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Nerf/Fix Wrecking Blow / Fix CC Immunity!

  • kuscoe
    kuscoe
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    Treaborne wrote: »
    Quit destroying good games with your whining about nerfing stuff!!

    Please stop killing games!!

    pls stop
  • Armitas
    Armitas
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    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction. Magicka has nothing for CC or stamina.

    Right and how many realistic whips will it take to match the damage?
    Edited by Armitas on November 2, 2015 11:25AM
    Retired.
    Nord mDK
  • kuscoe
    kuscoe
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    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
    Edited by kuscoe on November 2, 2015 11:25AM
  • Armitas
    Armitas
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    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips

    Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.

    18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.

    If you think whips can hit for 24k you are not pvping in this game.
    Edited by Armitas on November 2, 2015 11:32AM
    Retired.
    Nord mDK
  • kuscoe
    kuscoe
    ✭✭✭
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips

    Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.

    18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.

    Ok do me a favor man, read and understand my posts because right now you arent

    I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)

    Next

    And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities

    and this

    "Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."

    I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost
    Edited by kuscoe on November 2, 2015 11:35AM
  • Yusuf
    Yusuf
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    im not the biggest fan of WB either but you could seriously get a little more stamina so you could like.. cc-break twice within an ecnounter or rolldodge or something :/
  • Molag_Crow
    Molag_Crow
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    You know what, I've always thought like.... why didn't they just give us all a completely separate resource to break free/dodge roll?

    Why is block, dodge roll and break free on the same resource as abilities?

    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • kuscoe
    kuscoe
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    You know what, I've always thought like.... why didn't they just give us all a completely separate resource to break free/dodge roll?

    Why is block, dodge roll and break free on the same resource as abilities?

    I heard awhile back about talk where stamina build would be able to pool their magicka for CC break and roll dodge I thought it would be really cool if this had sort of a magical effect like for roll dodge you would do like a mini streak but it would be animated in such a way it still percieved as a roll dodge or a CC break where the earth beneath you erupts as you pull yourself up from the CC
  • AMadAussie
    AMadAussie
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    You know what, I've always thought like.... why didn't they just give us all a completely separate resource to break free/dodge roll?
    Why is block, dodge roll and break free on the same resource as abilities?
    I can't remember the thread where I first read it, but someone had the idea that stamina should be used to block and break free of stamina abilities, while magicka be used to block and break free of magicka abilities.
    This would create a reasonable balance in my opinion.
    ESO; Where the issues far outnumber the fixes.
    I tell it how it is.
  • Armitas
    Armitas
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    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips

    Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.

    18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.

    Ok do me a favor man, read and understand my posts because right now you arent

    I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)

    Next

    And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities

    and this

    "Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."

    I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost

    It's not happening from 2 whips. You do realize that there is a 50% damage nerf in pvp right now right? on top of that direct spell mitigation and elemental mitigation in the CP line. Meanwhile the guy using WB has 20% armor penetration just from using a mace, and greater opportunities at Weapon damage through gearing. You might be able line up a hit close to that but that wouldn't count as realistic now would it. I challenge you to go try and match your flame whip to a WB spammer. Please record it so we can all LoL.

    I understand they use the same resource, but they use the same resource for damage and CC, and that all comes with a cheaper base cost, stamina recovery and stamina reduction. Magicka derives all it's damage from a non CC pool, with no recovery or reduction, or cc cost reduction. I can understand why some skills are cheaper, but the second best nuke in the game with CC being cheaper than one of the worse base damage skills in the game is quite a bit to swallow. If it was a stamina version of flame whip I would understand, but not the second highest nuke in the game.

    I mentioned that because you began comparing light armor to medium armor with no reference to the orginal point.

    So do you PvP?

    Edited by Armitas on November 2, 2015 11:50AM
    Retired.
    Nord mDK
  • kuscoe
    kuscoe
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    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips

    Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.

    18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.

    Ok do me a favor man, read and understand my posts because right now you arent

    I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)

    Next

    And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities

    and this

    "Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."

    I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost

    It's not happening from 2 whips. You do realize that there is a 50% damage nerf in pvp right now right? on top of that direct spell mitigation and elemental mitigation in the CP line. Meanwhile the guy using WB has 20% armor penetration just from using a mace, and greater opportunities at Weapon damage through gearing. You might be able line up a hit close to that but that wouldn't count as realistic now would it. I challenge you to go try and match your flame whip to a WB spammer. Please record it so we can all Lol.

    I understand they use the same resource, but they use the same resource for damage and CC, and that all comes with a cheaper base cost, stamina recovery and stamina reduction. Magicka derives all it's damage from a non CC pool, with no recovery or reduction, or cc cost reduction. I can understand why some skills are cheaper, but the second best nuke in the game with CC being cheaper than one of the worse base damage skills in the game is quite a bit to swallow. If it was a stamina version of flame whip I would understand, but not the second highest nuke in the game.

    I mentioned that because you began comparing light armor to medium armor with no reference to a point.

    So do you PvP?

    I cant take you seriously saying things like whip in underpowered sure magicka DK's are unpopular so maybe you dont know but whip is anything but underpowered im actually suprised it wasnt nerfed with IC though I think flame lash was
  • Armitas
    Armitas
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    ✭✭✭✭
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips

    Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.

    18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.

    Ok do me a favor man, read and understand my posts because right now you arent

    I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)

    Next

    And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities

    and this

    "Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."

    I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost

    It's not happening from 2 whips. You do realize that there is a 50% damage nerf in pvp right now right? on top of that direct spell mitigation and elemental mitigation in the CP line. Meanwhile the guy using WB has 20% armor penetration just from using a mace, and greater opportunities at Weapon damage through gearing. You might be able line up a hit close to that but that wouldn't count as realistic now would it. I challenge you to go try and match your flame whip to a WB spammer. Please record it so we can all Lol.

    I understand they use the same resource, but they use the same resource for damage and CC, and that all comes with a cheaper base cost, stamina recovery and stamina reduction. Magicka derives all it's damage from a non CC pool, with no recovery or reduction, or cc cost reduction. I can understand why some skills are cheaper, but the second best nuke in the game with CC being cheaper than one of the worse base damage skills in the game is quite a bit to swallow. If it was a stamina version of flame whip I would understand, but not the second highest nuke in the game.

    I mentioned that because you began comparing light armor to medium armor with no reference to a point.

    So do you PvP?

    I cant take you seriously saying things like whip in underpowered sure magicka DK's are unpopular so maybe you dont know but whip is anything but underpowered im actually suprised it wasnt nerfed with IC though I think flame lash was

    I guarantee you the PvP DK's are dying laughing right now. I'm going to take that as a "no, I do not PvP". Please, start a nerf flame whip thread. I'm begging you to start one, I need the laughs.
    Edited by Armitas on November 2, 2015 11:54AM
    Retired.
    Nord mDK
  • Molag_Crow
    Molag_Crow
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    It's so typical when you're doing well handling 2-5 players and then someone involves Wrecking Blow spam. It's like bringing a gun to a water balloon fight.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Sharakor
    Sharakor
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    Wrecking blow and permaCC bug/exploit are two very different things, if you suck at PvP then L2P. Kids...
  • Colosso-monstro
    Colosso-monstro
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    kuscoe wrote: »
    MLRPZ wrote: »
    LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.

    I play mainly as a magika templar and I know the pain

    My main is a templar rank 20

    and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc

    also repentence provides boosts to regen so no you do not need dead bodies

    You do not need food for damage especially in 1vx pvp situations period

    Your main is a level 20? Okay...
  • Colosso-monstro
    Colosso-monstro
    ✭✭✭
    Allow me to break it down for you, as gently and politely as I possibly can...

    Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.

    So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).

    But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.

    No offense though, I just don't agree with you :)

    Cheers!
    ...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    false-stamp.png

    It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.

    And 5 meters? :lol:

    Skip to the exact time: 2:03


    That's not 5 meters...

    Lol, Apollo Creed rocking it in video games as well!

    Well, the in game description says 5 meters. I wouldn't say that it's a broken ability, but we all know how laggy Cyrodiil can be. I don't know, 1.1 seconds seems like a lot of time for players who are aware of their surroundings to avoid that attack.

    But hey, if it's Apollo Creed, then there's no saving you!

    It takes 200 ms for a human to react to visual cues so you have less than a second to get out of range assuming you realize what's happening immediately. Good luck
  • Colosso-monstro
    Colosso-monstro
    ✭✭✭
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB

    You also have dodge roll reduction, stamina recovery and stamina reduction.

    Right and how many realistic whips will it take to match the damage?

    You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).

    How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips

    Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.

    18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.

    Ok do me a favor man, read and understand my posts because right now you arent

    I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)

    Next

    And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities

    and this

    "Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."

    I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost

    There's no way you can get more than 2 whips in 1.1 second
  • Molag_Crow
    Molag_Crow
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    ✭✭
    Allow me to break it down for you, as gently and politely as I possibly can...

    Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.

    So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).

    But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.

    No offense though, I just don't agree with you :)

    Cheers!
    ...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    false-stamp.png

    It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.

    And 5 meters? :lol:

    Skip to the exact time: 2:03


    That's not 5 meters...

    Lol, Apollo Creed rocking it in video games as well!

    Well, the in game description says 5 meters. I wouldn't say that it's a broken ability, but we all know how laggy Cyrodiil can be. I don't know, 1.1 seconds seems like a lot of time for players who are aware of their surroundings to avoid that attack.

    But hey, if it's Apollo Creed, then there's no saving you!

    It takes 200 ms for a human to react to visual cues so you have less than a second to get out of range assuming you realize what's happening immediately. Good luck

    Exactly.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • MrGigglypants
    MrGigglypants
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    Every one spams the same *** except maybe pvp sorcs and that's only because of velocities and inevitable det other wise it's flame lash/ flurry/ surprise/ jabs with weaves and some defensive and cc skills mixed in nothing in this game takes very much skill.
  • Detector
    Detector
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    Use immovable pots and L2P.
  • blackweb
    blackweb
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    When 90% of the players in pvp use one ability, there is a problem. Nerf wrecking blow into the ground now!
  • leepalmer95
    leepalmer95
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    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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