CP Caps — Yes or No?

emeraldbay
emeraldbay
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Edited by emeraldbay on October 28, 2015 8:32PM

CP Caps — Yes or No? 169 votes

I support the coming CP cap.
76%
bizshizzle_ESOvailjohn_ESOph4l_ESOConquerscouchkyle25_ESOMisterBigglesworthDigeratiNewBlacksmurfRelmynakupacmacphtony06b14_ESOlolo_01b16_ESOSpringt-Über-ZwergeOhjinnAlmarielBugCollectorAshTalClikCValveTannakaobi 129 votes
I do not support the CP cap.
23%
Fat_Cat45djnapstyb14_ESOGreevirKleetisTheBullIruil_ESOMujambeeVegarothfailkiwib16_ESOBEZDNAwhiteshadow711jppreub18_ESOdaswahnsinnRajajshkaneueregelspectre303MinscJayleeFireCowCommandophairdonPchela 40 votes
  • emeraldbay
    emeraldbay
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    ...Well, that posted more quickly than I wanted.

    Um, basically, how do you feel about the coming CP cap? Since I didn't really have time to make a neutral option, you can just not vote, I guess? My bad.
  • Malmai
    Malmai
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    I support the coming CP cap.
    Why not we are losing people in ESO everyday and we need new players, but new players wont stay bcs older players grinded "SKILL"...
    Edited by Malmai on October 28, 2015 8:36PM
  • LBxFinalDeath
    LBxFinalDeath
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    I support the coming CP cap.
    You'll see a lot of the more popular builds get gimped if the CP is capped.

    I have no problems with that.
  • UltimaJoe777
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    Malmai wrote: »
    Why not we are losing people in ESO everyday and we need new players, but new players wont stay bcs older players grinded SKILL...

    Players come and go all the time, and not just because of one mechanic, and not just in this game.
    Edited by UltimaJoe777 on October 28, 2015 8:36PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • couchkyle25_ESO
    couchkyle25_ESO
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    I support the coming CP cap.
    Absolutely, the disparity between vets who grinded out skill vs new players is unforgivably staggering. It is a gap that can literally never be bridged without a cap. That is not fair, period.
  • Malmai
    Malmai
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    I support the coming CP cap.
    Malmai wrote: »
    Why not we are losing people in ESO everyday and we need new players, but new players wont stay bcs older players grinded SKILL...

    Players come and go all the time, and not just because of one mechanic, and not just in this game.

    Exactly 1 mechanic changes the whole game when you realize !
    Edited by Malmai on October 28, 2015 8:39PM
  • NewBlacksmurf
    NewBlacksmurf
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    I support the coming CP cap.
    I like the caps coming in.

    My only concerns about the caps are they elevated EXP required for any CP being earned above 501.
    -I don' think I fully understand the catch-up system logic either cause it seems like they don't want ppl to have too many but they want ppl to have a lot all of a sudden and then later want the ppl who have a ton not to gain much of anything for months.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Geemarc
    Geemarc
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    I support the coming CP cap.
    I like that there is going to be a cap but I don't like the way the catch up mechanic works.

    One champion point should never cost more than 400k experience before or after the cap.
  • UltimaJoe777
    UltimaJoe777
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    Malmai wrote: »
    Malmai wrote: »
    Why not we are losing people in ESO everyday and we need new players, but new players wont stay bcs older players grinded SKILL...

    Players come and go all the time, and not just because of one mechanic, and not just in this game.

    Exactly 1 mechanic changes the whole game when you realize !

    Yet not everyone is bothered by it. Those that are, well that is why we are getting the catch-up mechanic and cap.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Skiserony
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    I think it is hard to choose a side. As someone who has much less CP than many players, it's really a comfort to know the gap will be smaller. However starting from a certain amount of CP it will become harder to obtain CP. So even though the gap is closer, it will still not solve the problems of people trying to catch up with the CP.

    I don't know, it's a hard one, I something though so I would more support it, I just don't think it's optimal yet.
  • Malmai
    Malmai
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    I support the coming CP cap.
    Geemarc wrote: »
    I like that there is going to be a cap but I don't like the way the catch up mechanic works.

    One champion point should never cost more than 400k experience before or after the cap.

    ZoS Logic...
  • GreenSoup2HoT
    GreenSoup2HoT
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    I support the coming CP cap.
    Just because someone has no life and has the luxury(lol) of playing Eso 24/7 does not mean they should have an advantage over any other player. Having this much play time should be an advantage already, you will have all the gear and knowledge to beat players who only play something like twice a week.

    Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc which need plenty of time invested as well.

    The CP cap is a nice band-aid fix. However still does not help any players with under 100 CP playing against capped out players.

    It's a step in the right direction.
    Edited by GreenSoup2HoT on October 28, 2015 8:54PM
    PS4 NA DC
  • NewBlacksmurf
    NewBlacksmurf
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    I support the coming CP cap.
    Just because someone has no life and has the luxury of playing Eso 24/7 does not mean they should have an advantage over any other player. They should have an advantage because of this play time alone.

    Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc that need time invested in as well.

    The thing is...that's how life works.
    I get it tho...this is a game and some feel it shouldn't work like life. Hey...at least they are trying to balance things tho....even if it doesn't work out so well
    Edited by NewBlacksmurf on October 28, 2015 8:50PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jitterbug
    Jitterbug
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    I support the coming CP cap.
    It's good to cap the system as it is designed, yes.
    They should cap it lower still and never raise it imo.
    Or change the system so it's isn't so powerful.
  • GuyNamedSean
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    I support the coming CP cap.
    I like the cap and the catch-up system. My only qualm is that 501 seems like an awkward number to put the cap at.
    Former Guildmaster of the Legion of Mournhold
    XBL: GuyNamedSean
    PC: GuyNamedSeanPC
  • americansteel
    americansteel
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    I support the coming CP cap.
    get rid of it.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • AfkNinja
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    I support the coming CP cap.
    Just because someone has no life and has the luxury of playing Eso 24/7 does not mean they should have an advantage over any other player. They should have an advantage because of this play time alone.

    Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc that need time invested in as well.

    The thing is...that's how life works.
    I get it tho...this is a game and some feel it shouldn't work like life. Hey...at least they are trying to balance things tho....even if it doesn't work out so well

    This is not how life works. Time does not equal skill in real life. In real life SKILL is always the determining factor in a victory, in ESO people who grind (time) have a huge advantage over skill.

    This is why some people are just naturally talented at things and will always be better than you regardless of time investment.
  • UltimaJoe777
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    Just because someone has no life and has the luxury(lol) of playing Eso 24/7 does not mean they should have an advantage over any other player. Having this much play time should be an advantage already, you will have all the gear and knowledge to beat players who only play something like twice a week.

    Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc which need plenty of time invested as well.

    The CP cap is a nice band-aid fix. However still does not help any players with under 100 CP playing against capped out players.

    It's a step in the right direction.

    Which is why for awhile they will gain CP as a largely accelerated rate for awhile compared to pre-cap.
    Edited by UltimaJoe777 on October 28, 2015 8:55PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • eliisra
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    I support the coming CP cap.
    For the record I have over 500+ CP myself, so wont make a single point I can use next patch. Still support the cap.

    PvP right now is polarized and unbalanced because of the Champion System period. Whoever claims no is delusional or a massive CP grinder.

    I often run into these new players in PvP with 60 CP or something silly. They cant overcome the dmg reduction from battle spirit at all, they tickle at best. They also melt from me mashing random skill a few times. That's me using a templar heal oriented build, so not my class, skill or build bursting anything lol. It's my 500+ CP easymoding the less fortunate.

    Than you have the real apex predator, usually a 1200+ CP sorc or stamblade and might as well give up on life if they catch you alone. Compare them to the new guy with 60 CP, that disparity in strength is unacceptable for any MMORPG.
  • Gunphu
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    I do not support the CP cap.
    I voted no because the cap is too low for such a fast catch up mechanic. Plus alot of people will be at or above the cap by the time its put in or shortly after and the sense of progression will be lost.

    Overall I do support a cap though.

    To the people saying "grinded skill" like its a negative thing I dont agree with either. MMOs are built on progression systems and these players just tried to capitilize on it. In my opinion thats smart game play. Smart gameplay can and should be considered skill. When it comes down to the attributes most would consider skill like twitch, precision, countering, and strategy this game just is not high skilled. I would actually consider it extremely easy in all aspects and no ive never grinded CP.

    Also you should never pick up an allready established MMO and think that you are going to be competitive right off the bat. If thats what you want try MOBAs

    Side note: Battle leveling is rediculous ATM and the stats should be more realistic of a low to moderatly geared VR14.
  • pcripper39ub17_ESO
    I support the coming CP cap.
    I support the cap for the good of the long term game. Catchup system is also a good thing so new players don't just quit.
  • Zavus
    Zavus
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    I do not support the CP cap.
    I played this one game where, if you didn't put in the same time as everyone else, you'd never be as strong as some people. was pretty fun. You could tell who was passionate and dedicated to playing it. And it's probably a bad idea to try and PK those people. all these instant gratification kids want the WoW private (or i guess offical server now?) where you create a character with max everything. But like I've been saying this cap is going to tick off two kinds of people. The people who put time in to go above and beyond only to be brought back. And the people who wanted the cap and are still getting destroyed in PVP. Thanks for delaying the feeling of progression. Oh and btw, when the cap reaches say...2000. What are the new players who come in at that point of the game going to want?

    -M
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I support the coming CP cap.
    I like that there is a the cap and its value fits too me. I'll probably reach the cap about the time when they release the thieves guild and maybe (at least I hope so) rise the cap again.
    The only thing that bothers me a bit is the number 501. 450 (= 3*(120+30)), 540 (=3*(120+30+30)) or 585 (=3*(120+75)) would have made more sense to me.
  • Artjuh90
    Artjuh90
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    No option to remove them .....
    so no vote
  • RatedChaotic
    RatedChaotic
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    I do not support the CP cap.
    Just because someone has no life and has the luxury(lol) of playing Eso 24/7 does not mean they should have an advantage over any other player. Having this much play time should be an advantage already, you will have all the gear and knowledge to beat players who only play something like twice a week.

    Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc which need plenty of time invested as well.

    The CP cap is a nice band-aid fix. However still does not help any players with under 100 CP playing against capped out players.

    It's a step in the right direction.

    Its completely my fault I'm disabled, have no life, and that video games are the one thing I can do.
  • Derra
    Derra
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    I do not support the CP cap.
    I shamelessly repost myself anywhere the CP cap is mentioned.

    How i´d fix the cp system without a cap:


    The first step would be: Hardcap the whole CP system at 900CP. This should not be increased ever - so even a maxed out player (highly unlikely) still has to make decisions regarding passives. Then remove enlightenment from the game.

    The second thing would be a different XP curve:

    1 to 100 CP are 50.000 XP each
    101 to 200 CP are 100.000 XP each
    201 to 300 PC are 150.000 XP each
    301 to 400 CP are 200.000 XP each
    401 to 500 CP are 600.000 XP each
    501 to 600 CP are 1.800.000 XP each
    601 to 700 CP are 3.600.000 XP each
    701 to 800 CP are 5.400.000 XP each
    801 to 900 CP are 10.800.000 XP each

    Now convert the champion XP every player got under the old system into the new one.
    No progression is lost for anyone. Low CP players gain a lot. Very high CP player loose a lot of power. But nothing they did is hidden or lost behind an arbitrairy wall.
    As an added bonus grinding over 600cp just becomes so unrewarding and unattractive in terms of powergain only the most dedicated people would do ist - and they would not have the tremendous advantages they have now.

    An Example:

    In the old system the XP required to reach the cap of 3600CP was 1.440.000.000. Now it would require someone 2.270.000.000 XP to reach the cap of 900.
    You would reach 800cp at about ~1.200.000.000 XP (half of the cap xp wise you´d be sitting at 800 of 900 cp).

    Someone with 100CP in the old system would now have 350CP.
    Someone with 1000CP in the old system would now have 630CP.
    Someone with 2000CP now would have 727CP in the new system for example and require 5.4 million XP for the next CP they earn.

    This is undeniably still an advantage for a player with very high time investment but instead of having 10 to 20 times the championpoints the "grinder" does merely have double the CP of a normal player.

    For someone pickung up on the game it would mean by the time they reach V16 they would have 186CP to spend instead of 34.

    This would keep the (for some people enjoyable) grind and longterm goals in the game while at the same time putting people in roughly the same ballpark CP wise. Sure having 700cp compared to 350 is a huge advantage still but imho everyone would have a fighting chance.

    After that they´d have to balance out passives.
    Eg: Add physical mitigation. Remove dot mitigation. Make light heavy attacks more attractive. Buff magica related 75p and 120p passives etc...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • arcantonias
    arcantonias
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    I kind of have mixed feelings about the cp cap. I started at console launch and have 320 cp now and hopefully can reach the cap soon after orsinium is released. I dont think that capping cp will have an impact on keeping players or making new players feel comfortable since it will still take a lot of effort on their part to reach the cap anyway. The only thing I really don't like about it is the catchup system. It should be the same exp per cp until you hit the cap imo
    Edited by arcantonias on October 28, 2015 9:05PM
  • NewBlacksmurf
    NewBlacksmurf
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    I support the coming CP cap.
    AfkNinja wrote: »
    Just because someone has no life and has the luxury of playing Eso 24/7 does not mean they should have an advantage over any other player. They should have an advantage because of this play time alone.

    Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc that need time invested in as well.

    The thing is...that's how life works.
    I get it tho...this is a game and some feel it shouldn't work like life. Hey...at least they are trying to balance things tho....even if it doesn't work out so well

    This is not how life works. Time does not equal skill in real life. In real life SKILL is always the determining factor in a victory, in ESO people who grind (time) have a huge advantage over skill.

    This is why some people are just naturally talented at things and will always be better than you regardless of time investment.

    time does not equal skill, you're correct.
    But in this situation, people who have talent and opportunity are using their time to improve and build upon their skills which make them better than others. Thats life as skill comes with practice and work, talent is something people bring to the table but when opportunity and talent work to produce and improve skills, then its justified.

    I won't say that this is 100% how CP's work but generally speaking its the same concept.
    BUT....hey its a video game so the devs can change that and balance things a little more, I do agree that balance is in store here and just like real life, you cant just allow people to run-away with things.....or can you?

    I don't know...do you
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • neueregel
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    I do not support the CP cap.
    eliisra wrote: »
    For the record I have over 500+ CP myself, so wont make a single point I can use next patch. Still support the cap.

    PvP right now is polarized and unbalanced because of the Champion System period. Whoever claims no is delusional or a massive CP grinder.

    I often run into these new players in PvP with 60 CP or something silly. They cant overcome the dmg reduction from battle spirit at all, they tickle at best. They also melt from me mashing random skill a few times. That's me using a templar heal oriented build, so not my class, skill or build bursting anything lol. It's my 500+ CP easymoding the less fortunate.

    Than you have the real apex predator, usually a 1200+ CP sorc or stamblade and might as well give up on life if they catch you alone. Compare them to the new guy with 60 CP, that disparity in strength is unacceptable for any MMORPG.

    that is funny, I have over 400 cp and i dont have this experience at all. I get owned often still...
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • Artjuh90
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    Gunphu wrote: »
    I voted no because the cap is too low for such a fast catch up mechanic. Plus alot of people will be at or above the cap by the time its put in or shortly after and the sense of progression will be lost.

    Overall I do support a cap though.

    To the people saying "grinded skill" like its a negative thing I dont agree with either. MMOs are built on progression systems and these players just tried to capitilize on it. In my opinion thats smart game play. Smart gameplay can and should be considered skill. When it comes down to the attributes most would consider skill like twitch, precision, countering, and strategy this game just is not high skilled. I would actually consider it extremely easy in all aspects and no ive never grinded CP.

    Also you should never pick up an allready established MMO and think that you are going to be competitive right off the bat. If thats what you want try MOBAs

    Side note: Battle leveling is rediculous ATM and the stats should be more realistic of a low to moderatly geared VR14.

    You are aware that eso statistic said average cp was 93 just about a week ago right
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