This is what I currently got (at least until research is complete for Kagrenac and I got the Ancestor Silk for V16 gear):
I've seen other ppl being able to get over 3k Spell Damage as well as having a higher Magicka Regen than this. How do they do that? Am I missing something?
(I'm a Magicka NB btw)
rolandlu7prb18_ESO wrote: »Just off topic, what mod are you using? The char panel is very nice.
rolandlu7prb18_ESO wrote: »Just off topic, what mod are you using? The char panel is very nice.
This one, it's called My Build
Legendary v16 weapons will give you alot of spelldmg, many talk about spelldmg/wepdmg while being stealthed and fully buffed.
Also, ZOS in their infinite wisdom has simply made melee weapons stronger for ranged spells then a staff....go figure.
Don't forget to change Kagrenac's Hope for Law of Julianos in Orsinium.
You don't need 1200 Magicka Regeneration on Magicka Nightblade. Your spell are cheap enough not to need it. Also, go 3x Spell Damage enchantment at your jewerly (or 2x Spell Damage and 1x Magicka cost reduction at least).
Your Mundus should be either Mage (if you go for Spell Damage/Max Magicka stacking) or Thief (if you go for Spell Crit build in Orsinium and sit below 50% Spell Crit) or Thief+Shadow (if you go for Spell Crit build in Orsinium and want to use Twice-Born Star set with Nirnhoned Staff).
This is still subject to change as all the 2.1.x min-maxing research is still in development, but those are arguably the best possible combinations now on.
Legendary v16 weapons will give you alot of spelldmg, many talk about spelldmg/wepdmg while being stealthed and fully buffed.
Also, ZOS in their infinite wisdom has simply made melee weapons stronger for ranged spells then a staff....go figure.
americansteel wrote: »Legendary v16 weapons will give you alot of spelldmg, many talk about spelldmg/wepdmg while being stealthed and fully buffed.
Also, ZOS in their infinite wisdom has simply made melee weapons stronger for ranged spells then a staff....go figure.
buff whats this buff thing?
im wearing 5 seducer and two torugs pact V14 armor on V16 Templar nord willpower jewelry and shield/sword.
1350mag regen im pushing 2640 spell damage so far on purple armor saving my mats for V16. is there a possibility for me being a nord Templar to push my damage higher? I use the apprentice stone.
americansteel wrote: »Legendary v16 weapons will give you alot of spelldmg, many talk about spelldmg/wepdmg while being stealthed and fully buffed.
Also, ZOS in their infinite wisdom has simply made melee weapons stronger for ranged spells then a staff....go figure.
buff whats this buff thing?
im wearing 5 seducer and two torugs pact V14 armor on V16 Templar nord willpower jewelry and shield/sword.
1350mag regen im pushing 2640 spell damage so far on purple armor saving my mats for V16. is there a possibility for me being a nord Templar to push my damage higher? I use the apprentice stone.
Buff means casting an ability, having an ability slotted or using potions which increase something.
Casting entropy or using potions gives major sorcery which increase spell damage by 20% for a certain period of tune.
As a templar, casting a dawn's wrath ability give you minor sorcery which increases it by 5%. If that ability is vampire's bane, it also buffs your spell crit by giving you major sorcery.
You can't stack the same type, but can stack both.
Major won't work with major, minor won't work with minor. But major and minor work together. Check you skills and see what they give. Anything that says nearby allies includes you as well.
So on my temp, I start with entropy, cast vampire's bane then carry on with other spells. Keep using entropy every 14 seconds and a dawn's wrath ability every 5 or so. My spell damage is pretty mich always buffed wby 25%.
You could swap your seducer for martial knowledge (drop set) or magnus (crafted set). But you will lose regen, which seems pretty low as it is on your build. 3 piece willpower will help too.
americansteel wrote: »americansteel wrote: »Legendary v16 weapons will give you alot of spelldmg, many talk about spelldmg/wepdmg while being stealthed and fully buffed.
Also, ZOS in their infinite wisdom has simply made melee weapons stronger for ranged spells then a staff....go figure.
buff whats this buff thing?
im wearing 5 seducer and two torugs pact V14 armor on V16 Templar nord willpower jewelry and shield/sword.
1350mag regen im pushing 2640 spell damage so far on purple armor saving my mats for V16. is there a possibility for me being a nord Templar to push my damage higher? I use the apprentice stone.
Buff means casting an ability, having an ability slotted or using potions which increase something.
Casting entropy or using potions gives major sorcery which increase spell damage by 20% for a certain period of tune.
As a templar, casting a dawn's wrath ability give you minor sorcery which increases it by 5%. If that ability is vampire's bane, it also buffs your spell crit by giving you major sorcery.
You can't stack the same type, but can stack both.
Major won't work with major, minor won't work with minor. But major and minor work together. Check you skills and see what they give. Anything that says nearby allies includes you as well.
So on my temp, I start with entropy, cast vampire's bane then carry on with other spells. Keep using entropy every 14 seconds and a dawn's wrath ability every 5 or so. My spell damage is pretty mich always buffed wby 25%.
You could swap your seducer for martial knowledge (drop set) or magnus (crafted set). But you will lose regen, which seems pretty low as it is on your build. 3 piece willpower will help too.
im pulling more spell damages with my build than legendary martial knowledge have bought at V14.
i use structured entropy i forgot that was called a buff.
with my nord on V14 armor im not far behind on mag regen than what my friend as a Breton sorc is pulling. my CP is 123.
This is what I currently got (at least until research is complete for Kagrenac and I got the Ancestor Silk for V16 gear):
I've seen other ppl being able to get over 3k Spell Damage as well as having a higher Magicka Regen than this. How do they do that? Am I missing something?
(I'm a Magicka NB btw)
americansteel wrote: »americansteel wrote: »Legendary v16 weapons will give you alot of spelldmg, many talk about spelldmg/wepdmg while being stealthed and fully buffed.
Also, ZOS in their infinite wisdom has simply made melee weapons stronger for ranged spells then a staff....go figure.
buff whats this buff thing?
im wearing 5 seducer and two torugs pact V14 armor on V16 Templar nord willpower jewelry and shield/sword.
1350mag regen im pushing 2640 spell damage so far on purple armor saving my mats for V16. is there a possibility for me being a nord Templar to push my damage higher? I use the apprentice stone.
Buff means casting an ability, having an ability slotted or using potions which increase something.
Casting entropy or using potions gives major sorcery which increase spell damage by 20% for a certain period of tune.
As a templar, casting a dawn's wrath ability give you minor sorcery which increases it by 5%. If that ability is vampire's bane, it also buffs your spell crit by giving you major sorcery.
You can't stack the same type, but can stack both.
Major won't work with major, minor won't work with minor. But major and minor work together. Check you skills and see what they give. Anything that says nearby allies includes you as well.
So on my temp, I start with entropy, cast vampire's bane then carry on with other spells. Keep using entropy every 14 seconds and a dawn's wrath ability every 5 or so. My spell damage is pretty mich always buffed wby 25%.
You could swap your seducer for martial knowledge (drop set) or magnus (crafted set). But you will lose regen, which seems pretty low as it is on your build. 3 piece willpower will help too.
im pulling more spell damages with my build than legendary martial knowledge have bought at V14.
i use structured entropy i forgot that was called a buff.
with my nord on V14 armor im not far behind on mag regen than what my friend as a Breton sorc is pulling. my CP is 123.
Well I run 4 Martial knowledge VR14, 2 adrointness VR14, two torugs vr16 all legendary.
Willpower jewellery all with spell power legendary enchants.
Atromach mundus stone.
Spell power is 2900ish unbuffed, 3500ish buffed. Regen is at 1200ish, but I run v15 drinks in pvp so that goes up quite a bit.
I swap my willpower for a regen set in dungeons, then use food.
That's on a high elf sorc.
- You have to dual wield swords and apply 2 points into the last dual wield passive. Weapon damage increases spell damage in this case....think the ZOS logic on this one was 'battle mages'.