Does The ESO Community Want Small Scale PVP?

  • TheShadowScout
    TheShadowScout
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    I want all of the above and more in ESO.

    And I don't even like PvP!!!

    But I really want PvP duelling for roleplaying-support purposes, and if we have that, there is no reason to also add 1-vs-1 arenas and group-vs-group instanced battlegrounds.

    Naturally there is the promised "justice enforcer" PvP option as well, coming... someday.

    The more options, the better, I always think!
  • vamp_emily
    vamp_emily
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    Both 1v1 Arenas & XvXvX Battlegrounds
    I vote for both 1v1 Arenas & XvXvX Battlegrounds

    From what I can tell from this forum.

    When you mix PvE players and PvP players together ( referring to IC ) you get allot of complaints. I think the same goes with Alliance vs Alliance vs Alliance (PvP) and 1x1 (PvP) players in Cyro; more complaints.

    Why is it in PvP when you kill someone they say things like "You suck, come 1v1 me." I just don't understand. I always enjoy replying, " I just killed you. You want to die again?"





    Edited by vamp_emily on October 27, 2015 2:28PM

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  • Glory
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    Etaniel wrote: »
    I don't care for battlegrounds or arenas. I will play them if they are implemented, but I'd rather not see them at all.

    I don't want scripted battles, I don't want to fight in the same place over and over again.

    I want the small scale PvP to happen randomly in Cyrodil, like it always has. I want additional objectives in Cyro to spread out the fights and to make it seem like less of a wasteland. Currently the only areas populated are the corridors between keeps.

    Make cities capturable in Cyro and make them grant campaign bonuses. Have the quest givers only hand the quests to people who own the town. Make bridges and milegates capturable.

    The areas we want to fight in already exist, they just have to add a capturable flag or two, it's not rocket science.

    I made my own post but Etaniel spoke to my interests better. Give people a reason to roam the amazing place that is Cyrodiil in smaller bands, don't have us queue up for 1v1s, 4v4s, w/e in a box room.
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  • Teiji
    Teiji
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    I don't care what they do, just develop the player-versus-player experience!

    Small scale, large scale, Mer scale, Sload scale, dragon scale I couldn't care less about the details.

    I just desire something.

    A standard came update brought more change and influence to Cyrodiil through adding Coldharbour siege to Dark Anchors than Imperial City which successfully spread out the server population.

    Also; everything in Cyrodiil feels under the PvP teams jurisdiction; towns such as Cheydinhal, Bruma and Vlastarus have only recently been communicated about how they're considering these for capture the flag points and so on, which would be another excuse for PvP on a small scale.

    Also, let people buy traps, wooden palisades and magical vision equipment which reveals enemies in a small radius like Tesla Coils in C&C from Siege vendors. Also, it's been going on for long enough, "you can claim resources and keeps in this videogame" yeah okay, sure, in name & name alone; simply let us upgrade guards and so on with AP or whatever where the guards scale visually into using the new Alliance Gear within Imperial City; this is also product placement and markets Imperial City through showing cool gear that players can get if they go to IC.
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  • Alucardo
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    Both 1v1 Arenas & XvXvX Battlegrounds
    FENGRUSH wrote: »
    1) I think focusing on addressing balance of ball groups which can be acheived through a few changes like aoe caps, revisit dynamic ult gen, rework defensive strengths like uncapped purge/barrier.

    2) Longer term is reworking priorities in Cyro to break up the single front action where everyone is colliding on the same battles. Everyone is on a track to clash around the inner ring.
    As usual, I agree with you. But I can't see it happening (prove me wrong ZOS, just prove me wrong). So on that conclusion, I chose 1v1 and XvX battlegrounds so I can still get dem small-scale fights I, and may others care about. It's not the best solution by far, but it's better than what we're getting now.
    People tell me IC was an alternative to small-scale PvP. Yeah, not so much. I ran into a single person who waved and didn't want to fight. Like wtf.
    I want to see Cyro thrive, I do, but it's getting worse every day. It seems the more changes they make, the further it gets pushed into zerg mode. If they actually listened to people like yourself with plenty of PvP experience, Cyrodiil would be a more enjoyable place.
    More objectives are needed around Cyro to split people up. So you have small groups running here to do that, some going there to do this. Should help slightly with the performance issues and give us that much needed balanced and small-scale combat. Currently everyone is rushing to the same destination and the faction with the largest numbers wins. Should be about skill, not numbers.
  • HeroOfNone
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    Just to clarify a few things

    Open world- most are referring to cyrodiil when it's said, there is no true "open world" PVP in ESO, but it refers that there is a PVE & PVP area without much restrictions on numbers. In reality though it's just AvAvA with a high population cap.

    Balancing - this is a survey on adding in small scale PVP, not balancing. I don't any of us expect them to release a arena or battleground with how things are now, there will have to be future balancing between all areas.

    Small scale PVP is already in the game - you can encounter this, but it can quickly lead from a 3v3v3 to 3v3v20 when a zerg passes by. This is asking more specifically on a structured Small scale Pcp, where you're restricted to a set number, no one can come in till others leave, and there may be rounds or something to limit the time.

    Hopefully folks can see past the tree and look at the over all concept of the forest here. Not saying that's really going to help if this just keeps getting buried though.
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  • Ixtyr
    Ixtyr
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    I'd like to see the following:

    1) 1v1 noncompetitive sparring matches.
    2) 12v12v12 "King of the Hill" matches (can be either 12v12 or 12v12v12)

    I'd be open to other stuff, but those are the two I'd find most interesting and useful.

    I will say that once they add arenas with competitive ladders, it'll introduce even more balance issues to the game...and I don't want to see that. So they have to tread lightly if they want to do that.
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  • oSemaj
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    4v4v4 King of the Hill game mode. Which group can hold Hill long enough to win?
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  • JMadFour
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    Neither, leave it as open world PVP only
    TheBull wrote: »
    We've been asking for a long time now. We've been paying good money. At some point if development of these systems are not made, those who have been asking will leave. As the pvp community goes so does the mmorpg.

    this is about as laughable a statement as I have seen here.

    PVP players do not dictate the fortunes of any MMO, they never have.

    PVPers are a decided minority, whether they want to admit it or not.

    as someone who enjoys both PVE and PVP equally, it is just pure denial to persist with the notion that the PVE community is not by far the larger portion of a MMO's playerbase.

    pure PVPers love to think that they are the center of a MMO's world, but it's never been true.
  • DenMoria
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    So, apparently ESO is no longer about playing a game, doing quests or achieving anything. Y'all just want to kill each other. Okay. I can accept that.
  • JMadFour
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    Neither, leave it as open world PVP only
    also, who suggested disbanding the PVP team?

    why would ZOS even consider something so stupid?

  • Gern_Verkheart
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    I really don't understand why ZoS is so resistant to PvP arena and battlegrounds. They are always popular in every game they are implemented in, and they already made them for this game. They showcased them as a method of attracting gamers to this game way back at one of the game expos last year. So all they have to do is add it to the game.

    Not all of us enjoy Zergfest "PvP" ZoS!

    Why is that such a hard concept to grasp?
  • DenMoria
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    JMadFour wrote: »
    also, who suggested disbanding the PVP team?

    why would ZOS even consider something so stupid?
    Someone actually suggested that? That's terrible! While I may not be in to PvP myself, there are so many that, obviously, enjoy it and it's the best part of the game for them!

    Honestly, would ESO really be ESO if there wasn't PvP?

    I mean, what would we fight about here on the forum if we didn't have the whole PvE vs PvP thing going on? (Okay, there are other things, but PvE vs. PvP is so very informative and entertaining).

  • joshisanonymous
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    Neither, leave it as open world PVP only
    Etaniel wrote: »
    I don't care for battlegrounds or arenas. I will play them if they are implemented, but I'd rather not see them at all.

    I don't want scripted battles, I don't want to fight in the same place over and over again.

    I want the small scale PvP to happen randomly in Cyrodil, like it always has. I want additional objectives in Cyro to spread out the fights and to make it seem like less of a wasteland. Currently the only areas populated are the corridors between keeps.

    Make cities capturable in Cyro and make them grant campaign bonuses. Have the quest givers only hand the quests to people who own the town. Make bridges and milegates capturable.

    The areas we want to fight in already exist, they just have to add a capturable flag or two, it's not rocket science.

    Could not agree more with this.

    Scripted PvP is excruciatingly boring and the main reason why I skipped playing the vast majority of MMOs, because that's all they ever seem to offer. Now people might say that it doesn't hurt me if arenas/BGs are added because I can just not play them, but that's not true. It removes the focus from open-world PvP and adds a new significant variable into the balancing mix that's already complicated enough.

    For instance, if you look at Warhammer Online, they had both, but they were constantly readjusting the rewards for each so that one month open-world PvP would be all anyone wants to do, leaving BGs empty, which would lead to increasing the rewards for BGs so that the next month BGs would be all anyone wants to do, and so on. If you look at GW2, they basically made structured PvP a separate game altogether, complete with different mechanics, a completely unrelated progression system, completely different gear to the point where you couldn't use your regular gear at all, etc. This was the only way for them to balance the classes for both WvW and structured PvP at the same time. This is also why WoW developers admitted that BGs were the worst design decision they ever made. In WoW, it not only affected class balance issues, but also destroyed what was previously a thriving open-world PvP environment.

    There's just no way to implement arenas/BGs without hurting other PvP options. I think the path ZoS has been taking is much more preferable to arenas/BGs. For instance, Imperial City is in part a solution for people who don't like the zerg warfare and the long travel times of Cyrodiil. And my guess is that the PvP aspect of the Justice System will be a solution for those who want in-faction dueling. They should absolutely continue on this path, because it's easier to balance, it's the type of game we were promised, and it fits the Elder Scrolls series much better.
    Edited by joshisanonymous on October 27, 2015 5:04PM
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  • IronMaiden_burnout
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    I want single player ESO with LAN so I can play with who I want to.
  • jbranstub17_ESO
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    Both 1v1 Arenas & XvXvX Battlegrounds
    King of the Hill would be great.

    Maybe something like a dungeon with 3 entrances and a flag in the center that has to be unlocked and then taken to a team's starting point.

    Or.. something inspired by Counterstrike - One faction is trying to sabotage another faction (set a bomb or whatever) and must be stopped. Think Terrorists/Counter-Terrorists.
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  • Rayste
    Rayste
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    Fix the lag

    Add more objectives

    Redo skills to spread out the ball groups

    We can settle up with the rest after.
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  • Eocosa
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    I have stated in numerous threads that I am all for new content. I think some 10v10-20v20 structured goal based battle could be a lot of fun. In regards to smaller arenas I am for them so long as they only get the amount of attention directed towards them that is proportional to the amount of players actively doing them. As the poster above said, I would also LOVE to see the second half of the justice system they previously stated would be added as well.

    However, if they only have so much dev time (not sure how their staff is) I would rather they spend time adding new zones and other features such as player housings and leave it open AvAvA as that was a huge sale point for me (I enjoyed Warhammer online and their large open world battles as well as DAoC's AvAvA system) because it makes it less "competitive" and more sand boxy to me which I am a HUGE fan of.
  • pcripper39ub17_ESO
    4v4v4 to 12v12v12 Battlegrounds
    they could do some real easy really. Take the central sewer hub. Could be used for 4x4x4 or 8x8x8 real easy. Make it a sort of king of the hill/ctf type of area. 3 flags on the central hub, 6 on the outer hub. flags in the center count x2 points and such. And all they have to do is modify their groupfinder and turn it into a pvp q and your set.

    Several zones in ic could also be used as battlegrounds. And a 1v1 arena would be very simple to either create, or again, just use the one that's already made in IC.

    I really don't see why they just don't do it, would improve the games staying power a ton,
  • HeroOfNone
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    I really don't understand why ZoS is so resistant to PvP arena and battlegrounds. They are always popular in every game they are implemented in, and they already made them for this game. They showcased them as a method of attracting gamers to this game way back at one of the game expos last year. So all they have to do is add it to the game.

    Not all of us enjoy Zergfest "PvP" ZoS!

    Why is that such a hard concept to grasp?

    I don't think they are resistant to it, we've had plenty of ideas and we haven't heard "no" just that "there are no short term plans on it". To me that translates to "not enough interest from the community to warrant development."

    We need to break the concept that "everyone" wants small scale PVP. We are a small group of the larger community until more support is shown through replies or votes, which in turn gets noticed by ZOS management who decides how to allocate it's resources. Meanwhile those resources get focused on PVE stuff, because they are in the majority.
    Etaniel wrote: »
    I don't care for battlegrounds or arenas. I will play them if they are implemented, but I'd rather not see them at all.

    I don't want scripted battles, I don't want to fight in the same place over and over again.

    I want the small scale PvP to happen randomly in Cyrodil, like it always has. I want additional objectives in Cyro to spread out the fights and to make it seem like less of a wasteland. Currently the only areas populated are the corridors between keeps.

    Make cities capturable in Cyro and make them grant campaign bonuses. Have the quest givers only hand the quests to people who own the town. Make bridges and milegates capturable.

    The areas we want to fight in already exist, they just have to add a capturable flag or two, it's not rocket science.

    Could not agree more with this.

    Scripted PvP is excruciatingly boring and the main reason why I skipped playing the vast majority of MMOs, because that's all they ever seem to offer. Now people might say that it doesn't hurt me if arenas/BGs are added because I can just not play them, but that's not true. It removes the focus from open-world PvP and adds a new significant variable into the balancing mix that's already complicated enough.

    For instance, if you look at Warhammer Online, they had both, but they were constantly readjusting the rewards for each so that one month open-world PvP would be all anyone wants to do, leaving BGs empty, which would lead to increasing the rewards for BGs so that the next month BGs would be all anyone wants to do, and so on. If you look at GW2, they basically made structured PvP a separate game altogether, complete with different mechanics, a completely unrelated progression system, completely different gear to the point where you couldn't use your regular gear at all, etc. This was the only way for them to balance the classes for both WvW and structured PvP at the same time. This is also why WoW developers admitted that BGs were the worst design decision they ever made. In WoW, it not only affected class balance issues, but also destroyed what was previously a thriving open-world PvP environment.

    There's just no way to implement arenas/BGs without hurting other PvP options. I think the path ZoS has been taking is much more preferable to arenas/BGs. For instance, Imperial City is in part a solution for people who don't like the zerg warfare and the long travel times of Cyrodiil. And my guess is that the PvP aspect of the Justice System will be a solution for those who want in-faction dueling. They should absolutely continue on this path, because it's easier to balance, it's the type of game we were promised, and it fits the Elder Scrolls series much better.

    Warhammer online was good and bad with its battlegrounds and AvA. There were several issues, one being that the numbers were so low that folks could poison the games with folks that throw the matches and the point system to capture a realm was very gamey. There are enough differences between warhammer and ESO though with the 3 factions, matches like this wouldn't lead to capturing a zone, and you wouldn't necessarily have have this as a alliance war thing.

    As for splitting efforts, that is always a concern, but would you want it if one didn't hurt or helped the other? Might be wishful thinking I know.

    As for IC, it didn't seem to stop zergs for the first month of its release, and now it seems to be a bit of a ghost town. Not sure if it really helped or hurt PVP with as much time was sunk into it.
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  • Ghost-Shot
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    Would love to see arenas and BGs as long as they dont detract from cyrodiil pvp.
  • Akuydab14_ESO
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    4v4v4 to 12v12v12 Battlegrounds
    Wollust wrote: »
    I don't see any reason to add more content to PvP if the current Pvp (Cyrodiil) is not even working because of lag and fps drops.

    Wow, it's almost like large scale pvp causes that, and this is a thread about SMALL scale pvp. Did you even read OP???
  • PURPLE245
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    i would not any any from 1v1v1 up to XvXvX cant stand all the zergs nobody can say adding small scale will kill the big groups because if they like lagging and bad fps they will stay where they are and if it turns out they like small scale even more thats agood thing what will be the loss make people will get what they like both ways
    Edited by PURPLE245 on October 28, 2015 6:31AM
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  • usmcjdking
    usmcjdking
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    Both 1v1 Arenas & XvXvX Battlegrounds
    Yes.

    So all the PVPers throwing their 2 cents in to the dev team that have single handedly managed to continuously destroy PVP have a place all to themselves.
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  • UltimaJoe777
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    TheBull wrote: »
    As the pvp community goes so does the mmorpg.

    Wrong. If this game was built around PvP your words would hold merit, but it isn't. In fact, only a fraction of this game is PvP and so many play it regardless.
    Edited by UltimaJoe777 on October 28, 2015 6:39AM
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  • PURPLE245
    PURPLE245
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    thing i dont get about everyone who loves playing large groups why cant they support small scale pvp to get it in the damn game everyone who loves large groups if you like large groups so much you will stay in cyro is we dont get small scale pvp only thing thats going to be added is PVE DLC the only thing that will change is the peolpe who like small scale will be playing that and people who like large scale will be playing large scale pve players will be doing pve nobody will lose out we will only gain that small scale pvp and if anything more players for all the people who quite because of zergs causing lag
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  • UltimaJoe777
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    PURPLE245 wrote: »
    thing i dont get about everyone who loves playing large groups why cant they support small scale pvp to get it in the damn game everyone who loves large groups if you like large groups so much you will stay in cyro is we dont get small scale pvp only thing thats going to be added is PVE DLC the only thing that will change is the peolpe who like small scale will be playing that and people who like large scale will be playing large scale pve players will be doing pve nobody will lose out we will only gain that small scale pvp and if anything more players for all the people who quite because of zergs causing lag

    The thing is no one (or at least not many) ever really said small-scale PvP is not wanted or disapproves of the concept in general. Those that do not want it simply do not care about it, that's all.

    Beyond that though no amount of support for small-scale PvP will boost its priority any. Zenimax has stated such a thing is not planned for the near future but never said it would not happen at all in any way. It's a waiting game at this point...
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  • Farorin
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    I would like to see some 8+ per side arena battles that tie in with the open world and/or the IC PVP, so that rather than detracting from the main PVP portion of the game, it could actually add to it and make more incentive to play it.
  • hydrocynus
    hydrocynus
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    IC is mostly small scale pvp. Most encounters I have are few vs few.
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  • Volkodav
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    Eventually,PvPers will demand to be able to sneak up and gank anyone in an openly PvPer world.Sadly.If they had their way,there would be NO solo players.No PvE at all.
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