Ourorboros wrote: »If you want to have any traction with your schema for veteran removal, I suggest you also list disadvantages to the current system. In a recent poll, a majority of players (not overwhelming, but not a close margin either) voted to keep the current system. Rather than introduce changes that WILL lead to unknown bugs, keep the status quo. We have enough bugs and problems without introducing more.
TequilaFire wrote: »So on the day VR goes away a now level 50 can have all the perks that my now VR16 has?
IDK I feel that the level 50-66 is the way to go.
Oh well If that happens I am in the twilight of my ESO experience after over 18 months and that will be the final straw.
Not that that matters.
ComboBreaker88 wrote: »Removing veteran ranks will kill the game. It would turn away the handful of players that stayed after they dropped IC and ruined PvP. who cares if someone joins the game late? Those people worked their butts off to get those ranks and if you change them just so new players can be on the same level as them then why the heck did they put all that time into getting to that level? If you do it you will kill the game. But after seeing how this game is being run, I am beginning to think that's what ZEN wants to do.
This is the worst idea ever.
They might as well just make everyone level 50 after creating a character and do away with leveling all together.
If the remove veteran levels completely, they would either need to increase the experience required to get to level 50 or add additional levels 50-65. They should remove Cadwell silver and gold quest locks and apply battle leveling to all cadwell zones. If the issue is the amount of time it takes to get to max level they should just reduce the experience again.
What you seem to be suggesting is a system similar to Destiny light levels with gear level above your character level. How is that not more confusing than what is already in place?
If items are going to keep their veteran levels how would itemization work in dungeons? Would you need to set the difficulty of the dungeon and if so this will still cause separation of players in PvE.
With everyone now level 1-50 there will no longer be non veteran Cyrodiil campaigns which will create even more issues/complaints from new players in PvP.
Also players that have leveled characters to v16 would be losing out on 15 levels of experience.
I know they have said they are going to eventually remove them, but why not focus on more content? Why are people so hung up on leveling to V16? It's not hard. Tedious is a terrible argument. Saying the leveling process is too tedious is like saying playing the game itself is too tedious. Since ZOS has no details on their plans it's hard to understand if it's going to be a good thing or bad, and if it ends up being worse then the current game then what? Are those bantering about the removal going to appaulagise to the rest of us for ruining the gaming experience that the majority of people enjoy?
specifics:
-Grouping tools scale all players together
-Cyrodil battle levels all players to VR14
-Orsinium scales all players up
*I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
*I Disagree that Cadwell content needs to be removed
*There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.
specifics:
-Grouping tools scale all players together
-Cyrodil battle levels all players to VR14
-Orsinium scales all players up
These are the exact reason veteran levels do not need to be removed. All future expansions can be battle levelled to your current level, all players will be battle levelled to v14 for dungeons and rewards loot for their level.*I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
*I Disagree that Cadwell content needs to be removed
*There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.
Removing veteran levels completely and just keeping 1-50 as character progression would make levelling to max level ridiculously fast. The thing about most MMOs is people rush to max level and then get bored of the content. The levelling process is a huge part of the game, cutting that down by 75% is crazy.
I said Cadwell quest lock should be removed, opening up all zones not the content.
vamp_emily wrote: »[ the thought is sinking in ]
omg. This is going to suck bad.
So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?
-I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.
To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2
What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's
So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?
-I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.
To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2
I said in my posts my problem is with making it easier to level to max. They can remove veteran levels and call them 50-65 if they wish or increase the required experience for levels 3-50. It is not needed though and a huge waste of time and resources which could be spent on better things.
Removing veteran levels takes about 75% of the time from levelling a character, just rushing people to max level and then people will be complaining about lack of content and get bored. The levelling process is a huge part of the game, why cut it down by that amount?What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's
This is exactly what happens now with veteran levels and CP, nothing will change.
NewBlacksmurf wrote: »specifics:
-Grouping tools scale all players together
-Cyrodil battle levels all players to VR14
-Orsinium scales all players up
These are the exact reason veteran levels do not need to be removed. All future expansions can be battle levelled to your current level, all players will be battle levelled to v14 for dungeons and rewards loot for their level.*I disagree that they need to add additional levels as we are all going to gain CP's less than the current cost up to 400 CP's or more
*I Disagree that Cadwell content needs to be removed
*There isn't a need for a Veteran Cyrodil there would be a need for a non CP Cyrodil and a CP Cyrodil but once anyone hits VR1 they are VR14 in Cyrodil so....its silly once VR are removed to keep that.
Removing veteran levels completely and just keeping 1-50 as character progression would make levelling to max level ridiculously fast. The thing about most MMOs is people rush to max level and then get bored of the content. The levelling process is a huge part of the game, cutting that down by 75% is crazy.
I said Cadwell quest lock should be removed, opening up all zones not the content.
So im very curious to understand why exactly you feel VR levels should stay and Cadwell quest locks should be removed?
-I Ask because if Cadwell quest locks are removed then ppl can jump around, grab sky-shards, do skill quests and maybe dolmens and world bosses and be done with the zone. Thats all good and great but then why do they need to level VR as the whole zone is level 50 already...its just NPC's with differ stat and resource pools going against now a level VR1- whatever VR with 200-350 CP's.
To me...and respectfully I'm not being disrespectful, but I don't understand why a VR level indicator is needed on top of that considering what happens on 11/2
Leveling doesn't become fast, its the same as it is now...but CP's are now ridiculously fast to the point that you gain more power from CP's than VR. The CP Catch up makes VR pointless from VR1-VR9
What will happen in 30 days are ppl soloing VR zones entirely cause it scales to your VR level and not your CP's
I've been playing since early access of last year...
TERRIBLE IDEA in removing the vet ranks and boosting with CP's....
If that's the case, ALL of the time I've put into this game, had better be rewarded...
And I'm not talking about a cool mount, or a neat costume.... I'm talking bring my character back up to the par of being the bad ass that I've built it to be.
Nothing is going to ruin this game quicker as hitting EVERYONE who's been here since the beginning with a nerf bat, and giving the NEW players a competitive edge against us.... we've put our time in, SO SHOULD THEY.
Unbalanced you say?!?!
Spend a year of your time on this game and read posts like this.
Catch up you say?
Earn it like the rest of us have...
This is a terrible idea as it basically punishes everyone that spent time and money (when there was a monthly fee) to get through the veteran ranks. So basically under this idea, everyone is the same at level 50? I have worked 18 months on my character and now someone who started 3-4 weeks ago and hits 50 has all the benefits of what I worked and paid for by doing about a third of the work?
Those that want the VR's removed claim it's because of boredom of silver/gold, grouping issues in Craglorn, etc. That's a bunch of malarkey. The just don't want to do the work. If it was truly about boredom and group issues, then that is what should be fixed, not the removal of VR's.
This is a terrible idea as it basically punishes everyone that spent time and money (when there was a monthly fee) to get through the veteran ranks. So basically under this idea, everyone is the same at level 50? I have worked 18 months on my character and now someone who started 3-4 weeks ago and hits 50 has all the benefits of what I worked and paid for by doing about a third of the work?
How are you punished? What are they taking away, a little number next to your character name? Are they taking your alliance ranks and endgame gear? Your skill points from skyshard hunting? What exactly do you expect to lose?Those that want the VR's removed claim it's because of boredom of silver/gold, grouping issues in Craglorn, etc. That's a bunch of malarkey. The just don't want to do the work. If it was truly about boredom and group issues, then that is what should be fixed, not the removal of VR's.
Well I stand as a counter example to your claim. I've been through silver and gold three times over. I've done the "work," it doesn't add anything to the game. Astonishingly, "boredom and group issues" are quite handily fixed by, you guessed it, removing the vet grind.