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Nerf/Fix Wrecking Blow / Fix CC Immunity!

  • Tonnopesce
    Tonnopesce
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    Wts inamovability potions 15 k a stack.

    Is fun to see wb spammers raging becose they cannot knock you down.
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  • Colosso-monstro
    Colosso-monstro
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    Wow, fix this. Jesus christ.
  • Helgi_Skotina
    Helgi_Skotina
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    Dont touch WB. Magicka is already OP, WB is only thing stamina users can survive
  • PBpsy
    PBpsy
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    Dont touch WB. Magicka is already OP, WB is only thing stamina users can survive

    Good . Stam users should just die until they rage quit and maybe then the game will survive.
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  • Colosso-monstro
    Colosso-monstro
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    Dont touch WB. Magicka is already OP, WB is only thing stamina users can survive

    So instead of balancing magic and stamina with skills then they should implement a super OP skill for stamina users to just spam? That doesn't sound like a good time. Did you even think through your comment? Like even at all? You obviously didn't take the time to proof read it because the second sentence doesn't even make sense at face value.

  • Molag_Crow
    Molag_Crow
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  • kuscoe
    kuscoe
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    manage stam
  • Molag_Crow
    Molag_Crow
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    kuscoe wrote: »
    manage stam

    Can't as a Magicka Templar.
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  • kuscoe
    kuscoe
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    kuscoe wrote: »
    manage stam

    Can't as a Magicka Templar.

    repentence, dont block as much, use breathe, use tripots, use a GS for increased stam recovery on kills, use drink
  • MLRPZ
    MLRPZ
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    LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.

    I play mainly as a magika templar and I know the pain
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  • Molag_Crow
    Molag_Crow
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    kuscoe wrote: »
    kuscoe wrote: »
    manage stam

    Can't as a Magicka Templar.

    repentence, dont block as much, use breathe, use tripots, use a GS for increased stam recovery on kills, use drink

    I don't really block anymore, those other vids are months old so the recent vid I just posted is my current build and I'm using drinks to get 1.2k stam regen just to break free/dodge roll, but man... on console, when we break free, we sometimes block damage at the same time since we have to press the block button with the attack button to break free. :\
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  • kuscoe
    kuscoe
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    MLRPZ wrote: »
    LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.

    I play mainly as a magika templar and I know the pain

    My main is a templar rank 20

    and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc

    also repentence provides boosts to regen so no you do not need dead bodies

    You do not need food for damage especially in 1vx pvp situations period
  • willymchilybily
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    i dont think WB is so bad, and i have a magicka DK and Stamn NB, and PVP on both

    and i use WB over surprise attack because i have low Weapon Dam/high Crit. So every damage move on my bar gives empowering to make up for it. (ambush/wb/incap. strike)

    i don't spam it though. The most it needs is an increase in cost for consecutive use, and even that is being generous. i'd also accept a stun instead of a knock down. i think knockdowns can be a little too powerful because of obligatory animation. Other than that no issue with the move. Only the broken CC immunity whilst recovering from the knock down needs addressing imo.
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  • Molag_Crow
    Molag_Crow
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    i dont think WB is so bad, and i have a magicka DK and Stamn NB, and PVP on both

    and i use WB over surprise attack because i have low Weapon Dam/high Crit. So every damage move on my bar gives empowering to make up for it. (ambush/wb/incap. strike)

    i don't spam it though. The most it needs is an increase in cost for consecutive use, and even that is being generous. i'd also accept a stun instead of a knock down. i think knockdowns can be a little too powerful because of obligatory animation. Other than that no issue with the move. Only the broken CC immunity whilst recovering from the knock down needs addressing imo.

    Very well said tbh...
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  • SeptimusDova
    SeptimusDova
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    This one will throw away wrecking blow if Khajiit was given Meow powers in the form of Emotes
  • humpalicous
    humpalicous
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    Allow me to break it down for you, as gently and politely as I possibly can...

    Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.

    So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).

    But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.

    No offense though, I just don't agree with you :)

    Cheers!
  • MLRPZ
    MLRPZ
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    kuscoe wrote: »
    MLRPZ wrote: »
    LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.

    I play mainly as a magika templar and I know the pain

    My main is a templar rank 20

    and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc

    also repentence provides boosts to regen so no you do not need dead bodies

    You do not need food for damage especially in 1vx pvp situations period

    I do not agree with you, I'm a light armor templar running must of the time solo/small scale and truth is, the more spell dmg/max magika you have, the better you heal yourself, and since BoL is kinda your single survivability skill in 1v1 1vX situation, I completly rely on the power of my BoL, I have 22k health/37k magika/17k stam and 1k7 magika regen. Yes repentance gives you 10% extra regen but i'm mostly relying on killing oppenents to have my stamina back through repentance so I need "high burst"/good heals, If I switch to drinks, I'll have 17k Hp and prob around 30k magika, but with this amount of magika, I only BoL for 4k-ish which is clearly not enough (and i'm squishy enough with 22k health, so I won't go below that), with my food, it's more like 10-12k BoL, so basically when *** it the fan, 1 or 2 BoL and you're back in game, what you can't do with drinks.
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
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    EP // Bill Goats // Swarden // AR28
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    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

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  • Molag_Crow
    Molag_Crow
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    Allow me to break it down for you, as gently and politely as I possibly can...

    Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.

    So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).

    But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.

    No offense though, I just don't agree with you :)

    Cheers!
    ...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    false-stamp.png

    It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.

    And 5 meters? :lol:

    Skip to the exact time: 2:03


    That's not 5 meters...

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  • kuscoe
    kuscoe
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    MLRPZ wrote: »
    kuscoe wrote: »
    MLRPZ wrote: »
    LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.

    I play mainly as a magika templar and I know the pain

    My main is a templar rank 20

    and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc

    also repentence provides boosts to regen so no you do not need dead bodies

    You do not need food for damage especially in 1vx pvp situations period

    I do not agree with you, I'm a light armor templar running must of the time solo/small scale and truth is, the more spell dmg/max magika you have, the better you heal yourself, and since BoL is kinda your single survivability skill in 1v1 1vX situation, I completly rely on the power of my BoL, I have 22k health/37k magika/17k stam and 1k7 magika regen. Yes repentance gives you 10% extra regen but i'm mostly relying on killing oppenents to have my stamina back through repentance so I need "high burst"/good heals, If I switch to drinks, I'll have 17k Hp and prob around 30k magika, but with this amount of magika, I only BoL for 4k-ish which is clearly not enough (and i'm squishy enough with 22k health, so I won't go below that), with my food, it's more like 10-12k BoL, so basically when *** it the fan, 1 or 2 BoL and you're back in game, what you can't do with drinks.

    You do not get an over 60% increase in healing/damage by using food over drink thats just not a thing

    On my templar my jabs do 4.7 actual on food with drink they do 3.8 maybe magick jabs scales a little less forgiving but I wouldnt be able to take on multiple foes upwards of 3 if I was running food

    and the damage loss is fine for me PvP is about out playing your opponent not out dpsing him play smarter then him and you will win
    Edited by kuscoe on November 2, 2015 10:45AM
  • humpalicous
    humpalicous
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    Allow me to break it down for you, as gently and politely as I possibly can...

    Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.

    So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).

    But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.

    No offense though, I just don't agree with you :)

    Cheers!
    ...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

    false-stamp.png

    It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.

    And 5 meters? :lol:

    Skip to the exact time: 2:03


    That's not 5 meters...

    Lol, Apollo Creed rocking it in video games as well!

    Well, the in game description says 5 meters. I wouldn't say that it's a broken ability, but we all know how laggy Cyrodiil can be. I don't know, 1.1 seconds seems like a lot of time for players who are aware of their surroundings to avoid that attack.

    But hey, if it's Apollo Creed, then there's no saving you!
  • Armitas
    Armitas
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    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?
    Edited by Armitas on November 2, 2015 10:58AM
    Retired.
    Nord mDK
  • Molag_Crow
    Molag_Crow
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    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    ZOS Logic :(
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  • kuscoe
    kuscoe
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    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread
    Edited by kuscoe on November 2, 2015 11:14AM
  • Molag_Crow
    Molag_Crow
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    /GivesThreadCPRtoReviveThread
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  • humpalicous
    humpalicous
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    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    ZOS Logic :(

    Which is usually unlike common logic...

    No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!
  • kuscoe
    kuscoe
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    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    ZOS Logic :(

    Which is usually unlike common logic...

    No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!

    Oh boy it is so god damn juicy

    this is in PvE but ive got a molten whip up to 27k.. 30k is my target ;)
    Edited by kuscoe on November 2, 2015 11:16AM
  • Armitas
    Armitas
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    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    ZOS Logic :(
    No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!

    It has the same base damage as deep slash in the S/B line, which is also an aoe and a snare.
    Edited by Armitas on November 2, 2015 11:20AM
    Retired.
    Nord mDK
  • humpalicous
    humpalicous
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    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    ZOS Logic :(

    Which is usually unlike common logic...

    No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!

    Oh boy it is so god damn juicy

    this is in PvE but ive got a molten whip up to 27k.. 30k is my target ;)

    Nice, I remember when I played on my DK I just spammed flame whip on my target and things would usually pay off :)
  • Treaborne
    Treaborne
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    :#
    Edited by Treaborne on November 2, 2015 11:22AM
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  • kuscoe
    kuscoe
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    Armitas wrote: »
    kuscoe wrote: »
    Armitas wrote: »
    Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?

    Cast Time.
    Stamina Ability.

    /endthread

    What does the cast time have to do with the cast cost, or the resource for that matter?

    Ok well since roll dodge and break free cost stamina you have to have stamina abilities cost less because you cannot utilize you magicka pool for these things

    additionally the reason whip doesnt hit for as much as WB (in PvP) is because you can whip twice probably three time in the time it takes to cast a WB
    Edited by kuscoe on November 2, 2015 11:20AM
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