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xAPxZeez
xAPxZeez
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I would like to see Daedra/Dramora take 1 keep randomly every 1-2 hours. They can be taken like any other keep but multiple keeps can be taken by them. If a faction doesn't take the keep back they have a possibility of losing another in 1-2 hours when the next random keep is chosen. I would also prefer if keeps flagged under siege were immune. I'm not talking about an actual siege that can be prevented. I'm talking about 1 second its AD next second its nobody's. This would fit in line with the imperial city, it would break teleportation lines and disrupt "faction team ups". I'd like to hear opinions on this idea please just keep it constructive.
  • Telel
    Telel
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    Telel would rather see scripted incursions in the theme of the original game trailers where the anchor falls right as the heroes begin to duel.

    However such scripted events in a massive open world PVP space would likely not work. And if they did certain segments of the 'gaming pros' would likely just find a way to break the events to their own advantage.

    But if an army of daedra suddenly showed up to begin mowing down all in sight and perhaps even taking a keep that they'd then defend....

    Another nifty idea Telel has often wanted to see is more dynamic events in the overland areas away from keeps. Things like roaming undead/werewolf/bandit packs that'd waylay groups traveling through highly trafficed areas. NPC soldiers from rival factions patrolling or even moving to keeps in order to reinforce them, etc.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Legedric
    Legedric
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    No, we don't need even more PvE in Cyrodiil!

    No, not at all, not the tiniest bit, no!

    You want to have PvE? Go to IC!
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • xAPxZeez
    xAPxZeez
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    As it stands right now 2 factions team up on a 3rd which is fine but boring. the idea is to make it harder to get around for the more dominant team. the odds are more likely to take one of their keeps possibly breaking up a teleportation line. I'm sure some people will be against the idea and that's fine. The IC was also a nice change combining pvp and pve. Also this is not much different that taking an undefended keep. It just gives it flavor and adds a strategic challenge.
  • Wollust
    Wollust
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    IC was enough PVP *cough* DLC. We really do not need any monsters outside of the city. If you wanna have fun with the anchors: you know where they are. Go and enjoy them there, but seriously not more PVE into Cyrodiil. IC was bad enough.
    Susano'o

    Zerg Squad
  • Alomar
    Alomar
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    Don't kid yourself, ZOS has shown the lack of interest and capability in adding features with depth to Cyrodiil. Imperial City was a pve DLC located within a pvp zone, that was implemented horribly due to no gated campaigns(1 late doesn't count) and simply made pvp worse. There will be no improvements made to Cyrodiil other than more failed attempts at class balancing and removal of features that changing is too much work (forward camps, merc's, v14 ap bags, etc). Simply too much time has lapsed since launch proving the best times are behind us, if you want a better pvp system wait for the next mmo like the rest of us.
    Edited by Alomar on October 20, 2015 9:02PM
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
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