The knockback currently serves almost no purpose other than to trade .5 seconds of CC for a full duration of CC immunity making Templars already sparse lineup of CC unusable.
Then we can move on to the next QoL.
tony.augeb14_ESO wrote: »The knockback currently serves almost no purpose other than to trade .5 seconds of CC for a full duration of CC immunity making Templars already sparse lineup of CC unusable.
Then we can move on to the next QoL.
I find it useful for interrupting a sorc that's hard casting crystal frags. Although, I still can't kill them because jabs won't break their damage shield.
YurtTheSilentChief wrote: »Why not give it major brutality/spell power (temp do require it) after 1 chain of jab/sweep is completed.
YurtTheSilentChief wrote: »Why not give it major brutality/spell power (temp do require it) after 1 chain of jab/sweep is completed.
Mostly because I am afraid of Jabs becoming the Templar version of WB. The all in one skill that has everything you need. Adding even more damage to the skill (which is already very strong) is not what I think it needs.
You are free to suggest whatever you like though.
YurtTheSilentChief wrote: »Why not give it major brutality/spell power (temp do require it) after 1 chain of jab/sweep is completed.
Mostly because I am afraid of Jabs becoming the Templar version of WB. The all in one skill that has everything you need. Adding even more damage to the skill (which is already very strong) is not what I think it needs.
You are free to suggest whatever you like though.
It's already higher DPS than WB if you can keep them in it. No need to add Empower, a small snare is perfect.
Callous2208 wrote: »YurtTheSilentChief wrote: »Why not give it major brutality/spell power (temp do require it) after 1 chain of jab/sweep is completed.
Mostly because I am afraid of Jabs becoming the Templar version of WB. The all in one skill that has everything you need. Adding even more damage to the skill (which is already very strong) is not what I think it needs.
You are free to suggest whatever you like though.
It's already higher DPS than WB if you can keep them in it. No need to add Empower, a small snare is perfect.
I agree with this. And lets face it, it gets pretty hard to even hit with it full force most times when all anyone has to do to counter it is walk forward through you.
So there are several threads on the forums currently detailing ways to make Templar a smoother playing, less cumbersome class. Although these are great I thought maybe they were a little too much to take in for developers all at once.
So I thought I would start this thread to focus on just one QoL fix for Templars that would in no way at all be overpowered:
Remove the knockback from Puncturing Strikes and Morphs
The knockback currently serves almost no purpose other than to trade .5 seconds of CC for a full duration of CC immunity making Templars already sparse lineup of CC unusable. So go ahead devs, go in there and edit out that (those) line(s) of code(s) and let us play with it for a few weeks so we can all see this change did not break the class or make us overpowered or underpowered.
Then we can move on to the next QoL.