I_killed_Vivec wrote: »Shadesofkin wrote: »Actually... I dont want VR ranks gone; two new ranks with each DLC including new mats and gear and everything... hell yeah, I actually could support that.
In fact, it is the champion system I'd rather want gone... the grind on that front is pure hell and some arbitrary caps and "catching up" mechanics wont do squad in the long run because eventually they will have to raise it.
Again. And again.
Compared to that the VR rank grinding is harmless and there is always a clear goal (which ofc gets lifted up from time to time).
But the CP system... that's the true evil from the darkest depths of oblivion.
Ok, lets do some math here...
It costs 850k experience points to reach each new Veteran Rank after the first.
That is the equivalents of 2 and 1/4th Champion Points.
Now with the catch up mechanic in place and a seasonal increase the process will be easier and quicker than ever before.
An increase of two more veteran ranks each DLC would required 1.7 million experience points for each person...this would be the equivalent of 4.5 champion points...which would be *easier to get*.
Veteran Ranks are not the solution, Champion Points and gear progression are. It's literally so obvious that Cadwell knows what's up.
I'm sure it takes Cadwell's particular brand of logic to see it, because your final paragraph is at odds with the rest.
1.7 million XP for 2 additional VR - hardly onerous, particularly as you will gain 4 CP at the same time - and most people are grinding CP in any case! You get your VR for free just by playing the game and grinding those CP!
Champion points and gear progression? Not sure how that works - you can be VR16 with way less than 200 CP. If you scale gear off CP then either current VR16s with low CP will lose out, or gear progression will have to be linked to low levels of CP.
Besides, high levels of CP already give an unbalanced advantage - that's why they have to bring in a cap! Why multiply that advantage by linking gear (and food? and potions?) to CP? Particularly when we have a cap of 501, but many people will already have more, so when the cap is raised they will immediately reach the new cap, further extending the separation between players that ZoS wants to restrict.
Also, removal of VR, particularly if coupled with "seasonal" gear, will be the death of crafting.
I don't see the point of removing them to be honest. I had a character at Vr2 before the recent XP change and it's now half way through Vr14 and I still have most of the final gold zone to go. The old grind no longer exists.
What will you do with a level 50 cap? Hit cap in a few weeks, grind out end game armour and..... grind out 0.1% increments in CP until you hit the level cap on that, again quite quickly with the catch up mechanism?
What would be the point of new DLC? You're not going to improve your character. New armour at the same with similar rehashed stats?
I guess the only way to keep interest would be to gate equipment on CP numbers and how is that different to Vr?
Hmm, so you like to randomly insult people who enjoy different things than you. Good to know. That says a lot about you as a person.The only people that want them gone are the ADD kids who need to have all 8 characters slots filled, majority of us have a character (maybe an alt or TWO) that we spend most of our time on. Vet ranks are the only thing keeping most of us going.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
SleepyTroll wrote: »I want my 5 piece warlock with rings to be viable again. Something so rare yet so useless.
phtony06b14_ESO wrote: »I get to play less often than a lot of people & I'm tired of constantly being at a disadvantage against them. I remember when I finally made VR 10 only to see it raised to VR12 the next day. I quit on the spot.
Also there is no fun ways to keep on leveling every time they raise the cap. It's grind, grind, grind.
adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
Shadesofkin wrote: »The removal of veteran ranks will provide a superior method from the traditional battle leveling we suffer from at this point. Level gating content will become a thing of the past and will not require battle leveling to the the latest VR cap increase, but merely to level 50.
Seriously, if you know a thing about anything you can see plain as day the obvious benefits of VR removal.
Sounds good to me. An alternate method of upgrading would be required for jewelry of course.SleepyTroll wrote: »What if instead of removing vet ranks there was a way to upgrade gear sets? Like taking the required amount of Robedo leather and applying to a vet 12 piece would bring it up to vet 16 even if you have to upgrade to yellow again.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
That's a pretty self-centred reason to be honest. If you don't want to get them to v16 then don't play with them.
'I wanna buy a car but cannot be bothered to go to work to pay for it.'
phtony06b14_ESO wrote: »I get to play less often than a lot of people & I'm tired of constantly being at a disadvantage against them. I remember when I finally made VR 10 only to see it raised to VR12 the next day. I quit on the spot. And before you say "Champion Points", that's a whole other topic albeit with the same problem.
Also there are no fun ways to keep on leveling every time they raise the cap. It's grind, grind, grind.
phtony06b14_ESO wrote: »I get to play less often than a lot of people & I'm tired of constantly being at a disadvantage against them. I remember when I finally made VR 10 only to see it raised to VR12 the next day. I quit on the spot. And before you say "Champion Points", that's a whole other topic albeit with the same problem.
Also there are no fun ways to keep on leveling every time they raise the cap. It's grind, grind, grind.
Then to be honest, you wouldn't be doing the content that required the highest levels anyway because you are too casual to have time to learn it.
Just enjoy the game, the lvls will come.
(I am not using casual in a rude way, honest. Just the ordinary dictionary way)
phillyproduct wrote: »I don't see the point of removing them to be honest. I had a character at Vr2 before the recent XP change and it's now half way through Vr14 and I still have most of the final gold zone to go. The old grind no longer exists.
What will you do with a level 50 cap? Hit cap in a few weeks, grind out end game armour and..... grind out 0.1% increments in CP until you hit the level cap on that, again quite quickly with the catch up mechanism?
What would be the point of new DLC? You're not going to improve your character. New armour at the same with similar rehashed stats?
I guess the only way to keep interest would be to gate equipment on CP numbers and how is that different to Vr?
So in a month you went from v2-v14 and you think thats reasonably? The amount of exp need from 1-50 youve already gotten 5times over.
Why do you want a longer grind? Their will be no grinding off end game gear cause all off a sudden more sets are actually viable. Also u mentioned new dlc, if we stayed v16 Aren't we getting new content with the same stats? Most mmo's have level increases once a year but smaller updates in between no 1 ever says how dare you not raise the level cap every update.
phtony06b14_ESO wrote: »I get to play less often than a lot of people & I'm tired of constantly being at a disadvantage against them. I remember when I finally made VR 10 only to see it raised to VR12 the next day. I quit on the spot. And before you say "Champion Points", that's a whole other topic albeit with the same problem.
Also there are no fun ways to keep on leveling every time they raise the cap. It's grind, grind, grind.
Then to be honest, you wouldn't be doing the content that required the highest levels anyway because you are too casual to have time to learn it.
Just enjoy the game, the lvls will come.
(I am not using casual in a rude way, honest. Just the ordinary dictionary way)
Except whatever you call the levels that pl;ayer/character will still have the experience.phtony06b14_ESO wrote: »phtony06b14_ESO wrote: »I get to play less often than a lot of people & I'm tired of constantly being at a disadvantage against them. I remember when I finally made VR 10 only to see it raised to VR12 the next day. I quit on the spot. And before you say "Champion Points", that's a whole other topic albeit with the same problem.
Also there are no fun ways to keep on leveling every time they raise the cap. It's grind, grind, grind.
Then to be honest, you wouldn't be doing the content that required the highest levels anyway because you are too casual to have time to learn it.
Just enjoy the game, the lvls will come.
(I am not using casual in a rude way, honest. Just the ordinary dictionary way)
It's not just PVE, PvP has disadvantages as well. And the larger the skill gap, the larger the advantage a VR16 has over say a VR10. The VR10 guy obviously needs more experience but he has to grind against better geared players to get it thereby increasing the grind misery.
All in all, games like GW2 has the best endgame pvp set up. You can choose to use your gear boosted or go with endgame gear sets. B/c the fun is supposed to be in the competition, not blowing up lesser geared players.
phtony06b14_ESO wrote: »phtony06b14_ESO wrote: »I get to play less often than a lot of people & I'm tired of constantly being at a disadvantage against them. I remember when I finally made VR 10 only to see it raised to VR12 the next day. I quit on the spot. And before you say "Champion Points", that's a whole other topic albeit with the same problem.
Also there are no fun ways to keep on leveling every time they raise the cap. It's grind, grind, grind.
Then to be honest, you wouldn't be doing the content that required the highest levels anyway because you are too casual to have time to learn it.
Just enjoy the game, the lvls will come.
(I am not using casual in a rude way, honest. Just the ordinary dictionary way)
It's not just PVE, PvP has disadvantages as well. And the larger the skill gap, the larger the advantage a VR16 has over say a VR10. The VR10 guy obviously needs more experience but he has to grind against better geared players to get it thereby increasing the grind misery.
All in all, games like GW2 has the best endgame pvp set up. You can choose to use your gear boosted or go with endgame gear sets. B/c the fun is supposed to be in the competition, not blowing up lesser geared players.
adriant1978 wrote: »
Champion Points are an account-wide, alt-friendly form of progression. Why do you think Veteran Ranks are either better or needed as well?