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LOS Checks on Ambush?

kuscoe
kuscoe
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  • Valindor Magnus
    Valindor Magnus
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    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.
    Vehemence
  • kuscoe
    kuscoe
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    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed
    Edited by kuscoe on October 21, 2015 11:33PM
  • SleepyTroll
    SleepyTroll
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
  • Valindor Magnus
    Valindor Magnus
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    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Vehemence
  • FriedEggSandwich
    FriedEggSandwich
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.
    Edited by FriedEggSandwich on October 21, 2015 11:39PM
    PC | EU
  • Yonkit
    Yonkit
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    This is what made me so happy about flying blade back when I used it all the time, that 80 meter range against fleeing targets :)
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • hammayolettuce
    hammayolettuce
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Levo18
    Levo18
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    Why is he a Black shadow? Is it a costume?
  • SleepyTroll
    SleepyTroll
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile
  • Valindor Magnus
    Valindor Magnus
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    Yup you are literally teleporting so to me it kinda makes sense, not the lag part of it all but if times right I don't see why it shouldn't let you tele through a LOS break.
    Vehemence
  • hammayolettuce
    hammayolettuce
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Valindor Magnus
    Valindor Magnus
    ✭✭✭
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.

    That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.
    Vehemence
  • kuscoe
    kuscoe
    ✭✭✭
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.

    That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.

    You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
  • SleepyTroll
    SleepyTroll
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    kuscoe wrote: »
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.

    That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.

    You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
    Yes you can. Chains pull u in... and the ambush going through a keep door is obviously a bug...
  • kuscoe
    kuscoe
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    kuscoe wrote: »
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.

    That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.

    You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
    Yes you can. Chains pull u in... and the ambush going through a keep door is obviously a bug...

    Bug caused by LOS and ive yet to chain pull myself thru a door since they said they fixed it ambush however I see all time in pvp still
  • SleepyTroll
    SleepyTroll
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    kuscoe wrote: »
    kuscoe wrote: »
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.

    That's not true at all, many times have I crit charged a player behind a small obstacle and my character ran in a serpentine pattern to get around that object and get to the target. I have also seen my character crit charge a player that just started run behind a rock and my player followed him behind the rock with the crit charge. Similar manner to the ambush thing but since ambush is a teleport it can go up and down ledges that most other gap closers can't do, and through walls.

    You've been making good points in this thread but the one ill toss at you... You can ambush into an outpost you cant do that with any other gap closer
    Yes you can. Chains pull u in... and the ambush going through a keep door is obviously a bug...

    Bug caused by LOS and ive yet to chain pull myself thru a door since they said they fixed it ambush however I see all time in pvp still

    It's still a bug, I've been hit by crystal frags through a door to. Like I said before it basically makes you the projectile becuase your tel porting your not charging. And I've seen a DK come through a door since IC with chains. Also just a note my ambush has bean cut 1/3rd into the jump animation when someone walked through a door. Wich is what happens most of the time.
    Edited by SleepyTroll on October 22, 2015 1:48AM
  • Soulac
    Soulac
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    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.
    kuscoe wrote: »
    Can't watch the video atm but I imagine he ambushed and you walked around a line of sight or door and he teleported to you anyway or something similar. The way I see it is ambush is a teleport so going through a wall or something makes logical sense because magick. Is it annoying? Yeah but all class have skills that are annoying. Correct me if my assumption of the video was incorrect.

    I see your point and I agree but in the video and from what I experienced ealier there is no way he could have cast that on me I was out of his LOS waayy before it landed... Like LOS'd longer then the cast time of ambushed

    Could be a result of the fact that both your client and your enemies client have to communicate to the server causing a delay from what you see and when your opponent casted the skill. When I duel some people they ask how I reflected a frag that looked like it hit me or how I roll dodge away from him before his fear affected me. While on my screen I had wings up before the frag hit me or I roll dodged far enough away before I ever saw the fear animation.
    Lag most likely. Also crystal frags do this, that fire thing Templar do, wrecking blow, and alot of other *** that isn't a channel. If it's casted before you go out of site most likely it will hit you.

    This. Any projectile (edit: or skill) that locks-on will ignore obstacles that appear after lock-on. This includes staff light/heavy attacks.

    Projectiles have this happen correct. However, Ambush is the only gap closer that does this as well.

    Lag probably man... go test this, consistantly get it to happen then comeback. But remember teleport strike is not a normal gap closer it basically makes you a progectile

    It isnt lag. It is how the skill works. It doesnt follow any of the LoS checks that any of the gap closers follow.

    It does.
    It's a timing thing, but in most cases an enemy runs out of range or line of sight, ambush interrupts itself.
    Projectiles on the other hand don't care at all.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Legedric
    Legedric
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    It's pretty simple (and sad) from a development perspective...

    Gap closers that rely on pathing like Critical Rush, Invasion, Dragon Leap and somewhat even chains need a "path" from source to target so they often "break" after they get initiated and the "path" is blocked or just changed.

    Gap closers like Ambush or Projectiles of any form do not need pathing for their animation and so they only check for LoS (and height difference) when they get initiated. Even when there is no lag you can easily manage to ambush/shoot through a door or around the corner because the game simply doesn't check LoS or pathing after the initiation of the skill (aka lock on). Lag makes this even worse of course.

    I assume ZOS did this to reduce server checks for those skills but somehow failed/was lazy again and didn't work hard enough for a proper solution.

    I wouldn't expect a fix/change for this at any time as this is pretty much the state of the game since release for those skills.
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • Lifecode666
    Lifecode666
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    l2p
    Up the hornz
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    l2p

    lol ! L2C (learn to code)
  • Lava_Croft
    Lava_Croft
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    The video shows what happens when you use Teleport Strike in a high latency situation. Most of the time it's very annoying for the Nightblade and in some cases it will leave you casting Teleport Strike while nothing happens and you have to press Escape or whatever just to be able to use skills again.
  • Alcast
    Alcast
    Class Representative
    kuscoe wrote: »

    LOL nice one.

    They removed line of sight checks so LAG would disappear. Did it help? Definitely f... NOT. GJ ZOS.

    Sometimes when I shoot with my bow I feel like in the movie "WANTED" arrows going around the corner and shizzle like that.
    Edited by Alcast on October 22, 2015 3:32PM
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  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
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    As snu said - this has to do with this skill not functioning like other gap closers. You cant break it like other gap closers and it makes it extremely easy to just hammer the button and never lose sight of your target. Keep in mind all gap closers are ALSO ministunning you. In addition, you dont need a distance like you would with crit charge so - you can initiate the next one as they run around a corner and youre still on them, and the process never ends.

    This skill doesnt obey normal LOS checks for gap closers which is BS. All gap closers ministun even through CC immunity which is also BS. If youve never been rundown by 3+ nightblades spamming this ***, enjoy not being able to move or do anything despite having CC immunity.
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