Hilarious how many people are oblivious to this feature, but are still strongly against it. I guess they haven't played the game enough to know why exactly this is needed.
Imagine you're playing PVP in Cyrodiil, you have a group, and the enemy has a group, you are fighting in an open field, an enemy steps forward and starts hitting people in your group with attacks, everyone opens up on him and just before death he rolls back into his group. Without target lock, he survives, there's no way to push out and hit him with any attacks, because his friends will block them. With target lock, you can simply push out and keep hitting him despite him being surrounded by his full health friends.
No thank you.
No Target Lock, Tab Target or anything similar.
I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.
Junglejim82 wrote: »No thank you.
No Target Lock, Tab Target or anything similar.
I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.
Dcuo is about as action mmo as it gets. Has target lock. Has crowd blocking strategy . Has collision detection. Doesn't allow range attacks to bypass blockers unless it's a L.o.s tray ability that's described as such hitting all targets in line
So what you are saying that instead of adding target lock they can just add player collision and you would OK with it?
Junglejim82 wrote: »No thank you.
No Target Lock, Tab Target or anything similar.
I want an Action MMO, not a tab-target one. If I wanted Tab-Target, I'd play FFXIV.
Dcuo is about as action mmo as it gets. Has target lock. Has crowd blocking strategy . Has collision detection. Doesn't allow range attacks to bypass blockers unless it's a L.o.s tray ability that's described as such hitting all targets in line
You're thinking of something different than most of the other players asking for target lock are. I still don't think it would translate to ESO, since ESO is more FPS and those games are more action MMO, but what you are suggesting is at least reasonable.
What the majority of people here are against is the idea of a target lock that basically says "All my attacks that do not flat out miss will hit this guy right here, whether he is in the front of the group, the middle of the group or the back of the group. Anyone who gets between myself and my target will be like a hologram that my projectiles pass through".
At this point I think we're all on different pages, since I'm not sure anymore that the above is even what the OP wanted; I think he just wanted to negate the effect of the current target-correction that causes his projectiles to not hit the target he is aiming at, but rather the closest target to him.
Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
So what you are saying that instead of adding target lock they can just add player collision and you would OK with it?
I'd actually love to see player collision (in cyrodiil only, though). It would add a whole new level of strategy to pvp, with players able to form lines of tanky characters to block off the enemy. Opens up tactics like the hammer and anvil.
BloodWolfe wrote: »So what you are saying that instead of adding target lock they can just add player collision and you would OK with it?
I'd actually love to see player collision (in cyrodiil only, though). It would add a whole new level of strategy to pvp, with players able to form lines of tanky characters to block off the enemy. Opens up tactics like the hammer and anvil.
So you would be up for player collision to form a wall of shields and phalanx style tactics but still want your arrow to magically go through a warrior charging you to hit the healer behind him? LOL
If you target a mob and press the Tab key this box appears:
The corner triangles being empty indicate the crosshair is not aiming within the box.
Have an add-on that turns my crosshair off if anyone is wondering why it is missing.
willymchilybily wrote: »I was afraid this would happen, necro a thread and no one reads the new post only the old. nvm ill make new post. was trying to avoid that.