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Weakness to elements (destruction staff skill)

Asherons_Call
Asherons_Call
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I've been tinkering around with skill lately but am undecided on whether it will make it to a permanent spot on my skill bar. Was wondering if anyone could shed some insight into this skill and tips on using it

What is the best morph?

Does the debuff only benefit the caster or is the mob debuffed for everyone else as well?

I also like to use the surge skill from the storm calling tree. I found that it's not really efficient to use both surge and weakness to elements unless I'm fighting a boss. Is one better than the other in terms of downing a mob as fast as possible?
  • Meshal
    Meshal
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    not as a sorc, this skill is used by the healer for his/her group to get maigka back.
  • Xjcon
    Xjcon
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    The morph Elemental Drain is amazing for anyone who Damages the target with one of the 3 Elements. The magicka return is realy good. In the best setting healers will run this and some other abilitys to buff/debuff, but there are times when doing it yourself is still viable.
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  • Flaminir
    Flaminir
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    Surge and weakness to elements are totally different skills....

    Surge increases spell power and prices a heal on crit.

    Elemental drain returns magicka and reduces the enemies resistence to elemental damage (Therefore increasing you DPS).

    There is no reason at all that you couldn't use both... and nothing at all that makes it inefficient to use both. (EDIT: just seen you mentioned boss/mobs..... on bosses, yes use both... on mobs, you're spot on... surge but no need for drain... the mobs will be dead so quick drain is pointless).

    In a group situation as others have said, ideally your healer will run drain... and you'll run surge.

    Solo.... doesn't really matter as all solo content is really easy these days, but if you're struggling for space on your bars then I'd go surge for the heals.... plus the 20% spell power buff will give higher DPS increase than reducing elemental resistance on the mob
    Edited by Flaminir on October 20, 2015 5:05PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Asherons_Call
    Asherons_Call
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    Flaminir wrote: »
    Surge and weakness to elements are totally different skills....

    Surge increases spell power and prices a heal on crit.

    Elemental drain returns magicka and reduces the enemies resistence to elemental damage (Therefore increasing you DPS).

    There is no reason at all that you couldn't use both... and nothing at all that makes it inefficient to use both. (EDIT: just seen you mentioned boss/mobs..... on bosses, yes use both... on mobs, you're spot on... surge but no need for drain... the mobs will be dead so quick drain is pointless).

    In a group situation as others have said, ideally your healer will run drain... and you'll run surge.

    Solo.... doesn't really matter as all solo content is really easy these days, but if you're struggling for space on your bars then I'd go surge for the heals.... plus the 20% spell power buff will give higher DPS increase than reducing elemental resistance on the mob

    I know they're different but in a way they are also similar. One skill buffs you while another one debuffs the mob, so they are both in a way skewing the numbers to make it more favorable to the caster. Which one does a better job at killing quicker? I think surge is probably the best way to go but I have fun using both when fighting the big mobs.

    I guess I've just had bad luck but I've rarely found a party where there is a healer that actually heals everyone in the group. Most people don't use mics and since that is our only form of communication on ps4 I just kind of roll with it
  • Flaminir
    Flaminir
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    Flaminir wrote: »
    Surge and weakness to elements are totally different skills....

    Surge increases spell power and prices a heal on crit.

    Elemental drain returns magicka and reduces the enemies resistence to elemental damage (Therefore increasing you DPS).

    There is no reason at all that you couldn't use both... and nothing at all that makes it inefficient to use both. (EDIT: just seen you mentioned boss/mobs..... on bosses, yes use both... on mobs, you're spot on... surge but no need for drain... the mobs will be dead so quick drain is pointless).

    In a group situation as others have said, ideally your healer will run drain... and you'll run surge.

    Solo.... doesn't really matter as all solo content is really easy these days, but if you're struggling for space on your bars then I'd go surge for the heals.... plus the 20% spell power buff will give higher DPS increase than reducing elemental resistance on the mob

    I know they're different but in a way they are also similar. One skill buffs you while another one debuffs the mob, so they are both in a way skewing the numbers to make it more favorable to the caster. Which one does a better job at killing quicker? I think surge is probably the best way to go but I have fun using both when fighting the big mobs.

    I guess I've just had bad luck but I've rarely found a party where there is a healer that actually heals everyone in the group. Most people don't use mics and since that is our only form of communication on ps4 I just kind of roll with it

    I guess if you are looking at them as DPS buffing skills....

    As far as which is more effective from a DPS viewpoint.... Surge hands down.

    You always want the major Sorcery buff (20% spell power) up all the time. Plus since they buffed it the heals are also worth having. Aaaaand... the bar you slot i on has another 2% spell power from passive... so that's another bonus :)
    GM of the Unholy Legacy
    PC/EU/EP
  • Asherons_Call
    Asherons_Call
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    Flaminir wrote: »
    Flaminir wrote: »
    Surge and weakness to elements are totally different skills....

    Surge increases spell power and prices a heal on crit.

    Elemental drain returns magicka and reduces the enemies resistence to elemental damage (Therefore increasing you DPS).

    There is no reason at all that you couldn't use both... and nothing at all that makes it inefficient to use both. (EDIT: just seen you mentioned boss/mobs..... on bosses, yes use both... on mobs, you're spot on... surge but no need for drain... the mobs will be dead so quick drain is pointless).

    In a group situation as others have said, ideally your healer will run drain... and you'll run surge.

    Solo.... doesn't really matter as all solo content is really easy these days, but if you're struggling for space on your bars then I'd go surge for the heals.... plus the 20% spell power buff will give higher DPS increase than reducing elemental resistance on the mob

    I know they're different but in a way they are also similar. One skill buffs you while another one debuffs the mob, so they are both in a way skewing the numbers to make it more favorable to the caster. Which one does a better job at killing quicker? I think surge is probably the best way to go but I have fun using both when fighting the big mobs.

    I guess I've just had bad luck but I've rarely found a party where there is a healer that actually heals everyone in the group. Most people don't use mics and since that is our only form of communication on ps4 I just kind of roll with it

    I guess if you are looking at them as DPS buffing skills....

    As far as which is more effective from a DPS viewpoint.... Surge hands down.

    You always want the major Sorcery buff (20% spell power) up all the time. Plus since they buffed it the heals are also worth having. Aaaaand... the bar you slot i on has another 2% spell power from passive... so that's another bonus :)

    Wow thanks I didn't know about the 2% passive. I'll have to put surge back on my main bar.

    As for using weakness to elements as a dps character, it looks like this isn't really done but is used mainly for healers? I guess the reason I like to use it is that I go way back in playing mages in gaming and always found it beneficial to use vuln spells to complement and make your spells hit that much harder
  • dodgehopper_ESO
    dodgehopper_ESO
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    Meshal wrote: »
    not as a sorc, this skill is used by the healer for his/her group to get maigka back.

    You are mixing skills up. You're missing restoration's siphon skill with the destruction weakness to elements skill. They're two different things. I can imagine a healer having a destruction staff on one of his bars, but I don't think this is always necessary for that role.

    Nix that, I just read what you wrote about getting magic back.
    Edited by dodgehopper_ESO on October 20, 2015 6:18PM
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  • Dracane
    Dracane
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    I can't imagine life without Weakness of elements for my Sorc.
    I even put it on my main bar and abandoned daedric curse on my overload bar for pvp. The damage increase and Magicka return is too essential for my build to not have it.

    And it's the only good destruction staff ability that actually deserves a permanent spot on your bar :D so yea
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  • Cuyler
    Cuyler
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    Something you force your healer to use :p

    edit: oh and specifically the elemental drain morph
    Edited by Cuyler on October 20, 2015 8:53PM
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  • Jumper45
    Jumper45
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    Tanks taunt can pretty much do the debuffing. Assuming they grabbed the good morph for physical/spell resistance and not the lame one lol. That being said it doesnt stack so there is a short answer for you there.
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