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Do you prefer games where the mobs...

MornaBaine
MornaBaine
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...attack you no matter what level you are, as they currently do in ESO or that mobs no longer attack you once you are 10 or more levels above them?

This is just for fun and discussion. I've played games that are both ways and I am curious as to player preference.
Edited by MornaBaine on October 19, 2015 10:39PM
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Do you prefer games where the mobs... 104 votes

I prefer for mobs to attack my character regardless of level disparity.
30%
StevK44_ESOdodgehopper_ESOMessy1Iruil_ESOZyleDaraughahstin2001nub18_ESOElsonsoDagoth_RacdaemoniosdsalterbabedennyphairdonPeleSausageStranglehandsEnemy-of-ColdharbourpaulsimonpsDeheartEmma_Overload 32 votes
I prefer that mobs do NOT attack my character once my character is sufficiently leveled above them that there is no longer any challenge or XP or loot to be gained from killing them.
57%
NestorKallistaBlackheartGidorickSunraRook_MasterMisterBigglesworthLisaAnnraXantariaanitajoneb17_ESOLumiRosveenTX12001rwb17_ESOMoonscytheKnaxia Leggiaco5712BookwyrmIluvrientplink3r1 60 votes
Dammit Morna, you promised us sweetrolls!
11%
Moonshadow66ShunraviShinraAFrostWolfPBpsyVictusUrQuanJunkogenTheShadowScoutCallous2208VangyMusiknonstop 12 votes
  • MornaBaine
    MornaBaine
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    I prefer that mobs do NOT attack my character once my character is sufficiently leveled above them that there is no longer any challenge or XP or loot to be gained from killing them.
    Of course, lower level mobs will still attack if you attack them first. I'd hate a game that made them unattackable! LOL
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Kammakazi
    Kammakazi
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    I prefer for mobs to attack my character regardless of level disparity.
    I don't think I've ever played a game where you don't get attacked once you're a higher level...

    Although I do like having everything attack me -- I mean, we always attack anything that has a red health bar, right?
  • UrQuan
    UrQuan
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    Dammit Morna, you promised us sweetrolls!
    I WAS PROMISED A SWEETROLL!!!!

    Also, I'm not really sure which I'd prefer, as I've never played a game that's the other way from how it works in ESO. Not sure what the potential down sides are to the other way of doing it.
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  • babedenny
    babedenny
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    I prefer for mobs to attack my character regardless of level disparity.
    The only advantage is that you can run through low level areas without getting slowed down by having to fight mobs. If you're just running around gathering, then it's a pain to keep getting attacked.

    WoW mobs don't attack characters that are sufficiently higher level than them. I'm not sure which I prefer.
  • Rimmsa
    Rimmsa
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    I prefer for mobs to attack my character regardless of level disparity.
    I prefer that EVERYONE attacks me, regardless of level. Makes certain areas a risk to enter and explore. If a lower level enemy is attacking me, I just run away and they stop following. I had no issues with being surrounded by low level enemies.

    I like the idea of dynamic enemy awareness. Having the enemy know I am not supposed to be in a 'certain' area.

    I may be WAY off the mark on what you are asking about...If I am..Sorry
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  • GreySix
    GreySix
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    Yeah, seeing low-level enemies attack a VR character reminds me of this:

    97758752.jpg?iv=60
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Soulshine
    Soulshine
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    One of the big problems with low level mobs not aggroing to attack is that it can mess with the balance of crafting too much and eventually bork the economy, depending on the game.

    In LotRO this is still a bone of contention with some players despite the game's dwindling population, because high level players can go into a low level zone and in a matter of minutes clear out all the available raw mats since they don't get attacked. They then turn around and post them on the AH for ludicrous amounts of gold. The expectation is basically price gouging to fleece other high level players with money and low level alts who can't be bothered to farm the mats themselves.

    Meanwhile, some poor noob trying to level his craft or even just get a few lousy mats to make a set of gear can't find so much as a hair to craft with. It can be sort of like what the game was like here at launch with insane amounts of bots all over the place, except that the "bots" in this case are real players and everyone takes it for granted that its all fair game.

    So in that sense, it does create a pretty sticky problem and sore spots with players. I liked it in GW2 solution, which was that you never outlevel content but nodes are equal for everyone so you are not competing with others for any given node on the zone map. They are there for all, and once you personally farm one you won't see it again until respawn - but it doesn't disappear for you if someone else beat you to it.
  • Fruitmass
    Fruitmass
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    Most days I don't really have an issue with fighting off low level enemies though admittedly there are times when I get annoyed because I just want to get from point A to point B without having to kill an army of bandits or cave spiders in between, lol.

    I wonder if maybe a little bit of both couldn't hurt though. I mean certainly some creatures would attack indiscriminately (undead, constructs, mutant hell beasts, ect) but humanoids and many predatory animals are capable of assessing the odds of success when sizing up a target. Perhaps some creatures should be subject to a morale check to decide whether they'll become hostile or not?
    Edited by Fruitmass on October 20, 2015 6:15AM
    Beware all ye who log on for here there be typos...
  • Korah_Eaglecry
    Korah_Eaglecry
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    This is really difficult because sometimes it would be nice to go about your business in lower level areas and not have to deal with mobs.

    On the other hand. When has this ever applied in Elder Scrolls? Wherever you went no matter how leveled up you were or how OP you were. Things would attack you and pay the price.

    More importantly, while this isnt real life, it feels a little immersive when a wolf or alit attacks. Because what would these things care for 'level'. Same with thugs....What do they care? They have the numbers game on their side.

    The levels are simply there for us the players to evaluate the threat and chances of success. Although I would love to see randomly single targets take off running if they began losing. Im sure some would be annoyed with that more than mobs actually attacking. But it be hilarious to see a NB Mob cut and run when things started to go wrong for them.
    Edited by Korah_Eaglecry on October 20, 2015 2:32AM
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  • Soulshine
    Soulshine
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    This is really difficult because sometimes it would be nice to go about your business in lower level areas and not have to deal with mobs.

    On the other hand. When has this ever applied in Elder Scrolls? Wherever you went no matter how leveled up you were or how OP you were. Things would attack you and pay the price.

    More importantly, while this isnt real life, it feels a little immersive when a wolf or alit attacks. Because what would these things care for 'level'. Same with thugs....What do they care? They have the numbers game on their side.

    The levels are simply there for us the players to evaluate the threat and chances of success. Although I would love to see randomly single targets take off running if they began losing. Im sure some would be annoyed with that more than mobs actually attacking. But it be hilarious to see a NB Mob cut and run when things started to go wrong for them.

    Hehe. This is something I actually miss from LotrO. Gobblins would do this a lot. At some point during the fight, once they realize they were losing they would run away... but then they would come back with like 3-4 friends to try and gank you, hehe. Melee fights were sometimes annoying for this since you could not range them down as they ran off, so inevitably you'd have to deal with the party of gobblins they brought back to stomp you. Good times 8)

  • notimetocare
    notimetocare
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    I prefer for mobs to attack my character regardless of level disparity.
    I think mobs should increase the agro radius for high lvl people. Annoy the high lvl people away from my questing and dungeon areas.
  • PBpsy
    PBpsy
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    Dammit Morna, you promised us sweetrolls!
    Sweetrolls?
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    Proud fanboi
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    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Moonscythe
    Moonscythe
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    I prefer that mobs do NOT attack my character once my character is sufficiently leveled above them that there is no longer any challenge or XP or loot to be gained from killing them.
    Soulshine wrote: »
    One of the big problems with low level mobs not aggroing to attack is that it can mess with the balance of crafting too much and eventually bork the economy, depending on the game.

    In LotRO this is still a bone of contention with some players despite the game's dwindling population, because high level players can go into a low level zone and in a matter of minutes clear out all the available raw mats since they don't get attacked. They then turn around and post them on the AH for ludicrous amounts of gold. The expectation is basically price gouging to fleece other high level players with money and low level alts who can't be bothered to farm the mats themselves.

    Meanwhile, some poor noob trying to level his craft or even just get a few lousy mats to make a set of gear can't find so much as a hair to craft with. It can be sort of like what the game was like here at launch with insane amounts of bots all over the place, except that the "bots" in this case are real players and everyone takes it for granted that its all fair game.

    So in that sense, it does create a pretty sticky problem and sore spots with players. I liked it in GW2 solution, which was that you never outlevel content but nodes are equal for everyone so you are not competing with others for any given node on the zone map. They are there for all, and once you personally farm one you won't see it again until respawn - but it doesn't disappear for you if someone else beat you to it.

    And yet, there is little difference when a high level character runs wild down the beach wiping out all the mudcrabs. The poor things don't have time to attack and poor me, watching all the carnage, certainly had no time to attack said crabs. What was irksome was that I needed the rawhide scraps and the high level jerks didn't even stop. They got nothing out of it but their jollies whacking crabs. Most high level players have no issues with low level mobs whether they attack or not but there are times when I would rather just run through an area without having to stop for intemperate mobs wanting to eat me.
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  • Gidorick
    Gidorick
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    I prefer that mobs do NOT attack my character once my character is sufficiently leveled above them that there is no longer any challenge or XP or loot to be gained from killing them.
    I spent quite a bit a time finishing up some quests in some lower level zones and I only got XP for completing the quests, so needless to say... I didn't get much XP. It would have gone a LOT faster if I didn't get attacked by every. single. creature. that I passed along the way.
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  • Moonshadow66
    Moonshadow66
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    Dammit Morna, you promised us sweetrolls!
    Sorry for the vote, I just wanted to see the results^^
    I cannot actually vote because I'm rarely re-visiting the low-level zones again after I left, but I can see why outlevelled players don't want to get attacked by mobs that don't give any XP or loot anymore.

    So why not making it toggleable? If checked, the outlevelled enemies get that yellow line around, so you could attack, but they won't start :)
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  • UrQuan
    UrQuan
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    Dammit Morna, you promised us sweetrolls!
    Moonscythe wrote: »
    Soulshine wrote: »
    One of the big problems with low level mobs not aggroing to attack is that it can mess with the balance of crafting too much and eventually bork the economy, depending on the game.

    In LotRO this is still a bone of contention with some players despite the game's dwindling population, because high level players can go into a low level zone and in a matter of minutes clear out all the available raw mats since they don't get attacked. They then turn around and post them on the AH for ludicrous amounts of gold. The expectation is basically price gouging to fleece other high level players with money and low level alts who can't be bothered to farm the mats themselves.

    Meanwhile, some poor noob trying to level his craft or even just get a few lousy mats to make a set of gear can't find so much as a hair to craft with. It can be sort of like what the game was like here at launch with insane amounts of bots all over the place, except that the "bots" in this case are real players and everyone takes it for granted that its all fair game.

    So in that sense, it does create a pretty sticky problem and sore spots with players. I liked it in GW2 solution, which was that you never outlevel content but nodes are equal for everyone so you are not competing with others for any given node on the zone map. They are there for all, and once you personally farm one you won't see it again until respawn - but it doesn't disappear for you if someone else beat you to it.

    And yet, there is little difference when a high level character runs wild down the beach wiping out all the mudcrabs. The poor things don't have time to attack and poor me, watching all the carnage, certainly had no time to attack said crabs. What was irksome was that I needed the rawhide scraps and the high level jerks didn't even stop. They got nothing out of it but their jollies whacking crabs. Most high level players have no issues with low level mobs whether they attack or not but there are times when I would rather just run through an area without having to stop for intemperate mobs wanting to eat me.
    Did you ask them to stop killing the mudcrabs and they kept on doing it? If so, they're definitely jerks. If not, they may not have realized you were there and wanted the rawhide.
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    Someone stole my sweetroll
  • Soulshine
    Soulshine
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    Moonscythe wrote: »
    Soulshine wrote: »
    One of the big problems with low level mobs not aggroing to attack is that it can mess with the balance of crafting too much and eventually bork the economy, depending on the game.

    In LotRO this is still a bone of contention with some players despite the game's dwindling population, because high level players can go into a low level zone and in a matter of minutes clear out all the available raw mats since they don't get attacked. They then turn around and post them on the AH for ludicrous amounts of gold. The expectation is basically price gouging to fleece other high level players with money and low level alts who can't be bothered to farm the mats themselves.

    Meanwhile, some poor noob trying to level his craft or even just get a few lousy mats to make a set of gear can't find so much as a hair to craft with. It can be sort of like what the game was like here at launch with insane amounts of bots all over the place, except that the "bots" in this case are real players and everyone takes it for granted that its all fair game.

    So in that sense, it does create a pretty sticky problem and sore spots with players. I liked it in GW2 solution, which was that you never outlevel content but nodes are equal for everyone so you are not competing with others for any given node on the zone map. They are there for all, and once you personally farm one you won't see it again until respawn - but it doesn't disappear for you if someone else beat you to it.

    And yet, there is little difference when a high level character runs wild down the beach wiping out all the mudcrabs. The poor things don't have time to attack and poor me, watching all the carnage, certainly had no time to attack said crabs. What was irksome was that I needed the rawhide scraps and the high level jerks didn't even stop. They got nothing out of it but their jollies whacking crabs. Most high level players have no issues with low level mobs whether they attack or not but there are times when I would rather just run through an area without having to stop for intemperate mobs wanting to eat me.

    Hence you support the idea that no loot should be gained from the mobs once you outlevel them. I think there are better ways to deal with this issue more equitably and again I would cite GW2 dynamic level adjustment at doing a better job of addressing this problem, but it's pretty clear that ZoS isn't interested in applying that principal here or they would have already done this from the beginning.
  • Robo_Hobo
    Robo_Hobo
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    At least the Mudcrabs here have a little more common sense than the ones in Skyrim.


    -Combat music starts playing-

    -draws weapon and/or spells and looks around-

    "Alright, I hear the music, who's out to get me! Dark Brotherhood assassin? Dragon? Bandits? Where are you?"

    -Mudcrab nipping at my legs-

    -kicks it and sends it flying away-
  • dodgehopper_ESO
    dodgehopper_ESO
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    I prefer for mobs to attack my character regardless of level disparity.
    This is really difficult because sometimes it would be nice to go about your business in lower level areas and not have to deal with mobs.

    On the other hand. When has this ever applied in Elder Scrolls? Wherever you went no matter how leveled up you were or how OP you were. Things would attack you and pay the price.

    More importantly, while this isnt real life, it feels a little immersive when a wolf or alit attacks. Because what would these things care for 'level'. Same with thugs....What do they care? They have the numbers game on their side.

    The levels are simply there for us the players to evaluate the threat and chances of success. Although I would love to see randomly single targets take off running if they began losing. Im sure some would be annoyed with that more than mobs actually attacking. But it be hilarious to see a NB Mob cut and run when things started to go wrong for them.

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  • Soulshine
    Soulshine
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    Robo_Hobo wrote: »
    At least the Mudcrabs here have a little more common sense than the ones in Skyrim.


    -Combat music starts playing-

    -draws weapon and/or spells and looks around-

    "Alright, I hear the music, who's out to get me! Dark Brotherhood assassin? Dragon? Bandits? Where are you?"

    -Mudcrab nipping at my legs-

    -kicks it and sends it flying away-

    and don't forget they drop some awesome 2h weapons too ;)
  • Deheart
    Deheart
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    I prefer for mobs to attack my character regardless of level disparity.
    I prefer them to attack no matter what. When I am grinding mats I still get loot off of low level non human mobs on my vr10, probably because of medium armor mat needs. I like the fact that if I run though a bunch or afk in a dangerous area I can still be killed if a bunch continually attack me. Otherwise it would be boring.

    Although a run away AI system would be interesting also.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • UltimaJoe777
    UltimaJoe777
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    It's no secret mobs in Tamriel are stupid. All that rage can make people do stupid things and mobs are not excluded. I mean look at how often they mess with healers! Someone should tell them though that...

    don__t_***_with_the_white_mage_by_xxdaniellexx1995-d4r14o7.jpg
    Edited by UltimaJoe777 on October 20, 2015 6:23AM
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  • Shunravi
    Shunravi
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    Dammit Morna, you promised us sweetrolls!
    I was told there were sweetrolls here.


    I am sad...


    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Vangy
    Vangy
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    Dammit Morna, you promised us sweetrolls!
    I would like low level mobs to just LAY DOWN AND GIVE ME LEET LEWT as my toon walks by them. The fact that I have to swing my light attack once to instagib them is outrageous. What the hell is zos thinking? My toon is a v16 dk who has pwnt tamriel and noob mobs should frigging die of a heart attack as soon as they see him. To be clear, LOW LEVEL MOBS NEED TO LAY DOWN AND GIVE ME LOOT.
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  • Soulshine
    Soulshine
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    Vangy wrote: »
    I would like low level mobs to just LAY DOWN AND GIVE ME LEET LEWT as my toon walks by them. The fact that I have to swing my light attack once to instagib them is outrageous. What the hell is zos thinking? My toon is a v16 dk who has pwnt tamriel and noob mobs should frigging die of a heart attack as soon as they see him. To be clear, LOW LEVEL MOBS NEED TO LAY DOWN AND GIVE ME LOOT.

    ROFL! <3
  • Shunravi
    Shunravi
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    Dammit Morna, you promised us sweetrolls!
    Vangy wrote: »
    I would like low level mobs to just LAY DOWN AND GIVE ME LEET LEWT as my toon walks by them. The fact that I have to swing my light attack once to instagib them is outrageous. What the hell is zos thinking? My toon is a v16 dk who has pwnt tamriel and noob mobs should frigging die of a heart attack as soon as they see him. To be clear, LOW LEVEL MOBS NEED TO LAY DOWN AND GIVE ME LOOT.

    I think a good /kowtow animation after you claim the loot would be good as well.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Vangy
    Vangy
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    Dammit Morna, you promised us sweetrolls!
    Soulshine wrote: »
    Vangy wrote: »
    I would like low level mobs to just LAY DOWN AND GIVE ME LEET LEWT as my toon walks by them. The fact that I have to swing my light attack once to instagib them is outrageous. What the hell is zos thinking? My toon is a v16 dk who has pwnt tamriel and noob mobs should frigging die of a heart attack as soon as they see him. To be clear, LOW LEVEL MOBS NEED TO LAY DOWN AND GIVE ME LOOT.

    ROFL! <3

    To be clear my dk is not joking. He seriously wants low level mobs to LAY DOWN AND GIVE HIM LEWT. He also finds that you laughing at his clearly reasonable request to be quite offensive. But since you gave him a heart he is willing to overlook your inappropriate outburst of laughter.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • TheShadowScout
    TheShadowScout
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    Dammit Morna, you promised us sweetrolls!
    Sweetrolls! Sweetrolls! Sweetrolls! ;)

    More seriously though...
    Personally both extremes annoy me.

    Mobs attacking despite level difference? You mean, thuse three ragged bandits jumping out of the woods and telling the heavily armored warrior with the huge axe glowing with eldrich runes to hand over the valuables while waving their rusty daggers at the nightmare mounts face? How did they think that would end any other way then their corpses littering the road? So, for sentient mobs, I'd like for them to have some "morale" stat which they check against a player characters "threat rating", and decide from that roll if they attack or keep quiet and hope the murdermaster will be too busy going elsewhere to bother with them... and possibly use the same mechanic to have the mobs try to run away if the fight goes against them... (say, three ragged thieves lurk and see a enemy... morale check if they attack or not, and another once one of them falls, influenced by how much damage they managed to inflict up to that point, and if it looks like "Oh, nows, we got no chance at all" they try to run and the player would have to chase them down...)

    Mobs not attacking due to level difference? You mean, like that mindless skeleton tasked with attacking anything that disturbs its tomb deciding not to bother that invading thief because of the badassness in gear and skill? Not bloody likely, the whole point of some mobs is that they don't care about their own fate, they just attack all the living... (I would appreciate it though if for example player vampires would be considered "neutral" by some of the undead... ) In such cases, I would want an "always attack" mechanic no matter what. Or to take my earlier notion, a morale always at maximum.

    Oh, and that "threat rating" I mentioned? Should be dependent not just on level, but also on armor looks. As in, certain armor styles or costumes give higher threat. The guy in spikey daedric armor looks more badass then the one in a common breton mail. The mage with all the skulls looks scarier then the one in the richly adorned robe. Perhaps even racial differences... the petite bosmer may look like a easy target, but the burly nord looks like he might put up more of a fight... Et cetera.

    Of course, that's just me and my ideas again... ;)
  • Sausage
    Sausage
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    I prefer for mobs to attack my character regardless of level disparity.
    I think ESO's system is the best, monsters attacks but mount stamina helps you. Of course monsters needs to attack you, thats why they are monsters.
    Edited by Sausage on October 20, 2015 7:40AM
  • Elektrakosh
    Elektrakosh
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    It should be like this.

    You, the hero being told of your destiny takes your first steps into a hostile area, those evil doers know that they have a chance of stripping your corpse of gold, weapons and valuables as they are slightly better than what they have and you fight groups of the beggars and you win (hooray! Extra gold) I can buy new things with this you think and you move on only to be stopped by a bandit leader and his second in command, who threaten your life with words, a show of power and possibly a poorly executed joke of his axe to your skull.

    The fight commences and you barely make it leaving the two strongest bandits dead, looted and rotting on the floor. Now, in ESO your endeavours become news in cities and towns. You are the scourge of those wicked, wicked villains and you move off into other lands, doing heroic stuff. Many years or days later (depending on whether you are power levelling or not) you return to the place where you first stepped out and you see some evil doers in the same spot roaming around, looking threatening you know, being dirty no good bandits. You are wearing the best armour weapons and enchantments you could ever own, you beat the crap out of Daedra, danced upon the innards of powerful necromancers, and possibly flippped the bird at invading forces and came out on the other side with nothing but a scratch. The news of this great hero spreads far and wide in your faction area.

    You walk up to these bandits as there is a iron node you want behind them. Now if I was one of those bandits, I'd take one look and tell the other guy to leave the hero alone. In the earlier days that hero kicked the crap out of the first leader and his lacky with nothing but an iron plate and a broken sword. In fact if I was that bandit, I'd run, run away and never return.
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

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