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Want to stop IC zerging? Link gates to cyrodiil performance.

Snowgoons
Snowgoons
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Everyone that whined they wanted full access to IC all the time is a moron.

This would get people back in cyrodiil fighting and give you some grace time to use IC while your side opens it.

This would also let a group that is inside IC while it's not open to their side prove just how good they are as they vs the legions of people swarming in from the side that just opened IC.

I'm beginning to think ZOS and a vast amount of ESO players here have never heard of or played DAoC or any Pvp game outside of WoW type arenas and capture the flag....
Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • firstdecan
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    They had a gated campaign for IC. No one played it.

    I'm beginning to think that all those people who played DAoC need to realize it's not 2001 anymore.
  • Defilted
    Defilted
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    People that worked at the DAOC work for ZOS..

    I have read this several times. Maybe they are just trying to improve upon mistakes they think they made?

    or what I read was BS. We all know the internet never lies.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • NewBlacksmurf
    NewBlacksmurf
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    To be completely honest....and not to take away from the PvP aspects

    The whole IC needs to be free. Refund everyone who either subbed or who bought crowns for it and make it a base game update.
    Access should in all campaigns only be available to the keeps in Curodil
    Once X amount are taken IC should belong to a faction for 2-3 hours and then Cyrodil keeps should reset (as in the campaign resets and access starts again)

    In the resource Curodil...set X number and do the same as above X amount of hours and then reset
    Some campaigns should have longer timers or maybe you own it for a day or a week but...as is, it's kinda silly to be tied to Cyrodil

    I know...this throws off emperors...well maybe it's time for a change since ZOS is trying to charge for an incomplete Curodil. Or come up with some other idea but as is....it's pretty silly to me
    Edited by NewBlacksmurf on October 31, 2015 3:21AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    firstdecan wrote: »
    They had a gated campaign for IC. No one played it.

    I'm beginning to think that all those people who played DAoC need to realize it's not 2001 anymore.

    Actually it's not that...when ZOS decided in closed beta to open up accounts to remove the faction locks it messed up all of PvP and now all PvP content will suffer.

    It's not ppl from DAoC who have the wrong mindset but the reality that ZOS had mad a few decisions that have caused exponential adverse affects. VR levels, silver n gold zone locks, IC I hated access and faction unlocks removing the subscription but still trying to roll out DLC that only fits game-wide and paid content and optional.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
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    1. Ugh another small-scale PvP lover griping about large-scale PvP and zerging.
    2. Large-scale PvP involves "zerging", especially a war setting where the groups are actually legions of soldiers.
    3. Not only are you trying to compare ESO to other games but for the wrong reasons. Seriously, just stop OP...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Levo18
    Levo18
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    Dont call me a moron, moron!!
  • AFrostWolf
    AFrostWolf
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    If you want to fix IC, They need to change the way the 10/80 system works. Right now it's nothing but a gankfest of PvP'ers picking on PvE'ers. If we want to entice the PvE'ers to come we need to stop being *** to them.

    Make it so that when you kill someone in IC you get 80% of their stones equal to the amount you are risking.

    Risk 0 stones and gank someone, get nothing. That way if they do manage to kill you, they get something too!
  • Anasatsudo
    Anasatsudo
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    In as so far as the PVP goes in IC.. it's fine imo. If anything though, I would lessen the damage of the mobs about 25%, and increase the respawn timer on the banner guys to about 30 minutes - 1 hour.

    My main concern though is how healing and potions act. My level 36 healer has a very rough time in there, my tank character is so slow at killing stuff that he relies on potions + self-heals (which are crap, they don't heal for !@#$%). My DPS character though is completely fine in there solo.

    So if anything ZoS needs to do to players, is to increase healing done, and also increase potion "levels" to VR16 to account for the amount of health / stamina / magicka you get from level scaling.
  • Anasatsudo
    Anasatsudo
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    Also, by increasing the timer on the banner mobs, they should also drop significantly more or better loot. Perhaps make them a bit tougher as well?
  • Snowgoons
    Snowgoons
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    Bottom line is: Majority of ESO players are so lost as to what makes actual good pvp they just don't comprehend, as seen in everyones posts above, why this would be a good change. Most are going off on tangents about small man pvp, this would not change the size of pvp period...This is to add a tactical aspect to IC and Cyrodiil...

    Its sad that ZOS listened to a bunch of whiney kids that have no idea about pvp, and want everything they pay for available 24/7 when making this IC decision...that's including Deltia's Gaming cause he was behind this stupidty as well.

    Sigh.
    Edited by Snowgoons on October 31, 2015 12:38PM
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • PBpsy
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    Snowgoons wrote: »
    Everyone that whined they wanted full access to IC all the time is a moron.

    This would get people back in cyrodiil fighting and give you some grace time to use IC while your side opens it.

    This would also let a group that is inside IC while it's not open to their side prove just how good they are as they vs the legions of people swarming in from the side that just opened IC.

    I'm beginning to think ZOS and a vast amount of ESO players here have never heard of or played DAoC or any Pvp game outside of WoW type arenas and capture the flag....
    ESO was made by some of the people that made DAOC. The root of most of this game's problems.
    Edited by PBpsy on October 31, 2015 1:26PM
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  • Snowgoons
    Snowgoons
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    PBpsy wrote: »
    Snowgoons wrote: »
    Everyone that whined they wanted full access to IC all the time is a moron.

    This would get people back in cyrodiil fighting and give you some grace time to use IC while your side opens it.

    This would also let a group that is inside IC while it's not open to their side prove just how good they are as they vs the legions of people swarming in from the side that just opened IC.

    I'm beginning to think ZOS and a vast amount of ESO players here have never heard of or played DAoC or any Pvp game outside of WoW type arenas and capture the flag....
    ESO was made by some of the people that made DAOC. The root of most of this game's problems.

    PBpsy, I know you love to see your name everywhere, but the third post in this thread already said that, this confirms that people like you posting here don't even read the thread before posting. Not surprising to be honest but it's concrete evidence.
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • PBpsy
    PBpsy
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    Snowgoons wrote: »
    PBpsy wrote: »
    Snowgoons wrote: »
    Everyone that whined they wanted full access to IC all the time is a moron.

    This would get people back in cyrodiil fighting and give you some grace time to use IC while your side opens it.

    This would also let a group that is inside IC while it's not open to their side prove just how good they are as they vs the legions of people swarming in from the side that just opened IC.

    I'm beginning to think ZOS and a vast amount of ESO players here have never heard of or played DAoC or any Pvp game outside of WoW type arenas and capture the flag....
    ESO was made by some of the people that made DAOC. The root of most of this game's problems.

    PBpsy, I know you love to see your name everywhere, but the third post in this thread already said that, this confirms that people like you posting here don't even read the thread before posting. Not surprising to be honest but it's concrete evidence.

    Amazing1 How insightful.
    ESO forums achievements
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  • firstdecan
    firstdecan
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    firstdecan wrote: »
    They had a gated campaign for IC. No one played it.

    I'm beginning to think that all those people who played DAoC need to realize it's not 2001 anymore.

    Actually it's not that...when ZOS decided in closed beta to open up accounts to remove the faction locks it messed up all of PvP and now all PvP content will suffer.

    It's not ppl from DAoC who have the wrong mindset but the reality that ZOS had mad a few decisions that have caused exponential adverse affects. VR levels, silver n gold zone locks, IC I hated access and faction unlocks removing the subscription but still trying to roll out DLC that only fits game-wide and paid content and optional.

    I can respect that. The concept for IC was developed when the game was still a subscription model, and the gated access to it makes sense for that. It doesn't make sense to have gated access to content you've paid for, along with exclusive rewards within that content. It's just too easy for no-lifers to troll everyone else out of the content they've paid for. It seems like some of the decisions that ZoS has made (like going f2p) have affected portions of their product (like IC) and no elegant solution was found to fix the issues.
  • Wycks
    Wycks
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    IC was a giant mistake because they simply did not think it through. It would have been 1000x better if instead of devoting so much time to a failure, they made some simple fun changes.

    1. Created an outdoor pve zone with good drops in the center of Cyrodil that anyone could enter. Good drops being the key because it would have given a reason to be there, and it would have created some interesting pvp dynamics.

    2. Created instanced tunnels between keeps and keep resources that allowed for small groups to enter. These smallish caverns would allow you to control a resource or weaken a keep, or have an effect on the larger cyrodil battle.
    This would satisfy smaller groups based pvp, lag, and of course would still have an effect on cyrodils success, so it would be a benefit to the campaign community.

    3. Have better rewards based on AP and change how AP is rewarded to make it more stable.

    4. Create a 1v1 cross faction duel arena with leaderboard and rewards.

    5. Redo the keep layouts to help smaller pop servers and allow them to have stronger guards. Write an actual algorithm to better pre-blanace the servers, instead of just a dumb hard cap.

    6. Fix the bugs that frustrate the PvP player base on a nightly basis.

    ...
    Edited by Wycks on October 31, 2015 3:52PM
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Kuroinu
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    I've said before that Imperial City should have been free content, then they could have implemented the proper rules to access Imperial City across all campaigns because no one could complain about being locked out of something they did not purchase. They have expressed this as one of the reasons it is currently accessible by all.

    While it's nice that they have added a Gated Campaign, can they not see that if you have one restricted campaign and multiple non-restricted, this only leads to the Gated Campaign becoming undesirable by many? Consistency in the rules is required for this to work. While unlikely, at the very least they should gate all Campaigns and provide players with a warning before purchase, about the nature of this DLC and the rules required to access it after purchase.

    I really can't make it more clear than that. Needless to say they have ruined their own gameplay and rules concerning the Alliance War by going about it in a tentative way.
  • Stikato
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    Darkness falls, outside of RvR, was the best concept DAOC ever had. It should have been copied almost exactly. However, with the change to B2P, ZOS needed content to monetize immediately (DLC) rather than over time (by increasing/retaining subs). Thus, IC was turned into the only area in the game that a player can reasonably make progress in. And therefore, it HAD to be made open access. Personally, I don't agree with any of these decisions. But, you can't understand, or fix one without the other.

    (Considering these facts, along with the ease in changing campaigns, means that the failure of the gated campaign does not mean gated access wouldn't have worked. All it means is that players in MMOs, when they have a choice, tend to participate in activities where they can progress the most. I.e., ungated has more progression that gated.)

    Having exclusive (PvP themed) gear in IC? Great. Having top-tier mats only available there (for the most part)? Not a good decision. And having been told that devs did not want to create sPvP or arenas due to fears of splitting PvP population, they go ahead and do just that with IC.

    This is what happens when you change course mid-stream. Your new philosophies and methods of monetizing the game conflict with the design and principles of the game as already established. Players feel this in different ways, and the result is a loss in population and revenue.

    Hopefully, Orsinium is a middle ground.


    Edited by Stikato on October 31, 2015 6:11PM
    Mordimus - Stam Sorc
  • Jura23
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    That train is long gone. I payed for IC, so I want to play it when I choose. I would like though if they tweak it somehow to motivate ppl to play there for the future.
    Georgion - Bosmer/Templar - PC/EU
  • Kuroinu
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    Jura23 wrote: »
    That train is long gone. I payed for IC, so I want to play it when I choose. I would like though if they tweak it somehow to motivate ppl to play there for the future.

    The best I could see them doing if such a major change came around, is giving all players that bought Imperial City previously 2500 Crowns.
  • Jura23
    Jura23
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    Jura23 wrote: »
    That train is long gone. I payed for IC, so I want to play it when I choose. I would like though if they tweak it somehow to motivate ppl to play there for the future.

    The best I could see them doing if such a major change came around, is giving all players that bought Imperial City previously 2500 Crowns.

    Call me a pessimist, but I dont see ZOS ever considering this kind of solution.
    Georgion - Bosmer/Templar - PC/EU
  • Kuroinu
    Kuroinu
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    Jura23 wrote: »
    Jura23 wrote: »
    That train is long gone. I payed for IC, so I want to play it when I choose. I would like though if they tweak it somehow to motivate ppl to play there for the future.

    The best I could see them doing if such a major change came around, is giving all players that bought Imperial City previously 2500 Crowns.

    Call me a pessimist, but I dont see ZOS ever considering this kind of solution.

    Yeah, they'd most likely change it and give you nothing or leave it as is. Although, they did give PC players a bunch of crowns and a mount before they made the major business model change.
  • NewBlacksmurf
    NewBlacksmurf
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    firstdecan wrote: »
    firstdecan wrote: »
    They had a gated campaign for IC. No one played it.

    I'm beginning to think that all those people who played DAoC need to realize it's not 2001 anymore.

    Actually it's not that...when ZOS decided in closed beta to open up accounts to remove the faction locks it messed up all of PvP and now all PvP content will suffer.

    It's not ppl from DAoC who have the wrong mindset but the reality that ZOS had mad a few decisions that have caused exponential adverse affects. VR levels, silver n gold zone locks, IC I hated access and faction unlocks removing the subscription but still trying to roll out DLC that only fits game-wide and paid content and optional.

    I can respect that. The concept for IC was developed when the game was still a subscription model, and the gated access to it makes sense for that. It doesn't make sense to have gated access to content you've paid for, along with exclusive rewards within that content. It's just too easy for no-lifers to troll everyone else out of the content they've paid for. It seems like some of the decisions that ZoS has made (like going f2p) have affected portions of their product (like IC) and no elegant solution was found to fix the issues.

    Yep....I think we are in for a lot of quality of life updates in the next 90 days so hold on tight. The game will never be the same after 11/18
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Volkodav
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    And someone on a different thread said that PvPers arent the ones whining.
  • Snowgoons
    Snowgoons
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    Some people are absolutely ridiculous you paid what like $20 if even that? I don't even know how much it was cause I don't count small unnoticed purchases, and you feel that small amount entitles you to have access to IC 24/7?

    This shows why the community is killing this game, PvE'rs complaining about zerging but don't want to compromise in any way.

    That's why again when I make post it's for the devs to look at and not the forum keyboard warriors that have no clue about how to make successful video games.

    I definitely don't want someone thinking they are entitled to something cause they spent $20 ever making these decisions.
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • timidobserver
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    Snowgoons wrote: »
    Everyone that whined they wanted full access to IC all the time is a moron.

    This would get people back in cyrodiil fighting and give you some grace time to use IC while your side opens it.

    This would also let a group that is inside IC while it's not open to their side prove just how good they are as they vs the legions of people swarming in from the side that just opened IC.

    I'm beginning to think ZOS and a vast amount of ESO players here have never heard of or played DAoC or any Pvp game outside of WoW type arenas and capture the flag....

    I am not interested in being forced into Cyrodiil. The lag in regular cyrodiil makes the game unplayable and at the moment my faction is completely rolling every thing with massive numbers in Cyrodiil. I'd rather go straight to IC for PvP.
    Edited by timidobserver on November 1, 2015 12:12AM
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  • CaptainObvious
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    If you want to stop IC zerging, then wait a few days. It will be a ghost town as everyone will have moved on to Orsinium.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Orimas
    Orimas
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    I have a simple solution to connect IC access to Cyrodiil control. Make access be based on a token system per hour in IC. Each faction controls 6 of the 18 keeps base. The base cost will be 6 tokens per hour and this number will rise and fall based on the number of keeps controlled by your faction. With no keeps controlled it will cost 12 and with 12 keeps controlled it will cost nothing. These tokens can be earned from reward bags and claiming keeps and resources in Cyrodiil( not earnable inside IC).If you institute a cap on how many tokens a player can have at one time, to 24 you limit access to IC and force players to compete in the alliance war. This system could be extended into district control in IC with each district also lowering the cost to stay inside IC, or district control could increase your time by 1/2 hour per district controlled(I.e. 6 tokes every 1 1/2 hours) This allows all players access to the dlc without leaving it open 100% of the time.

    This would provide a solid incentive for control in Cyrodiil without locking people out of a dlc they purchased and allows small groups( resources)and large groups a chance to earn tokens.
    Edited by Orimas on November 1, 2015 5:22PM
  • americansteel
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    seems to me that people who play this game do not want to participate in taking keeps forts resources. this PvP is designed to do that. this Is a war with 3 alliances, meaning we must partake in groups to take or atleast attempt to take the opposing alliances keeps. this means siege weapons this means big groups, in lore the alliances were not fighting over IC with a group of 15 people. did any of you not watch the cinematic trailers for ESO? what did that look like? looked to me like huge groups with daedric intrusion.

    I think people just want a 4v4 or a 10v10 to fit their needs they have become so accustomed to when playing call of duty and halo.

    doing 1v1s are boring especially when my DK is up against sorcs who shield stack with crazy amount of CP all i ever get into is a stalemate.

    but yes it would be nice to have a small scale arena type PvP deal to break up the monotony.


    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Snowgoons
    Snowgoons
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    seems to me that people who play this game do not want to participate in taking keeps forts resources. this PvP is designed to do that. this Is a war with 3 alliances, meaning we must partake in groups to take or atleast attempt to take the opposing alliances keeps. this means siege weapons this means big groups, in lore the alliances were not fighting over IC with a group of 15 people. did any of you not watch the cinematic trailers for ESO? what did that look like? looked to me like huge groups with daedric intrusion.

    I think people just want a 4v4 or a 10v10 to fit their needs they have become so accustomed to when playing call of duty and halo.

    doing 1v1s are boring especially when my DK is up against sorcs who shield stack with crazy amount of CP all i ever get into is a stalemate.

    but yes it would be nice to have a small scale arena type PvP deal to break up the monotony.


    Finally someone that gets it. Bravo sir.
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
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