Helgi_Skotina wrote: »Dont touch WB. Magicka is already OP, WB is only thing stamina users can survive
Helgi_Skotina wrote: »Dont touch WB. Magicka is already OP, WB is only thing stamina users can survive
CrowsDescend wrote: »
CrowsDescend wrote: »
repentence, dont block as much, use breathe, use tripots, use a GS for increased stam recovery on kills, use drink
LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.
I play mainly as a magika templar and I know the pain
willymchilybily wrote: »i dont think WB is so bad, and i have a magicka DK and Stamn NB, and PVP on both
and i use WB over surprise attack because i have low Weapon Dam/high Crit. So every damage move on my bar gives empowering to make up for it. (ambush/wb/incap. strike)
i don't spam it though. The most it needs is an increase in cost for consecutive use, and even that is being generous. i'd also accept a stun instead of a knock down. i think knockdowns can be a little too powerful because of obligatory animation. Other than that no issue with the move. Only the broken CC immunity whilst recovering from the knock down needs addressing imo.
LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.
I play mainly as a magika templar and I know the pain
My main is a templar rank 20
and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc
also repentence provides boosts to regen so no you do not need dead bodies
You do not need food for damage especially in 1vx pvp situations period
humpalicous wrote: »Allow me to break it down for you, as gently and politely as I possibly can...
Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.
So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).
But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.
No offense though, I just don't agree with you
Cheers!
humpalicous wrote: »...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).

LOL, to repentance you need dead bodies, if you don't block you get CC, I think he use BoL, use tripots : 45s cooldown, use drinks : goodbye damage as a magika build.
I play mainly as a magika templar and I know the pain
My main is a templar rank 20
and in this situation and most in pvp drinks are better the only time I would run food is on a NB magicka or stamina or on a sorc
also repentence provides boosts to regen so no you do not need dead bodies
You do not need food for damage especially in 1vx pvp situations period
I do not agree with you, I'm a light armor templar running must of the time solo/small scale and truth is, the more spell dmg/max magika you have, the better you heal yourself, and since BoL is kinda your single survivability skill in 1v1 1vX situation, I completly rely on the power of my BoL, I have 22k health/37k magika/17k stam and 1k7 magika regen. Yes repentance gives you 10% extra regen but i'm mostly relying on killing oppenents to have my stamina back through repentance so I need "high burst"/good heals, If I switch to drinks, I'll have 17k Hp and prob around 30k magika, but with this amount of magika, I only BoL for 4k-ish which is clearly not enough (and i'm squishy enough with 22k health, so I won't go below that), with my food, it's more like 10-12k BoL, so basically when *** it the fan, 1 or 2 BoL and you're back in game, what you can't do with drinks.
CrowsDescend wrote: »humpalicous wrote: »Allow me to break it down for you, as gently and politely as I possibly can...
Wrecking Blow is a channel ability, in other words, it takes time to charge it up and execute it (1.1 seconds, which is a actually a long time in this game). That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
With all that being said, it's definitely possible to avoid this ability. The only way an opponent is going to land a successful Wrecking Blow on me is if I'm facing away from them.
So in order to summarize all of this, no, Wrecking Blow is not broken. It's just a powerful ability that has a channel/charging up time, which makes it avoidable, unlike other hard hitting abilities like an insta-cast Crystal Fragments (now that's an overpowered ability).
But hey, this is an MMO and people will always ask for nerfs when a skill is seemingly too powerful. Just play the game as it is and try to enjoy it and if you can't, then don't play.
No offense though, I just don't agree with you
Cheers!humpalicous wrote: »...That being said, you have 1.1 seconds to get the hell out of dodge, which is more than enough time to cast Quick Cloak or Rapid Maneuver in order to increase your movement speed and get out of your opponents range (Wrecking Blow has 5 meters if I'm not mistaken).
It's not viable for a Magicka Build to use a heavy-costing Stamina Ability.
And 5 meters?
Skip to the exact time: 2:03
That's not 5 meters...
Why does my flame whip cost more than Wrecking Blow and hit for a sixth of the damage with no CC?
CrowsDescend wrote: »
humpalicous wrote: »CrowsDescend wrote: »
Which is usually unlike common logic...
No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!
humpalicous wrote: »No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!CrowsDescend wrote: »
humpalicous wrote: »CrowsDescend wrote: »
Which is usually unlike common logic...
No but really, isn't flame whip powerful enough? Can't remember the numbers on that skill, been a while since I rolled my DK!
Oh boy it is so god damn juicy
this is in PvE but ive got a molten whip up to 27k.. 30k is my target