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Melee attacks

jebuspowers
jebuspowers
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I haven't found a good source of information on what exactly constitutes a melee attack according to this game. Is it an ability that scales with stamina? Is it dependent on distance from the target (such as the case of bows). The reason why I am curious is because of my passives
  • DannyLV702
    DannyLV702
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    Yes, if it cost stamina, it is based on weapon damage/max stamina (melee attack). And the same the other way around with magic and magic attacks
  • jebuspowers
    jebuspowers
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    So any skill that is stamina based or a light/heavy attack (not including staves) is melee?
  • Stannum
    Stannum
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    I haven't found a good source of information on what exactly constitutes a melee attack according to this game. Is it an ability that scales with stamina? Is it dependent on distance from the target (such as the case of bows). The reason why I am curious is because of my passives
    If you're talking about redguard passive you should check it via logs.
    Last time i checked some skills i've found no strong criteria.
    E.g. steel tornado is not melee when browler is melee, surprise attack and concealed weapon were both melee (may be they changed it when made SA stamina based, as i've checked it before)

  • jebuspowers
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    I was curious because of red diamond and degeneration (entropy). Together I have roughly 25% chance to heal myself with "melee" attacks
  • Stannum
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    degeneration proc on weapon attacks, not melee. So surprise attack is melee but is not weapon and steel tornado is weapon but is not melee.
  • ShadowDisciple
    ShadowDisciple
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    lol mellee is range...any abilities that requires you to be inside 5m i think
  • willymchilybily
    willymchilybily
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    so wrecking blow 8m would not be melee?
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • hrothbern
    hrothbern
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    degeneration proc on weapon attacks, not melee. So surprise attack is melee but is not weapon and steel tornado is weapon but is not melee.

    The logic sounds good.

    So when you run "Steel Tornado" against mobs, you get a more or less continuous self heal from a proccing "Degeneration".

    That really, actually works?


    Edited by hrothbern on October 27, 2015 11:31AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Melee: Skills that scale of stamina and have a maximum range of 8m or are charges.
  • Stannum
    Stannum
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    lol mellee is range...any abilities that requires you to be inside 5m i think
    brawler has 7m radius and it's melee

  • ShadowDisciple
    ShadowDisciple
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    lol mellee is range...any abilities that requires you to be inside 5m i think
    brawler has 7m radius and it's melee

    i said i think..its actually 8m
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So any skill that is stamina based or a light/heavy attack (not including staves) is melee?

    Yes. Well IDK about bows cause those well clearly aren't melee I think there just basic physical damage/attack.
  • jebuspowers
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    From what it sounds like, and I'm hoping this is accurate information based on testing with add ons, any attack that scales off of weapon damage, is not in a weapon skill line, and roughly 8m or less is considered a melee attack. To include light and heavy from weapons that have a maximum range of 7-8 meters.

    Any attacks that scale off of weapon damage with a maximum range of 7-8 meters and are obtained from the weapon skill tree are considered weapon attacks. This would also include light and heavy attacks from weapons with a maximum range of 7-8 meters.

    Therefore: Light and heavy attacks with physical weapons below 8 meters are both weapon and melee. Weapon skills below 8 meters are both weapon and melee. Weapon skills above 8 meters are not melee, just weapon (steel tornado, flying dagger). All non-weapon skills that do damage and have a max range of 7-8 meters are just melee (concealed weapon, Killer's Blade, biting jabs).

    So bow skills are not melee attacks, but they are weapon attacks and physical damage in general. There are no 2h skills that exceed the range required for a melee attack (critical charge is not the exception since you make contact in melee range). Same goes for 1h and shield. As for dual wield, only steel tornado and flying dagger are outside melee range even if used inside that range.

    Does this sound about right? Is anyone able to confirm this? I don't have this on pc and the sure way to find out is with add ons.
  • jebuspowers
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    I think I might have messed some of that up when I was typing. But generally the determination of what is melee is not the resource required to use it but only the effective range of the skill. What determines if a skill is a weapon attack is merely whether or not it comes from a weapon skill line.
  • ShadowDisciple
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    ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..

    Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.

    google mellee...
  • Stannum
    Stannum
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    ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..

    Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.

    google mellee...

    Yep, it is so but i think every skill should be tested. I've tested some skills with redguard adrenaline rush proc. So lots of questions are open.
    Eg i know that browler (radius 7) is melee but tornado (radius 11) is not. But I have not tested whirlwind (radius 5) or impulse (radius 6) if they are melee or not.
  • ShadowDisciple
    ShadowDisciple
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    ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..

    Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.

    google mellee...

    Yep, it is so but i think every skill should be tested. I've tested some skills with redguard adrenaline rush proc. So lots of questions are open.
    Eg i know that browler (radius 7) is melee but tornado (radius 11) is not. But I have not tested whirlwind (radius 5) or impulse (radius 6) if they are melee or not.

    Steel Tornado can never be mellee. u THROW knives at ppl...its a ranged attack..

    Mellee is only when "on impact, the link btween the attacker and target is closed".

    Picture an ant walking from your head across your arm, across your dagger/sword/maul/Gsword onto your opponent when impact occurs...if ant reaches your opponent during the attack, then its mellee..if he is on your staff and falls down..its probably ranged

    btw i think Zeni programms abilities like every other mmo then in scripts there is a mellee attribute in boolean value set to 1 (0 for ranged or vice versa) so that game engine reckognizes it.

    Edited by ShadowDisciple on October 27, 2015 7:52PM
  • hrothbern
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    btw i think Zeni programms abilities like every other mmo then in scripts there is a mellee attribute in boolean value set to 1 (0 for ranged or vice versa) so that game engine reckognizes it.

    it would clarify tooltips immensely if that 1-10 nr would be added to the tooltip ...

    would prevent misunderstandings all over the place !

    Besides this melee, this other "aetherial" definition "nearby" would also benefit immensely if a number of 1-10 (meter radius) would be added.

    will not take away my feeling of immersion at all :)

    Edited by hrothbern on October 27, 2015 8:06PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ShadowDisciple
    ShadowDisciple
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    hrothbern wrote: »
    btw i think Zeni programms abilities like every other mmo then in scripts there is a mellee attribute in boolean value set to 1 (0 for ranged or vice versa) so that game engine reckognizes it.

    it would clarify tooltips immensely if that 1-10 nr would be added to the tooltip ...

    would prevent misunderstandings all over the place !

    Besides this melee, this other "aetherial" definition "nearby" would also benefit immensely if a number of 1-10 (meter radius) would be added.

    will not take away my feeling of immersion at all :)

    just add mellee to tooltip
  • jebuspowers
    jebuspowers
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    ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..

    Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.

    google mellee...

    I know what melee is as well as how to spell it. But there's stuff in this game that doesn't make sense so clarity is a virtue.
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