https://www.youtube.com/watch?v=A9h4L3lwvX8&feature=youtu.beValindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
hammayolettuce wrote: »SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
Valindor Magnus wrote: »hammayolettuce wrote: »SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.
Yes you can. Chains pull u in... and the ambush going through a keep door is obviously a bug...Valindor Magnus wrote: »hammayolettuce wrote: »SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.
You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
SleepyTroll wrote: »Yes you can. Chains pull u in... and the ambush going through a keep door is obviously a bug...Valindor Magnus wrote: »hammayolettuce wrote: »SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.
You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
SleepyTroll wrote: »Yes you can. Chains pull u in... and the ambush going through a keep door is obviously a bug...Valindor Magnus wrote: »hammayolettuce wrote: »SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.
You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
Bug caused by LOS and ive yet to chain pull myself thru a door since they said they fixed it ambush however I see all time in pvp still
hammayolettuce wrote: »SleepyTroll wrote: »hammayolettuce wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.Valindor Magnus wrote: »Valindor Magnus wrote: »Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.FriedEggSandwich wrote: »SleepyTroll wrote: »Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
Yeah so when is ambush getting looked at?https://www.youtube.com/watch?v=A9h4L3lwvX8&feature=youtu.be
@ZOS_GinaBruno
@ZOS_RichLambert