I thought it was roughly a 200+ increase between dual wielding and a staff. I think mine went up even higher because of the torug's stats and increased qualityOh_Skrivva wrote: »I wanna know how joy got a near 700 sp increase. My sp unbuff 2553 with staff and 2789 with sword
Oh_Skrivva wrote: »I wanna know how joy got a near 700 sp increase. My sp unbuff 2553 with staff and 2789 with sword
From the patch notes:
Dual Wield
Twin Blade and Blunt:
- Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
- Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where, previously, the bleed was not dealing damage because it was being reapplied too quickly.
- The sword bonus no longer grants a percent bonus to Weapon Damage and Spell Damage (a change that was made for the Imperial City update). It once again modifies all damage as a direct bonus.
To properly test I crafted a couple of pieces of torug's gear for the destro staff setup. That was at 1600.Oh_Skrivva wrote: »
@alucard how much did yours increase? cause my weapons are also gold v16 nirn torugs pieces
To properly test I crafted a couple of pieces of torug's gear for the destro staff setup. That was at 1600.Oh_Skrivva wrote: »
@alucard how much did yours increase? cause my weapons are also gold v16 nirn torugs pieces
Without the torug's gear but 2 torug's swords it was 2160, so we're looking at around a 500 spell damage difference.
@Shunravi, sorry for the late response (work and such).I love that im not tied to a staff for spells. I love that i can use a 2h and ve a viable caster. I guess its a lonely sentiment...
But i do agree, staff needs a buff.
@Merlin13KAGL it's goodMerlin13KAGL wrote: »@Shunravi, sorry for the late response (work and such).I love that im not tied to a staff for spells. I love that i can use a 2h and ve a viable caster. I guess its a lonely sentiment...
But i do agree, staff needs a buff.
You should absolutely not be tied to a particular weapon set either way. The weapon choice should compliment/supplement your class abilities, not define them.
With present design, casters are "tied" to dual wield/Greatsword if they want to have max SD, and it shouldn't be that way.
Similar results should be able to be achieved without having to have very specific builds/attributes/weapon choices.
The current meta does not promote diversity at all.
Out of curiosity, do you use any 2H skills or actually use the weapon in combat, or do you use it for the increased SD?
(Not judging either way, as it is what it is at the moment and will stay that way until they fix it.)
I have two questions about this topic for those using DW or 2H on a magicka Sorc:
- What is your main spam attack for single target and for AoE?
- Do you stand in melee range and weave in light attacks (i.e. cancel animations)?
zerosingularity wrote: »I have two questions about this topic for those using DW or 2H on a magicka Sorc:
- What is your main spam attack for single target and for AoE?
- Do you stand in melee range and weave in light attacks (i.e. cancel animations)?
For a Magicka Sorc, you either spam Trapping Webs (PVP mostly), Curse, Daedric Mines(PVP mostly), Liquid Lightning, Or Mage's Fury (Can't forget Overload on DW bar!). Most still use Destruction Staffs and weave Crushing Shock and medium fire staff attacks for dps.
I agree that the sheer gap in damage between destro and swords needs to close, it has gotten way out of hand.
p_tsakirisb16_ESO wrote: »You miss the point guys.
Yes DW provides more base spell power than Staff. However with staff you have some abilities you can use in a Magicka build that can turn the tip of balance compared to DW.
If they give to staves the same spell power they give to DW or 2H, there are going to be gazillion posts for nerfing the damage & utility that exists in the Destro or Resto line.