I prefer refreshing path because it's great for my build. But I was thinking that twisting path does not seem like a skill anyone would want to use. I was thinking instead of having it twisted path, change it to aura of darkness or twisted aura or something like that. It would have the same visuals (roughly) except the affected area would be static with the after and not a stain on the floor. Increased tanks could increase range from 6 meters at I to 9 meters at IV. Our seems like most of the skills in this game have morphs that are tough decisions. But path seems like a no-brainer