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Please bring target lock to consoles

  • JMadFour
    JMadFour
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    No thank you.

    No Target Lock, Tab Target or anything similar.

    I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.
    Edited by JMadFour on July 3, 2015 1:09PM
  • Tolmos
    Tolmos
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    badmojo wrote: »
    Hilarious how many people are oblivious to this feature, but are still strongly against it. I guess they haven't played the game enough to know why exactly this is needed.

    Imagine you're playing PVP in Cyrodiil, you have a group, and the enemy has a group, you are fighting in an open field, an enemy steps forward and starts hitting people in your group with attacks, everyone opens up on him and just before death he rolls back into his group. Without target lock, he survives, there's no way to push out and hit him with any attacks, because his friends will block them. With target lock, you can simply push out and keep hitting him despite him being surrounded by his full health friends.

    What you just described is the perfect reason why a target lock would be terrible in pvp. The above scenario is a perfectly valid and widely used tactic in this and other non tab target MMOs. To negate the ability to make strategic use of your allies on the battlefield in this manner would dumb down combat to the point if being comparable to WoW, which is what many people wish to avoid.
  • VoidBlue
    VoidBlue
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    having a target lock sounds like a horrible idea. not to mention i would not enjoy having those giant ugly brackets on my screen.

    i have no problem taking out a healer in a group of 3 with a bow. snipe, poison arrow if still alive run to side or up on them use that bow skill that pushes them back and you back to kill them and than use that skill again to push the two melee guys back as you regroup yourself. easy peasy, like eatting cake.
  • Junglejim82
    Junglejim82
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    JMadFour wrote: »
    No thank you.

    No Target Lock, Tab Target or anything similar.

    I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.

    Dcuo is about as action mmo as it gets. Has target lock. Has crowd blocking strategy . Has collision detection. Doesn't allow range attacks to bypass blockers unless it's a L.o.s tray ability that's described as such hitting all targets in line
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • Tolmos
    Tolmos
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    JMadFour wrote: »
    No thank you.

    No Target Lock, Tab Target or anything similar.

    I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.

    Dcuo is about as action mmo as it gets. Has target lock. Has crowd blocking strategy . Has collision detection. Doesn't allow range attacks to bypass blockers unless it's a L.o.s tray ability that's described as such hitting all targets in line

    You're thinking of something different than most of the other players asking for target lock are. I still don't think it would translate to ESO, since ESO is more FPS and those games are more action MMO, but what you are suggesting is at least reasonable.

    What the majority of people here are against is the idea of a target lock that basically says "All my attacks that do not flat out miss will hit this guy right here, whether he is in the front of the group, the middle of the group or the back of the group. Anyone who gets between myself and my target will be like a hologram that my projectiles pass through".

    At this point I think we're all on different pages, since I'm not sure anymore that the above is even what the OP wanted; I think he just wanted to negate the effect of the current target-correction that causes his projectiles to not hit the target he is aiming at, but rather the closest target to him.
  • Lynx7386
    Lynx7386
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    So what you are saying that instead of adding target lock they can just add player collision and you would OK with it?

    I'd actually love to see player collision (in cyrodiil only, though). It would add a whole new level of strategy to pvp, with players able to form lines of tanky characters to block off the enemy. Opens up tactics like the hammer and anvil.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Junglejim82
    Junglejim82
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    Tolmos wrote: »
    JMadFour wrote: »
    No thank you.

    No Target Lock, Tab Target or anything similar.

    I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.

    Dcuo is about as action mmo as it gets. Has target lock. Has crowd blocking strategy . Has collision detection. Doesn't allow range attacks to bypass blockers unless it's a L.o.s tray ability that's described as such hitting all targets in line

    You're thinking of something different than most of the other players asking for target lock are. I still don't think it would translate to ESO, since ESO is more FPS and those games are more action MMO, but what you are suggesting is at least reasonable.

    What the majority of people here are against is the idea of a target lock that basically says "All my attacks that do not flat out miss will hit this guy right here, whether he is in the front of the group, the middle of the group or the back of the group. Anyone who gets between myself and my target will be like a hologram that my projectiles pass through".

    At this point I think we're all on different pages, since I'm not sure anymore that the above is even what the OP wanted; I think he just wanted to negate the effect of the current target-correction that causes his projectiles to not hit the target he is aiming at, but rather the closest target to him.

    Yeah we're definitely on the same page here I also find any suggestion that enemies be holographic to be unacceptable . I'd just like a way to stay focused on my target in a mob . ATM if they jump into the crowd and I'm only referring to large scale battles it can be a lottery whether you're still gonna be able to keep putting damage on him or not as you circle round for los . Id just like a guarantee the projectile travels toward the player I'm aiming at and if a smart tank gets in the L.o.s and blocks it then yeah g.g tank I'd want him on my side . I don't think the current system is terrible just feel it could be improved . Admittedly though I often forget alot of people play this in 1st person I always play traditional 3rd person zoomed out the ideas alien to me in rpgs even though I'm not an elder scroll virgin so to speak . I'll give it a whirl in pvp this weekend to try it.
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • BloodWolfe
    BloodWolfe
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    Lynx7386 wrote: »
    Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.

    As everyone else has said, PC has NEVER had target lock as you think it has. This games combat mechanics were designed against target lock. The tab targeting isn't a target lock by any means, it just highlights but doesn't lock your attacks to that enemy. Their is absolutely NO difference between the PC and console. I play on both PC and PS4.

    Where, within the laws of physics and reality would an arrow go through the warrior charging you to hit the healer? Sure this is a fantasy game but it was designed to have combat where you have to pay attention and use a bit more tactics than say, WoW.

    Now, regarding your quote above, archers firing at an angle to fire over friendly troops heads onto the enemy is for long range only and for outdoors. We aren't given that kind of range in the game first of all and secondly, you're not going to fire at that angle in a dungeon because you would hit the roof so you're still aiming in front which would hit that warrior that is charging you. You want target lock go play another game.
  • BloodWolfe
    BloodWolfe
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    Lynx7386 wrote: »
    So what you are saying that instead of adding target lock they can just add player collision and you would OK with it?

    I'd actually love to see player collision (in cyrodiil only, though). It would add a whole new level of strategy to pvp, with players able to form lines of tanky characters to block off the enemy. Opens up tactics like the hammer and anvil.

    So you would be up for player collision to form a wall of shields and phalanx style tactics but still want your arrow to magically go through a warrior charging you to hit the healer behind him? LOL
  • Zusia211
    Zusia211
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    No. I always forget games have target lock and never use it so I mainly say no cause not a issue for me.
    PSN: blinkgirl211 - if try adding me send message first cause lots of random people always tries to add me...
  • Egg_Death
    Egg_Death
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    BloodWolfe wrote: »
    Lynx7386 wrote: »
    So what you are saying that instead of adding target lock they can just add player collision and you would OK with it?

    I'd actually love to see player collision (in cyrodiil only, though). It would add a whole new level of strategy to pvp, with players able to form lines of tanky characters to block off the enemy. Opens up tactics like the hammer and anvil.

    So you would be up for player collision to form a wall of shields and phalanx style tactics but still want your arrow to magically go through a warrior charging you to hit the healer behind him? LOL

    While I disagree with the OP, that is not what he was describing. I'm not familiar with all archer abilities, but what he describes is an assassination-type move that fires an arrow with a high arch (indirect fire) to come down onto a target from above. What he wants is that this move can maintain a target lock when the target is behind a group of enemies in the line of sight, because the move is indirect fire it should pass over them just fine.

    This would be like my mage being able to spam Endless Fury on a healer in a group of enemies until he is so traumatized by lightning that he never goes golfing with a cloud in the sky again. Endless fury is even more applicable to the technique, because I'm literally calling down lightning on top of the target, and not shooting it at them. This poses the question of how the hell my character can see the enemy to shoot at them if they are behind two lumbering tanks headed my way. It's kind of like guarding in basketball; when someone is coming at you the shot is harder to make.

    This is a terrible idea and should not be allowed for moves that lock to a target. If you want indirect fire you have to use an AoE ability like lightning splash where you actually have to aim at the target manually. Anything else is giving too much power to single-target assassination moves, essentially making them uncounterable. Archers have the move where they rain arrows down at a target area, so it's not like the OP had no options to deal indirect-fire damage to his target. He just wants to be able to do two assassination snipes on the same target before the rest of the enemy squad can do anything about it. If you want that, you should use a team of archers to simultaneously hit the same target.
  • willymchilybily
    willymchilybily
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    Sorry to necro an old thread, but better then tracing old ground, I'm finding the aim assist on console a little too sensitive. no doubt buffed over PC, due to a disparity between mouse vs joystick sensitivity/accuracy, and there is no tab targeting? as far as i know

    when i go for a group of 2 or 3 i get my burst out and want to continue focusing on my target obviously. but the aim assist on console appears to shift to the closest target even if i have good line of sight on the guy i was bursting down.

    is there a way to

    1) turn down aim assist sensitivity on console?
    2) tab target on console?
    3) change aim assist priority? *


    * it seems there is closest target priority going on with the aim assist also, not so much a retical hover priority. Though could be wrong (hard to keep an eye on it in the heat of battle) and from this thread i dont think I'm the only one noticing it. Have any other PC transfers noticed this other than OP? is there an actual difference between pc console?
    Samadhi wrote: »
    If you target a mob and press the Tab key this box appears:
    FJNFlnJ.jpg
    K4fyARR.jpg
    The corner triangles being empty indicate the crosshair is not aiming within the box.
    Have an add-on that turns my crosshair off if anyone is wondering why it is missing.
    Edited by willymchilybily on October 29, 2015 1:04PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
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  • Sausage
    Sausage
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    I think its just cool if one player can go behind someone else and avoid getting shotted. Maybe for PVE there should be an option but I think PVP is way better without it, especially there isnt that much of healing in the game, so target-lock-ness adds more duration to the battles.
    Edited by Sausage on October 29, 2015 2:02PM
  • Asherons_Call
    Asherons_Call
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    In PVP or PVE groups it would be nice if the group could mark targets so the group could focus on one enemy at a time
  • mr_wazzabi
    mr_wazzabi
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    This would be great. It's actually a tactic in pvp for a group member to human shield his buddy when low in health. Target lock will stop that from happening.

    I can't tell you how many times i failed to kill someone in a group because he ran behind his buddy who took his hit for me.
    Bosmer Stamina NB
    Altmer Magicka TEMP
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  • willymchilybily
    willymchilybily
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    I was afraid this would happen, necro a thread and no one reads the new post only the old. nvm ill make new post. was trying to avoid that.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Wow, I always thought tab targeting would be a good thing. Really enjoyed it on PC because it made life easier when attacking groups and you need to take out a particular foe or uust attacking in general really. Is my reticule clise enough to hit that guy or is it to close to the mage? With the lock his health bar was always evident, so you can easily monitor how close you are to execute.

    After reading all the feedback I see that I was wrong. Nevermind that if you did not wish to use it, you just need to not hit the tab button.

    ZOS, please remove tab targeting from the PC. Apparently the concept itself is offensive and furthermore unneeded.
  • CJohnson81
    CJohnson81
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    Removed - just saw that this was a necro'd post for something else.
    Edited by CJohnson81 on October 29, 2015 2:41PM
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    I was afraid this would happen, necro a thread and no one reads the new post only the old. nvm ill make new post. was trying to avoid that.

    Yeah, sorry. Got a little worked up over the first few posts and replied before reading all the way through...

    I hate when that happens...

    I know exactly what you mean and as far as I know there is no way. The target area is rather large, so closer targets cover up further ones. I try to strafe to get a line of sight, but it's not always possible. Just gotta go through sometimes.
    Edited by myrrrorb14_ESO on October 29, 2015 4:17PM
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