RDMyers65b14_ESO wrote: »She's only V1 though as I've spent most of my time in my V16 and I dread going through silver and gold again.
RDMyers65b14_ESO wrote: »She's only V1 though as I've spent most of my time in my V16 and I dread going through silver and gold again.
With the new changes in Exp at VR Ranks, if your VR1 at the first zone of Silver, you will be VR16 before you finish Gold now. Especially if you grind up to VR3/4 on the zombie road before you start Silver, you will get VR16 with 3rd or 4th zone of Gold and that is with no grinding other than the Vile Lab.
Khajiit Templar
The Catman Rises. Also now with more steel tornado
Do you use mage guild skill line?
Yes, Inner Light and Shooting Star.americansteel wrote: »
I wear 7 heavy 5 seducer two armor torugs pact and my shield is the 3rd torug pact for health. what is soul shine?
Soul Shine is a decent set for Casters. Adds Regen and Spell Damge and Magic. The 5th piece bonus is hit or miss if it procs or not, but it can give another 300 in spell damage (or is it 200, I forget but the number is either 199 or 299 increase)
http://www.uesp.net/wiki/Online:Soulshine
The thing about Soulshine that makes it so great, is there are 3 Jewelry pieces so I can have two 5 piece sets. The main issue with it is, the Chest piece looks weird without the shoulders and the shoulders are fugly, so I go Legs and Helm and then the two rings and necklace. Once I get this character to VR12, I will put Martial Knowledge on him instead of Soul Shine, maybe mix in some Syrbane.
I currently have Spell Cost Reduction Glyphs on the Jewlery, I might swap those out for Spell Damage instead, but he does have some issues maintaining magic pools in Dungeon Boss fights.