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Please Make a Vvardenfell

  • Vrienda
    Vrienda
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    Sotha_Sil wrote: »
    Aeula wrote: »
    To be fair we do have Stonefalls and Deeshan. Which houses Mournhold, city of light, city of magic.

    Not impressed ;) we can't even see Almalexia once the quests are completed :(.

    You can, go back to Mournhold's temple and have a look. She doesn't have much to say though.
    It'd be nice to see more of her though, she seems nice when she isn't trying to brutally murder you.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Volkodav
    Volkodav
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    Here's a thought:
    After you hit L50,you are allowed the choice of Cadwell's Silver,or to time travel to the time of Morrowind,to experience it as it once was.Then we could have all the towns,like Balmora,Seyda Neen,and the other places in tact. No time line need be applied other than that it existed once.It would also give us more new content to look forward to.Cos,personally,I dont care for doing the Silver and Gold bit.
    Edited by Volkodav on October 21, 2015 4:57AM
  • Gidorick
    Gidorick
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    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    @Enodoc Gah... It looks like you're right. I thought it was erected at the battle of red mountain... and Elder Scrolls Wiki puts it as being constructed 1E 700. I'm finding sources that claim that the GhostGate was made shortly after the battle of Red Mountain... but more reliable sources claims that it was made "late in the 2nd era"... now for the awesome part.

    Vivec in Morrowind:
    "In the past, the Tribunal made seasonal campaigns to Red Mountain. We slew Dagoth Ur and his kin, though the Heart always revived them in time. Later, when we realized we couldn't destroy them, we created the Ghostfence to contain the threat."

    Seasonal campaigns to red mountain to slay Dagoth Ur and his kin... who are later revived. Man it seems like they wrote that bit of lore FOR an MMO!

    Now I really want Vandenfell!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AngryNord
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    time travel to the time of Morrowind,to experience it as it once was

    ????
  • UrQuan
    UrQuan
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    Gidorick wrote: »
    Vivec in Morrowind:
    "In the past, the Tribunal made seasonal campaigns to Red Mountain. We slew Dagoth Ur and his kin, though the Heart always revived them in time. Later, when we realized we couldn't destroy them, we created the Ghostfence to contain the threat."

    Seasonal campaigns to red mountain to slay Dagoth Ur and his kin... who are later revived. Man it seems like they wrote that bit of lore FOR an MMO!

    Now I really want Vandenfell!
    Saaay.... Good find! Sounds like the perfect setup for a new trial or something similar.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    There'd be more likelyhood of Skywind being finished before we even see teasers for Vvardenfell. I don't think its on ZOS's 'to do' list. Most of what they blew their load on in QC is stuff they'd been working on but had to shelve for the ill-handled console release, so that's stuff they'll finish up to truck out in the coming year or two. I don't know if the question has popped up on a ESO Live ep, but even if it has I doubt devs have said anything more than 'it's possible'. It's Possible, just not in the immediate future.

    It would be fun no doubt. One of the things that bugs me are small inconsistencies. Like the recipe 'Hasphat's Sticky Guar Tonic". Unless "Hasphat" is the Tamriellic equivalent of Johnny, that's a reference to Hasphat Antabolis, the Dwemer historian for the Fighter's Guild, who is an Imperial, not an elf, who isn't alive until the time of the Imperial Simulcrum (Jagar Tharn's masquerade). We notice these things ZOS.
  • Enodoc
    Enodoc
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    Gidorick wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.
    @Enodoc Gah... It looks like you're right. I thought it was erected at the battle of red mountain... and Elder Scrolls Wiki puts it as being constructed 1E 700. I'm finding sources that claim that the GhostGate was made shortly after the battle of Red Mountain... but more reliable sources claims that it was made "late in the 2nd era"... now for the awesome part.

    Vivec in Morrowind:
    "In the past, the Tribunal made seasonal campaigns to Red Mountain. We slew Dagoth Ur and his kin, though the Heart always revived them in time. Later, when we realized we couldn't destroy them, we created the Ghostfence to contain the threat."
    Yeah, I think 2E 882 is the relevant year here. That's the year Dagoth Ur reawakens and binds himself to the Heart, so it must be shortly after that when the Tribunal start campaigns against him. It's then some time after that again when the Ghostfence is built.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Cinbri
    Cinbri
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    Give me Ash Ghoul/Ash Zombie/Ash Slave polymorph and i will be happy.
  • BeansENG
    BeansENG
    Soul Shriven
    How about finding a rare piece of lore that enables you to go where the Dwemer went.......always wanted to know that,since playing Morrowind.
    They could be alive they could be dead,certainly opens things up to new ideas,crafts,armours and most other real money making endeavours.If they made it ,You would pay hehehe.
  • Enodoc
    Enodoc
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    BeansENG wrote: »
    How about finding a rare piece of lore that enables you to go where the Dwemer went.......always wanted to know that,since playing Morrowind.
    They could be alive they could be dead,certainly opens things up to new ideas,crafts,armours and most other real money making endeavours.If they made it ,You would pay hehehe.
    Somebody tried that. It didn't end well for them.
    SR-quest-Arniel%27s_Endeavor_02.jpg
    SR-npc-Arniel%27s_Shade.jpg
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Elebeth
    Elebeth
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    Well, to whom it may concern, here is the answer mister Lore-ence gave to my inquiry about Vvardenfell.

    Also:
    "Stand up... there you go. You were dreaming. What's your name?". "Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go."

    2iji886.jpg
    Disclaimer: I do not own the image; I found it on nirn.net (among other awesome pictures)
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • shadowwraith666
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    I'd like to see Black marsh opened up first, most of the EP content is too Nord/Dunmer focused atm, especially with the upcoming clockwork city DLC, which is located underneath mournhold (according to the tribunal expansion).

    DUNMER
    Stonefalls
    Deshaan
    Bal Foyen
    Clockwork city (coming soon)

    NORD
    Bleakrock Isle
    Eastmarch
    The Rift

    Argonian
    Shadowfen

    As you can see the current EP distribution is a bit unbalanced.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'd like to see Black marsh opened up first, most of the EP content is too Nord/Dunmer focused atm, especially with the upcoming clockwork city DLC, which is located underneath mournhold (according to the tribunal expansion).

    DUNMER
    Stonefalls
    Deshaan
    Bal Foyen
    Clockwork city (coming soon)

    NORD
    Bleakrock Isle
    Eastmarch
    The Rift

    Argonian
    Shadowfen

    As you can see the current EP distribution is a bit unbalanced.

    I agree with what you're saying generally, but its not entirely true. Bal Foyen is an argonian settlement. The village of Bal Foyen is that argonian village you stumble into after escaping from Bleakrock and sailing there. You then travel west toward Stonefalls, which is up the mountains from that swampy plain. Stonefalls begins at that fortification on the hill, and yes that is a Dunmer fort.

    Other than that I agree that I'd like to see more Argonian culture uncovered, because I've always had a soft spot for the lizard folk in the series. In terms of Dunmer culture, I expect to see a lot with Clockwork City as well as the Realm of Mephala... Mephala is after all the anticipation of Vivec, and the patron of the Morag Tong.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • nimander99
    nimander99
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    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)
    Edited by nimander99 on October 21, 2015 6:42PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • dodgehopper_ESO
    dodgehopper_ESO
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    nimander99 wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)

    I'm sure it had been breached/repaired multiple times, which is why you have the Armigers and Ordinators and such.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Elebeth
    Elebeth
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    nimander99 wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)

    I'm sure it had been breached/repaired multiple times, which is why you have the Armigers and Ordinators and such.

    @nimander99
    There were multiple battles at Red Mountain. One during the War of Succession (1E 416), then the one you mentioned, in 1E 700 (between Dunmer and Dwemer) and then the one against Dagoth Ur in 2E 882 after which the Ghostfence was built.
    Edited by Elebeth on October 21, 2015 7:22PM
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • dodgehopper_ESO
    dodgehopper_ESO
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    Either way I'd love it if we could help the Tribunal out on the isle of Vvardenfell. Perhaps the story could even be related to a plot by worm cultists trying to wake up Dagoth Ur or resusciating some liches? Molag Bal does have a couple temples in Vvardenfell as I recall.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Cinbri wrote: »
    Give me Ash Ghoul/Ash Zombie/Ash Slave polymorph and i will be happy.
    Why not a full blown corprus beast transformation? here is the kicker If the player wants to be cured of the curse, If I recall Divayth Fry says to the Nerevarine that no one has survived the corpus cure but we all know the vestige keeps coming back to life when they get killed so the cure could kill them so the lore would stay intact making it that no one survived........ and then the vestige would just come back to life again and the game would continue as normal.

    Edited by TX12001rwb17_ESO on October 21, 2015 8:01PM
  • nimander99
    nimander99
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    Elebeth wrote: »
    nimander99 wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)

    I'm sure it had been breached/repaired multiple times, which is why you have the Armigers and Ordinators and such.

    @nimander99
    There were multiple battles at Red Mountain. One during the War of Succession (1E 416), then the one you mentioned, in 1E 700 (between Dunmer and Dwemer) and then the one against Dagoth Ur in 2E 882 after which the Ghostfence was built.

    I quoted those 2 sentences because they were referring to the same event.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Enodoc
    Enodoc
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    nimander99 wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)

    I'll reopen an old discussion on that. I think that info is wrong.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • nimander99
    nimander99
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    Enodoc wrote: »
    nimander99 wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.

    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)

    I'll reopen an old discussion on that. I think that info is wrong.

    I am just going off of what I read on uesp.net, if you are saying that site is incorrect then that's a whole different can o' worms but I'd be happy to read any other sources :)

    edit: When you read references to The Battle of Red Mountain then they are referring to the battle of 1E 700... even though there were multiple battles at Red Mountain.

    My source for the edit is... http://uesp.net/wiki/Lore:Battle_of_Red_Mountain

    The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race.[1][2] It took place around 1E 700, at the end of the War of the First Council between the Chimer (led by General Nerevar, the Hortator) and the Dwemer (led by Dumac Dwarfking).[2][3] The whole truth of what happened cannot be determined due to conflicting accounts.[4] Regardless, by the time the dust settled, much of that dust was all that remained of the Dwemer.[2] Though Nerevar died, his people claimed victory, and four Chimer were positioned to become living gods.[1][2] It is speculated that some of the extraordinary events surrounding the battle may be explained by a Dragon Break.[5][nb 1]

    This seems to have been the second "Battle of Red Mountain" recorded in history.[nb 2] Circa 1E 416, over two hundred years before the 1E 700 battle, Chimer-Dwemer forces under the newly-formed First Council repulsed Nord conquerors (who were weakened by the Skyrim War of Succession) and united Morrowind for the first time.[6][7] Witnessing that ignominious defeat compelled the Nordic leader Jurgen Windcaller, the most powerful Tongue of the First Era, to pursue his famous seven-year meditation on "how Strong Voices could fail", culminating in the discovery of the Way of the Voice and the formation of the Greybeards.[3][7][8][9][nb 1]
    Edited by nimander99 on October 21, 2015 9:26PM
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  • Gidorick
    Gidorick
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    @nimander99, you're reading the EXACT passages I read. The issue is, we don't know how long after the battle of red mountain the ghostfence was built.... it infers "immediately" but that doesn't mean that's when it occurred.

    It doesn't help that pretty much all of the writings on the ghostfence refers to when the Tribunal had to focus all their energy on keeping the fence up, at which point it seems like it had been up a while... but perhaps not. Perhaps it required their full attention ever since it was built. But then we are in the same situation that we are in with the "after the read mountain" inference.

    Personally, I think there's enough ambiguity in the text to support whichever ZOS wishes to pursue. Personally, I like the idea of Dagoth Ur and his minions running amuck around Red Mountain during the interregnum.

    And another thing. Am I the only one that finds the name "ghostfence" kind of silly?
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  • Enodoc
    Enodoc
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    nimander99 wrote: »
    Enodoc wrote: »
    nimander99 wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Stikato wrote: »
    i have been asking for Vvardenfell since beta almost 3 years ago.
    Despite my fear of how ZOS might make Vvardenfell, I have to admit I am surprised it wasn't included in the original game or one of the first expansions. Even more surprised they didn't include Solstheim.
    At least those damned invisible walls ZOS likes to put everywhere would make sense in Vvandenfell... What with the ghost fence and all.
    ...Except that the Ghostfence hasn't been built yet.

    Regarding settlements, we know that Balmora, Suran, Ald'ruhn, Gnisis, Sadrith Mora, Tel Aruhn, and of course, Vivec City, all exist in this time period.
    Both of the following quotes are taken from www.UESP.net

    "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence with the Heart of Lorkhan,"

    "The Battle of Red Mountain was the battle which, among other things, led to the sudden disappearance of the entire Dwemer race. It took place around 1E 700,"

    As you can see the Ghost Fence was up as early as 1E700 :)
    I'll reopen an old discussion on that. I think that info is wrong.
    I am just going off of what I read on uesp.net, if you are saying that site is incorrect then that's a whole different can o' worms but I'd be happy to read any other sources :)
    That's what I'm saying. Not the bit about the Battle of Red Mountain itself, but the bit that says "After the Battle at Red Mountain, Dagoth Ur remained inside the Ghostfence". Nothing I've found suggests that it existed then, and a number of sources infer that it must have been built after 2E 882.

    According to Vivec, "In the past, the Tribunal made seasonal campaigns to Red Mountain. We slew Dagoth Ur and his kin, though the Heart always revived them in time. Later, when we realized we couldn't destroy them, we created the Ghostfence to contain the threat. These solutions were effective until Dagoth Ur ambushed us and captured Sunder and Keening. Since that time, our fortunes have waned as his increased."

    According to Dagoth Ur's Plans, 2E 882-3E 417: Intermittent Tribunal campaigns assault Red Mountain.

    The Ghostfence wasn't built until there had been numerous failed campaigns. The campaigns don't start until Dagoth Ur reawakens in 2E 882 and ambushes the Tribunal during their ritual, so Ghostfence must have been built some time after 2E 882.
    Gidorick wrote: »
    And another thing. Am I the only one that finds the name "ghostfence" kind of silly?
    And yet, it makes sense; ghost fences are created from the remains of the deceased. Literally, a fence of ghosts.

    Ancestors and the Dunmer:
    The Ghost Fence

    It is a family's most solemn duty to make sure their ancestor's remains are interred properly in a City of the Dead such as Necrom. Here the spirits draw comfort from one another against the chill of the mortal world. However, as a sign of great honor and sacrifice, an ancestor may grant that part of his remains be retained to serve as part of a ghost fence protecting the clan's shrine and family precincts. Such an arrangement is often part of the family member's will, that a knucklebone shall be saved out of his remains and incorporated with solemn magic and ceremony into a clan ghost fence. In more exceptional cases, an entire skeleton or even a preserved corpse may be bound into a ghost fence.

    These remains become a beacon and focus for ancestral spirits, and for the spirit of the remains in particular. The more remains used to make a ghost fence, the more powerful the fence is. And the most powerful mortals in life have the most powerful remains.

    The Great Ghost Fence created by the Tribunal to hold back the Blight incorporates the bones of many heroes of the Temple and of the Houses Indoril and Redoran who dedicated their spirits to the Temple and Clan as their surrogate families. The Ghost Fence also contains bones taken from the Catacombs of Necrom and the many battlefields of Morrowind.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • dodgehopper_ESO
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    It does look like good inspiration for something in a future update though. In a slightly divergent topic though, I'm curious if anyone found St. Veloth's behavior in the EP Story a little odd, or is it just normal for the Dunmer ancestors to always choose to side with their heirs on a matter (in this case favoring the Tribunal over the Anticipations).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
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  • nimander99
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    It does look like good inspiration for something in a future update though. In a slightly divergent topic though, I'm curious if anyone found St. Veloth's behavior in the EP Story a little odd, or is it just normal for the Dunmer ancestors to always choose to side with their heirs on a matter (in this case favoring the Tribunal over the Anticipations).

    Dunmer worship their ancestors so it's not unusual for a dunmer saint to side with a living relative.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

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  • Recremen
    Recremen
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    UrQuan wrote: »
    You guys do know that if they did introduce Vvardenfell it would be very different from the Vvardenfell you saw in Morrowind, right? At the time of ESO Vvardenfell hasn't been opened up to settlement (and won't for centuries), so many of the places you saw in Morrowind won't exist yet, and there are very few inhabitants aside from Ashlanders.

    @UrQuan You mean we could have an opportunity to explore the unique Ashlander culture pre-imperialism and pre-House? And with more focus on the Ghostgate defense? Might not be what a lot of folk would look for, but I'd be all about some Buoyant Armigers running around slaying the naughty Dagoth creations while exploring Ashlander tribal politics and Daedra worship and the things they do to combat the ash beasts. Heck, maybe some interplay between the Temple militants and Ashlanders disagreeing on how to deal with the threat.

    Assuming I don't have my timing wrong and that the Ghostgate has indeed been build already.
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  • UrQuan
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    Recremen wrote: »
    UrQuan wrote: »
    You guys do know that if they did introduce Vvardenfell it would be very different from the Vvardenfell you saw in Morrowind, right? At the time of ESO Vvardenfell hasn't been opened up to settlement (and won't for centuries), so many of the places you saw in Morrowind won't exist yet, and there are very few inhabitants aside from Ashlanders.

    @UrQuan You mean we could have an opportunity to explore the unique Ashlander culture pre-imperialism and pre-House? And with more focus on the Ghostgate defense? Might not be what a lot of folk would look for, but I'd be all about some Buoyant Armigers running around slaying the naughty Dagoth creations while exploring Ashlander tribal politics and Daedra worship and the things they do to combat the ash beasts. Heck, maybe some interplay between the Temple militants and Ashlanders disagreeing on how to deal with the threat.

    Assuming I don't have my timing wrong and that the Ghostgate has indeed been build already.
    Yup, that's exactly what I mean. Personally I think it could be very interesting (although it's not highest on my list of "locations I'd like to visit in ESO after the ones we already know are coming"), but I am a little concerned that if they added Vvardenfell as a zone a lot of the Morrowind fanboys would be pissed that it wasn't like it was in Morrowind... I think that true TES fans who understand the timelines and lore would probably enjoy it though.
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  • Enodoc
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    So guys I had agreement on my issue with the UESP page on the Ghostfence. It now reads this:
    Following his reawakening in 2E 882, Dagoth Ur bound himself to the Heart of Lorkhan, the source of the Tribunal's power, and proceeded to set in motion plans to create a theocracy in Morrowind based on the worship of the new-born god Akulakhan. Later that same year, Dagoth Ur and his ash vampires ambushed the Tribunal during their annual ritual bathing in the heart's power, driving them away and preventing them from restoring themselves with Kagrenac's tools. In the years that followed, while Dagoth Ur attempted to spread Corprus disease and the Blight throughout Vvardenfell from his fortress in the crater of Red Mountain, the Tribunal launched intermittent campaigns against the fortress, seeking to force access to the Heart Chamber. While some were successful, and Dagoth Ur and his kin were slain, the Heart always revived them in time. When the Tribunal realized they couldn't destroy him, they created the Ghostfence to contain the threat.
    So no Ghostfence, no Ghostgate, no Corprus, no Blight, no Dagoth Ur before 2E 882.
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  • Volkodav
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    UrQuan wrote: »
    Recremen wrote: »
    UrQuan wrote: »
    You guys do know that if they did introduce Vvardenfell it would be very different from the Vvardenfell you saw in Morrowind, right? At the time of ESO Vvardenfell hasn't been opened up to settlement (and won't for centuries), so many of the places you saw in Morrowind won't exist yet, and there are very few inhabitants aside from Ashlanders.

    @UrQuan You mean we could have an opportunity to explore the unique Ashlander culture pre-imperialism and pre-House? And with more focus on the Ghostgate defense? Might not be what a lot of folk would look for, but I'd be all about some Buoyant Armigers running around slaying the naughty Dagoth creations while exploring Ashlander tribal politics and Daedra worship and the things they do to combat the ash beasts. Heck, maybe some interplay between the Temple militants and Ashlanders disagreeing on how to deal with the threat.

    Assuming I don't have my timing wrong and that the Ghostgate has indeed been build already.
    Yup, that's exactly what I mean. Personally I think it could be very interesting (although it's not highest on my list of "locations I'd like to visit in ESO after the ones we already know are coming"), but I am a little concerned that if they added Vvardenfell as a zone a lot of the Morrowind fanboys would be pissed that it wasn't like it was in Morrowind... I think that true TES fans who understand the timelines and lore would probably enjoy it though.

    What about us 'fangirls'? We would love it if it is like Morrowind.Use time travel to go to Vvardenfell.lol.
    Edited by Volkodav on October 22, 2015 10:17PM
  • Gidorick
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    Even though I agree with that time line @Enodoc, quoting UESP on lore is like referencing Wikipedia as a research source. What lore is referenced for that information?

    Edited by Gidorick on October 22, 2015 11:14PM
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