Why not we are losing people in ESO everyday and we need new players, but new players wont stay bcs older players grinded SKILL...
UltimaJoe777 wrote: »
UltimaJoe777 wrote: »
Exactly 1 mechanic changes the whole game when you realize !
GreenSoup2HoT wrote: »Just because someone has no life and has the luxury of playing Eso 24/7 does not mean they should have an advantage over any other player. They should have an advantage because of this play time alone.
Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc that need time invested in as well.
NewBlacksmurf wrote: »GreenSoup2HoT wrote: »Just because someone has no life and has the luxury of playing Eso 24/7 does not mean they should have an advantage over any other player. They should have an advantage because of this play time alone.
Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc that need time invested in as well.
The thing is...that's how life works.
I get it tho...this is a game and some feel it shouldn't work like life. Hey...at least they are trying to balance things tho....even if it doesn't work out so well
GreenSoup2HoT wrote: »Just because someone has no life and has the luxury(lol) of playing Eso 24/7 does not mean they should have an advantage over any other player. Having this much play time should be an advantage already, you will have all the gear and knowledge to beat players who only play something like twice a week.
Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc which need plenty of time invested as well.
The CP cap is a nice band-aid fix. However still does not help any players with under 100 CP playing against capped out players.
It's a step in the right direction.
GreenSoup2HoT wrote: »Just because someone has no life and has the luxury(lol) of playing Eso 24/7 does not mean they should have an advantage over any other player. Having this much play time should be an advantage already, you will have all the gear and knowledge to beat players who only play something like twice a week.
Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc which need plenty of time invested as well.
The CP cap is a nice band-aid fix. However still does not help any players with under 100 CP playing against capped out players.
It's a step in the right direction.
NewBlacksmurf wrote: »GreenSoup2HoT wrote: »Just because someone has no life and has the luxury of playing Eso 24/7 does not mean they should have an advantage over any other player. They should have an advantage because of this play time alone.
Many of us wish we could play Eso 24/7 will no responsibilities, however most of us have jobs/careers/family's/businesses/school/etc that need time invested in as well.
The thing is...that's how life works.
I get it tho...this is a game and some feel it shouldn't work like life. Hey...at least they are trying to balance things tho....even if it doesn't work out so well
This is not how life works. Time does not equal skill in real life. In real life SKILL is always the determining factor in a victory, in ESO people who grind (time) have a huge advantage over skill.
This is why some people are just naturally talented at things and will always be better than you regardless of time investment.
For the record I have over 500+ CP myself, so wont make a single point I can use next patch. Still support the cap.
PvP right now is polarized and unbalanced because of the Champion System period. Whoever claims no is delusional or a massive CP grinder.
I often run into these new players in PvP with 60 CP or something silly. They cant overcome the dmg reduction from battle spirit at all, they tickle at best. They also melt from me mashing random skill a few times. That's me using a templar heal oriented build, so not my class, skill or build bursting anything lol. It's my 500+ CP easymoding the less fortunate.
Than you have the real apex predator, usually a 1200+ CP sorc or stamblade and might as well give up on life if they catch you alone. Compare them to the new guy with 60 CP, that disparity in strength is unacceptable for any MMORPG.
I voted no because the cap is too low for such a fast catch up mechanic. Plus alot of people will be at or above the cap by the time its put in or shortly after and the sense of progression will be lost.
Overall I do support a cap though.
To the people saying "grinded skill" like its a negative thing I dont agree with either. MMOs are built on progression systems and these players just tried to capitilize on it. In my opinion thats smart game play. Smart gameplay can and should be considered skill. When it comes down to the attributes most would consider skill like twitch, precision, countering, and strategy this game just is not high skilled. I would actually consider it extremely easy in all aspects and no ive never grinded CP.
Also you should never pick up an allready established MMO and think that you are going to be competitive right off the bat. If thats what you want try MOBAs
Side note: Battle leveling is rediculous ATM and the stats should be more realistic of a low to moderatly geared VR14.