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Who makes decisions for eso is it Zenimax president robert altman

forgotten7377
Who makes decisions for eso on console specifically.Like is it one person who makes decisions for the game or a group of people like is it gina bruno who makes these decision.Who decided console shouldn't have text chat a whole bunch of people or just one person. Maybe this guy https://en.m.wikipedia.org/wiki/Robert_A._Altman
  • Xendyn
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    Naw, he's too high up. Zenimax owns a lot of game studios, ZOS is only one of them.

    I would think Matt Firor, since he is the head of the ZOS division.
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  • Asherons_Call
    Asherons_Call
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    yJw7hBQ.jpg

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Who ever he/she may be they are making the wrong decisions for ESO.
  • Danikat
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    Who makes all the decisions at the company you work for?

    Unless you're self employed I'm guessing the answer is that it's a lot of different people depending on what kind of decision needs to be made. And I assume it's the same with ZOS - the studio and the game is far too big for one person to be making all the decisions, especially at a level the players care about. There might be one person who approves all the high level decisions - and by that I mean something like "we want to release 1 DLC per quarter, with a budget of $X per release, we estimate a profit of $Y per quarter".

    All the 'details' like where in Tamriel each release will be, the type of content, new mechanics etc. will be decided by a whole variety of people.
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  • Jitterbug
    Jitterbug
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    I'm afraid that Wrobel kid is making quite a lot of them
  • Elsonso
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    No one knows how much power and scope Firor has. I know that he is in charge of the game development and studio, but it is not clear how much autonomy there is. I think that advertising, promotional, and marketing decisions, possibly including the Crown Store, and definitely including the ESO merchandise in the Bethesda Store, are probably made by Bethesda Softworks. This could be at the request of Firor and delegated to them by Firor. Financial decisions, like how much money the studio gets for an operating budget, are probably made by ZeniMax Media directly. I would guess that Del is Firor's boss.
    Edited by Elsonso on October 20, 2015 10:31PM
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  • Gidorick
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    My personal assumption is that Matt Firor goes to meetings and in those meetings he is asked "How are you going to make money this month/quarter?". His bosses will tell him things like "we need items for Halloween" or "Our goal is to make X number of dollars this month/quarter." Then Matt Firor goes back to his directors of whatever and relays that mandate and the directors make the decisions.

    Specifically the text chat? I would assume whoever was the lead for designing the console UI was the person to make the final decision... and they probably had a nice little presentation with numbers telling the creative director and Matt Firor why ESO on consoles shouldn't have text chat. It all sounded great... so that's the way it went.

    NOW... it's the community team's responsibility to relay the grievances of the community to the appropriate teams. At this point they have probably told the UI team and the creative director that the community isn't happy about no text chat... and it may or may not be changed... depending upon actual numbers and profits.

    If numbers and profits remain satisfactory, they will likely not bother adding text chat because people are playing and spending money. If the number and revenue drops too sharply... there's a chance they will add text chat to entice players back to ESO.

    Of course... this is all 100% assumption on my part. As far as we know they their decision making team consists of...
    tumblr_m2wtiiTEPh1qmbs1oo1_500.gif
    Edited by Gidorick on October 21, 2015 4:41AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Keepercraft
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    Oh, i see you want to use chat on console? :D
    Bluetooth-Mini-Wireless-Chatpad-Text-Chat-Message-Game-Controller-Keyboard-Console-for-Sony-Playstation-PS4-Controller.jpg
    Edited by Keepercraft on October 21, 2015 4:36AM
    Still waiting for Sithis.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Gidorick wrote: »
    My personal assumption is that Matt Firor goes to meetings and in those meetings he is asked "How are you going to make money this month/quarter?". His bosses will tell him things like "we need items for Halloween" or "Our goal is to make X number of dollars this month/quarter." Then Matt Firor goes back to his directors of whatever and relays that mandate and the directors make the decisions.

    Specifically the text chat? I would assume whoever was the lead for designing the console UI was the person to make the final decision... and they probably had a nice little presentation with numbers telling the creative director and Matt Firor why ESO on consoles shouldn't have text chat. It all sounded great... so that's the way it went.

    NOW... it's the community team's responsibility to relay the grievances of the community to the appropriate teams. At this point they have probably told the UI team and the creative director that the community isn't happy about no text chat... and it may or may not be changed... depending upon actual numbers and profits.

    If numbers and profits remain satisfactory, they will likely not bother adding text chat because people are playing and spending money. If the number and revenue drops too sharply... there's a chance they will add text chat to entice players back to ESO.

    Of course... this is all 100% assumption on my part. As far as we know they their decision making team consists of...
    tumblr_m2wtiiTEPh1qmbs1oo1_500.gif

    I don't care if there is convincing evidence that text chat is not a good idea and I am honestly fine with whether they are going to implement text chat or not. What I, and probably many people, want now is a simple answer, yes or no. Is it really that hard?
  • icontested
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    If you play this game and you go so far to know these employee names and speculate this hard, you have problems. I might be going against forum rules, but I don't care about a warning.

    Get a life.. It's stalker scary
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • Karamis_Vimardon
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    icontested wrote: »
    If you play this game and you go so far to know these employee names and speculate this hard, you have problems. I might be going against forum rules, but I don't care about a warning.

    Get a life.. It's stalker scary

    Only Matt Firor was mentioned, and the speculation looks spot on with standard business practices, nothing special.

    I myself can list 5-10 ZoS employee full names off the top of my head. Why? Because I watch ESO live, I read the articles that are posted, and I genuinely give 2 Guars about this game.

    As for saying Icontested should get a life, remember this:

    430261_362794160491582_1693153646_n.jpg

    Adventure on!
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  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Hmmm... and I thought the answer was actually a monkey throwing darts at an idea board.
  • icontested
    icontested
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    icontested wrote: »
    If you play this game and you go so far to know these employee names and speculate this hard, you have problems. I might be going against forum rules, but I don't care about a warning.

    Get a life.. It's stalker scary

    Only Matt Firor was mentioned, and the speculation looks spot on with standard business practices, nothing special.

    I myself can list 5-10 ZoS employee full names off the top of my head. Why? Because I watch ESO live, I read the articles that are posted, and I genuinely give 2 Guars about this game.

    As for saying Icontested should get a life, remember this:

    430261_362794160491582_1693153646_n.jpg

    Adventure on!

    Don't twist it. Gaming is cool
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • Legedric
    Legedric
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    Jitterbug wrote: »
    I'm afraid that Wrobel kid is making quite a lot of them

    Pretty much this^^
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  • Junkogen
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    Only one thing is certain, Eric Wrobel works for Blizzard.
  • MisterBigglesworth
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    It's probably THIS GUY:
    https://www.youtube.com/watch?v=jxiT30N6ti4

    ...but all decisions could just as easily be determined by THIS instead:
    https://www.youtube.com/watch?v=wz-PtEJEaqY

    The question is: which one scares you more?
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Gidorick
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    Gidorick wrote: »
    My personal assumption is that Matt Firor goes to meetings and in those meetings he is asked "How are you going to make money this month/quarter?". His bosses will tell him things like "we need items for Halloween" or "Our goal is to make X number of dollars this month/quarter." Then Matt Firor goes back to his directors of whatever and relays that mandate and the directors make the decisions.

    Specifically the text chat? I would assume whoever was the lead for designing the console UI was the person to make the final decision... and they probably had a nice little presentation with numbers telling the creative director and Matt Firor why ESO on consoles shouldn't have text chat. It all sounded great... so that's the way it went.

    NOW... it's the community team's responsibility to relay the grievances of the community to the appropriate teams. At this point they have probably told the UI team and the creative director that the community isn't happy about no text chat... and it may or may not be changed... depending upon actual numbers and profits.

    If numbers and profits remain satisfactory, they will likely not bother adding text chat because people are playing and spending money. If the number and revenue drops too sharply... there's a chance they will add text chat to entice players back to ESO.

    Of course... this is all 100% assumption on my part. As far as we know they their decision making team consists of...
    tumblr_m2wtiiTEPh1qmbs1oo1_500.gif

    I don't care if there is convincing evidence that text chat is not a good idea and I am honestly fine with whether they are going to implement text chat or not. What I, and probably many people, want now is a simple answer, yes or no. Is it really that hard?

    They HAVE given a simple answer.

    No.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • P3ZZL3
    P3ZZL3
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    All games, unless you are a Flagship AAA Title or Star Citizen, make almost all of their decisions based on this:
    Microsoft_Office_Excel_2007.png
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Who makes decisions for eso on console specifically.Like is it one person who makes decisions for the game or a group of people like is it gina bruno who makes these decision.Who decided console shouldn't have text chat a whole bunch of people or just one person. Maybe this guy https://en.m.wikipedia.org/wiki/Robert_A._Altman

    Gina is only a community manager and has nothing to do with how the game will play in the end.
  • tordr86b16_ESO
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    Matt Firor is the CEO of Zenimax Online Studio, and since Paul Sage is not with us anymore you'll have to look too the new Creative Director Rich Lambert.
  • Elsonso
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    I don't care if there is convincing evidence that text chat is not a good idea and I am honestly fine with whether they are going to implement text chat or not. What I, and probably many people, want now is a simple answer, yes or no. Is it really that hard?

    Some Dev mentioned in either a stream or forum posting why they dropped text chat and decided to go entirely with voice chat. I do not recall the specifics, but it made sense to me at the time. The era of text chatting in MMO games has already peaked and will not get much better than it is today. Meanwhile, voice will continue to see improvements and make inroads that will push text further into the background.

    Still, I think that this will not stop ZOS from adding it to consoles in 2016. ZOS does not have the budget to be cutting edge. They are using a pray-people-pay business model, so whatever excess revenue they make is going into the bank, not R&D. It will be easier for them to add text chat that already exists than to expand and improve voice chat in the game so that it meets the needs of future gamers.

    @Gidorick ... no way that a box of puppies would come up with Senche mounts. I think you are on the right track, though.
    Try again. :smile:

    P3ZZL3 wrote: »
    All games, unless you are a Flagship AAA Title or Star Citizen, make almost all of their decisions based on this:
    Microsoft_Office_Excel_2007.png

    An empty spreadsheet? :smile:
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  • F7sus4
    F7sus4
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    P3ZZL3 wrote: »
    All games, unless you are a Flagship AAA Title or Star Citizen, make almost all of their decisions based on this:
    Microsoft_Office_Excel_2007.png

    An empty spreadsheet? :smile:
    Math?
  • Frawr
    Frawr
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    F7sus4 wrote: »
    P3ZZL3 wrote: »
    All games, unless you are a Flagship AAA Title or Star Citizen, make almost all of their decisions based on this:
    Microsoft_Office_Excel_2007.png

    An empty spreadsheet? :smile:
    Math?

    An empty spreadsheet seems more likely
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Some Dev mentioned in either a stream or forum posting why they dropped text chat and decided to go entirely with voice chat. I do not recall the specifics, but it made sense to me at the time.

    That was a stream, and it was mainly two arguments :
    1/ not easy to type with on-screen keyboard, or with keyboard attached due to couch
    2/ user sits further away from screen than PC-user => text chatbox and font should be much bigger than they are on PC and would take up too much space on the screen.

    Yes, makes sense.

    But while making this decision, they should have thought of the even increased importance of a working grouping tool, and of alternatives to area/zone chat.
    The big issue with text chat is not its absence per se, but the impossibility to fulfill much needed tasks that are commonly fulfilled by area and zone chat.

    Edited by anitajoneb17_ESO on October 21, 2015 1:58PM
  • rdavis9b14_ESO
    In these types of decisions it's usually based on multiple factors, most of which were likely thought out by the design team. a few questions would likely be asked. Is it worth the development time? What features can we feasibly include with the chat service. Will a lessening of features create a product that is not usable? Does the console's terms of use restrictions require more to develop voice chat as compared to text chat. Do they require a log of all customer chat records, if so how much, and would that effect bandwidth and game usability?

    These are just some of the first thoughts that popped into my head about what they would have discussed in order to come to the conclusions they have. We as customers have a specific want for things to be the way we want them, but sometimes, legal mumbo jumbo gets in the way, and costs can muddy the waters further.

    But digressing, if you want general information about the company and I'm assuming if you wanted to submit concerns in writing here's the address I found on the site:

    BETHESDA SOFTWORKS LLC
    1370 Piccard Drive Suite 120
    Rockville, MD 20850
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