niawrathb16_ESO wrote: »I think the most important question is not why but how they plan to arrange things in the future, I personally don't mind the idea of change and in my opinion Zos has not disappointed me yet with adding new content, but I am wary of such a massive change to the game but if the solution would still need to be progressive in some way and levels is the obvious options, I don't know what the alternatives might be...
I don't want Veteran ranks gone. I want the game's story extended so by the time I hit VR1 I can continue playing, questing and actually enjoying the game rather than being forced into Cadwell's Silver/Gold (which makes playing alt. characters near pointless).
I don't want Veteran ranks gone. I want the game's story extended so by the time I hit VR1 I can continue playing, questing and actually enjoying the game rather than being forced into Cadwell's Silver/Gold (which makes playing alt. characters near pointless).
Exactly. From what I've seen of the Orsinium DLC on PTS this is starting to become more viable. With veteran level alts on all three alliances (since there was no Cadwells Silver/Gold at launch) it's just nice to see some fresh content so I don't have to go through the same stories 9 times.
Actually... I dont want VR ranks gone; two new ranks with each DLC including new mats and gear and everything... hell yeah, I actually could support that.
In fact, it is the champion system I'd rather want gone... the grind on that front is pure hell and some arbitrary caps and "catching up" mechanics wont do squad in the long run because eventually they will have to raise it.
Again. And again.
Compared to that the VR rank grinding is harmless and there is always a clear goal (which ofc gets lifted up from time to time).
But the CP system... that's the true evil from the darkest depths of oblivion.
Forestd16b14_ESO wrote: »Eh I really could care less as long as I keep my attribute and skill points and if removing vet rank increases the level cap that just means more attribute points and skill points. Who doesn't want that.
I am not at all a fan of this "logic". The net is that new characters will reach max-level faster and because max-level is more easily achievable, there will be many more players of that same max-level? So what? If the benefits are so plain, please describe them to those of us who don't "know a thing about anything", as the examples cited are far from compelling for those of who already have leveled as many 'toons as we intend.Shadesofkin wrote: »The removal of veteran ranks will provide a superior method from the traditional battle leveling we suffer from at this point. Level gating content will become a thing of the past and will not require battle leveling to the the latest VR cap increase, but merely to level 50.
Seriously, if you know a thing about anything you can see plain as day the obvious benefits of VR removal.
Shadesofkin wrote: »Forestd16b14_ESO wrote: »Eh I really could care less as long as I keep my attribute and skill points and if removing vet rank increases the level cap that just means more attribute points and skill points. Who doesn't want that.
This is one of the few things that I had a question about, but I've seen skill points done through achievements in other games, so it would be possible to gain those skill points through the achievement system (or merely provide more skyshards).
RedShirtRob wrote: »I am not at all a fan of this "logic". The net is that new characters will reach max-level faster and because max-level is more easily achievable, there will be many more players of that same max-level? So what? If the benefits are so plain, please describe them to those of us who don't "know a thing about anything", as the examples cited are far from compelling for those of who already have leveled as many 'toons as we intend.Shadesofkin wrote: »The removal of veteran ranks will provide a superior method from the traditional battle leveling we suffer from at this point. Level gating content will become a thing of the past and will not require battle leveling to the the latest VR cap increase, but merely to level 50.
Seriously, if you know a thing about anything you can see plain as day the obvious benefits of VR removal.
josh.lackey_ESO wrote: »I don't mind veteran ranks, but I do not like having to do Cadwell's Silver and Gold in order to access all the zones. In theory, you could go grind mobs in Cyrodiil to get to VR16 without Silver and Gold, but that doesn't sound very appealing. Orisinium might make it more attractive to avoid Silver and Gold. But given how many people have the Explorer Pack and how many non-native race NPC's you can find in various zones, I don't understand why access to the other faction zones is gated. Access to skyshards and lorebooks, I guess that's an argument. But I am mostly just interested in being able to check guild vendors at more locations without having to re-log.
Shadesofkin wrote: »Actually... I dont want VR ranks gone; two new ranks with each DLC including new mats and gear and everything... hell yeah, I actually could support that.
In fact, it is the champion system I'd rather want gone... the grind on that front is pure hell and some arbitrary caps and "catching up" mechanics wont do squad in the long run because eventually they will have to raise it.
Again. And again.
Compared to that the VR rank grinding is harmless and there is always a clear goal (which ofc gets lifted up from time to time).
But the CP system... that's the true evil from the darkest depths of oblivion.
Ok, lets do some math here...
It costs 850k experience points to reach each new Veteran Rank after the first.
That is the equivalents of 2 and 1/4th Champion Points.
Now with the catch up mechanic in place and a seasonal increase the process will be easier and quicker than ever before.
An increase of two more veteran ranks each DLC would required 1.7 million experience points for each person...this would be the equivalent of 4.5 champion points...which would be *easier to get*.
Veteran Ranks are not the solution, Champion Points and gear progression are. It's literally so obvious that Cadwell knows what's up.