agree wit LoS element. This dont change facts - he have 3 ppyl /atleast/ inside the room (i`l wont count dots and aoe dmg) and all resource guards to, and he dont block single time/ he keep stam only for cc break/ This mean he mitigate all dmg only with shields/ which is easy when you stack 10-15k shields on full hp pool.Thre are pure tanks and yes they can tank 5-6 ppl in the open/ but not expirienced ppl/ but they cant do more/ cant kill even one decent player/.
There was 1 guard into the room, a healer who dropped a negate. You can't mitigate all damage with shields, there's shield breaker. You say tanks can't tank experienced people, but you're happy to classify a sorc mitigating damage with los and shields against inexperienced people as tanking. Cool
I'm done arguing with you guys. I'll enjoy your QQ from now on
Tank can tank inexperience people and can kill 1 before he dies, or sometimes just tank without killing anyone
Sorcs can tank inexperience people and at the same time switch to offensive mode and kill them. Or if the things are getting ugly to reposition easily with the super high mobility that Sorcs have.
Yes I think it is balanced /sarcasm
So again my question? Why no stamina regen while blocking but magicka regen while shielding?
Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Every time folks like you post I get the sense you really do not understand the issue. It's always the same biased talking point(s). But no matter how people try to explain/reason with you, you won't believe it simply because you don't want to. What a terrible way to push for balance in a game.
Darnathian wrote: »Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Every time folks like you post I get the sense you really do not understand the issue. It's always the same biased talking point(s). But no matter how people try to explain/reason with you, you won't believe it simply because you don't want to. What a terrible way to push for balance in a game.
You sir are the one that's biased. I don't even play much anymore. Because of stuff like this and sorc's like you. To say after all this time there is nothing wrong with SORC shield stacking is crazy.
There are really only two ways to fix this. Remove shield stacking or have everyone's shield stack of thier highest stat.
You don't want to touch your precious sorc? Fine. Make every players shield stack off their highest stat. But that would be wrong too?
Darnathian wrote: »Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Every time folks like you post I get the sense you really do not understand the issue. It's always the same biased talking point(s). But no matter how people try to explain/reason with you, you won't believe it simply because you don't want to. What a terrible way to push for balance in a game.
You sir are the one that's biased. I don't even play much anymore. Because of stuff like this and sorc's like you. To say after all this time there is nothing wrong with SORC shield stacking is crazy.
There are really only two ways to fix this. Remove shield stacking or have everyone's shield stack of thier highest stat.
You don't want to touch your precious sorc? Fine. Make every players shield stack off their highest stat. But that would be wrong too?
It would be fine having more shields scale with magicka. It wouldn't adress shieldstacking though.
But having shields scale off stamina would make stamina pretty OP. Well, at least no one should complain about stam NBs then anymore.
Darnathian wrote: »Joy_Division wrote: »Where is the "Sorc shield is fine, its the nerf to health that was a mistake" option?
I just want to highlight this since in case it was overlooked by players here.
I used to run with 3700 hitpoints and 2400 magicka in 1.5.
In 1.7 now I run with 18,000 hitpoints and 41,000 magicka.
The issue isn't that Hardened Ward scales off of magicka. The issue is health was nerfed into oblivion which only leaves you with the option of maximizing your primary resource pool instead.. The 1.5 Multiplier would make far more sense than the 1.1 multiplier they made it now.
From a balance standpoint it is a problem. It's the only class that has a shield stack off their highest stat. That doesn't make sense. Offense and defense without any sacrifice. That's not right.
Every time folks like you post I get the sense you really do not understand the issue. It's always the same biased talking point(s). But no matter how people try to explain/reason with you, you won't believe it simply because you don't want to. What a terrible way to push for balance in a game.