Update 40 featuring the Endless Archive is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

PC/Mac Live Patch Notes v2.2.4

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
Welcome to The Elder Scrolls Online: Tamriel Unlimited v2.2.4, our largest DLC game pack to date: Orsinium! We think you’ll really enjoy the contents of this latest update.

Orsinium, similar to our previous update, comes in two parts—the DLC game pack, and the base-game patch. The base-game patch will be available to everyone who owns The Elder Scrolls Online: Tamriel Unlimited, and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.

Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Orsinium DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Orsinium DLC game pack content and areas, but you will still have any items you earned while you had access. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 3,000 crowns via the in-game Crown Store.

For the first time in The Elder Scrolls series since Daggerfall, you can visit the majestic ancestral home of the Orcs located deep within the mountains of Wrothgar. There, you can find over 20 hours of story content and quests available to you at any level, plus two new public dungeons. You can also choose to tackle our new single-player progressive challenge, the Maelstrom Arena, where you can receive special rewards and see where you stack on the new class-specific leaderboards.

We also have some exciting things available in our base-game patch including updates to the Champion and battle leveling systems, improvements to our grouping tool, controller support for PC, subtitles, shield dyeing, and new crafting motifs.

In addition to all the new features and major updates, we have made many improvements to the Imperial City and its dungeons, overall combat and gameplay, itemization, UI, and more. Due to many of the changes and new features, we will be resetting all leaderboards with this update.

We hope you enjoy our latest update, which will be approximately 4GB in size, and look forward to seeing you in Orsinium!

NEW FEATURES / UPDATES / BIG FEATURES
FIXES & IMPROVEMENTS, DLC GAME PACK
FIXES & IMPROVEMENTS, BASE GAME PATCH
Edited by ZOS_GinaBruno on November 16, 2015 7:53PM
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Art & Animation
    General
    • Your character will no longer briefly flicker when accessing the UI for crafting stations specifically.
    • Polished some minor clipping issues with many of the armors.
    • Fixed several instances where you could become stuck between objects in the game.
    • Fixed several areas that could cause you to fall through the ground.
    • NPCs will now return to their correct sitting position after you attack them.
    • Fixed an issue that would cause Khajiit head markings to project onto the textures of certain helmets.
    • Fixed various instances where the mouths on NPCs would not animate properly with their voiceover.
    Edited by ZOS_GinaBruno on November 1, 2015 11:38PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Audio
    General
    • Combat audio no longer starts playing if you swing at a foe outside of your range.
    • Polished the audio for many abilities.
    • Polished the timing of a number of conversations amongst NPCs.
    • Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.
    • Improved the audio used by a number of monsters, critters and objects in the world.
    • Improved many UI sounds.
    • Fixed a number of mismatched or erroneous text/voice-over pairings throughout the game.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Combat & Gameplay
    General
    • Fixed grammar, spelling, and formatting on many ability tooltips.
      • Note: If a tooltip adjustment includes value changes, it will be called out specifically below.
    • You will now take damage when your initial fall impact location is a slope, roof or other piece of untraversable terrain.
    • The following abilities (and morphs when applicable) will now properly display "Target is Immune" messaging if a target is immune to a component of the ability:
      • Ash Cloud
      • Aspect of Terror
      • Consuming Darkness
      • Cripple
      • Crystal Shard
      • Death Stroke
      • Dragon Leap
      • Fiery Grip
      • Focused Charge
      • Inhale
      • Negate Magic
      • Piercing Javelin
      • Power Slam
      • Puncturing Strikes
      • Veiled strike
    • Fixed an issue where using charge abilities against another player character would cause you to arrive inside the opposing character’s model. You will now appear at an appropriate combat distance.
    • Fixed an issue where a player character killed in PvP combat would still be flagged as being in combat after resurrecting or releasing to a Keep.
    • Fixed an issue where some overland group bosses did not have a Physical Resistance stat.
    • Fixed an issue where several damage over time effects were not allowing multiple casters to apply their own stack. For example, previously if two player characters cast Scalding Rune at the same target, only one of those effects would apply damage over time to the target. This is now corrected for the following abilities:
      • Cripple
      • Trap Beast
      • Scalding Rune
      • Poison Arrow
      • Burning elemental status effect
      • Poisoned elemental status effect
    • You can no longer resurrect an ally while you are hidden or invisible.
    • Combat pets and followers will now leave combat the same time you do.
    • When using the /stuck command, you will never be charged more gold than you have available, and is now correctly reflected in the stuck confirmation window.
    • Using the following abilities will now cause your weapon to unsheathe:
      • Conjured Ward
      • Grim Focus
      • Poison Mist
      • Solar Prison
    • Vampire and Werewolf bites are now permanent, and can only be removed by getting a cure or fully transforming into a Vampire or Werewolf.
      • In the rare and unintended event you are able to obtain both the werewolf and vampire skill lines, you will now be considered a Vampire by default. You will be prevented from using the Werewolf Transformation or benefiting from its passive Stamina Recovery.
    • Fixed an issue where quickly switching between block and sprint while low on Stamina could cause you to stop regaining Stamina entirely.
    • Fixed an issue where you could become locked in Sprint mode and be unable to use abilities.
    • Fixed an issue where several abilities that increased critical damage were not increasing the damage as much as stated in the tooltip. This includes the following abilities:
      • Minor Force
      • Major Force
      • Hemorrhage
      • Piercing Spear
      • Armor of the Construct item set

    Dragonknight
    • Ardent Flame
      • Dragonknight Standard: This ability will now be properly removed when the caster dies.
      • Inferno: This ability will now scale off Weapon Critical or Spell Critical, using the higher stat, rather than only Spell Critical.
    • Draconic Power
      • Dark Talons: This ability’s root is no longer blockable.
      • Spiked Armor: This ability now returns damage from melee area effect attacks (such as Puncturing Strikes or Blade Cloak).

    Nightblade
    • Assassination
      • Piercing Mark: Fixed an issue where using this ability was causing monsters to appear to suddenly teleport or stop moving.
    • Siphoning
      • Agony: Adjusted the visual effects for this ability and its morphs to reduce the overall impact on game performance.
      • Leeching Strikes: Fixed an issue where the tooltip did not display a value for the amount of Stamina returned.
      • Sap Essence: Fixed an issue where this ability's heal effect could be dodged.

    Sorcerer
    • Storm Calling
      • Energy Overload: Fixed an issue where Ranks I-III were returning less Magicka than intended.
      • Lightning Splash: Fixed an issue where the duration of visual effects were not as long as the ability's true duration, causing it to appear as if the ability ended early.
      • Overload: Fixed an issue where Overload Heavy Attacks would continue to channel without properly displaying visual effects after you released the button.
    • Daedric Summoning
      • Daedric Curse: This ability will be now be properly removed when the caster dies.
      • Expert Summoner: Fixed an issue where this passive ability’s speed bonus was not being applied when out of combat.
      • Summon Twilight Matriarch: The Matriarch's heal cooldown can no longer be reset by dismissing and re-summoning the pet.

    Templar
    • Aedric Spear
      • Sun Shield: Fixed an issue where the bonus shield strength based on nearby enemies or enemies that you hit was not functioning. We also fixed an issue which was preventing this ability’s per hit increase percentage from showing in the tooltip.
    • Dawn’s Wrath
      • Radiant Destruction: This ability and its morphs will now properly display its visual effects if the first tick of damage kills the target.
      • .
    • Restoring Light
      • Mending: Slightly adjusted the bonus healing functionality for this passive, which will progressively scale up as your health decreases, up to a 10% healing bonus at low health.

    Weapon
    • Bow
      • Fixed an issue where you could not light attack with a bow while silenced.
      • Volley: Fixed an issue where you could stack this ability multiple times.
        • Known Issue: The visual effects for this ability will fail to display if it is cast while the caster is silenced.
    • Two Handed
      • Critical Charge: Fixed an issue where silence effects (such as Negate Magic) were preventing damage from this ability and its morphs.
      • Heavy Weapons:
        • Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
        • Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where previously the bleed was not dealing damage because it was being reapplied too quickly.
    • Destruction Staff
      • Flame Reach (Destructive Touch morph): This ability now properly applies the knockback up to the correct range (28 meters).
      • Force Shock: Fixed an issue where this ability's shock and frost damage was delayed slightly after the fire damage.
      • Impulse: Fixed an issue where the visual effect for the health reduction would not affect the enemy health bar backgrounds. The enemy health bar backgrounds will now shrink appropriately.
      • Wall of Elements: Fixed an issue where the visual effects on the Flame and Frost versions of this ability were persisting too long, making it appear as if the ability was recast.
    • Dual Wield
      • Twin Blade and Blunt:
        • Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
        • Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where, previously, the bleed was not dealing damage because it was being reapplied too quickly.
        • The sword bonus no longer grants a percent bonus to Weapon Damage and Spell Damage (a change that was made for the Imperial City update). It once again modifies all damage as a direct bonus.
    • Restoration Staff
      • Force Siphon: Fixed an issue where the heal from this ability could proc off siege damage.

    World
    • Vampire
      • Drain Essence:
        • Fixed an issue where this ability was displaying an extra effect icon on your character screen.
        • This ability will now properly end if the target breaks line of sight with the caster.
        • This ability will now be properly removed if the caster dies.
    • Werewolf
      • Claws of Life: Fixed an issue which was preventing the first heal tick from having an effect.
      • Werewolf Transformation: Using this ability will now consistently override any active costumes.

    Guild
    • Fighters Guild
      • Expert Hunter: Fixed an issue where this ability could proc off siege damage.
      • Trap Beast:
        • Fixed an issue where this ability was checking against Spell Resistance for mitigation rather than Physical Resistance.
        • This ability now correctly crits based on Weapon Critical rather than Spell Critical.
        • The damage over time portion from this ability can now critically hit.
    • Mages Guild
      • Entropy: Updated this ability’s tooltip to state the duration of the Major Sorcery bonus.
      • Inner Light: The Magelight from this ability will now disappear when the Magelight setting is set to off in the Settings menu.
    • Undaunted
      • Energy Orb: Fixed an issue where you could unintentionally trigger the synergy multiple times per single cast.
      • Blood Altar: This ability (and its morphs) will now correctly display its visual effects for the Major Fortitude buff for all targets. It also now uses an effect consistent with other Major Fortitude buffs.

    Alliance War
    • Assault
      • Anti-Cavalry Caltrops: Fixed an issue where the visual effects of this ability were ending after 30 seconds, rather than 35 seconds (the actual duration).
      • Caltrops: Fixed an issue where Spiked Armor and Spiked Bone Shield would trigger damage against attackers using Caltrops.
    • Support
      • Reviving Barrier: Fixed an issue with the timing of the visual effects for this ability.
    • Emperor
      • Tactician: Fixed an issue where this passive was not increasing your siege damage as described.

    Racial
    • Argonian
      • Amphibious: The swim speed bonus from this ability will now properly apply if you purchase the passive while swimming.
    • Dark Elf
      • Flame Talent: Updated this tooltip to state that it increases all abilities dealing Flame Damage, not just abilities scaling off Spell Damage.
    • Orc
      • Swift: Fixed an issue where the full speed bonus from this passive was not being applied.

    Champion System
    • Increased the bonus you receive at 100 points to 16% from 15.8% for the following passives:
      • Magician
      • Quick Recovery
      • Shade
      • Tenacity
      • Warlord
    • Apprentice
      • Elfborn: Fixed an issue where this passive was incorrectly increasing critical values for abilities that did not scale off Spell Critical (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended.
      • .
    • Atronach
      • Riposte: Fixed an issue which was preventing this ability’s visual effects from displaying properly.
    • Ritual
      • Precise Strikes: Fixed an issue where this passive was not correctly increasing the critical value of healing or abilities that did not use Physical Damage (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended. This passive will also now properly increase healing from effects that scale off Stamina and Weapon Critical (such as Rally).
    • Lover
      • Windrunning: Fixed an issue where this passive was not increasing your movement speed while mounted.
    • Shadow
      • Treasure Hunter: Reduced the chance of receiving a second set item, but the chest will still always have an additional item in it if you have this passive (typically a blue-quality item, with a chance of it being either purple or another piece of the aforementioned item sets).
    • Steed
      • Reinforced: This ability will now display on your Active Effects screen when triggered.
    • Tower
      • War Mount: Fixed an issue where this passive’s bonuses were not being removed if you respecced out of it.

    Mundus Stones
    • The Steed
      • Fixed an issue which was preventing the Divine Armor Trait from applying properly to the Health Recovery bonus provided by this boon.
    • The Thief
      • Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

    Monsters
    • Arthropods and serpents now conform more accurately to their terrain.

    Monster Abilities
    • Archer
      • Taking Aim now animates correctly.
      • Taking Aim now displays a projectile when reflected.
    • Alliance War Faction Border Guard
      • The visual effects for Unstable Core will now display correctly.
    • Assassin Beetle
      • Acid Blood’s effective radius now matches its visual effects.
    • Bear
      • Avoiding Crushing Swipe has been made more intuitive.
      • Crushing Swipe can now be cast while silenced.
      • The damage from Crushing Swipe now better adheres to its telegraph.
      • Crushing Swipe no longer cancels early if its initial target leaves the area of effect.
      • Crushing Swipe now correctly interfaces with tutorial prompts.
    • Berserker
      • Agony now only fires a beam at its target.
      • Blood Craze now makes sound when it hits you.
    • Bone Lord
      • The visual effect for Closed Fist no longer persists after the ability has been removed by Purge.
    • Daedra Synergy
      • Scamps can no longer be interrupted to stop them exploding.
      • Daedric Arch now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.
    • Duneripper
      • Sweep can no longer be interrupted.
    • Dwarven Ice Centurion (Dragonstar Arena 8)
      • The Centurion no longer moves while casting Ice Charge.
      • The damage from Ice Charge now correctly evaluates its target’s defenses.
      • Ice Charge now displays a telegraph that can be interrupted.
      • The projectile from Ice Charge now launches in synch with its animation (previously, it would launch after the Centurion lowered its muzzle).
      • Interrupting Ice Charge now correctly prevents it from firing and no longer results in an immediate recast.
    • Flesh Atronach
      • Claw can no longer be interrupted.
    • Gargoyle
      • Double Swipe no longer fails to play audio if it hits you while Vampiric Touch is active.
    • Giant Spider
      • The visual effects from Encase now vanish when dispelled.
    • Harpy
      • The animations from Wing Slice will no longer break if it fails to connect with a target.
      • Blocking Wing Slice is now more intuitive.
    • Harvester
      • Feast now requires one hit from a fully charged heavy attack, or two hits from any source to defeat.
    • Hruzizolk
      • Hruzizolk no longer keeps his spear when he throws it, because that made no sense.
    • Knight
      • Added a casting animation for Dark Talons.
    • Nightblade (monster)
      • The monster version of Veiled Strike no longer stuns player characters with Radiant Magelight active.
      • The beam from Soul Tether now correctly strikes the player character closest to the Nightblade, not any one player character within its area of effect.
      • Reduced the duration from Soul Tether’s area effect to 2 seconds from 4.5 seconds.
      • The visual effects for Soul Tether will now display correctly.
    • Omen of Blood (Stormhaven)
      • The Omen of Blood’s clones are now named “Omen of Blood.”
      • The Omen of Blood’s clones now scale to match the size of the Omen of Blood.
      • The Omen of Blood no longer fails to summon clones after successfully casting the Clone ability.
    • Ogre
      • Smash now deals damage when blocked.
    • Ogrim
      • Body Slam now displays properly when blocked.
    • Pet Ranger
      • Call Ally now correctly summons a Durzog when cast by a Goblin in Cyrodiil.
    • Shaman
      • Aura of Protection now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.
    • Spirit Mage
      • Burdening Eye now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.
    • Thunderbug
      • Thunder Strikes is now more intuitive to dodge, and no longer invisibly damages you.
    • Titan
      • The visual effects from Soul Flame now vanish when the effect is dispelled.
    • Troll
      • Tremor can no longer be blocked, and can now be cast while silenced.
      • Tremor no longer cancels early if you move out of its area of effect.
      • Blocking Rock Toss has been made more intuitive.
    • Wamasu
      • Ball Lightning now displays visual effects when it strikes a target.
      • Sweep can now be cast while silenced.
      • Sweep no longer cancels early if its target backs out of the area of effect.
      • Sweep now correctly strikes targets in front of the Wamasu.
      • Sweep now generates tutorial prompts if you have tutorials enabled.
    • Werewolf
      • Flurry no longer stuns player characters that are immune to knockbacks and stuns.
    • Wispmother
      • Rain of Wisps visual effects now vanish when dispelled.
      • Clones can now be dispelled.
    Edited by ZOS_GinaBruno on November 1, 2015 11:37PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crafting & Economy
    Alchemy
    • Improved the iconography for distinguishing between Restore Health and Restore Magicka within the crafting interface.
    • Conflicting traits (e.g. Restore Health being nullified by Ravage Health) are now highlighted in the Alchemy crafting interface.

    Consumables
    • Fixed an issue that was causing food, drinks, and potions to occasionally display inflated tooltip values.  The actual effect strength is unchanged.

    Enchanting
    • It is once again possible to extract potency runestones from the lowest rank of enchanting glyphs, Trifling Glyphs.

    Harvesting
    • Nirncrux now has a chance to be obtained from any cloth, metal, or wood harvested in Craglorn, not just the Upper reaches.
    • Fixed an issue where monsters below level 50 who should have a chance to drop leather when killed were occasionally not doing so.
    • Heavy sacks found in group dungeons now have a chance to drop ore, wood, cloth, leather, and potency runes, in addition to their current drops.
      • Heavy sacks located in the Imperial City, Cyrodiil, group dungeons, and Wrothgar will now largely drop materials based on your passive crafting abilities.
        • For example, a blacksmith with rank 1 Metalworking might obtain iron ore in Cyrodiil. If that blacksmith upgrades their Metalworking passive to rank 2, they will no longer obtain the lower rank material, and start obtaining high iron ore in its place.
        • Note: At the highest passive ranks, you still have a chance to obtain materials from the previous tier.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crown Store
    General
    • The Crown Store will now be able to display Limited Time Offers.
    • Announcements for featured Crown Store items will now display upon login, and will only reappear when the featured section has changed if the prompt is dismissed.
      • Note: These will only appear once per account, not each time you log into a new character.
    • You’ve always received 10% more experience with the Pledge of Mara, but nothing actually stated that fact in the Crown Store.  We’ve now fixed that. The more you know!
    • Riding lessons can now be used regardless of whether or not you have an active mount.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Dungeons & Group Content
    Dungeons
    • Arx Corinium
      • Matron Ixniaa's Bolt Ballistae will now knock you down if it’s not avoided, rather than making you kneel.
    • Blessed Crucible
      • Captain Thorin's Lava Atronachs are no longer immobile.
    • City of Ash
      • NPCs will no longer attack Dark Ember if everyone in your group is dead.
    • Crypt of Hearts
      • Alanwe and Faindor will no longer repeat their theater scene whenever new player characters arrive at their location.
      • Rulanir is no longer being stabbed with a generic sword, but now by the Daedric artifact that Nerien'eth actually wields. What an honor!
    • Darkshade Caverns
      • Made improvements to the quest Mine all Mine in order to resolve some functionality issues which was hindering progression.
      • You will now consistently see Nervyna Selos with the other NPCs during the quest Mine All Mine.
    • Direfrost Keep
      • The ghosts of Orva, Garmath, and Agomar now have consistent visibility despite quest status, but can only be interacted with while you are on the quest Noble’s Rest.
    • Fungal Grotto
      • A generic icon is no longer present on your active effects list when Kra’gh the Dreugh King casts Lunging Strike, and when War Chief Ozozai casts Staggering Roar.
    • Selene’s Web
      • Increased the amount of time it takes for Selene’s reinforcements to spawn during her Bosmer form.
    • Spindleclutch
      • The Fighters Guild members in this dungeon no longer display health bars.
      • Praxin and his allies will no longer stand in the middle of the fight space with the Swarm Mother. They will only move into that room after the Swarm Mother is defeated.
    • Tempest Island
      • The Dominion Sailor who is blocking Lamia fire balls will no longer appear to be blocking while attacking enemies.
    • Vaults of Madness
      • Fixed an issue which caused the quest bestowal pin to be visible while Gasteau was not visible.
    • Wayrest Sewers
      • Relocated some of the Skeevers to a location where they can actually attack you.
      • Captain Lucius and his guards will now transition to combat-appropriate poses when they run into the next room, instead of keeping their original, more casual postures.
      • The Rat Whisperer's Skeevers now do less damage.

    Veteran Dungeons
    • Veteran Banished Cells
      • The Fire Traps in front of Maw of the Infernal will now properly hit anyone that is standing on them when they activate.
    • Veteran Crypt of Hearts
      • Monsters that are killed before you arrive in a room will no longer occasionally display as alive.
    • Veteran Fungal Grotto
      • A member of the Spider Cult who previously appeared to be running in slow motion has learned to be more serious about their position within the organization, and will now walk normally from place to place.
      • Fixed several issues which would keep Fasarel and Ranarwa from appearing and speaking properly after you retrieved the Obsidian Husk.
      • Obsidian Warriors will now attempt to ambush you after the Obsidian Husk is retrieved from their temple.
      • You will now be staggered instead of knocked back when you are standing too close to the Obsidian Husk when it is destroyed.
      • NPCs you need to rescue for the quest Lighting the Shadows will no longer behave abnormally when more than one player character is speaking to them.
    • Veteran Spindleclutch
      • Praxin, Sud-Hareem, and Mereel will now have a shorter theater sequence after the first time you enter the area.
      • Sud-Hareem and Mereel will no longer be tragically crushed under rocks during the fight with the first boss.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Exploration & Itemization
    General
    • Fixed an issue where the Weakening enchantment was receiving a greater bonus than intended from the Infused item trait.
    • Fixed a minor text issue that could cause Rubedo Leather, Ancestor Silk, and Ruby Ash to incorrectly pluralize.
    • Fixed an issue that was causing some merchant-bought foods to not display correctly as Veteran Rank 1.
    • Consumables will now scale to VR14 correctly in Cyrodiil.
    • Fixed an issue where some tooltip text for Dreugh Wax and Elegant Lining was reversed.
    • Using the Carry Capacity Riding Lesson will now properly indicate that it was specifically your carry capacity that was updated, not some other capacity.
    • Dark Anchors in Cyrodiil can now drop Veteran Ranked items.
    • The title "Empress Regent" now appears correctly in all lore books.
    • Fixed a grammatical issue that appeared in the confirmation message for reading a style book.
    • Clarified the tooltip for the Impenetrable Trait on armor to clearly state that it reduces crit damage from other player characters.
    • Fixed an issue that was causing stat recovery bonuses to display incorrectly in the Character UI.
    • In Auridon, all the interactable objects and containers at Fasundil’s camp are now empty.
    • Malachite shards now correctly appear when searching the raw material filters for Blacksmithing, Woodworking, and Clothing within Guild Stores.
    • Fixed an issue where crafted and dropped consumables were not scaling appropriately in Cyrodiil and the Imperial City. These consumables will now scale to Veteran Rank 14.
    • Removed the required level from the tooltips of Soul Gems and Repair Kits. They still function exactly as they did previously, but now you won't see a big glaring red number implying you cannot use it, even when you can.
    • Fixed an issue where the loot from Champions in various Dungeons would not scale to your level if you were below Veteran Rank 1.
    • Fixed an issue where books that were also quest items would not update in the Lore Library when read.
    • Fixed an issue where the Masonry repair kits obtained from mail would not stack with the same kits bought from Siege vendors. Going forward, all Keep Wall Masonry Repair Kits will stack with each other nicely.
    • You can no longer use any of your collectibles while dead, naturally.

    Achievements
    • Added a new DLC achievement category, with all achievements associated with a given DLC game pack present in the appropriate subcategory.
      • All base-game Skyshard achievements will now be located under the Character section.

    Collectibles
    • Removed the usage restriction comments from the tooltip on the Emperor's Regalia costume.
    • Added keywords to many Collectibles, which will make it easier to find specific collectibles in your Collections menu or Crown Store.
    • In response to player feedback, we've drastically increased the drop rate of certain trophies that are rarely obtained from the following monsters:
      • Kagouti: Malformed Kagouti Tusks from Kagouti are now more plentiful. At maximum Veteran Rank, you can find Kagouti in the Rahni Pit Cage.
      • Netches: Bile Gilt from Netches are now more plentiful. At maximum Veteran Rank, Netches can be found in Darkshade Caverns—the Cavern Patriarch, in particular, is said to be quite bilious.
      • Nix-Hounds: Multifaceted Eyes are now more plentiful. At maximum Veteran Ranks, Nix Hounds can be found in Dragonstar Arenas many waves of foes, as well as in the new Maelstrom Arena. In both of these Arenas, Nix-Hounds have an even greater chance of dropping Multifaceted Eyes.
      • Banekin: Banekin Horns are now more plentiful from Banekin specifically in Dragonstar Arena.
    • We have increased the stack size of all collectible trophies to 200.
    • The Kollopi Essence costume can no longer be equipped while in PvP areas.

    Item Sets
    • Archer’s Mind: Fixed an issue where this item set’s bonus was granting more bonus damage than intended, and re-wrote the tooltip to better describe how the bonus works.
    • Defending Warrior: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 6 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.
    • Destructive Mage: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 6 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.
    • Ice Furnace: Fixed an issue where the proc from this item set’s ability could be triggered from siege damage.
    • Kyne’s Kiss: Fixed an issue which was preventing the heal from this item set’s bonus from critically healing.
    • Orgnum’s Scale: Fixed an issue where the heal recovery bonus from this set was not applying reliably when you reached low health.
    • Robes of the Necromancer: Added visual effects to this item set’s ability.
    • Storm Knight: Fixed an issue where this item set’s ability only dealt damage on the first tick.
    • Twice-Fanged Serpent: Fixed an issue where multiple stacks of this item set’s ability would be added with only a single attack.
    • Valkyn Skoria: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 5 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.
    • Way of Martial Knowledge: Fixed an issue where this item set’s ability was triggering on damage over time ticks, making it less effective. We also fixed an issue where this item set could trigger when blocking an attack.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Justice System
    General
    • Justice guards are now Veteran Rank 16.

    UI
    • The Bounty Meter will no longer display briefly when entering Cyrodiil.
    • The Bounty Meter will now update more smoothly after you gain a new level.
    • Fixed an issue where the Bounty Meter was not visible after loading into Elden Root.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Quests & Zones
    General
    • Fixed a large number of cases where you could get stuck on or behind fixtures while jumping on them.
    • Fixed a number of typos in dialogue and book text.
    • Fixed a number of cases where NPCs that could be attacked did not display health bars if you toggled that option on.
    • Fixed a minor consistency issue with Cadwell’s Almanac and the display of the Elden Root objective completion text.

    Alik’r Desert
    • Sentinel: Lady Zibeh the banker no longer has a defunct store option when you’re speaking with her.

    Auridon
    • The Veiled Choice: Rolancano now has the proper lip syncing for his dialogue during this quest.

    Bangkorai
    • Fixed multiple issues with interactable objects around Evermore and Nilata Ruins.

    Coldharbour
    • If you have quests in other alliances, you will no longer be lead back and forth through the Coldharbour Portal.
    • Soul Shriven in Coldharbour: Fixed an issue where you could fail to receive credit for defeating the first Dremora during the quick attack tutorial, which would block your quest progress.

    Craglorn
    • Fixed an issue where you could not interact with the Redguard armor around the Twice-Born Star crafting stations.
    • Fixed multiple locations where you could leave the intended playable space.
    • Sorcerers can no longer use Bolt Escape to leave parts of Craglorn.

    Deshaan
    • Bad Medicine: Aerona Berendas now has the proper lip syncing for her dialogue during this quest.
    • Adjusted the respawn rate of the Alits found in Mournhold Sewers.

    Eastmarch
    • One Victor, One King: Fixed an issue where your quest progress could become blocked if you did not actually enter the main chamber during the theater scene.
    • Songs of Sovngarde: Jorunn no longer has a strange pink glyph over his head during the end of this quest, and leaving the area with the Pact delegates and later returning will no longer spawn multiple versions of them.
    • Windhelm: Ergrod the Pleased will no longer run in slow motion.

    Glenumbra
    • Fixed an issue that could cause Faolchu to become stuck in a stun animation, making the fight more difficult than intended.
    • Memento Mori: Improved the timing and overall effects of the beams when using Rosalind’s Blade.

    Grahtwood
    • The level of hostile NPCs in Mobar Mine is now consistent with the surrounding enemies.

    Mages Guild
    • Simply Misplaced: Fixed an issue where you would be unable to find essences to power the Scarab Seals. We also fixed issues with using Wabbajack heavy attacks.
    Malabal Tor
    • Added an interior map for Ogrim’s Yawn.
    • For Everything a Season: Fixed an issue where the Thunderbug Nests would occasionally despawn.
    • Lost Daughter: Fixed an issue where your view of Molg would be blocked if you spoke to him after the completion of this quest.
    • Something Rotten: You will now receive an appropriate error message if you attempt to use the “Cold Water” quest item while it is cooling down, or otherwise not ready.

    Reaper’s March
    • Baan Dar’s Bash: You can now properly and immediately loot the chickens after they are cooked.
    • Grim Situation: Removed a section of wall where the attacking hostiles could get stuck during Shaza’s corruption-sealing rituals.

    Rivenspire
    • Fell’s Run: Beaunois Edette no longer walks on furniture like an uncultured jerk.
    • Shornhelm: You can no longer steal coins from locked display cabinets in Shornhelm Savings and Loan.
    • Valeguard Tower: This location is no longer erroneously referred to as “Valewatch Tower” which is an entirely different location in a different zone. The cartographer responsible for this error has been sacked.
    • Fixed an issue where you could get stuck after sliding down a cliff side outside of Traitor’s Tor.

    Shadowfen
    • Clarity: There is no longer a mysterious phantom chevron floating in the air after you eat the mushroom on this quest. There are totally not invisible people surrounding you at all times. Watching. Waiting.
    • Deep Disturbance: Fixed an issue if you ran away from the Aspect of Namira’s ritual site, you would not be properly re-added to the event if you returned without completely leaving the area.
    • Adjusted the respawn rate of the Dreugh found in the Bogmother.

    Stonefalls
    • Davon’s Watch: Voldsea Arvel will no longer interact with fugitives; Criminal scum can no longer use her services.

    The Rift
    • Storming the Hall: Rageclaw Marauders, as melee hostiles, no longer hold bows.

    Werewolf
    • Hircine’s Hunting Grounds: You will no longer appear to be frozen mid-transformation when progressing through a loading screen to access Hircine’s Hunting Grounds.
    Edited by ZOS_GinaBruno on November 1, 2015 11:37PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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