Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

A suggestion for a Tweak/Nerf to Cloak

  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Buff Flare and its morphs, make it unpurgeable. The DoT still needs to be purgeable though.

    Increase detection radius of Radiant Magelight.

    Make using Vigor or Rally pop NB's out of cloak.

    Remove armor debuff from Surprise Attack.

    With these 4 changes NB's will be more "balanced" and hopefully be spared going the way of Magicka DK's. Leave Cloak itself alone and leave the duration of detect pots where it is.

    The hard counters to Cloak will be more solid. Either slot a hard counter or make do with AoE's. I personally will continue to use the latter and continue to lose no utility vs other classes.

    When you see the NB, gap closer, spam AoE, either they will give up trying to Cloak and attack or continuously be brought out of Cloak. Stick to them like glue, most are very squishy. Some people need to accept the fact that the stealth class usually gets to decide when the fight begins, and usually kicks off the fight advantageously. With skill, that is all that needs to be allowed to them, escaping with Cloak is hardly guaranteed if the NB's opponent is skilled.

    Real talk now, the only changes I think are necessary are Vigor and Rally popping the user out of Cloak and Surprise Attack losing the armor debuff. I don't think Cloak is OP, anyone running Caltrops already has a solid counter that has plenty of utility besides. I'm just suggesting this because I dread what ZOS might do to Cloak (and NB's) if we don't shut some of these whiners up.
    Edited by WreckfulAbandon on October 27, 2015 5:54AM
    PC NA

    All my comments are regarding PvP
  • Aerieth
    Aerieth
    ✭✭✭
    In my opinion, Cloak needs to be a powerful tool, but also a costly one. I suggest the following:

    - Double the cost of cloak. You heard me. Just plain old +100%.
    As I said, cloak needs to be a powerful tool, but it shouldn't be popped like candy while fighting.

    - If in combat, using another cloak during or within 5 seconds of the previous one increases cost by 33%.
    This way, we could still have the fantasy of "the unseen assassin" or what ever, while outside of combat, but at the same time, it couldn't be spammed when we're actually engaged in combat.

    - Increase duration to 4 (or 5) seconds (at max rank).
    Old duration of 2.8 just begs for it to be used at least twice to do it's damn job.

    - Casting Cloak removes Roots and Snares and gives you immunity against them.
    When we actually need to pop our main defensive skill in combat, it needs to do it's job. Any sort of snare or root pretty much nullifies cloak. Being rooted or snared doesn't stop you from roll dodging or streaking away, why should cloak be any different?

    - Cloak can't be broken by taking damage during the first 1(?) second of casting it.
    Again, if we need to use cloak, it needs to work. Main reason we spam cloak is because it fails to work the first (the second, the third... the n:th) time.

    - Non-harmful spells don't break cloak (aka. you can cast any spell that don't affect the opponent).
    You can cast almost all buffs and/or heals while sneaked, but for some reason many of them seem to break cloak. What's up with that?
    Edited by Aerieth on October 27, 2015 6:37AM
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    @Tryxus - this is a nice idea however i would rather they increased the cost of cloak based on your magicka regen.. no need to penalize high regen players as they may have spent loads of cash getting the high regen...

    Also you would limit the use of other skills..

    So rather increase the cost of cloak based on regen..

    If regen is 2175 make the cost of cloak higher like 2500..
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Titan1373
    Titan1373
    Don't get your hopes up about a nerf. The power literally doesn't do any damage, cc, or healing, unlike other powers that have been touched up in the past. Plus there's literally a ton of counters to it. Just stop.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Titan1373 wrote: »
    Don't get your hopes up about a nerf. The power literally doesn't do any damage, cc, or healing, unlike other powers that have been touched up in the past. Plus there's literally a ton of counters to it. Just stop.
    Nerf is coming. It is already announced by ZoS. We just dont know how it will be implemented.
    Because I can!
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hence this thread: an appeal to prevent ZOS to make TOO extreme a nerf. Reduced Magicka Regen during Cloak > no Magicka Regen at all. It would cripple any MagBlade out there if Magicka Regen is set to 0
    Johngo0036 wrote: »
    @Tryxus - this is a nice idea however i would rather they increased the cost of cloak based on your magicka regen.. no need to penalize high regen players as they may have spent loads of cash getting the high regen...

    Also you would limit the use of other skills..

    So rather increase the cost of cloak based on regen..

    If regen is 2175 make the cost of cloak higher like 2500..

    No penalizing here, the reduced regen only happens during cloak so ppl can still run sustain builds and have very high regen. But once Cloaked, then this tweak should kick in

    Updated the first post, cuz I was an idiot and didn't explain it properly :p

    The Reduced Regen only happens during Cloak.
    Edited by Tryxus on October 27, 2015 10:08AM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • tennant94
    tennant94
    ✭✭✭
    Ppl get annoyed fighting cloak because they can't fight while the other person is invisible so any type of regen nerf to cloak won't solve the problem for anyone.The people fighting cloak will still complain and the people using cloak will complain, it's a lose lose situation.
  • tennant94
    tennant94
    ✭✭✭
    Also people want justice because there class doesn't have it as 'easy', which in some respects is true. What zos should do therefore is give other classes something to make them happy. For DK's they should get an ability that utilises there 'draconic power' and fly's them out of battle and for templars maybe a channeled aoe stun that grants tthem major expedition.
  • allmoney01
    I use cloak to tweak my resistance and weapon damage a slight bit, as well as to hide if an entire platoon is moving past my location and I'm not with a group. I also use it to pop out of and back into sneak to draw enemy attention for a flank roll with a group. I use cloak to regenerate my stamina during large battles. I use cloak because I wanted to play the assassin class and be sneaky. It is a tactical advantage, but not so much so that I mop floors with it. I get frustrated sometimes when I encounter a magick NB and they escape, I also get an easy kill sometimes when I see aa magick NB go cloak. There are always different occasions that makes me feel or act a certain way deu to this ability. I never go into battle without an effective counter to many of the core gameplay styles. I have no problem with cloak the way it is currently.

    If a magick NB is cloak spamming to run, just remember that when you do fight them you can 4 shot them (unless they are a crancked up siphoner which IMO is most dangerous NB. That's why they are cloaking and running. If I were a piece of paper (MNB) that ran into a ball of lightning(MSorc) I would run too, also if I were a price if paper that ran into a brick wall(SDK) I would run. Essentially the only thing they can do is run or support a group... Don't take their only hope for survival.

    I know people will hate this post but its my opinion. at the end of the day it comes back to situational skill. Knowing the standards that most players will hold the line on and effectively countering them. Several people have already stated the counters, use them. Honestly I love fighting MNB with my Templar, lol easiest kills I get because of radiant ml and t charge, then p sweeps ftw
Sign In or Register to comment.