LaughingJack wrote: »geez, i thought collision detection would have been a must for PvP.
" Having "spies" in your own faction running scrolls to the enemy is already bad enough. " >> Huh?!, how does that work?
" Having a bunch of griefers block your path trying to defend a keep/resource/tower/scroll would drive droves of people to rage quit the game for good ... " >> isn't that what Arty is for? are you seriously complaining that the opposition would be able to actually defend their assets?!
Exactly ...You don't get either of his points. Obviously haven't played a real MMO for too long.
spies - get on separate chat not associated with the game and communicate with your own faction while playing on another. Proceed to grab the scroll while on the other faction and communicate with your own faction to let them know where you are and not to kill you basically, or escort. Once at base....
Form a wall of 40 people in front of a key entrance or objective. Stack them 10 rows deep. Good luck getting anything done. Intention griefing.
Exactly ...
People from your own faction grabbing a scroll you have captured and running it to the enemy, happens often enough to be annoying.
The proposed change, if for all players, would also allow people from your own faction who work for the enemy to block you and your comrades from objectives.
While I have to admit this may be pretty complicated to add to an existing game instead of designing the game with it intended (I really do not know as I am ignorant of all things game design), I would be thrilled if this was added! You used Warhammer Online as an example and I agree whole heartedly that that was a great AvA system to emulate.
With the ability to physically block enemy players it added an entire new dimension to how combat played out both in keeps as well as strategically finding places to fight out in the open world (when outnumbered looking for a narrow battlefield). This also made "tanks" an asset for a group to literally face tank players opposed to simply being a nuisance who doesn't die. Some of my fondest gaming memories were holding out in a keep drastically outnumbered as the inner gate is about to crumble, forming a shield wall with my fellow tanks while the healers and ranged dps hid behind us doing their thing, while the melee dos would sneak out the side gates and try to drop some of the enemy before sneaking (or running) back through the Back door.
I would be a HUGE supporter of this!
Good lord are you really that dense?but arguing against it when it's clear that the aspect is totally alien to you isn't benevolent to you or anyone else.
I actually think performance wise it would be positive, imagine people not being able to stack and spam aoes? It would make the particle rates be much more thinly spread and make for a smoother performance all around.
Silky_Shokz wrote: »I feel this could work.
The people arguing about gap closers...things like Crit Rush etc, you'd only hit the "wall" of defenders in that situation. When it comes to Teleport Strike, I feel that should nullify any collision detection system as your TELEPORTING, not rushing through.
Very interesting idea!
Silky_Shokz wrote: »I feel this could work.
The people arguing about gap closers...things like Crit Rush etc, you'd only hit the "wall" of defenders in that situation. When it comes to Teleport Strike, I feel that should nullify any collision detection system as your TELEPORTING, not rushing through.
Very interesting idea!
Let's be honest though they'd have to give teleport strike the same treatment as the others. You think players are bad about crying for a cloak nerf right now. Can you only imagine lol? Unless ofcourse my DK can dragon leap over the shield wall. JK, everyone would cry.
https://youtu.be/MQFxE4AESn4 cause right now let's be honest it's not even close. It's a massive number of players running in a tiny little ball spamming heals and aoe. Haha I just had a little realization. If they were to incorporate something like this then maybe cyrodil would actually look a little more like this original trailer they showed ushttps://youtu.be/MQFxE4AESn4 cause right now let's be honest it's not even close. It's a massive number of players running in a tiny little ball spamming heals and aoe.
Haha I just had a little realization. If they were to incorporate something like this then maybe cyrodil would actually look a little more like this original trailer they showed ushttps://youtu.be/MQFxE4AESn4 cause right now let's be honest it's not even close. It's a massive number of players running in a tiny little ball spamming heals and aoe.
Haha I just had a little realization. If they were to incorporate something like this then maybe cyrodil would actually look a little more like this original trailer they showed ushttps://youtu.be/MQFxE4AESn4 cause right now let's be honest it's not even close. It's a massive number of players running in a tiny little ball spamming heals and aoe.
The framerate in those large battles at 1:19 were terrible. That was the showcase video?
dodgehopper_ESO wrote: »I've argued for this in the past, but I think you would want Wall Breakers. I argue this should be a heavy armor skill, as that is the actual purpose of heavily armored knights and heavy cavalry. I'd also note that you could have a shield wall, and it could still be broken with one class skill almost immediately: Fear. I'm fine with that but I do think the (non-NB) tank build deserves a way to do the same if they implemented this. What I like about Collision is that its a natural way for ZoS to balance the spread of players. Its not natural for 50 characters to occupy the same 3'x2'x7' space: perhaps that's the power of the Vestige!