Riko_Futatabi wrote: »This is interesting to find out, I was under the impression that you needed groups to enter or do anything. Can someone perhaps go into detail about what exactly in Craglorn requires a group? Your info. will be appreciated!
I regret nothingRiko_Futatabi wrote: »I'll take a guess that it wasn't you initially dealing the wrecking blows.
In lower Craglorn I've soloed all but Shadas Tears, two main-story quest-lines (which require 2 and 3 other players) as well as the repeatable critical mass quests, as it also requires 3 other players. In upper I soloed everything but catacombs (got to the final boss and downed him to 63 %) and ruins (which I haven't tried solo yet) - though, this was prior to IC as a DK tank with fire dot-build (and almost infinite resources). Not sure if I'm still able to do all the stuff I used to do before - especially catacombs was (very) hard solo (at least for me) as my pure tank build (with some points in fire-dmg) lacked DPS which was needed to keep the spawning adds under control.
GL though on your solo-journey through Craglorn. I also suggest doing Carglorn with V13+.
aaron_campion wrote: »I've always play eso solo and I'm currently verteran rank 5 but if I get to veteran rank 10 and cant do no more I might as well get rid of the game.
aaron_campion wrote: »I've always play eso solo and I'm currently verteran rank 5 but if I get to veteran rank 10 and cant do no more I might as well get rid of the game.
That, or you could play Orsinium in a few days time.
That is my planned method of advancement given both my solo playstyle and disinterest in cross-over alliance quests from VR1 onwards.
UltimaJoe777 wrote: »aaron_campion wrote: »I've always play eso solo and I'm currently verteran rank 5 but if I get to veteran rank 10 and cant do no more I might as well get rid of the game.
That, or you could play Orsinium in a few days time.
That is my planned method of advancement given both my solo playstyle and disinterest in cross-over alliance quests from VR1 onwards.
PC release is 8 days away and console over 2 weeks after. Console still has a bit of a wait lol
UltimaJoe777 wrote: »aaron_campion wrote: »I've always play eso solo and I'm currently verteran rank 5 but if I get to veteran rank 10 and cant do no more I might as well get rid of the game.
That, or you could play Orsinium in a few days time.
That is my planned method of advancement given both my solo playstyle and disinterest in cross-over alliance quests from VR1 onwards.
PC release is 8 days away and console over 2 weeks after. Console still has a bit of a wait lol
Indeed, like I said. A few days. What's a couple of weeks in the overall scheme of things? Except that:-
"NOW! I DEMAND EVERYTHING NOW! FOR FREE!"
Positively the worst aspect of modern gaming.
aaron_campion wrote: »I was reading and people are saying that craglorn can t be soloed. Ive always play eso solo and I'm currently verteran rank 5 but if I get to veteran rank 10 and cant do no more I might aswell get rid of the game. I play on xbox where the group finder tool don't work and I don't have any friends that play eso on their xbox so that's gonna leave me with a lot of unplayable content.
Can it be soloed or not?
What I needed a group for:
- Trials (duh)
- Spellscar (needs 4 ppl to enter the staff)
- Corrupted Stone (quest, need 3 ppl to advance in the last ruin)
- The Missing Guardian (need 4 ppl to open the entry to Reinhold's Retreat)
Other than that, whenever I needed to group, it was to call in backup against a boss that's too powerful to handle alone (like Shada's Tear, Lost One, Tarish-Zi, Zalgaz' Den, Serpent Trio,...). But you don't need a 4 man group for those, just 1 or 2 extra ppl
I_killed_Vivec wrote: »What I needed a group for:
- Trials (duh)
- Spellscar (needs 4 ppl to enter the staff)
- Corrupted Stone (quest, need 3 ppl to advance in the last ruin)
- The Missing Guardian (need 4 ppl to open the entry to Reinhold's Retreat)
Other than that, whenever I needed to group, it was to call in backup against a boss that's too powerful to handle alone (like Shada's Tear, Lost One, Tarish-Zi, Zalgaz' Den, Serpent Trio,...). But you don't need a 4 man group for those, just 1 or 2 extra ppl
With the advent in CP you might not need to call in help for those other bosses soon
But I don't understand people who say "Lower I soloed everything except Shada's, upper I soloed everything except Skyreach".
No, you didn't.
For instance you can't solo Spellscar because you need three infusions, and the game only lets you pick up one at a time. Even though it's easy for one person to do all the work, you can't hold all the infusions by yourself.
For the Corrupted Stone, three players need to step on the stones of the Lord, the Lady, and the Steed at the same time. You can't do it alone.
The Missing Guardian requires a group, and it also requires you to have completed other group quests.
People who say they've soloed these are talking nonsense.
Riko_Futatabi wrote: »This is interesting to find out, I was under the impression that you needed groups to enter or do anything. Can someone perhaps go into detail about what exactly in Craglorn requires a group? Your info. will be appreciated!
I_killed_Vivec wrote: »What I needed a group for:
- Trials (duh)
- Spellscar (needs 4 ppl to enter the staff)
- Corrupted Stone (quest, need 3 ppl to advance in the last ruin)
- The Missing Guardian (need 4 ppl to open the entry to Reinhold's Retreat)
Other than that, whenever I needed to group, it was to call in backup against a boss that's too powerful to handle alone (like Shada's Tear, Lost One, Tarish-Zi, Zalgaz' Den, Serpent Trio,...). But you don't need a 4 man group for those, just 1 or 2 extra ppl
With the advent in CP you might not need to call in help for those other bosses soon
But I don't understand people who say "Lower I soloed everything except Shada's, upper I soloed everything except Skyreach".
No, you didn't.
For instance you can't solo Spellscar because you need three infusions, and the game only lets you pick up one at a time. Even though it's easy for one person to do all the work, you can't hold all the infusions by yourself.
For the Corrupted Stone, three players need to step on the stones of the Lord, the Lady, and the Steed at the same time. You can't do it alone.
The Missing Guardian requires a group, and it also requires you to have completed other group quests.
People who say they've soloed these are talking nonsense.
People say "I sold everything" with the understanding that those group locks are not possible to solo and so it's an unneeded addendum. Or at least that's how it is for me.
I_killed_Vivec wrote: »What I needed a group for:
- Trials (duh)
- Spellscar (needs 4 ppl to enter the staff)
- Corrupted Stone (quest, need 3 ppl to advance in the last ruin)
- The Missing Guardian (need 4 ppl to open the entry to Reinhold's Retreat)
Other than that, whenever I needed to group, it was to call in backup against a boss that's too powerful to handle alone (like Shada's Tear, Lost One, Tarish-Zi, Zalgaz' Den, Serpent Trio,...). But you don't need a 4 man group for those, just 1 or 2 extra ppl
With the advent in CP you might not need to call in help for those other bosses soon
But I don't understand people who say "Lower I soloed everything except Shada's, upper I soloed everything except Skyreach".
No, you didn't.
For instance you can't solo Spellscar because you need three infusions, and the game only lets you pick up one at a time. Even though it's easy for one person to do all the work, you can't hold all the infusions by yourself.
For the Corrupted Stone, three players need to step on the stones of the Lord, the Lady, and the Steed at the same time. You can't do it alone.
The Missing Guardian requires a group, and it also requires you to have completed other group quests.
People who say they've soloed these are talking nonsense.
People say "I sold everything" with the understanding that those group locks are not possible to solo and so it's an unneeded addendum. Or at least that's how it is for me.
Exactly. It looks like he is quoting me specifically, and you can see I edited my post to include the fact of the "unsoloable" quests because I had a feeling someone would bring it up.