(no need to reply to this post, I just wanted to highlight it for ZOS more)
IF SERVER LAGGING IN PVP IS A PROBLEM, WHY WE ARE NOT DIRECTLY ADDRESSING THAT AND INSTEAD OF IT WE ARE ADDRESSING ZERGING?
IF SERVER LAGGING IS A PROBLEM, WHY WERE AoE CAPS IMPLEMENTED WHEN IT ONLY MAKES THE SERVERS LAG MORE (BECAUSE OF THE CAPS CALCULATIONS)?
Well I am not sure, I am not very good at math, but I guess that the server load done by calculating the AoE caps is much higher than the load that would be caused by multiple groups fighting. Or maybe the same. I might be wrong of course.
That seems to me like ZOS has implemented a "solution" for the lag problem, which causes only the same lag rate, or even more
. Like seriously WTH
?
When the server load, lagging is the problem, why not increase the servers capacity?? Is there a financial problem for ZOS to increase the server capacity? I doubt that, because of the number of copies of the game sold.
It seems to me like a "solution" for a problem, which was totally not solving the problem, but instead making it even a bigger or the same problem - the servers are still lagging and the fight mechanics is if not damaged, then completelly illogical.
Edited by altemriel on October 27, 2015 10:04AM