POLL: CAST A VOTE FOR FUTURE TRIALS!!

  • Paulhewhewria
    Paulhewhewria
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    No, I think progression raiding will take away from vital content that should not be ignored.
    I say NO because in my opinion its already a *** to get a group in craglorn or imperial city as it is.Until this game can field groups for that content in mass or close to it I can't really get on board with more raids/group content.
  • Mekkalyn
    Mekkalyn
    No, I think progression raiding will take away from vital content that should not be ignored.
    My boyfriend and I bought this game because it didn't have progressive raiding.
    We bought it to replace GW2 now that they introduced raiding.
    I hate it.
    I hate the set schedule you have to have (which is hard when you have a second shift job, or a job where you bounce between shifts, or when you don't have a set dedicated time that you can play, but guilds require that 90% of the time).
    I hate guilds.
    I really hope this game doesn't add progressive raiding.


    Edit: I'd be perfectly okay with progressive raiding if you could still get the best gear outside of raids, through a harder/more time consuming way. As long as there's a way to get it other than raids, I'm all for progressive raiding for other people. It's when the best stuff is locked behind that massive raiding system that I can't stand it. We tried WoW but couldn't get into raiding because we hated everything about it, but we like to be able to get the best stuff, no matter how hard it is/time consuming it is to get. There should be craftable options that don't require raiding.
    Edited by Mekkalyn on October 28, 2015 9:24PM
  • Suru
    Suru
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    No, I think progression raiding will take away from vital content that should not be ignored.
    Still a little fuzzy on what you mean or really want. But the raiding in this game is considered end game content. This doesnt mean you need gold gear or the most effecient set up. What it does mean is that you must have the competency and vr14+ gear, along with 3/11 other players to complete the content by learning the mechanics and continuously improving yourself. In terms of progression in terms of player skill;it is always there, until you maybe get into top guilds but then even there you are geting better. In terms of gear, the should have the mobs, chests, and weeklies scale to vr16.
    Edited by Suru on October 28, 2015 9:22PM


    Suru
  • Artjuh90
    Artjuh90
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    i voted yes but this could also be a no.
    Let me explain this game has a gap in it.
    from vet 11 to 14/16 there is no real place to level by yourself.
    they tried to fix this a bit by lowering the exp of each vet rank. but if you already did cadwells questlines you are kinda stuck at vet 11/12 to grind. Especialy on consoles, where it's really hard to find someone to do craglorn or IC with. so this game needs more content to get levels. this is the part where i vote yes.
    The part that votes no is groupfinder in all it's way. groupfinder is just bad. takes way to long to get a group and even if you have a group it's sometimes even still guessing if you are going to do the dungeon with this group.
    on consules you also have the issue of no text chat. some people don't use headsets or are never in voice chat, which is annoying as hell but ok they chose not to use a headset or to buy one. fine, but at least give me a tool to communicate which freaking EVERY MMO has!!!!! then i can at least connect with strangers in the world of elder scrolls and find other nice players to play with. then i actually might enjoy teaming up with others in the game
    Edited by Artjuh90 on October 28, 2015 9:25PM
  • pcripper39ub17_ESO
    No, I think progression raiding will take away from vital content that should not be ignored.
    I like the fact that I don't have to do tons of raiding to still be able to get the best gear in the game. I've done waaaaaaay too much progressive raiding in other games to welcome it in ESO. Trials is as close as I want large scale pve raiding to become.
  • kupacmac
    kupacmac
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    No, I think progression raiding will take away from vital content that should not be ignored.
    I'm all for multi-group content, but raids make that type of content too exclusive and it takes away from everything else. Once you join a raiding guild and start down that road, you really don't want to do anything else because nothing else is worthwhile.

    There has to be a better way. Stuff like the non-instanced dungeons in DAoC, public quests in Warhammer, and nightmare rifts in Rift could be taken to the next level today.
  • Daveheart
    Daveheart
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Trials to date have had an interesting relationship with gear and other play styles. Of the actual final boss, special gear drops, only a few have actually been BiS for any particular trial build. 4 pieces of the original Aether set (during the days of v12 max and dynamic ult.) was a must for the caster DK trying to get extra crits to build the next standard. The Two-Fang Snake set was good as 2-piece rings for the few stamina users of the time. The "improved" sets from Sanctum Ophidia aren't really BiS for anything. The Infallible Aether set does have some group functionality, but it's worthless for more that one person to run any of the set, and only 3 pieces is needed to get the added spell pen. The Vicious Ophidian set is fun for grinding, but outside of that, it's pretty worthless; at it's release is was like a better Hundings, but it was nerfed several times.

    Now, other gear set that drop from trash and the lesser bosses can actually be worthwhile (or it could before the cap increases). Silks of the Sun, Warlock, Skirmisher, Dreugh King Slayer, Unassailable, Storm Knight, and others have been used in common builds for plenty of activity outside of trials. Likewise, many of the BiS pieces for use in trials have been from PvP (see the 1.5/1.6 hawk/morag bow build).
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  • Starshadw
    Starshadw
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    Tegah wrote: »
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    Not dumb at all! Progression raiding is the concept of getting the best gear through raids that you will have to slowly progress through with friends/guild mates.

    In my personal opinion, ESO doesn't have progression raiding, full stop. I don't consider the "trials" to be the same thing as raids. I prefer raiding where the focus isn't on racing through as fast as possible with massive dps and hps and to hell with everything else because anything else slows you down, but rather strategy and tactics.

  • nimander99
    nimander99
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    No, I think progression raiding will take away from vital content that should not be ignored.
    No, I like that there is usually many different ways to get good gear.

    I'm not a huge fan of raids and dungeons so it bugs me that a lot of games out there I basically hit a wall when I get to end game...

    Progression raiding should be just one of many ways to earn end game gear...
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  • Zorrashi
    Zorrashi
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    No, I think progression raiding will take away from vital content that should not be ignored.
    nimander99 wrote: »
    No, I like that there is usually many different ways to get good gear.

    I'm not a huge fan of raids and dungeons so it bugs me that a lot of games out there I basically hit a wall when I get to end game...

    Progression raiding should be just one of many ways to earn end game gear...
    This is essentially my viewpoint as well. I mean, it is more than ok for there to be difficult group content with good gear as a reward, but it shouldn't be the ONLY way. And it certainly shouldn't become paramount in the game given the wide variety of players the game now hosts.
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Zorrashi wrote: »
    nimander99 wrote: »
    No, I like that there is usually many different ways to get good gear.

    I'm not a huge fan of raids and dungeons so it bugs me that a lot of games out there I basically hit a wall when I get to end game...

    Progression raiding should be just one of many ways to earn end game gear...
    This is essentially my viewpoint as well. I mean, it is more than ok for there to be difficult group content with good gear as a reward, but it shouldn't be the ONLY way. And it certainly shouldn't become paramount in the game given the wide variety of players the game now hosts.

    I disagree with you. Although you may not have the time to put in effort to raid there are many people who do. Just because you're unable to do the content dosent mean it shouldn't be there. End game content is like hard but suppose to be rewarding it gives that little extra juice to keep playing. Along with it being fun it brings 10/12/20 players together to defeat a boss together. There is going to be plenty of solo content avaliable if that's your thing but consider the game as a whole not just your own perspective
  • altemriel
    altemriel
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    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    I have the same question. no idea what it means :)
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    altemriel wrote: »
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    I have the same question. no idea what it means :)

    Its basically doing trials to get gear and working through them slowly because they are challenging
  • Sausage
    Sausage
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    No, I think progression raiding will take away from vital content that should not be ignored.
    No, Rift tried it a few year back and it wasnt exactly successful. I think its waste of resources, theres so many things you could do, like more PVP or Adventure Zones with sea-combat, exploration, raid etc. People always cry about raids, but when some actually does it, they dont care. Raids are already too over-used concept anyway.
    Edited by Sausage on October 29, 2015 7:36AM
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Mekkalyn wrote: »
    My boyfriend and I bought this game because it didn't have progressive raiding.
    We bought it to replace GW2 now that they introduced raiding.
    I hate it.
    I hate the set schedule you have to have (which is hard when you have a second shift job, or a job where you bounce between shifts, or when you don't have a set dedicated time that you can play, but guilds require that 90% of the time).
    I hate guilds.
    I really hope this game doesn't add progressive raiding.


    Edit: I'd be perfectly okay with progressive raiding if you could still get the best gear outside of raids, through a harder/more time consuming way. As long as there's a way to get it other than raids, I'm all for progressive raiding for other people. It's when the best stuff is locked behind that massive raiding system that I can't stand it. We tried WoW but couldn't get into raiding because we hated everything about it, but we like to be able to get the best stuff, no matter how hard it is/time consuming it is to get. There should be craftable options that don't require raiding.

    GW2 Raids are not even out yet....

    It seems to me like you're just not interested in it for the same reason most other people are not, time. You're forgetting that this an MMO its not suppose to be where everyone can get gear easily its supposed to be difficult through raids that include rich lore.
  • oibam
    oibam
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    1.) casual mode
    2.) vet mode
    3.) super hardmode
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    LETS KEEP VOTING
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