CrowsDescend wrote: »Just got hit for a 9.2k Wrecking Blow by another player. That's insane damage for live, since 50% less damage, do the math...
MudcrabsRus wrote: »
CrowsDescend wrote: »Yeah, I said it. I made a Wrecking Blow topic ages ago to basically complain about how flawed Wrecking Blow is; how it's spammable and CC immunity sometimes doesn't even free you from its constant knockdown, so I came back... with videos, but first!
Please Note: I do not intend on naming and shaming the player(s,) as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v14 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge rolling away (especially in the first video,) I'm in 5 light 2 heavy, I have champion points in Break free/dodge roll and the FIRST video is from before the IC patch, purely to show CC immunity not working (though it seems to be working a little better in IC when 1v1) -- The SECOND video is from inside Imperial City, live.
Edit: Outdated (pre-Imperial City,) nooby video due to IC update and my tease-tactic to stand there just to see how many times the player spams WB, although keep in mind, it still remains the same.I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns at all, why is it so quick of a move to get off and laggy, and why CC immunity isn't always protecting one at the right time, as you can see in the first short video. (Though it's an old one) The player is able to do a total of 16 Wrecking Blows.Edit: It's still a Plague in Imperial City, although this fight was decent, it is quite a shame to find that players have to resort to literally bashing 1 skill over and over for a kill, and Jab/Sweep isn't that bad in comparison due to it being a slightly long channel which can be interrupted BY wrecking blow before the last jab gets off to knock the target back.
Edit: I was in my 'PvE-ish build at the time, so I didn't have on Radiant Ward, not like that'll make much difference these days anyway.Summary (In my opinion)
Wrecking Blow is flawed. It's quite an abusive ability because of its damage, speed and knockdown combined. If I was to make this ability fair, I'd reduce the damage on the thing or at least give its knockdown a cooldown so that it doesn't keep re-applying on every swing, or make the knockdown effect a chance instead of guaranteed, or reduce the damage after it's been used like 3+ times in a row, I don't know, any would help.
CC ImmunityIt is not CC-break immunity(the 8 second long one) that is not working correctly, but the auto-immunity you get when a CC on you expires naturally(the 5 second long one).
If you CC break, you get the immunity instantly, and it works everytime. But if you let the CC run it's course, you are supposed to automatically get 5 seconds of CC immunity, and it is this auto-immunity that is not working correctly, in that it is applied a split second too late.
CC on you expires -> slight delay -> CC imunity is gained. If you get hit by CC during that slight delay, you effectively get double-CCed.
And i believe this is not a wrecking blow issue, but rather an issue with any CC (frags, fear) if you let it run the full duration.
