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Combat Pets that are not Daedra? Future possibility?

a.skelton92
a.skelton92
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Hello eveyone,

Thank you for looking at my post.

I was just wondering, has there EVER been any discussion for the possibility of Combat Pets for ESO? Wood elves in past ES games have been able to "tame beasts" but obviously we do not have that privilege in ESO. Is it a possibility?

I know many people will say "I would rather see lag fixed first" but wherever this idea stands in the queue; I would love to know if it is even in a "queue" or has the possibility of having combat pets never even been considered?

I can imagine many thoughts that pass through your minds when someone says "pets", is of raptors and wooly rhinos from WoW, haha. However, I think that with this games more 'serious' feel, it would not be as 'cringe worthy' as it would be more wolves, bears and lions etc.

Thank you for reading!
  • NoMoreChillies
    NoMoreChillies
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    i'd buy skins in crown store for my clanfear and twilight.
    Insulting people on the internet is cowardly.
  • a.skelton92
    a.skelton92
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    i'd buy skins in crown store for my clanfear and twilight.

    Which also sounds like a great idea actually.. Yeah, good thinking.
  • Gidorick
    Gidorick
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    I'd love for pets to be more interactive. I personally think our PETS should stay out of combat but could do other things for us... but that's not what THIS thread is about. @Theshadowscout has posted the below many MANY times before.
    Gidorick wrote: »
    BY THE POWER OF GRAYSKULL I SUMMON @TheShadowScout!!!

    Scout... you've got to make a thread with your idea. It's an amazing idea!
    Did someone call for me?

    Anyways, here's the thing I always post when this comes up - current revision:

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    - Gladiator (offensive self buffs & warcries; color: red/orange)
    - Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    - Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    - Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    - Monk (melee support & assorted “matrial arts” magic; color: blue/purple)
    - Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    - Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    - Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    - Spellsword (melee support & buff magic; color: yellow/orange)

    Templar
    - Druid/Shaman (nature magic, totems, animal summons; color: green/brown)
    - Crusader/Paladin (melee support and aura-style buff magic; color: white/gold)
    - Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)


    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.

    Perhaps even morph the spell effects to some degree... like, for necromancer, summons might be morphed from the daedric familiar/clannfear/twilight/storm atronarch set to necromancer stuff like skeleton, flesh atronarch, wraith, bone colossus... or for cryomancer, their summons will be something along the lines of wisps, ice wraiths and frost atronatrchs... same for other visuals, summoned armor might look daedric on normal sorc, worm cult / lick on necromancer, and ice armor on cryonamcer, etc.
    That idea might perhaps take a bit too much coding to be viable though... I'd be happy with pure color shifts.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...


    And yes, I am working on expanding this with some more ideas for abilities and such... its slow going, but I will post when its done.

    His idea would add the Ranger and the Druid (both with animal summons). I could see there being specific polymorphs for each summoned animal. So the Sorc would always have little daedrc beasts, but they could be swapped out for different daedra. The Ranger would have "real world" beasts (bears, wolves, pigs, crows, eagles) and the Druid would have fantasy animals (werebats, harpies, welwas, durzogs).

    OR ZOS could just add additional skills that would add additional pets....
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tectonaut
    Tectonaut
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    I'm all for more skill trees. More skill trees to pick from, with no increase in total skill ponts would lead to more diversity I believe.
  • phairdon
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    Tectonaut wrote: »
    I'm all for more skill trees. More skill trees to pick from, with no increase in total skill ponts would lead to more diversity I believe.

    This ^
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Artemisshrikes
    Artemisshrikes
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    but I want a pet daedric titan
    VR 16 Dragonknight Sarenvog (AD, Former Emperor)
  • Keepercraft
    Keepercraft
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    How about combat slave pets?
    Still waiting for Sithis.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    How about combat slave pets?
    I want an Argonian slave for my Dark Elf, He shall fight my battles and I will call him slave.

  • TheShadowScout
    TheShadowScout
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    Oh, riiight, that matter hadn't come up yet this month... Thanks for repost @Gidorick ;)
    Gidorick wrote: »
    His idea would add the Ranger and the Druid (both with animal summons). I could see there being specific polymorphs for each summoned animal. So the Sorc would always have little daedrc beasts, but they could be swapped out for different daedra. The Ranger would have "real world" beasts (bears, wolves, pigs, crows, eagles) and the Druid would have fantasy animals (werebats, harpies, welwas, durzogs).
    Actually I imagine a few more summons then just regional animals for the Ranger, or something nature-plantish (lurcher!) for the Shaman...
    (though in a fantasy world, all animals would be "real" in context... so I would imagine giving rangers all of them to summon, but dependent on region. So a rangers "call of the wild" ability might summon wolves in glenumbra, nix-hounds in stonefalls, jackals in alik'r, et cetera.)

    Like a flame atronarch for the pyromancer, diverse undead for the necromancer, a phantasm for the illusionist, ice wraiths and/or ice atronatchs for the cryomancer...

    Some of them summoned on duration like the nightblade shade or sorceror storm atronarch, others toggleable like the sorceror scamp/clannfear, twilight... each depending on what seems to make most sense. A ranger will only call upon wild animals for a specific battle, and then let them run wild again, while a pyromancer may keep a flame atronarch bound to follow them around like a socerors daedra...


    Pets... really ought to stay out of combat, since half of them are "dead in one blow" kind of animals. And that sort of thing should be left to summoned creatures that don't matter to the character anyhow...
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