Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).
How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).
How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.
18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.
CrowsDescend wrote: »You know what, I've always thought like.... why didn't they just give us all a completely separate resource to break free/dodge roll?
Why is block, dodge roll and break free on the same resource as abilities?
I can't remember the thread where I first read it, but someone had the idea that stamina should be used to block and break free of stamina abilities, while magicka be used to block and break free of magicka abilities.CrowsDescend wrote: »You know what, I've always thought like.... why didn't they just give us all a completely separate resource to break free/dodge roll?
Why is block, dodge roll and break free on the same resource as abilities?
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).
How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.
18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.
Ok do me a favor man, read and understand my posts because right now you arent
I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)
Next
And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities
and this
"Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."
I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).
How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.
18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.
Ok do me a favor man, read and understand my posts because right now you arent
I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)
Next
And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities
and this
"Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."
I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost
It's not happening from 2 whips. You do realize that there is a 50% damage nerf in pvp right now right? on top of that direct spell mitigation and elemental mitigation in the CP line. Meanwhile the guy using WB has 20% armor penetration just from using a mace, and greater opportunities at Weapon damage through gearing. You might be able line up a hit close to that but that wouldn't count as realistic now would it. I challenge you to go try and match your flame whip to a WB spammer. Please record it so we can all Lol.
I understand they use the same resource, but they use the same resource for damage and CC, and that all comes with a cheaper base cost, stamina recovery and stamina reduction. Magicka derives all it's damage from a non CC pool, with no recovery or reduction, or cc cost reduction. I can understand why some skills are cheaper, but the second best nuke in the game with CC being cheaper than one of the worse base damage skills in the game is quite a bit to swallow. If it was a stamina version of flame whip I would understand, but not the second highest nuke in the game.
I mentioned that because you began comparing light armor to medium armor with no reference to a point.
So do you PvP?
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).
How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.
18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.
Ok do me a favor man, read and understand my posts because right now you arent
I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)
Next
And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities
and this
"Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."
I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost
It's not happening from 2 whips. You do realize that there is a 50% damage nerf in pvp right now right? on top of that direct spell mitigation and elemental mitigation in the CP line. Meanwhile the guy using WB has 20% armor penetration just from using a mace, and greater opportunities at Weapon damage through gearing. You might be able line up a hit close to that but that wouldn't count as realistic now would it. I challenge you to go try and match your flame whip to a WB spammer. Please record it so we can all Lol.
I understand they use the same resource, but they use the same resource for damage and CC, and that all comes with a cheaper base cost, stamina recovery and stamina reduction. Magicka derives all it's damage from a non CC pool, with no recovery or reduction, or cc cost reduction. I can understand why some skills are cheaper, but the second best nuke in the game with CC being cheaper than one of the worse base damage skills in the game is quite a bit to swallow. If it was a stamina version of flame whip I would understand, but not the second highest nuke in the game.
I mentioned that because you began comparing light armor to medium armor with no reference to a point.
So do you PvP?
I cant take you seriously saying things like whip in underpowered sure magicka DK's are unpopular so maybe you dont know but whip is anything but underpowered im actually suprised it wasnt nerfed with IC though I think flame lash was
LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.
I play mainly as a magika templar and I know the pain
My main is a templar rank 20
and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc
also repentence provides boosts to regen so no you do not need dead bodies
You do not need food for damage especially in 1vx pvp situations period
humpalicous wrote: »CrowsDescend wrote: »humpalicous wrote: »Allow me to break it down for you, as gently and politely as I possibly can...
Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.
So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).
But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.
No offense though, I just don't agree with you
Cheers!humpalicous wrote: »...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.
And 5 meters?
Skip to the exact time: 2:03
That's not 5 meters...
Lol, Apollo Creed rocking it in video games as well!
Well, the in game description says 5 meters. I wouldn't say that it's a broken ability, but we all know how laggy Cyrodiil can be. I don't know, 1.1 seconds seems like a lot of time for players who are aware of their surroundings to avoid that attack.
But hey, if it's Apollo Creed, then there's no saving you!
Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things
additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
You also have dodge roll reduction, stamina recovery and stamina reduction.
Right and how many realistic whips will it take to match the damage?
You also have dodge roll reduction(nothing here for magicka builds), stamina recovery(magick recovery) and stamina reduction(magicka reduction).
How many whips? well I imagine on a good day in PvP you could get 18-24k from 2 or 3 whips
Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost.
18-24k whips...not happening. You do realize that WB has a much higher base damage than whips right? If whips were hitting for 24k WB would be 1 shotting emperors.
Ok do me a favor man, read and understand my posts because right now you arent
I said you could get 18-24k damage out of 2-3 (spamming) whips (Prolly the same amount of time it would cast to cast 1 WB)
Next
And you really need to understand this because it is so god damn simple Stamina builds use the same resource to do damage as they do to CC break and Dodge so therefore obviously I would hope you would realize why stamina abilities would have to cost less then magicka abilities
and this
"Magicka recovery doesn't do anything for CC neither does reduction, which is one of your points regarding your explanation of WB's cheaper cost."
I dont even understand this I didnt make any point saying magicka recovery or reduction has any effect on WB cost
Colosso-monstro wrote: »humpalicous wrote: »CrowsDescend wrote: »humpalicous wrote: »Allow me to break it down for you, as gently and politely as I possibly can...
Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.
So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).
But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.
No offense though, I just don't agree with you
Cheers!humpalicous wrote: »...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.
And 5 meters?
Skip to the exact time: 2:03
That's not 5 meters...
Lol, Apollo Creed rocking it in video games as well!
Well, the in game description says 5 meters. I wouldn't say that it's a broken ability, but we all know how laggy Cyrodiil can be. I don't know, 1.1 seconds seems like a lot of time for players who are aware of their surroundings to avoid that attack.
But hey, if it's Apollo Creed, then there's no saving you!
It takes 200 ms for a human to react to visual cues so you have less than a second to get out of range assuming you realize what's happening immediately. Good luck