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Why can't I play with characters from different factions on the same campaign?

Bigevilpeter
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It's not like I can harm my faction in anyway, all I can do is just not help!!

Also since there is only like 1 viable pvp campaign in each realm basically any characters that are not in the same faction as my main cannot pvp!!

Why??? please change that ZOS I want to be able to use my v2 daggerfall templar on azura's star even though my main v4 highelf templar is AD :(
  • daemonios
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    To prevent grief play. I remember a time when some people would log in characters in a faction defending a keep, then for instance use chains to get their buddies from the attacking faction on the keep walls without taking down the gates/walls.
  • anitajoneb17_ESO
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    It's not like I can harm my faction in anyway, all I can do is just not help!!

    You can do A LOT of harm.
    Like joining "enemy" guilds and disclose their plans for the upcoming raid.
    Like joining an "enemy" group in stealth and tell your faction where your stealthed group is
    and so on...
    Like spreading false combat information in zone chat.

    That would be a huge mess. PvP is toxic enough as it is.

    (I even think alliance-choice should be account-wide, guilds and groups should be faction-locked... but that's just my opinion. I personallly could never have one character on one faction and another one on a different faction, makes no sense to me).

    Edited by anitajoneb17_ESO on October 31, 2015 12:19PM
  • Bigevilpeter
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    well then at least they should give us faction change option for crowns
  • PBpsy
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    It's not like I can harm my faction in anyway, all I can do is just not help!!

    You can do A LOT of harm.
    Like joining "enemy" guilds and disclose their plans for the upcoming raid.
    Like joining an "enemy" group in stealth and tell your faction where your stealthed group is
    and so on...
    Like spreading false combat information in zone chat.

    That would be a huge mess. PvP is toxic enough as it is.

    (I even think alliance-choice should be account-wide, guilds and groups should be faction-locked... but that's just my opinion. I personallly could never have one character on one faction and another one on a different faction, makes no sense to me).

    Let me tell you a secret . You can do all those things in this game.
    Edited by PBpsy on October 31, 2015 12:26PM
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  • lolo_01b16_ESO
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    If you want to play for dc on azura, just change the home campaign of your ad character to something else and you can set azura as home for your dc char.
  • Callous2208
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    PBpsy wrote: »
    It's not like I can harm my faction in anyway, all I can do is just not help!!

    You can do A LOT of harm.
    Like joining "enemy" guilds and disclose their plans for the upcoming raid.
    Like joining an "enemy" group in stealth and tell your faction where your stealthed group is
    and so on...
    Like spreading false combat information in zone chat.

    That would be a huge mess. PvP is toxic enough as it is.

    (I even think alliance-choice should be account-wide, guilds and groups should be faction-locked... but that's just my opinion. I personallly could never have one character on one faction and another one on a different faction, makes no sense to me).

    Let me tell you a secret . You can do all those things in this game.

    True, but at least now it's not as enticing, as you can't hop off and enjoy the chaos you've created on your character from the other faction in the same campaign.
  • Ommamar
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    It is also an attempt to limit people from hot boxing, which is having two or more machines running the client at the same time while logged on. Always ways around it but at least they tried something. I honestly think they did the separation very well in DAoC but that had a different lore and backstory. These factions are pretty arbitrary so I don't think the idea of them is really implemented in the game well.
  • WhiteCoatSyndrome
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    I had to put up with this mechanic in Planetside 2. Allow me to illustrate how it turned out with the following scenario:

    AD and DC are the primary contenders for the map. DC starts losing. Being able to switch to a different character in AD IN THE SAME CAMPAIGN lets all those DC players join up on the AD side, both undermining the DC chances of making a comeback and pouring support onto the AD side, turning what could have been a hard-fought battle into a steamroll. All those people who jumped ship can then reap the faction rewards for winning without actually lifting a finger, and the people who actually stayed behind to fight--you know, the whole point of PvP--just get crushed. I believe the people who started out AD side would also have their AP rewards for that fight diluted by the turncoats.

    Add to that in ESO, campaign rewards are currently allocated based on if you hit a fixed amount of AP during the duration of the campaign. If the turncoats in the above scenario have characters in all three factions, they only have to hit that cap on each character to be guaranteed to get the victor spoils no matter who wins the campaign, and they don't have to do that much to actually earn those rewards. There are ways you could discourage this, but not prevent it; EX: set it so only the first character to log into a campaign gets scored, or cut down the end-of-campaign rewards to the point of uselessness if you have more than one faction of character in the same campaign, or only allocate rewards to the character you played in that campaign with the most earned AP. But the first and last don't do anything about the issue I brought up above and the second option boils down to making the rewards useless, which doesn't really encourage people to fight. NONE of those options prevent the turn-sides-mid-battle-and-leech-AP problem.
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  • EIGHTS
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    We already have a lot of spies in every faction. No need more.

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  • Dreizopf
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    well then at least they should give us faction change option for crowns

    Zenimax decided to have the 3 factions in 3 different zone sets until reaching Coldharbor.

    Now, how should a faction change work?

    You have done your quests, i.e. in Aldmeri Dominion and just reached Coldharbor. Now you want to change faction. You havent visited and explored any zone of i.e. Daggerfall Covenant, you havent done any quest there.
    How should Zenimax manage your change? What to do with all done quests, with all skill points gained and all shards found? What to do with the earned achievements?
    And how to manage the new zone set (i.e. Daggerfall Covenant), how to give sky shards from there to you, skill points from there, achievements from there? How to complete appropriate quests automatically, which ones should be completed, which ones should not, cause you missed some in your old zones?

    Impossible!
    There will never be a way, which this community will accept as fair and worth to choose! The whining will never end. >:)
    Edited by Dreizopf on October 31, 2015 4:51PM
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  • Tandor
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    (I even think alliance-choice should be account-wide, guilds and groups should be faction-locked... but that's just my opinion. I personallly could never have one character on one faction and another one on a different faction, makes no sense to me).

    That would be a complete disaster, it would require anyone wanting to play each alliance area with alts to purchase additional accounts which would be a nonsense.

    The present system is restricted by the megaserver concept. Ideally an MMO should have separate servers so that you can then be restricted to one faction on a server as well as having guilds restricted to one faction. However, those options aren't available with a single megaserver per region.
  • redspecter23
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    My biggest concern is not that you can't play with other factions on the same campaign (you can) but that they won't directly let you choose that campaign while at the same time they allow you to queue up for that campaign with a leader that does have access.

    It's like saying, no you shoudln't do this but we'll allow you the means to do it anyway.

    It's either legit or it's not and ZoS has to take a solid stand one way or the other. Allow full access or completely lock out access. This half and half, sneaky stuff is just silly.
  • RedTalon
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    You can harm gameplay, before the time limits got put in place and before camps got removed people use to abuse things greatly
  • magnusthorek
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    To me, the only fact said that worth defend the idea is the fact I could grab the two last skyshards of the map.
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  • anitajoneb17_ESO
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    To me, the only fact said that worth defend the idea is the fact I could grab the two last skyshards of the map.

    Oh you can grab them anyway...

  • anitajoneb17_ESO
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    Tandor wrote: »

    (I even think alliance-choice should be account-wide, guilds and groups should be faction-locked... but that's just my opinion. I personallly could never have one character on one faction and another one on a different faction, makes no sense to me).
    That would be a complete disaster, it would require anyone wanting to play each alliance area with alts to purchase additional accounts which would be a nonsense.

    Which would that be a nonsense ? I know that the concept of an "RPG" is to let people choose different alliances / choices / alignments with different characters, I get that. But as an "MMO" it's the player that matters, not the character (which is why we can transfer stuff from one char to another, etc...) and having an account-wide alliance choice would force the player to more commitment to his faction, and ultimately more involvement. At the moment it feels like alliances mean nothing, people log on on a different char and start fighting the people they've just played along with, that is nonsensical to me.
    But don't get upset : I'm not saying the game should be that way, I'm just saying that it would be my personal preference.


    .



  • anitajoneb17_ESO
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    Dreizopf wrote: »
    well then at least they should give us faction change option for crowns

    Zenimax decided to have the 3 factions in 3 different zone sets until reaching Coldharbor.

    Now, how should a faction change work?

    You have done your quests, i.e. in Aldmeri Dominion and just reached Coldharbor. Now you want to change faction. You havent visited and explored any zone of i.e. Daggerfall Covenant, you havent done any quest there.
    How should Zenimax manage your change? What to do with all done quests, with all skill points gained and all shards found? What to do with the earned achievements?
    And how to manage the new zone set (i.e. Daggerfall Covenant), how to give sky shards from there to you, skill points from there, achievements from there? How to complete appropriate quests automatically, which ones should be completed, which ones should not, cause you missed some in your old zones?

    Impossible!
    There will never be a way, which this community will accept as fair and worth to choose! The whining will never end. >:)

    I'm against all kind of alliance change, BUT I don't think it is as "impossible" as you say. Faction changes *after* the initial creation of the character could be organized so that it doesn't affect the leveling PvE zones but only the alliance war. You'd be a "traitor", that's all.

  • RDMyers65b14_ESO
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    As I understand, what the OP wants is coming eventually but I hope not as there are too many problems with the population balance issues already.
  • Islyn
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    To me, the only fact said that worth defend the idea is the fact I could grab the two last skyshards of the map.

    Oh you can grab them anyway...

    Yep I have em all since I was a newbie. :-)
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