TheDarkShadow wrote: »DK and Temp shields scale of health, BUT they also have some awesome ON DEMAND heal: Breath of life and Igneous Shield + Dragon blood. NB doesn't have a big heal on demand, that's why they need cloak.
Sorc does has a big heal, but it need a pet which is:
A- You need a pet summoned. If some how the pet die before you need that big heal, its a waste.
B- It cost 2 quickslots (1 on each bar) just for something that can only be used 1 time, because re-summon it mid-fight is a stupid option, because...
C- If you want that big heal again, you need to re-summon the pet, which take 1.3 second and a tons of magicka. And 1.3s root in 1 spot is enough for someone to melt you down.
Sorc also have another heal: Dark Deal, which take like 1s delay and very suck.
So no, Sorc rely on their shields to defend.
PS: Some might say: Surge heal. Yes its a great heal, but it's base on luck, not an on demand heal. Even with 70% crit, I still sometime go thru 3-4s with no luck on crit and die waiting for surge proc.
Emma_Eunjung wrote: »People keep asking for this, and I always tell them the same thing:
"Be careful what you wish for!"
I predict that all you would accomplish is to create a master race of Imperial Stamina Sorcs that stack health and weapon damage and basically can't be killed. Imagine finally wiping a Sorcs shield, and then you still have 35K health to try to burn down before he recovers.... good luck with that.
nordickittyhawk wrote: »TheDarkShadow wrote: »DK and Temp shields scale of health, BUT they also have some awesome ON DEMAND heal: Breath of life and Igneous Shield + Dragon blood. NB doesn't have a big heal on demand, that's why they need cloak.
Sorc does has a big heal, but it need a pet which is:
A- You need a pet summoned. If some how the pet die before you need that big heal, its a waste.
B- It cost 2 quickslots (1 on each bar) just for something that can only be used 1 time, because re-summon it mid-fight is a stupid option, because...
C- If you want that big heal again, you need to re-summon the pet, which take 1.3 second and a tons of magicka. And 1.3s root in 1 spot is enough for someone to melt you down.
Sorc also have another heal: Dark Deal, which take like 1s delay and very suck.
So no, Sorc rely on their shields to defend.
PS: Some might say: Surge heal. Yes its a great heal, but it's base on luck, not an on demand heal. Even with 70% crit, I still sometime go thru 3-4s with no luck on crit and die waiting for surge proc.
Yeah i do agree with you n thanks for saying Nbs need cloakwe dont exactly have anything else. I dont think NB or Sorcs need a nerf i think other classes need a buff thou templars have big heals so meh there fine in my book. Thou only reason i post this is cause i just find shields so silly (you prob can tell by type shield stacking im talking about) how i keep running into a sorc break his shield he bolts away (pinning me on floor) n there is his shield at 100% >,< worst part is... as NB i have excute but if sorc places on shield on "just one" it conters the exute which isnt really fair meaning it doesnt count as 25% health i just find that alittle silly. I started using shield breaker at one point n oh boy that works (thou you get massive insults) but im lossing my 5 peice bonus what id use against other classes so i dunno... shields could use tweak but i get what you mean.
TheDarkShadow wrote: »nordickittyhawk wrote: »TheDarkShadow wrote: »DK and Temp shields scale of health, BUT they also have some awesome ON DEMAND heal: Breath of life and Igneous Shield + Dragon blood. NB doesn't have a big heal on demand, that's why they need cloak.
Sorc does has a big heal, but it need a pet which is:
A- You need a pet summoned. If some how the pet die before you need that big heal, its a waste.
B- It cost 2 quickslots (1 on each bar) just for something that can only be used 1 time, because re-summon it mid-fight is a stupid option, because...
C- If you want that big heal again, you need to re-summon the pet, which take 1.3 second and a tons of magicka. And 1.3s root in 1 spot is enough for someone to melt you down.
Sorc also have another heal: Dark Deal, which take like 1s delay and very suck.
So no, Sorc rely on their shields to defend.
PS: Some might say: Surge heal. Yes its a great heal, but it's base on luck, not an on demand heal. Even with 70% crit, I still sometime go thru 3-4s with no luck on crit and die waiting for surge proc.
Yeah i do agree with you n thanks for saying Nbs need cloakwe dont exactly have anything else. I dont think NB or Sorcs need a nerf i think other classes need a buff thou templars have big heals so meh there fine in my book. Thou only reason i post this is cause i just find shields so silly (you prob can tell by type shield stacking im talking about) how i keep running into a sorc break his shield he bolts away (pinning me on floor) n there is his shield at 100% >,< worst part is... as NB i have excute but if sorc places on shield on "just one" it conters the exute which isnt really fair meaning it doesnt count as 25% health i just find that alittle silly. I started using shield breaker at one point n oh boy that works (thou you get massive insults) but im lossing my 5 peice bonus what id use against other classes so i dunno... shields could use tweak but i get what you mean.
Well I think it's the players that OP, not the class. There is a vid a couple days ago here show a Temp vs 3 other players, and he just stand there and out heal all their damage, even with cc now and then, and finally after a while, his enemies just give up. But it doesn't mean all Temp can do that, just like not all Overload light attack does 20k damage. The answer is we need a better campaign system so the poor casual players with average gears and CP don't have to face top-tier players with their min-max golden armour, NOT nerf and punish everyone.
Waffennacht wrote: »What would a magicka sorc do if his shield was health based? Die.
The whole reason Sorcs (magical ones) even survive as is, is because of the shield. We have only one defensive buff, thats 7% mitigation.
We have no massive heal like the others. Like im so surprised when a temp or a DK heals, I go "whoa, if only I could heal that much in one go..." without a pet that is.
If that were to happen Id just roll a NB and pwn more.
No, they shouldn't scale off of *just* health, BUT magicka sorcs do need some balancing. It's crappy design that they can build for maximum survivability, maximum mobility, AND maximum damage output.
Maybe shields could scale off of a combination of maximum magicka and spell resist (and/or physical resist depending on which shield we are talking about). The overall shield strength should probably scale up a little less steeply than what they do currently.
FriedEggSandwich wrote: »The tile says "sorc shields" but sorcs only have one shield. The other shields that sorcs use belong to every other magicka build too.
Emma_Eunjung wrote: »People keep asking for this, and I always tell them the same thing:
"Be careful what you wish for!"
I predict that all you would accomplish is to create a master race of Imperial Stamina Sorcs that stack health and weapon damage and basically can't be killed. Imagine finally wiping a Sorcs shield, and then you still have 35K health to try to burn down before he recovers.... good luck with that.
dodgehopper_ESO wrote: »FriedEggSandwich wrote: »The tile says "sorc shields" but sorcs only have one shield. The other shields that sorcs use belong to every other magicka build too.
Pretty sure he is referring to Hardened Ward, and not just Hardened Ward + something. You're right every class can shield stack, though its hardly comparable to compare Sorc shield stacking with everyone else. My problem isn't really with Sorc shields directly, but with some underlying game systems that have been broken. I like my Sorc, and I certainly don't want it to be useless, but I do think ZoS needs to really reconsider the way mitigation works in this game. The real problem is that Magicka (and Stamina) scale DPS while health sits there limp and otherwise fairly useless. It was a huge mistake for them to get rid of Soft Caps conceptually (though they might have had to redesign them with the advent of CP) and it was a huge mistake for them to scale damage off of stamina and magicka. Those two changes really upended the way the game works, making a true tank only useful in very narrow confines in the game, while DPS will have the most utility in all situations. Sorcerers have been extremely powerful for a long time, and I don't really think basing their shields off of health like everyone else would be a bad thing. In fact I think it would be better for the truth Sorc tanks out there (if ZoS would just undo some of the errors of the last couple patches).