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ZoS, give PvPers a chance to get usable gear by....wait for it... PVPING!

  • CtrlAltDlt
    CtrlAltDlt
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    I've said this on other pvp threads too.. The Bind on Pickup concept sucks, we should be able to buy this gear from pve players
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • Rioht
    Rioht
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    dday3six wrote: »
    Rioht wrote: »
    ...If I want to get a good setup for PvP, I HAVE to PvE. There is no option here.

    Well just how deep does that rabbit hole go? Is gear your only complaint. What about Skill Points, what about Skill Lines that only level in PVE like Undaunted, Legerdemain, Provisioning and Alchemy. What about lorebooks for the Mage's Guild. Should all of those things also have PVP only equivalents? They are all elements that make up an optimized PVP build.

    What happens is, players want to ignore aspects of ESO, but they don't want to suffer any lost in optimization for doing so. Well that is not going to happen. The game is built for longer term. One of the methods used to keep players invested is the gear and skill grinds.

    If looking to optimize, whether for PVP or PVE, a player is going to have spent time doing the other activity if they seek be at peak. If you think PVE players don't have to do this too. You're mistaken. It's not only gear that matters. Skills do as well. Battle Horn, Purge, Magicka Detenation, Barrier, and Caltrops are all widely used in PVE, yet only gained from PVP.

    You've raised some good points, and I think its an important component to consider.

    Personally, I would draw the line at gear. I'm sure others would argue otherwise.

    While its true some optimal builds do require PvP / PvE specific skills, I feel they are less impactful on the overall builds. As someone who has the majority of both PvE and PvP such as meteor, magicka detonation and the likes, I see those as merely options to any of the other widely available skills. Passives may present some benefit, but overall it won't break a build of they don't have the undaunted passives, or the crafting passives. Better? Yes. Necessary, no.

    I would hope that ZoS doesn't plan to make any blatantly overpowered skills in ANY skill line, as skill balance would be completely out of whack. I don't expect this to change anytime in the near future.
  • k2blader
    k2blader
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    Late to the thread but, OP, I totally agree.

    I'd really like AP purchasable gear that is highly desirable to magicka damage builds. They could even implement a token-ish system which might involve PvP quest completion. I like that we have a couple options for crafted sets, but PvP options would be great too -- though I hope they don't go the arena route (forced to play arena for the best gear).
    Disabling the grass may improve performance.
  • Rioht
    Rioht
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    k2blader wrote: »
    Late to the thread but, OP, I totally agree.

    I'd really like AP purchasable gear that is highly desirable to magicka damage builds. They could even implement a token-ish system which might involve PvP quest completion. I like that we have a couple options for crafted sets, but PvP options would be great too -- though I hope they don't go the arena route (forced to play arena for the best gear).

    Another thing I don't quite get.

    One reason ZoS gave for not imolimenting AP purchased V16 gear (I.e, scaling cyrodils light) was that players had lots of AP saved up and could just get v16 gear right away.

    One argument I see if that it is no different than players who saved a large amount of gold undaunted keys for immediate access to monster sets. Or players who saved large amounts of crafting rewards to open and instantly have access to psijic ambrosia or glass fragments (without ever purchasing the DLC).

    Secondly, why not just, as the previous commenter suggested, add a token system.

    I would imagine a system where you get tokens, maybe as a random reward for completing PvP bounties (player kills, keeps, scouting etc) or as random drops from rewards for the worthy.

    These tokens could be used in COMBINATION to AP to purchase new VR16 gear. I.e., 500k ap + 1 token to purchase a v16 cyrodils light ring.
  • F7sus4
    F7sus4
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    I don't really support the idea, since AP farming is basically standing along with your raid leader's AoE zerg spammers and has little to do with your actual PvP skills. Basically, it would be forcing PvE players to AP-farm to get the item they want and vanish from Cyrodiil shortly afterwards. Pretty pointless, in my opinion.

    However, that's easily fixable. Don't you remember Cyrodiil's Light or Morag Tong? Just add more decent sets like those were in their days for AP price/campaign reward that are Bound On Pickup and you're done.

    (PS. Oh, wait - how do you get the new motifs in Orsinium?)

    <3
    Edited by F7sus4 on October 21, 2015 1:59PM
  • Darnathian
    Darnathian
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    robkrush wrote: »
    Boy, PVP players where singing a different tune a month ago when PVE players where complaining about having to play PVP to get the new gear.

    Actually hit bled balance the economy. Gave pvpers a way to make money for pots so that crafters weren't the only one making money. And you know what? The economy flourished.
  • Rioht
    Rioht
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    F7sus4 wrote: »
    I don't really support the idea, since AP farming is basically standing along with your raid leader's AoE zerg spammers and has little to do with your actual PvP skills. Basically, it would be forcing PvE players to AP-farm to get the item they want and vanish from Cyrodiil shortly afterwards. Pretty pointless, in my opinion.

    However, that's easily fixable. Don't you remember Cyrodiil's Light or Morag Tong? Just add more decent sets like those were in their days for AP price/campaign reward that are Bound On Pickup and you're done.

    (PS. Oh, wait - how do you get the new motifs in Orsinium?)

    <3

    It would be even easier to just add decent sets as possible rewards to the rewards for the worthy and end of campaign rewards. No AP farming needed, no scaled vendors needed. Just a nice incentive to play an activity you enjoy as an OPTION to playing some of the PvE activities.
  • Darnathian
    Darnathian
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    .
    Rioht wrote: »
    zornyan wrote: »
    Rioht wrote: »
    zornyan wrote: »
    AshTal wrote: »
    AP should be more useful the issue is its been so pointless for so long some people have millions saved up anything which they released would be purchased in seconds by these players.

    Akvari motif will cost several million AP , will be a great way for pvpers to make money.

    First , each piece will cost AT MOST a few hundred k AP for larger pieces (aka chest/pants). Not millions

    Second, now in have gold. So what.

    Can I buy spell cure? No
    Can I buy monster helms? No
    Can I buy overwhelming? No
    Can I buy maelstrom weapons? No
    Can I buy succession pieces? No

    Can I buy crafted sets? Yes, but these are sub par compared to any of the above.

    Well seeing as twice born, julianos and hundings rage are 3 of the best sets in the game for stam/magicka users that's most of your gear right there.


    Julianos is spell crit.
    Spell crit is vastly inferior to magicka/spell DMG offered by the non crafts sets.

    Twice born is health/magicka/Stam
    Aka useless for a DPs/healer...any magicka user basically.

    Hundings =/= viable for magicka, can't speak for stamina users.

    Not sure how you think these sets are "the best " in game.

    Again, not speaking for stamina users. But I haven't seen a single build using any of those sets.

    Hundings is Magicka? What are you smoking?
    Edited by Darnathian on October 21, 2015 7:40PM
  • Rioht
    Rioht
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    Darnathian wrote: »
    Hundings is Magicka? What are you smoking?

    =/= means "not equal too" ;)
  • MrGrimey
    MrGrimey
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    Funny how this supposedly "pvp update" almost completely killed competitive pvp and there is absolutely no gear to get through pvp

    Actually, it's more sad than funny, also kinda ironic at the same time
    Edited by MrGrimey on October 21, 2015 11:18PM
  • Kammakazi
    Kammakazi
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    L2PvE
  • MrGrimey
    MrGrimey
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    robkrush wrote: »
    Boy, PVP players where singing a different tune a month ago when PVE players where complaining about having to play PVP to get the new gear.

    Was this during the false advertising that ZOS was doing when they called IC a PVP DLC for PvPers? Yeah, we thought we actually had to pvp for top end gear for a change.
  • Xjcon
    Xjcon
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    Rioht wrote: »
    ZoS, give PvPers a chance to get usable gear by....wait for it... PVPING!

    Nah screw that we'll just put PvE paygates in!
    Lets add more undaunted passives so PvPers have to PvE. Lets keep all gear PvE so people that only play for competitive PvP have to bash their heads against a brick wall for a week for one item.
    Yay.

    If all I had to do was bash my head against the keyboard for a week I'd have been done long time ago. Right along with the PVP crowds complaint about gear being in dungeons that are a challenge, I'd like those PVP abilitys without bashing my head against the keyboard for a month or more!
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Skinzz
    Skinzz
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    With the 50% damage reduction, it just doesn't matter anymore and it sucks.
    Anybody got a group? LFG, anybody? Hello?
  • Solariken
    Solariken
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    Rioht wrote: »
    Why are the only viable builds for PvP consisting of non PvP rewarded loot?

    As a magicka sorc, my options are:

    1) overwhelming = White gold tower (BoP)
    2) crafted sets = farming v16 mats (from mobs not players!)
    3) willpower = farming trophies (from mobs not players!)
    4) monster sets (PvE, BoP)
    5) and soon, maelstrom gear sets (PvE, BoP)

    There is only a SINGLE gearset possible through PvP that I would consider, arch mage, and even then I probably wouldn't even use 5 pieces for it.

    If I want to get a good gear set for PvP, I have to spend weeks farming OUTSIDE of cyrodil.

    Please give PvPers more access to usable gear!


    This has been frustrating me too! I haven't played Cyrodiil PvP since IC released because I've been forced to endlessly farm legions of irritating NPC mobs to get sufficiently geared. WTF ZOS, you guys really have your heads in the sand lately. And by sand I mean cash.
  • Rioht
    Rioht
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    Xjcon wrote: »
    Rioht wrote: »
    ZoS, give PvPers a chance to get usable gear by....wait for it... PVPING!

    Nah screw that we'll just put PvE paygates in!
    Lets add more undaunted passives so PvPers have to PvE. Lets keep all gear PvE so people that only play for competitive PvP have to bash their heads against a brick wall for a week for one item.
    Yay.

    If all I had to do was bash my head against the keyboard for a week I'd have been done long time ago. Right along with the PVP crowds complaint about gear being in dungeons that are a challenge, I'd like those PVP abilitys without bashing my head against the keyboard for a month or more!

    See the thing is gear and abilities aren't the same thing.

    ZoS has done, and continues to do a good job of balancing skills. You are not severely ginped just because you don't have magicka detonation, or undaunted passives or whatever skill.

    You may not have as many build options, but you are more than capable of creating a viable build for any activity.

    Gear on the other hand is tiered intentionally and must be treated much differently. Sets are designed to be better than others, with the best ones being the hardest to atttain. However, the best gear shouldn't be restricted to any single activity or area of the game. In a game as large as eso, it is incredibly restrictive to force players to engage in specific activities, even if they do not want to, in order to get the gear they need to do the activities they want.

    A PvP player should not be forced to pve to have a viable PvP setup.
    A PvE player should not be forced to PvP to have a viable PvE setup.
  • SleepyTroll
    SleepyTroll
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    Why don't they just make all new pve gear be purchasable with AP but it can only be used in cyrodiil. Non tradable also. Then they could add a new character tab on your inventory for pvp gear.
  • dday3six
    dday3six
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    Rioht wrote: »
    See the thing is gear and abilities aren't the same thing.

    ZoS has done, and continues to do a good job of balancing skills. You are not severely ginped just because you don't have magicka detonation, or undaunted passives or whatever skill.

    You may not have as many build options, but you are more than capable of creating a viable build for any activity...

    Magicka Detonation is important to AOE DPS, particularly with 2 Magicka DPS. Their choices beyond that skill are very limited. Magicka Nightblades fare a bit better thanks to Sap Essence, but even they benefit from the addition AOE DPS of Magicka Detonation.

    This is often unnoticed as most groups have a Stamina user with Steel Tornado. However in dungeons and VDSA with more demanding AOE DPS situations. Groups need to manage an increased layer of difficulty if both DPS are Magicka and lack Magicka Detention. If able, the Tank can suppliment DPS with Steel Tornado or the Healer could use Magicka Detonation. Though Note if Magicka DPS have Magicka Detention to couple with the DPS contribuations from the Tank and Healer runs go more smooth in general.

    Even a Stamina DPS has to put in more work in AOE situations if there is a Magicka DPS who does not have Magicka Detention. Same is actually true with 2 Stamina DPS if only one has Steel Tornado. Stamina happens to have other AOE options, however Steel Tornado is just that good.

    Viability and being carried are often thinly seperated. They are discretionary and on a person to person basis. Can players get by using to 2 Magicka DPS without Magicka Detention? Yes, but that set up means more work for the Tank and Healer in AOE situations.
  • Rioht
    Rioht
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    dday3six wrote: »
    Viability and being carried are often thinly seperated. They are discretionary and on a person to person basis. Can players get by using to 2 Magicka DPS without Magicka Detention? Yes, but that set up means more work for the Tank and Healer in AOE situations.

    Can honestly say (and I'm sure many can vouche for me) I have never been carried in any PvE activity, including Vet16 WGT/ICP because I have not used magicka det as a DPs.

    I do have it, and have used it extensively in many builds. However I have found I am able to produce just as much, if not more dps with my class skills AND have much more sustain.

    Can't speak for all classes of course, but from my experience I have in no way been gimped by not choosing to use magicka det.

    Probably along the lines of when people claimed templars were the only viable healers because they had breath of life. Yet none of them took the time to learn how to effectively use their classes. I have been successfully able to heal with my sorc in every activity I have tried, and have seen even nightblades heal (surprisingly well) effectively.

    No skill is required, and no skill is a best in slot type of skill
  • dday3six
    dday3six
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    Rioht wrote: »
    dday3six wrote: »
    Viability and being carried are often thinly seperated. They are discretionary and on a person to person basis. Can players get by using to 2 Magicka DPS without Magicka Detention? Yes, but that set up means more work for the Tank and Healer in AOE situations.

    Can honestly say (and I'm sure many can vouche for me) I have never been carried in any PvE activity, including Vet16 WGT/ICP because I have not used magicka det as a DPs.

    I do have it, and have used it extensively in many builds. However I have found I am able to produce just as much, if not more dps with my class skills AND have much more sustain.

    Can't speak for all classes of course, but from my experience I have in no way been gimped by not choosing to use magicka det.

    Probably along the lines of when people claimed templars were the only viable healers because they had breath of life. Yet none of them took the time to learn how to effectively use their classes. I have been successfully able to heal with my sorc in every activity I have tried, and have seen even nightblades heal (surprisingly well) effectively.

    No skill is required, and no skill is a best in slot type of skill

    Required, is going to be personal decision point. BIS however that's a numerical measure. I'll give you an example. On a Magicka DK using Ice Comet/Shooting Star on you main bar will give more Magicka and Magicka Regen. That's more damage and more sustain. Whether or not a player thinks they need those increases doesn't change that they are increases.

    If there are no BIS skills, their setup would not be an important aspect of the theorycrafting. The baseline is utilize the passives to get the most out of them.

    As far Templar goes it's not that other classes cannot heal, it's that Templar offers on class heals and resource restore. It gives them a the flex to support and DPS. That's why they are favorited as a healer.
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