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Why aren't there any "increase spell damage" enchantments for weapons?

Savos_Saren
Savos_Saren
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There's "increase weapon damage" for weapon and jewelry enchantments.
There's only "increase spell damage" for jewelry enchantments.

For those many, many 2H/DW Sorcs and NBs out there- shouldn't there be a weapon glyph that will temporarily increase your spell damage?

If you think about it- stamina dps builds can load up on jewelry, weapon, and monster helms (Molag Kena) to utilize maximum damage in their DPS rotation.

It would be nice to see Magicka DPS get a boost in spell damage after a light or heavy attack with their enchanted DW/2H.

I mainly use Funnel Health on my Magicka NB- I practically never use my DW swords... so, if I could get a quick strike on an enemy to increase my spell damage- it would help even out my DPS compared to a Stam build.

Thoughts?
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Savos Saren
  • Kammakazi
    Kammakazi
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    Because Dual-Wielding as a Magicka user was never intended.
  • Savos_Saren
    Savos_Saren
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    It's funny- I also thought that "weaving" (animation cancelling) was never intended, too. But ZOS kept it in the game as a mechanic. Now, there's magicka-based characters using DW and 2H weapons for extra DPS.

    Perhaps it's time to officially acknowledge that DW/2H is a viable build for magicka DPSes... and add an "increase spell damage" enchantment to weapons.

    @ZOS_GinaBruno
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Kammakazi
    Kammakazi
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    jaburns wrote: »
    It's funny- I also thought that "weaving" (animation cancelling) was never intended, too. But ZOS kept it in the game as a mechanic. Now, there's magicka-based characters using DW and 2H weapons for extra DPS.

    Perhaps it's time to officially acknowledge that DW/2H is a viable build for magicka DPSes... and add an "increase spell damage" enchantment to weapons.

    @ZOS_GinaBruno

    How much Spell Damage do you absolutely need?

    You have 3x Spell Damage Jewelry Enchants, Entropy, Might of the Guild, Dual-Wield/2H, Sorcerer Passive, Molag Kena proc, Apprentice Stone w/ Divines on armor pieces -- 5x MK / Magnus w/ 2x Molag Kena & 2 Torug's Pact Swords or 4x MK / Magnus, 1x Torug's Pact Armor, 2x Molag Kena, 1x Torug's Pact Staff.

    How much more do you need?!?!?!?!
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Do magic users really need more power :/ they already have the best defense (shield stacking) and best offense in the game.
  • hrothbern
    hrothbern
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    Kammakazi wrote: »
    Because Dual-Wielding as a Magicka user was never intended.

    Dunmer, destined for Magicka, have the racial Ambidexterity, that increases experience gain with the Dual Wield skill line with 15%.

    So I think it was intended in the original ESO.

    Edited by hrothbern on October 21, 2015 4:25AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • UrQuan
    UrQuan
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    Kammakazi wrote: »
    How much Spell Damage do you absolutely need?

    You have 3x Spell Damage Jewelry Enchants, Entropy, Might of the Guild, Dual-Wield/2H, Sorcerer Passive, Molag Kena proc, Apprentice Stone w/ Divines on armor pieces -- 5x MK / Magnus w/ 2x Molag Kena & 2 Torug's Pact Swords or 4x MK / Magnus, 1x Torug's Pact Armor, 2x Molag Kena, 1x Torug's Pact Staff.

    How much more do you need?!?!?!?!
    How much spell damage do I absolutely need? How much more do I need? ALL OF IT!!!! Unlimited power! Bwa ha ha ha!
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    Someone stole my sweetroll
  • Savos_Saren
    Savos_Saren
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    @Kammakazi @Forestd16b14_ESO

    Guys, I'm not going to lie- I hate Sorcs. They're the bane of my existence.

    But, Kammakazi- Stamina has 3 Agility, 5 Hundings, 2 Molag Kena, and 2 Master's Daggers/Master's 2H/Master's Bow...

    And soon, plenty of new stam-focused builds. Plus, all the VERY specifically tailored sets for stam builds (I'm looking at you, Hunt Leader).

    Honestly, Shield stacking drives me batshit- but it only applies to Sorcs (not my beautiful NBs)

    Try to remember... the Magicka and Stam builds apply to PVE, too. Try not to only focus on PVP.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Bhakura
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    Kammakazi wrote: »
    jaburns wrote: »
    It's funny- I also thought that "weaving" (animation cancelling) was never intended, too. But ZOS kept it in the game as a mechanic. Now, there's magicka-based characters using DW and 2H weapons for extra DPS.

    Perhaps it's time to officially acknowledge that DW/2H is a viable build for magicka DPSes... and add an "increase spell damage" enchantment to weapons.

    @ZOS_GinaBruno

    How much Spell Damage do you absolutely need?

    You have 3x Spell Damage Jewelry Enchants, Entropy, Might of the Guild, Dual-Wield/2H, Sorcerer Passive, Molag Kena proc, Apprentice Stone w/ Divines on armor pieces -- 5x MK / Magnus w/ 2x Molag Kena & 2 Torug's Pact Swords or 4x MK / Magnus, 1x Torug's Pact Armor, 2x Molag Kena, 1x Torug's Pact Staff.

    How much more do you need?!?!?!?!

    more mooore MOOOOOOORE
  • Samphaa
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    More to the point, why is there a medium armour passive that give 12% weapon damage but no light armour passive to give 12% spell damage,
  • zornyan
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    And why does medium armor get 12% damage, light gets a lot of penetration and heavy gets a mesely 5% hp buff for 5 pieces....

  • olsborg
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    There is and has always been an unbalance between light, medium and heavy armor. Id say heavy armor is worst, then light armor, then medium is best and is quite far ahead of the other two.

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  • MLRPZ
    MLRPZ
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    A stamina build can go to 5k weapon dmg but a magika build can't. Spell power enchant are part of the problem.

    it's not about how many spell dmg you can stack, it's about balance between stam and magika.
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  • Waseem
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    comparing each class passive to other class passive is silly
  • Brrrofski
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    jaburns wrote: »
    There's "increase weapon damage" for weapon and jewelry enchantments.
    There's only "increase spell damage" for jewelry enchantments.

    For those many, many 2H/DW Sorcs and NBs out there- shouldn't there be a weapon glyph that will temporarily increase your spell damage?

    If you think about it- stamina dps builds can load up on jewelry, weapon, and monster helms (Molag Kena) to utilize maximum damage in their DPS rotation.

    It would be nice to see Magicka DPS get a boost in spell damage after a light or heavy attack with their enchanted DW/2H.

    I mainly use Funnel Health on my Magicka NB- I practically never use my DW swords... so, if I could get a quick strike on an enemy to increase my spell damage- it would help even out my DPS compared to a Stam build.

    Thoughts?

    It would be little use for a magica build on dw...

    You have to use the weapon to proc it.

    On a staff it'd be fine as you're weaving it would keep it going. Just like weaving with a bow or 2h/dw on stam builds.

    Dw magica build would have to light attack to keep it going. Not ideal.

    I'd use it on a staff for sure
    Edited by Brrrofski on October 21, 2015 10:14AM
  • Skiserony
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    Something that gets left out alot in these discussions is that they both use different resource pools. Light armor users will use magicka and Medium armor use stamina.

    Know that those with Medium armor not only have to use their stamina for dps, but survivability and sustain too wich is quite different from a magicka build. Therefore it is hard to balance Medium and Light armor. In the beginning of the game Medium armor was quite bad, and it had not the increased weapon damage but increased attack speed which was not really good. Then they nerfed Light armor because it was dominating in PvP and PvE.

    Now even though Medium armor might be most profitable, the difference in balance is getting smaller. In PvP you see great Light and Medium armor builds competing with each other, and I feel some classes just dominate with certain builds more, not entirely the armor.

    Which brings me to Heavy armor, which is obviously the worst balanced of all for PvP, tbh it's not bad, and it is competitive too, but it just makes it harder to play. Like now for most DK builds it's needed to wear Heavy armor despite their great survivability. They don't have enough burst, which means they gotta kill enemies with sustained dps, which means they gotta survive longer too. And this is where the problem grows. Heavy armor does not grant much dps and most dps Heavy armor builds do not use all the passives but they need the survivability. So it even lowers their dps more because of it and encourages the problem.

    I think we're getting there though, because mostly I feel it's not the certain armor that is dominating now, but it's the combination between class and armor mostly which dominates. It's really more complex to balance, but not only armor, mostly classes needs to be balanced.

    Probably the hardest job of ESO ... balancing...

  • G0ku
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    Brrrofski wrote: »
    jaburns wrote: »
    There's "increase weapon damage" for weapon and jewelry enchantments.
    There's only "increase spell damage" for jewelry enchantments.

    For those many, many 2H/DW Sorcs and NBs out there- shouldn't there be a weapon glyph that will temporarily increase your spell damage?

    If you think about it- stamina dps builds can load up on jewelry, weapon, and monster helms (Molag Kena) to utilize maximum damage in their DPS rotation.

    It would be nice to see Magicka DPS get a boost in spell damage after a light or heavy attack with their enchanted DW/2H.

    I mainly use Funnel Health on my Magicka NB- I practically never use my DW swords... so, if I could get a quick strike on an enemy to increase my spell damage- it would help even out my DPS compared to a Stam build.

    Thoughts?

    It would be little use for a magica build on dw...

    You have to use the weapon to proc it.

    On a staff it'd be fine as you're weaving it would keep it going. Just like weaving with a bow or 2h/dw on stam builds.

    Dw magica build would have to light attack to keep it going. Not ideal.

    I'd use it on a staff for sure

    It would be very useful on my jabbing magicka templar as I weave light attacks between my jabs...

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  • DRXHarbinger
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    Most likely because not many people can sponge a full 400 Ultimate's worth of Overload when they are running it at 15K damage per hit, you get like 15 attacks when you build it up to max ultimate, adding in another 300 or so spell damage would make it a bit stupid, some of the damage I do is ridiculous at times, I don't need anymore, if anything I'd lower it for a lot more physical resistance, 2-3 chops from WB spammers and I'm gone.
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  • G0ku
    G0ku
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    Most likely because not many people can sponge a full 400 Ultimate's worth of Overload when they are running it at 15K damage per hit, you get like 15 attacks when you build it up to max ultimate, adding in another 300 or so spell damage would make it a bit stupid, some of the damage I do is ridiculous at times, I don't need anymore, if anything I'd lower it for a lot more physical resistance, 2-3 chops from WB spammers and I'm gone.

    Ever heard of Molag Kena, Field Physician and the other set out of IP that grant you additional spelldamage? Buffed you can easily get over 5k spelldamage with the right stuff...

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  • teladoy
    teladoy
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    I thought weapon damage increase also spell damage if u look in the stats.
  • DRXHarbinger
    DRXHarbinger
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    G0ku wrote: »
    Most likely because not many people can sponge a full 400 Ultimate's worth of Overload when they are running it at 15K damage per hit, you get like 15 attacks when you build it up to max ultimate, adding in another 300 or so spell damage would make it a bit stupid, some of the damage I do is ridiculous at times, I don't need anymore, if anything I'd lower it for a lot more physical resistance, 2-3 chops from WB spammers and I'm gone.

    Ever heard of Molag Kena, Field Physician and the other set out of IP that grant you additional spelldamage? Buffed you can easily get over 5k spelldamage with the right stuff...

    Proof of 5k spell damage? Field Physician is a Champion skill isn't it? List me the "right stuff" with numbers, never ever come across anyone with 5k spell damage. 4.4 is the highest I have come across.
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  • Turelus
    Turelus
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    This game really needs diminished returns...
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  • hrothbern
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    Turelus wrote: »
    This game really needs diminished returns...

    Heavy Armor has already "diminished" returns. It has a hard cap on armor resistance. LA and MA do not get there.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Turelus
    Turelus
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    hrothbern wrote: »
    Turelus wrote: »
    This game really needs diminished returns...

    Heavy Armor has already "diminished" returns. It has a hard cap on armor resistance. LA and MA do not get there.

    It needs it on everything (again), over stacking the same bonuses should actually have lessoned effects, rather than this every build just stacks as much damage as possible age we have now. The only cap in the game right now is literally the cap for what's the max available sources in the game.

    I remember listening to the guild summit when they spoke about each area bonus having it's own cap, so amours would only let you obtain x amount towards the grand total of the pie chart.
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  • CGPsaint
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    Samphaa wrote: »
    More to the point, why is there a medium armour passive that give 12% weapon damage but no light armour passive to give 12% spell damage,

    The Light Armor Passives Prodigy and Concentration increased Spell Critical Rating and Spell Penetration. Granted, they are set increases instead of percentage based increases, so Medium Armor and the increased damage still win.
  • F7sus4
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    hrothbern wrote: »
    Kammakazi wrote: »
    Because Dual-Wielding as a Magicka user was never intended.

    Dunmer, destined for Magicka, have the racial Ambidexterity, that increases experience gain with the Dual Wield skill line with 15%.

    So I think it was intended in the original ESO.
    Not really, since the Spell Damage bonus with DW/2H became a thing after 1.6.
  • Tankqull
    Tankqull
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    F7sus4 wrote: »
    hrothbern wrote: »
    Kammakazi wrote: »
    Because Dual-Wielding as a Magicka user was never intended.

    Dunmer, destined for Magicka, have the racial Ambidexterity, that increases experience gain with the Dual Wield skill line with 15%.

    So I think it was intended in the original ESO.
    Not really, since the Spell Damage bonus with DW/2H became a thing after 1.6.

    but only because nearly no one cared before... wich was no wonder when healing staffs offered a flat 10% dmg increase genarating much more dmg than a 5% spelldmg+hihger base spelldmge provided by DW and 2h not offering the magica return of healing staffs...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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