If you're talking about redguard passive you should check it via logs.jebuspowers wrote: »I haven't found a good source of information on what exactly constitutes a melee attack according to this game. Is it an ability that scales with stamina? Is it dependent on distance from the target (such as the case of bows). The reason why I am curious is because of my passives
dancing.in.the.webeb17_ESO wrote: »degeneration proc on weapon attacks, not melee. So surprise attack is melee but is not weapon and steel tornado is weapon but is not melee.
brawler has 7m radius and it's meleeShadowDisciple wrote: »lol mellee is range...any abilities that requires you to be inside 5m i think
dancing.in.the.webeb17_ESO wrote: »brawler has 7m radius and it's meleeShadowDisciple wrote: »lol mellee is range...any abilities that requires you to be inside 5m i think
jebuspowers wrote: »So any skill that is stamina based or a light/heavy attack (not including staves) is melee?
ShadowDisciple wrote: »ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..
Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.
google mellee...
dancing.in.the.webeb17_ESO wrote: »ShadowDisciple wrote: »ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..
Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.
google mellee...
Yep, it is so but i think every skill should be tested. I've tested some skills with redguard adrenaline rush proc. So lots of questions are open.
Eg i know that browler (radius 7) is melee but tornado (radius 11) is not. But I have not tested whirlwind (radius 5) or impulse (radius 6) if they are melee or not.
ShadowDisciple wrote: »btw i think Zeni programms abilities like every other mmo then in scripts there is a mellee attribute in boolean value set to 1 (0 for ranged or vice versa) so that game engine reckognizes it.
ShadowDisciple wrote: »btw i think Zeni programms abilities like every other mmo then in scripts there is a mellee attribute in boolean value set to 1 (0 for ranged or vice versa) so that game engine reckognizes it.
it would clarify tooltips immensely if that 1-10 nr would be added to the tooltip ...
would prevent misunderstandings all over the place !
Besides this melee, this other "aetherial" definition "nearby" would also benefit immensely if a number of 1-10 (meter radius) would be added.
will not take away my feeling of immersion at all
ShadowDisciple wrote: »ffs..veiled strike or concealed weapons is MAGICKA and MELLEE... mellee is a descriptive word for close range combat, face to face sort of speak...if i stab you in the face woth a greatsword, thats mellee..
Mellee has nothing to do with physical or magical eg stam or mag... its a proximity descriptor.
google mellee...