Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Amazing job Zeni:}, impressed for def

  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    nimander99 wrote: »
    It's hard to explain, but there's just something about this zone that feels more like the original games.
    Just feels more alive, and the quests are somewhat engaging. Was watching a conversation between Kurog and some other Orcs. All of a sudden the music became more violent, then Kurog rams his sword into a guys chest and lifts him off the ground.
    I was all like, "NO, YOU DID NOT JUST DO THAT". I've never been surprised during a quest before. Not once. Was hankering for some more after that one, I can tell you. That's what Elder Scrolls is to me.
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Alucardo wrote: »
    nimander99 wrote: »
    It's hard to explain, but there's just something about this zone that feels more like the original games.
    Just feels more alive, and the quests are somewhat engaging. Was watching a conversation between Kurog and some other Orcs. All of a sudden the music became more violent, then Kurog rams his sword into a guys chest and lifts him off the ground.
    I was all like, "NO, YOU DID NOT JUST DO THAT". I've never been surprised during a quest before. Not once. Was hankering for some more after that one, I can tell you. That's what Elder Scrolls is to me.

    That scene was so awesome, and the sudden shift in the musical score really ramped up the drama. I can't remember another time in this game where I've been so suddenly shocked and started thinking "Do I really want to be helping this guy?"

    Drama, surprise, moral ambiguity... that's TES at its best IMO.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Willow
    Willow
    ✭✭✭
    I just came back to the game after a year absence. Orsinium is very well done. I actually picked up a 3 month membership and plan on continuing the membership as long as we keep getting good content like this.
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    nimander99 wrote: »
    It's hard to explain, but there's just something about this zone that feels more like the original games.
    It's the environments. While the environments in the rest of ESO are good, Orsinium's are freaking phenomenal. The areas feel truly war torn, run down and fantastic. The music is deep and emotional. The NPC storylines...

    The question with Elzhar/Zha, the Khajiit who was raised as an orc... I dunno. That quest gave me all the feels.
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    Alucardo wrote: »
    nimander99 wrote: »
    It's hard to explain, but there's just something about this zone that feels more like the original games.
    Just feels more alive, and the quests are somewhat engaging. Was watching a conversation between Kurog and some other Orcs. All of a sudden the music became more violent, then Kurog rams his sword into a guys chest and lifts him off the ground.
    I was all like, "NO, YOU DID NOT JUST DO THAT". I've never been surprised during a quest before. Not once. Was hankering for some more after that one, I can tell you. That's what Elder Scrolls is to me.
    Exactly. Wrothgar feels alive. Every other zone felt kind of... stale? Beautiful, but stale. NPCs didn't interact with one another and felt more like props. Here, they feel alive, like they belong to the world and have a part in it. Everything's better across the board, from the music, the details in the environments, the quests, the world bosses...

    And sweet skooma, the world bosses. They feel powerful, strong, like they really earned their place. They're not soloable, but are truly strong, powerful. Even pre-nerf, I never quite felt the world bosses were all that strong. I may die, but it was due to an error on my part, not them being strong. Here, I have an amazing sense that they're a challenge, and they rose to their level of power BECAUSE of how strong they are.

    It's amazing.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Other than the strangely huge loading times in Cyrodiil, this patch is really good. Despite being primarily a PVP player, Orsinium has been awesome - beautiful, atmospheric, good sound track, interesting quests. I'm actually really enjoying PVE content :)

    Changes to battle-levelling have been, I think, pretty good.

    Oh.. and the CP-catchup system? Perfect.... as it should have been from the start.

    Orsinium isnt a primarily PvP DLC.Its actually advertised as being pro-PvE.Im glad it had both though,so everyone can get in on the fun!
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Other than the strangely huge loading times in Cyrodiil, this patch is really good. Despite being primarily a PVP player, Orsinium has been awesome - beautiful, atmospheric, good sound track, interesting quests. I'm actually really enjoying PVE content :)

    Changes to battle-levelling have been, I think, pretty good.

    Oh.. and the CP-catchup system? Perfect.... as it should have been from the start.

    Orsinium isnt a primarily PvP DLC.Its actually advertised as being pro-PvE.Im glad it had both though,so everyone can get in on the fun!

    I haven't even explored much but can say the zone is awesome. The regular run of the mill mobs maybe will give you a little challenge if you just simply don't pay attention. But the regular mobs aren't too much trouble at all. I hear the world bosses give an excellent challenge and are fun.

    ZOS balanced the zone right.
  • fr33r4ng3r
    fr33r4ng3r
    ✭✭✭
    I have to agree! Kudos ZOS, Orsinium is amazing! Really tough World Boss mechanics that attract folks from all around and then require cooperation and take a long time to complete with a dozen or more players actively engaging in combat. I've explored half the zone and I've barely scratched the surface. ZOS your hard work is evident in Orsinium and much appreciated.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    I totally agree, especially about the music. It's perfect.
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    Very nice zone, indeed.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    @SHADOW2KK

    You know I'm a PvP player and occasional Dungeon Diver but I'm also very impressed by this DLC. I guess we could call it Bloodmoon for ESO. Quite small but great for farming the bits we need, good short story, a change of scenery. Music is best yet. I'm waiting for a biggy DLC though, IC just wasn't that for me.

    Great though, very Elder Scrolls!
    Edited by WillhelmBlack on November 4, 2015 9:35AM
    PC EU
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    ShadowMage wrote: »
    We need more of this on the forums. We need to let the devs know what they're doing right. All they ever see and hear is "this is bad; nerf that" and that isn't really helpful. Obviously, they need to know about bugs and exploits, and suggestions for improvements are always welcome. But they need to know when they do a good job, too.

    I, personally, have not been to wrothgar yet, but I do look forward to it based on what I've read in the patch notes and such. It sounds interesting.

    exactly!! I am about to write a new post about this - many many people only complain here and not so many express their gratitute towards ZOS and their satisfaction with the game - which distracts possible newbies and also creates a not occurate picture about this game.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    nimander99 wrote: »
    It's hard to explain, but there's just something about this zone that feels more like the original games.
    Just feels more alive, and the quests are somewhat engaging. Was watching a conversation between Kurog and some other Orcs. All of a sudden the music became more violent, then Kurog rams his sword into a guys chest and lifts him off the ground.
    I was all like, "NO, YOU DID NOT JUST DO THAT". I've never been surprised during a quest before. Not once. Was hankering for some more after that one, I can tell you. That's what Elder Scrolls is to me.
    I was just enjoying the scenery, taking some screenshots because it seemed like an exceptional occasion ...
    Q9N99F4.jpg

    ... when Kurog suddenly stopped playing with his new sword and rammed it into the Chief ...

    D5TCQ6u.jpg

    ... and lifted him up like nothing. I was so shocked.

    Aeqiwg5.jpg

    It was so amazingly unexpected, and everything was on point. The scenery, the dialogue, the music. Just beautiful.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Other than the strangely huge loading times in Cyrodiil, this patch is really good. Despite being primarily a PVP player, Orsinium has been awesome - beautiful, atmospheric, good sound track, interesting quests. I'm actually really enjoying PVE content :)

    Changes to battle-levelling have been, I think, pretty good.

    Oh.. and the CP-catchup system? Perfect.... as it should have been from the start.

    Orsinium isnt a primarily PvP DLC.Its actually advertised as being pro-PvE.Im glad it had both though,so everyone can get in on the fun!

    I haven't even explored much but can say the zone is awesome. The regular run of the mill mobs maybe will give you a little challenge if you just simply don't pay attention. But the regular mobs aren't too much trouble at all. I hear the world bosses give an excellent challenge and are fun.

    ZOS balanced the zone right.

    The World bosses are amazing. First time I've not been able to solo one. I tried a couple times but then another Templar showed up for a helping hand. The Centurian is epic, the noises it makes!
    PC EU
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    nimander99 wrote: »
    It's hard to explain, but there's just something about this zone that feels more like the original games.

    ^agreed.

    I love it.

    Only problem i got is that i tend to stare at my feet or up at the ceiling/sky when beeing attacked ... pls integrate Y-axis conversion ... pls pls... this elder troll is just never learning to do it right. ;-)
  • MrGrimey
    MrGrimey
    ✭✭✭✭✭
    Thanks guys, so glad to see everyone enjoying Orsinium! The team really put their hearts into this. :)

    Would have been nice if PvP players got the same treatment with IC... Seems like you guys gave up on that DLC half way through and said, "hey lets just allow pvp there and call it a PVP DLC"
  • Fat-Larry-Makes-All
    MrGrimey wrote: »
    Thanks guys, so glad to see everyone enjoying Orsinium! The team really put their hearts into this. :)

    Would have been nice if PvP players got the same treatment with IC... Seems like you guys gave up on that DLC half way through and said, "hey lets just allow pvp there and call it a PVP DLC"

    Would've been nice if people on forums werent's always so negative. This is a happy thread, go poop on someone else's flower.
    Fat Argonian Cook.
  • wesly.backersb16_ESO
    /bucketsplash on all the negativos...

    Well done ZOS! I am really impressed by the DLC!
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    MrGrimey wrote: »
    Thanks guys, so glad to see everyone enjoying Orsinium! The team really put their hearts into this. :)

    Would have been nice if PvP players got the same treatment with IC... Seems like you guys gave up on that DLC half way through and said, "hey lets just allow pvp there and call it a PVP DLC"

    The thing about IC is it's technically the heart of Cyrodiil overrun by Daedra. Was never meant to be a 100% PvP DLC nor did Zenimax say it was, but the fact it's located in Cyrodiil is what made it PvP-viable. Take heart though that Zenimax is working up concepts to improve PvP in Cyrodiil.
    Edited by UltimaJoe777 on November 4, 2015 12:03PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SorataArisugawa
    SorataArisugawa
    ✭✭✭✭✭
    Thanks guys, so glad to see everyone enjoying Orsinium! The team really put their hearts into this. :)

    You can feel this everywhere in this zone. Great job! Carry on the good work everybody!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • log234
    log234
    ✭✭✭
    This is really some of the best content I've seen in ESO thus far.
    I could've probably write 10 posts about what was great (from story to bosses, etc), but
    there is one thing in this patch that really knocks the ball out of the park for me and I will write about that;
    Landscape and City/Area design

    There are so many interesting details everywhere
    The landscape has fantastic height differences (One of the only places where you regularly get a nice view)
    Orsinium has such an intricate design yet it's still easy to navigate
    The imperial aqueduct gives the place a historic vibe
    The towering mountains behind the city really makes me want to explore the tops of them
    The green part of Wrothgar is so lush and full of plants and life

    In short, I really love the design of this new zone and I absolutely can not wait to see how Summerset Isle will turn out with the High elves grand designs!

    I really hope you will go back and redo some of the old zones, as the bar you've set with this update has really showed what you're capable of!
    I was especially disappointed with Grathwood, I was hoping for a town high above the ground, going from tree to tree, but instead we just got a large tree with a couple rooms, not even a window to look out over the branches through!

    Excited for the future!

    NB: Please let us control the in-game fog, it makes us miss out on so many great views!
    Edited by log234 on November 4, 2015 1:41PM
    First ever Emperor of Dawnbreaker (EU)

    Aldmeri Dominion:
    • Aendir Celion (Former Emperor): Bosmer - NB - Bow & DW
    • Varda Eléntari: Imperial - Templar - DW

    Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.

    Meridia, Stendarr, Dibella and Julianos
  • SG_Celerrimus
    SG_Celerrimus
    ✭✭✭✭✭
    Here's hoping that they take a note from Wrothgar when they design Murkmire and learn from the mistakes of Craglorn to make the next PvE zone amazingly gorgeous, interactive, and engaging.
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Yeh I'm still awesomized by Orsinium!
    Maybe when they remove Vet ranks they will take this scaling back to Silver and Gold and make this a more open world with a Ton of options.

    Now, put the pvp objectives back into IC and you will have Two game changing DLCs of content :)

    You've given me hope again, ZOS.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Bananko
    Bananko
    ✭✭✭✭
    Agreed with everything posted in this thread thus far. While I've been enjoying TESO as a whole anyway, this DLC takes it at least a few notches higher still. :)

    I also definitely agree with the aforementioned sentiment here that it's just as important to praise what was done right as it is to point out what went wrong, which I believe is true in real life as well. I've seen too many instances of people constantly being told only what they did wrong, causing them to then pour all of their energy and resources into correcting those while abandoning what they were doing right. :(

    Instead, it's important to point out the good as well as the bad so that person makes sure not to stop doing what they were doing right while simultaneously correcting what they were doing wrong.
  • Fetaro
    Fetaro
    ✭✭✭
    There is a simple explanation as why the content quality has been improved : rating has changed. It currently is M-Rated, it was way lower on release. They couldn't put things too shocking, violent, gore or sexually explicit on release. Now they can do whatever they want. Creativity freedom has great consequences, as we can see in this DLC.
  • SorataArisugawa
    SorataArisugawa
    ✭✭✭✭✭
    Fetaro wrote: »
    There is a simple explanation as why the content quality has been improved : rating has changed. It currently is M-Rated, it was way lower on release. They couldn't put things too shocking, violent, gore or sexually explicit on release. Now they can do whatever they want. Creativity freedom has great consequences, as we can see in this DLC.

    They did great quest before as well. I don't need a nother GoT here. The tuned down quests which developt a very strong suction are their best. I know that this is not so often in a Orc culture sorunding. Shocking is good. But if you want to see more explicite violence, watch the news...
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • GaldorP
    GaldorP
    ✭✭✭✭✭
    Having completed most of the one-time quests and the main story line in Wrothgar now I have to agree: This is an amazing DLC that really plays to ESO's strengths. A huge, beautiful zone to explore, so many new interior locations that were all individually designed with so many little details, a great new concept with open world bosses that are fun to fight and all have their individual boss mechanics, daily quests for Wrothgar delves and world bosses, hidden relics that can be found all over Wrothgar, all the quests tell well-written stories that truly got me interested, there wasn't one I didn't care about, quite a few quests have actual riddles now that were really fun to solve, quests offering a variety of ways to solve the same problem. I haven't tried the Public Dungeons or the Maelstrom Arena yet, but everything I've seen so far was fantastic and far exceeded my expectations :) And the ending... !

    Looking really forward to future updates now :)
    For me, Orsinium was the best addition to the game so far since the initial launch.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    I think ZOS did a pretty good job with Orsinium from what i can see. I like the music, the atmosphere, just everything looks cool. i got a lot to explore :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Console monkey's are in for a treat! If you are on console I suggest you either buy the dlc or sub cause this can't be missed ;)
    Edited by nimander99 on November 4, 2015 5:34PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Fat-Larry-Makes-All
    By Sithis this thread is torture for us console casuals... The want is so strong.
    Fat Argonian Cook.
Sign In or Register to comment.