Currently, ganking is riskless and rewards are high. I dont think this was the best way to go. They shouldnt have never let us bank our stones, instead, every time you die, you lose stones.
Dont get me wrong though, I think ganking is riskless and rewards are high is damn fun concept, but ESO is wrong game for it.
BalticBlues wrote: »I like the idea, but it probably is too little too late.
I hate the IC ganking, this is sociopath gameplay by design.
As soon as we can collect V15+ mats in Orisinium, I will never visit the IC again.
Helgi_Skotina wrote: »Gankers dont care about stones we just want to kill
AFrostWolf wrote: »Helgi_Skotina wrote: »Gankers dont care about stones we just want to kill
Then you won't mind if we don't lose our stuff to you. Gankers shouldn't gain anything for putting in no risk.
Helgi_Skotina wrote: »AFrostWolf wrote: »Helgi_Skotina wrote: »Gankers dont care about stones we just want to kill
Then you won't mind if we don't lose our stuff to you. Gankers shouldn't gain anything for putting in no risk.
If i win nothing - OK, i have no need for it. But PvEers have to be losing everything when ganked. why should the game be easy?
Helgi_Skotina wrote: »I would prefer - a player loses 80% stones to nobody, 20% to the ganker and 10% carried gold to nobody if killed.
AFrostWolf wrote: »
Why? Why does the PvE'er have to be the one risking everything. Why does the game have to be so easy for you? You aren't risking anything and earning a whole lot. If you were risking then everything is fine.
Helgi_Skotina wrote: »AFrostWolf wrote: »
Why? Why does the PvE'er have to be the one risking everything. Why does the game have to be so easy for you? You aren't risking anything and earning a whole lot. If you were risking then everything is fine.
For me it is not easy in any case - im trying ti kill players, not dumb mobs. Im earning my fun, and i will kill players even if i get 0 AP, 0 XP and 0 TV for it.
OK, any suggestions what a PvP player can risk when ganking?
AFrostWolf wrote: »Helgi_Skotina wrote: »
To keep it relevant to IC, they can risk the TV stones. If they don't want to risk TV stones and gank then that's okay. You still get to PvP but you don't cause anyone to lose anything and get nothing as a result. If you Gank as a form of PvP for the sole purpose of obtaining stones, then you are a cancer on IC and are a direct cause for the low population, among other things.
Well if you kill me you also gat my stones. It is already in the game.
Helgi_Skotina wrote: »AFrostWolf wrote: »
Why? Why does the PvE'er have to be the one risking everything. Why does the game have to be so easy for you? You aren't risking anything and earning a whole lot. If you were risking then everything is fine.
For me it is not easy in any case - im trying ti kill players, not dumb mobs. Im earning my fun, and i will kill players even if i get 0 AP, 0 XP and 0 TV for it.
OK, any suggestions what a PvP player can risk when ganking?
Helgi_Skotina wrote: »AFrostWolf wrote: »Helgi_Skotina wrote: »
To keep it relevant to IC, they can risk the TV stones. If they don't want to risk TV stones and gank then that's okay. You still get to PvP but you don't cause anyone to lose anything and get nothing as a result. If you Gank as a form of PvP for the sole purpose of obtaining stones, then you are a cancer on IC and are a direct cause for the low population, among other things.
Well if you kill me you also gat my stones. It is already in the game.
Yes, Except 99% of gankers (Statistic made up based on personal experience) have 0 stones on them. They just go around killing other players for their stones. This QOL change makes you have to risk stones in order to get stones. That way when you die the person you were ganking actually gets something instead of nothing.
AFrostWolf wrote: »Currently, ganking is riskless and rewards are high. I dont think this was the best way to go. They shouldnt have never let us bank our stones, instead, every time you die, you lose stones.
Dont get me wrong though, I think ganking is riskless and rewards are high is damn fun concept, but ESO is wrong game for it.
I used to play another game as a ganker/lurer. In that game you lost all your items on death. No matter what you always risked something, even if it wasn't a lot there was always some risk. The risk vs Reward mechanic is completely broken in IC.
ОК, but for all. And i will kill PvE players more often then ill die.Riko_Futatabi wrote: »Helgi_Skotina wrote: »AFrostWolf wrote: »
Why? Why does the PvE'er have to be the one risking everything. Why does the game have to be so easy for you? You aren't risking anything and earning a whole lot. If you were risking then everything is fine.
For me it is not easy in any case - im trying ti kill players, not dumb mobs. Im earning my fun, and i will kill players even if i get 0 AP, 0 XP and 0 TV for it.
OK, any suggestions what a PvP player can risk when ganking?
Risk play time, you die, you get forced logged out for an hour. Lol.
Riko_Futatabi wrote: »Helgi_Skotina wrote: »AFrostWolf wrote: »
Why? Why does the PvE'er have to be the one risking everything. Why does the game have to be so easy for you? You aren't risking anything and earning a whole lot. If you were risking then everything is fine.
For me it is not easy in any case - im trying ti kill players, not dumb mobs. Im earning my fun, and i will kill players even if i get 0 AP, 0 XP and 0 TV for it.
OK, any suggestions what a PvP player can risk when ganking?
Risk play time, you die, you get forced logged out for an hour. Lol.
You mean Darkfall? All top players had bank full of goodies, when they died, they just geared-up and went back to killing. I wouldnt say that was exactly good choice either, it eliminates the meaning of full loot almost entirely.
AFrostWolf wrote: »
AFrostWolf wrote: »
Make it so Stones can go to minus side too, like you have -6070 Stones. Im not fan of the current system, this kind of system just promotes suicide gankers.
Scyantific wrote: »This is a dumb idea because if you want your stones back then guess what you're not getting jack sh** because hey, you don't have enough stones to recoup your losses.
Unless you want to code in a mini time window in which you can get your stones back, but then again good luck because you probably got ganked by a nightblade and they've already completely disappeared from your radar.