Why removing VR makes sense (my ideas based on months of info)

NewBlacksmurf
NewBlacksmurf
✭✭✭✭✭
✭✭✭✭✭
There are lots of discussions on why do it...please don't do it...why are you doing it...and what the "H" are you doing...hurry up and do it...thank "G" your doing it....

I'm gong to share some things and hopefully pull all this together for those of the past and the newer folks. Also, VR 1 - VR16 is not level 50 - 66 as shown in other forum threads.

-Concept of what may happen-
-In some way or form, the VR levels we see now will go away and from there we don't know what will actually happen. For the sake of conversation, I'm going to suggest that it happens like this.

-VR level indicators are removed from all NPC's and Player characters
-All NPC's will show a sequential numeric value ranging from 1-50 and 50-66 (some NPC exceptions will apply)
-All Player character will show as level 1-50 (Champion points indicator will not show)
-All gear and weapons will keep their existing VR values but level requirement will be level 1-50.
-All items, mats, etc. for professions will drop in the same zones and manner as they have before but the mats that were tiered in a higher VR will offer higher values and stats as they do today while lesser mats will offer their same values. (this is the same as today but the level requirement is being removed from VR and now applying to a character level)
-the stat and skill points from VR1 - VR16 could either be granted to any level 50 to create a baseline for what Level 50 is (but use is still optional) or be granted at a certain amount of Champion Points obtained account wide.


NOTE: This may not be how ZOS adjusts the game but this is to set a table for discussion purposes.
BASE LINE SET

Why this is good
-Its being done to bring players together instead of creating more separation
(The grouping, Cyrodil, Craglorn, Vet dungeons and even silver and gold zones split us up rather than bring us together)
(The upcoming grouping tool changes also align with this)

-It first addresses and will allow player to make the game difficult or easy for their specific characters.
(A player at 50 can choose not to use the additional skill and stat points but have access to content and items.)
(A player will quickly obtain CP's as results of the CP catch-up system so they also have another pool to choose how powerful or weak they are)

-It opens up options to Cadwell Silver and Gold zones and quests (BIG ASSUMPTION)
(either the stat and skill points or the new amounts of CP's rate of gain allow people to play through this content or skip it entirely and move to other content that is of interest being there is no longer a requirement to move from VR1 - VR10)

-It doesn't take anything away from those who like progression
(Some players like the VR indicator and feeling of progression...this keeps it in tact but opens it up so that they still have viable items, gear, weapons, mats that have meaning)

-It simplifies the game but keeps in tact the games purpose
(Some want to skip VR1-VR10 or even VR11-VR14 content as they may have joined the game late, have no interest or maybe they've done it on an alt.)

-It allows DLC to be offered for a wide group of players
(If ZOS keeps at offering DLC and does so in a scaled manner, the difficulty again is adjustable by each player but the content can be accessible for most instead of a few due to the current VR system.) Now when DLC is created, its done so with levels 1-50 in mind and CP's instead of a range of 1 -49, VR1-VR16 and also CP's

-Cyrodil campaigns
(Imagine picking a campaign based on what objectives or population you want to play under instead of worrying about vet or non-vet, and then CP's due to the new cap we are all within a reasonable range with battle leveling)


-There is no need for a leveling system that breaks away from the normal levels
(The champion system which provides a much longer growth opportunity without making new players feel confused by different progression types.)
(The gear progression stays and while "maybe" a new 50 could get stats and skill points of a VR16, they would not be viable as they still have to progress and gain the items)

-for those who make alts, it provides opportunities to start-over but not start from scratch so to speak with difficulty options.
-New Players or PPL with friends (It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friends)

@ZOS_GinaBruno and @ZOS_RichLambert
Edited by NewBlacksmurf on October 29, 2015 8:52PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • Ourorboros
    Ourorboros
    ✭✭✭✭✭
    ✭✭
    If you want to have any traction with your schema for veteran removal, I suggest you also list disadvantages to the current system. In a recent poll, a majority of players (not overwhelming, but not a close margin either) voted to keep the current system. Rather than introduce changes that WILL lead to unknown bugs, keep the status quo. We have enough bugs and problems without introducing more.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ourorboros wrote: »
    If you want to have any traction with your schema for veteran removal, I suggest you also list disadvantages to the current system. In a recent poll, a majority of players (not overwhelming, but not a close margin either) voted to keep the current system. Rather than introduce changes that WILL lead to unknown bugs, keep the status quo. We have enough bugs and problems without introducing more.

    I'm not trying to convince or make a scheme....its just sharing
    -I think many people don't have any context on how VR came about and now struggle with lack of info knowing its going away.

    I'll put some info in here tho
    Edited by NewBlacksmurf on October 29, 2015 6:16PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    So on the day VR goes away a now level 50 can have all the perks that my now VR16 has?
    IDK I feel that the level 50-66 is the way to go.
    Oh well If that happens I am in the twilight of my ESO experience after over 18 months and that will be the final straw.
    Not that that matters.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    So on the day VR goes away a now level 50 can have all the perks that my now VR16 has?
    IDK I feel that the level 50-66 is the way to go.
    Oh well If that happens I am in the twilight of my ESO experience after over 18 months and that will be the final straw.
    Not that that matters.

    remember...this is just a concept for discussion of the benefits of removing VR.

    I don't know if that will happen and honestly I don't feel that its the best way to go about it.
    I do feel that because they are literally giving away the first 100 CP's that if they were to offer skill and stats it wouldn't matter as much because while they would have the skills and stats, they would not have the gear and weapons so they still have to work towards that and it keeps gear progression and the things people love about the VR's in tact
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Malmai
    Malmai
    ✭✭✭✭✭
    Nope
  • ComboBreaker88
    ComboBreaker88
    ✭✭✭✭✭
    Removing veteran ranks will kill the game. It would turn away the handful of players that stayed after they dropped IC and ruined PvP. who cares if someone joins the game late? Those people worked their butts off to get those ranks and if you change them just so new players can be on the same level as them then why the heck did they put all that time into getting to that level? If you do it you will kill the game. But after seeing how this game is being run, I am beginning to think that's what ZEN wants to do.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Removing veteran ranks will kill the game. It would turn away the handful of players that stayed after they dropped IC and ruined PvP. who cares if someone joins the game late? Those people worked their butts off to get those ranks and if you change them just so new players can be on the same level as them then why the heck did they put all that time into getting to that level? If you do it you will kill the game. But after seeing how this game is being run, I am beginning to think that's what ZEN wants to do.

    Can you specify in this context I created, exactly how removing VR levels would kill the game please? Its not clear in your comment.
    -As outlined, those who put in work keep the work in this example. Cyrodil already battle levels stats, gear to VR14 or higher as well as Orsinium content and all grouping tools dungeons.
    Edited by NewBlacksmurf on October 29, 2015 7:12PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Geemarc
    Geemarc
    ✭✭✭
    This is the worst idea ever.

    They might as well just make everyone level 50 after creating a character and do away with leveling all together.

    If the remove veteran levels completely, they would either need to increase the experience required to get to level 50 or add additional levels 50-65. They should remove Cadwell silver and gold quest locks and apply battle leveling to all cadwell zones. If the issue is the amount of time it takes to get to max level they should just reduce the experience again.

    What you seem to be suggesting is a system similar to Destiny light levels with gear level above your character level. How is that not more confusing than what is already in place?

    If items are going to keep their veteran levels how would itemization work in dungeons? Would you need to set the difficulty of the dungeon and if so this will still cause separation of players in PvE.

    With everyone now level 1-50 there will no longer be non veteran Cyrodiil campaigns which will create even more issues/complaints from new players in PvP.

    Also players that have leveled characters to v16 would be losing out on 15 levels of experience.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Geemarc wrote: »
    This is the worst idea ever.

    They might as well just make everyone level 50 after creating a character and do away with leveling all together.

    If the remove veteran levels completely, they would either need to increase the experience required to get to level 50 or add additional levels 50-65. They should remove Cadwell silver and gold quest locks and apply battle leveling to all cadwell zones. If the issue is the amount of time it takes to get to max level they should just reduce the experience again.

    What you seem to be suggesting is a system similar to Destiny light levels with gear level above your character level. How is that not more confusing than what is already in place?

    If items are going to keep their veteran levels how would itemization work in dungeons? Would you need to set the difficulty of the dungeon and if so this will still cause separation of players in PvE.

    With everyone now level 1-50 there will no longer be non veteran Cyrodiil campaigns which will create even more issues/complaints from new players in PvP.

    Also players that have leveled characters to v16 would be losing out on 15 levels of experience.

    Well....this suggestion comes directly from what is going on PTS right now.

    specifics:
    -Grouping tools scale all players together
    -Cyrodil battle levels all players to VR14
    -Orsinium scales all players up
    -CP catch up system basically will bump everyone to 200+ CP's in 30 days or less


    *I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
    *I Disagree that Cadwell content needs to be removed
    *There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    I know they have said they are going to eventually remove them, but why not focus on more content? Why are people so hung up on leveling to V16? It's not hard. Tedious is a terrible argument. Saying the leveling process is too tedious is like saying playing the game itself is too tedious. Since ZOS has no details on their plans it's hard to understand if it's going to be a good thing or bad, and if it ends up being worse then the current game then what? Are those bantering about the removal going to appaulagise to the rest of us for ruining the gaming experience that the majority of people enjoy?
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xjcon wrote: »
    I know they have said they are going to eventually remove them, but why not focus on more content? Why are people so hung up on leveling to V16? It's not hard. Tedious is a terrible argument. Saying the leveling process is too tedious is like saying playing the game itself is too tedious. Since ZOS has no details on their plans it's hard to understand if it's going to be a good thing or bad, and if it ends up being worse then the current game then what? Are those bantering about the removal going to appaulagise to the rest of us for ruining the gaming experience that the majority of people enjoy?

    I've noticed a lot of comments around the assumption that removing VR removes a path.
    Considering the VR content from VR1-VR10 doesn't provide replay value (Silver and Gold zones) I think this is what ppl draw to and associate the removal of VR levels to remove this path.

    I've not read anywhere that ZOS has any intentions on removing the paths, but just see what they are doing on PTS and ESO Live and try to incorporate those ideas into a logic based thread.

    *I personally would like to be able to skip it on my alts being that I've done them twice now but....I do believe that isn't in scope.

    -I agree its hard to understand based on the lack of any info....
    -If it ends up worse, then more ppl complain and others leave...some new people will come.
    -As you said earlier, we don't know the details so I don't assume this change is going to ruin the game. They've taken over a year so far on this and delayed other projects so it seems to be coming with a lot of thought and details.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Geemarc
    Geemarc
    ✭✭✭
    specifics:
    -Grouping tools scale all players together
    -Cyrodil battle levels all players to VR14
    -Orsinium scales all players up

    These are the exact reason veteran levels do not need to be removed. All future expansions can be battle levelled to your current level, all players will be battle levelled to v14 for dungeons and rewards loot for their level.
    *I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
    *I Disagree that Cadwell content needs to be removed
    *There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.

    Removing veteran levels completely and just keeping 1-50 as character progression would make levelling to max level ridiculously fast. The thing about most MMOs is people rush to max level and then get bored of the content. The levelling process is a huge part of the game, cutting that down by 75% is crazy.

    I said Cadwell quest lock should be removed, opening up all zones not the content.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Geemarc wrote: »
    specifics:
    -Grouping tools scale all players together
    -Cyrodil battle levels all players to VR14
    -Orsinium scales all players up

    These are the exact reason veteran levels do not need to be removed. All future expansions can be battle levelled to your current level, all players will be battle levelled to v14 for dungeons and rewards loot for their level.
    *I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
    *I Disagree that Cadwell content needs to be removed
    *There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.

    Removing veteran levels completely and just keeping 1-50 as character progression would make levelling to max level ridiculously fast. The thing about most MMOs is people rush to max level and then get bored of the content. The levelling process is a huge part of the game, cutting that down by 75% is crazy.

    I said Cadwell quest lock should be removed, opening up all zones not the content.

    So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?

    -I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.

    To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2

    Leveling doesn't become fast, its the same as it is now...but CP's are now ridiculously fast to the point that you gain more power from CP's than VR. The CP Catch up makes VR pointless from VR1-VR9

    What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's
    Edited by NewBlacksmurf on October 29, 2015 7:58PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • vamp_emily
    vamp_emily
    ✭✭✭✭✭
    ✭✭✭
    I never really thought about it until i read the OP.

    This does not sound good.







    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • vamp_emily
    vamp_emily
    ✭✭✭✭✭
    ✭✭✭
    [ the thought is sinking in ]

    omg. This is going to suck bad.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    vamp_emily wrote: »
    [ the thought is sinking in ]

    omg. This is going to suck bad.

    Can you give specifics please?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Geemarc
    Geemarc
    ✭✭✭
    So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?

    -I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.

    To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2

    I said in my posts my problem is with making it easier to level to max. They can remove veteran levels and call them 50-65 if they wish or increase the required experience for levels 3-50. It is not needed though and a huge waste of time and resources which could be spent on better things.

    Removing veteran levels takes about 75% of the time from levelling a character, just rushing people to max level and then people will be complaining about lack of content and get bored. The levelling process is a huge part of the game, why cut it down by that amount?
    What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's

    This is exactly what happens now with veteran levels and CP, nothing will change.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Geemarc wrote: »
    So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?

    -I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.

    To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2

    I said in my posts my problem is with making it easier to level to max. They can remove veteran levels and call them 50-65 if they wish or increase the required experience for levels 3-50. It is not needed though and a huge waste of time and resources which could be spent on better things.

    Removing veteran levels takes about 75% of the time from levelling a character, just rushing people to max level and then people will be complaining about lack of content and get bored. The levelling process is a huge part of the game, why cut it down by that amount?
    What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's

    This is exactly what happens now with veteran levels and CP, nothing will change.

    So why does it make sense to keep a system that is devalued?
    especially if VR1-VR14 is being skipped by design unless someone wants to do silver n gold quests.

    I just don't see what is being broken...and in my concept...I don't see this huge amount of time being put in from a development standpoint
    Edited by NewBlacksmurf on October 29, 2015 8:14PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    So people already in veteran ranks will be put at 50? And we will no longer gain lvls just cps until we hit the cp cap? Then wait for a new dlc and cp cap raise?

    Booooring.
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Is this being replaced by the Meow Emote ?
  • i3ig_Gun
    i3ig_Gun
    ✭✭✭
    I've been playing since early access of last year...

    TERRIBLE IDEA in removing the vet ranks and boosting with CP's....

    If that's the case, ALL of the time I've put into this game, had better be rewarded...

    And I'm not talking about a cool mount, or a neat costume.... I'm talking bring my character back up to the par of being the bad ass that I've built it to be.

    Nothing is going to ruin this game quicker as hitting EVERYONE who's been here since the beginning with a nerf bat, and giving the NEW players a competitive edge against us.... we've put our time in, SO SHOULD THEY.

    Unbalanced you say?!?!

    Spend a year of your time on this game and read posts like this.

    Catch up you say?

    Earn it like the rest of us have...
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    Geemarc wrote: »
    specifics:
    -Grouping tools scale all players together
    -Cyrodil battle levels all players to VR14
    -Orsinium scales all players up

    These are the exact reason veteran levels do not need to be removed. All future expansions can be battle levelled to your current level, all players will be battle levelled to v14 for dungeons and rewards loot for their level.
    *I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
    *I Disagree that Cadwell content needs to be removed
    *There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.

    Removing veteran levels completely and just keeping 1-50 as character progression would make levelling to max level ridiculously fast. The thing about most MMOs is people rush to max level and then get bored of the content. The levelling process is a huge part of the game, cutting that down by 75% is crazy.

    I said Cadwell quest lock should be removed, opening up all zones not the content.

    So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?

    -I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.

    To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2

    Leveling doesn't become fast, its the same as it is now...but CP's are now ridiculously fast to the point that you gain more power from CP's than VR. The CP Catch up makes VR pointless from VR1-VR9

    What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's

    But "In my opinion" ESO was never ment to be a challenging "group focused" MMO! ESO is more of a single player RPG with minimal community interaction. ESO is a different kind of game from any MMO to date.

    If the game gets like you say "ppl soling VR zones" /They already are BTW then it is honestly only reinforces my belief of the above ^ . I have read it on a lot of reviews and I am starting to understand why reviews say ESO has an identity crisis... ESO does not know what it wants to be exactly.. A single player RPG or a MMO. Some have said ESO is BabiesFirstMMO I wouldn't go so far as to say that, but it isn't far off and if they continue to make this game even easier then myself and I dare say a few thousand others will lose interest in this game..

    I just wish ZOS would throw down the brakes on all of the DLC and actually FIX THIS GAME! I understand that going BTP and not having a steady income from SUBs is driving the DLC pushing, but ZOS needs to get things like CP and VR and a few other things ironed out. I see they are trying to do so, but they need to understand most of us will be patient if we knew our game was not going to become a FPS easymoded COD/DiabloClone.
    Edited by Funkopotamus on October 29, 2015 8:37PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Oh well prepare for the Fallout 4 that is going to happen when the ranks are removed and rewarded with. Wait for it..... 70 CP just like the last "loyalty" reward. Oh wait that was a mass clone of this ones Cousin and 70CP. I can think of no constructive criticism that zen will actually take. So in that light this one is going to chill out on skooma till next year.
  • stevenbennett_ESO
    stevenbennett_ESO
    ✭✭✭
    For a while now, I've suspected that ultimately they'd simply rebrand VR levels as level 50-63. When IC came out and lifted the cap to VR16, that became 50-65, which seems a LOT more likely now. With content like Orsinium and IC and whatever is coming in the next two DLCs in place, there should be enough alternate questing paths to leveling between level 50 and 60 that it won't be necessary to do Cadwell's Silver/Gold to get there anymore, and Craglorn can be rescaled to level 60+.

    Either that or they start shifting existing zones from the fixed levels they are now to variable level like they did with Orsinium. I certainly expect most of the future DLCs to be scalable in that manner.

  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    i3ig_Gun wrote: »
    I've been playing since early access of last year...

    TERRIBLE IDEA in removing the vet ranks and boosting with CP's....

    If that's the case, ALL of the time I've put into this game, had better be rewarded...

    And I'm not talking about a cool mount, or a neat costume.... I'm talking bring my character back up to the par of being the bad ass that I've built it to be.

    Nothing is going to ruin this game quicker as hitting EVERYONE who's been here since the beginning with a nerf bat, and giving the NEW players a competitive edge against us.... we've put our time in, SO SHOULD THEY.

    Unbalanced you say?!?!

    Spend a year of your time on this game and read posts like this.

    Catch up you say?

    Earn it like the rest of us have...

    Also an early access player, subbed and playing the whole time. If you actually read the OP you would see that under this proposal you would get to keep all your uber gear and stats. There is no nerf bat, there is no huge boost to casuals. All that's being proposed is to make silver and gold (or $INSERT_GRIND_HERE) optional.

    The proposal from @NewBlacksmurf is basically exactly what I want to see when they remove the vet ranks.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Bye bye Veteran ranks stupid system good riddance.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Rex-Umbra wrote: »
    Bye bye Veteran ranks stupid system good riddance.

    Such beautiful wording. What an insightful addition to the conversation. Now go back to leveling your character. :D
  • WebBull
    WebBull
    ✭✭✭✭✭
    This is a terrible idea as it basically punishes everyone that spent time and money (when there was a monthly fee) to get through the veteran ranks. So basically under this idea, everyone is the same at level 50? I have worked 18 months on my character and now someone who started 3-4 weeks ago and hits 50 has all the benefits of what I worked and paid for by doing about a third of the work?

    Those that want the VR's removed claim it's because of boredom of silver/gold, grouping issues in Craglorn, etc. That's a bunch of malarkey. The just don't want to do the work. If it was truly about boredom and group issues, then that is what should be fixed, not the removal of VR's.
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    WebBull wrote: »
    This is a terrible idea as it basically punishes everyone that spent time and money (when there was a monthly fee) to get through the veteran ranks. So basically under this idea, everyone is the same at level 50? I have worked 18 months on my character and now someone who started 3-4 weeks ago and hits 50 has all the benefits of what I worked and paid for by doing about a third of the work?

    How are you punished? What are they taking away, a little number next to your character name? Are they taking your alliance ranks and endgame gear? Your skill points from skyshard hunting? What exactly do you expect to lose?
    WebBull wrote: »
    Those that want the VR's removed claim it's because of boredom of silver/gold, grouping issues in Craglorn, etc. That's a bunch of malarkey. The just don't want to do the work. If it was truly about boredom and group issues, then that is what should be fixed, not the removal of VR's.

    Well I stand as a counter example to your claim. I've been through silver and gold three times over. I've done the "work," it doesn't add anything to the game. Astonishingly, "boredom and group issues" are quite handily fixed by, you guessed it, removing the vet grind.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • WebBull
    WebBull
    ✭✭✭✭✭
    wayfarerx wrote: »
    WebBull wrote: »
    This is a terrible idea as it basically punishes everyone that spent time and money (when there was a monthly fee) to get through the veteran ranks. So basically under this idea, everyone is the same at level 50? I have worked 18 months on my character and now someone who started 3-4 weeks ago and hits 50 has all the benefits of what I worked and paid for by doing about a third of the work?

    How are you punished? What are they taking away, a little number next to your character name? Are they taking your alliance ranks and endgame gear? Your skill points from skyshard hunting? What exactly do you expect to lose?
    WebBull wrote: »
    Those that want the VR's removed claim it's because of boredom of silver/gold, grouping issues in Craglorn, etc. That's a bunch of malarkey. The just don't want to do the work. If it was truly about boredom and group issues, then that is what should be fixed, not the removal of VR's.

    Well I stand as a counter example to your claim. I've been through silver and gold three times over. I've done the "work," it doesn't add anything to the game. Astonishingly, "boredom and group issues" are quite handily fixed by, you guessed it, removing the vet grind.

    I never said I was losing anything. That is simply your words and assumption. My point is why should players be able to be at top level without putting in any time or effort. Also, seems as you did not read the idea in OP. That is what I am commenting. Not your assumption of what you think ZOS might or might not do.

    Your second point has, well, no point. I am glad that you have put in the effort to level multiple characters but that is no reason to remove VR's because you think it is boring. For me leveling more than one character is boring regardless of the content. Your argument should be, Fix the content, don't change the character advancement structure.

    Why don't we just all start over again at level 1?
    Edited by WebBull on October 29, 2015 10:20PM
Sign In or Register to comment.