And I'm seeing a lot of players return to Cyrodiil (finally). However, I'm not seeing the same economy for PVPers. It's still hard to make money PVPing (unlike before), and thus affects the ability of some to do wall repairs or buy potions. It sends a lot of PVPers out to PVE/grind. The Akavari motifs with Orsinium should help that to some degree.Korah_Eaglecry wrote: »The PvP population has gone over a year without new content. Theyve had to play in Cyrodiil all of this time. This is nothing more than something new and different. Once the shininess rubs off. A lot of the players that overly enjoyed the large scale PvP in Cyrodiil will return to it.
Korah_Eaglecry wrote: »The PvP population has gone over a year without new content. Theyve had to play in Cyrodiil all of this time. This is nothing more than something new and different. Once the shininess rubs off. A lot of the players that overly enjoyed the large scale PvP in Cyrodiil will return to it.
Lord Xanhorn wrote: »The only real problem at this point with the IC concept is the items avaialble for purchase with Telvar Stones. If they had some really nice stuff in there that needed a bunch of stones, then it would be more beneficial to stay there. Everyone says that the reason they leave IC is cause they have all the stuff they need with TVs. That means they need to put more stuff that needs TVs in the merchants. No reason they can't have a high end set need say 500k TVs per pc in there so people feel like they had something to work toward.
vamp_emily wrote: »Keep the location of IC the same, in the center of Cyrodiil.
Korah_Eaglecry wrote: »The PvP population has gone over a year without new content. Theyve had to play in Cyrodiil all of this time. This is nothing more than something new and different. Once the shininess rubs off. A lot of the players that overly enjoyed the large scale PvP in Cyrodiil will return to it.
Imperial city was not a pvp update. It's a PVE update with pvp thrown in. Imperial city is already dead for pvp and everyone has returned to Cyrodiil. Not because they love the large scale zerg combat, but because it's our only option
That was indeed part of the original plan for IC. Considering how far that got through development, I would hope that District Control is something we still may see in the future.Imperial City was nothing like what it sounded like. They made it sound like you were retaking the city and clearing out the distacts and claiming them for your faction all were lies.
That was indeed part of the original plan for IC. Considering how far that got through development, I would hope that District Control is something we still may see in the future.Imperial City was nothing like what it sounded like. They made it sound like you were retaking the city and clearing out the distacts and claiming them for your faction all were lies.
Extended concept here.
vamp_emily wrote: »Keep the location of IC the same, in the center of Cyrodiil.
All 3 Alliances battle for Emperor/Empress; once an alliance has control over all the keeps surrounding Imperial City, the gates to IC open and everyone from any alliance can enter IC. Inside IC there is a final keep that needs to be taken.
Once an alliance controls all the keeps surrounding IC and the one inside IC, then the top player for that alliance is crowned "Emperor/Empress", the gates to IC will then be locked and only that alliance will have access to IC.
I think this would help with the PvP population, and create a more balanced playground. More people would be interested in playing PvP; also people could quest and do dungeons in IC without the fear of being ganked. The only time they could be ganked is when the gates are open.
vamp_emily wrote: »Keep the location of IC the same, in the center of Cyrodiil.
All 3 Alliances battle for Emperor/Empress; once an alliance has control over all the keeps surrounding Imperial City, the gates to IC open and everyone from any alliance can enter IC. Inside IC there is a final keep that needs to be taken.
Once an alliance controls all the keeps surrounding IC and the one inside IC, then the top player for that alliance is crowned "Emperor/Empress", the gates to IC will then be locked and only that alliance will have access to IC.
I think this would help with the PvP population, and create a more balanced playground. More people would be interested in playing PvP; also people could quest and do dungeons in IC without the fear of being ganked. The only time they could be ganked is when the gates are open.
vamp_emily wrote: »Keep the location of IC the same, in the center of Cyrodiil.
All 3 Alliances battle for Emperor/Empress; once an alliance has control over all the keeps surrounding Imperial City, the gates to IC open and everyone from any alliance can enter IC. Inside IC there is a final keep that needs to be taken.
Once an alliance controls all the keeps surrounding IC and the one inside IC, then the top player for that alliance is crowned "Emperor/Empress", the gates to IC will then be locked and only that alliance will have access to IC.
I think this would help with the PvP population, and create a more balanced playground. More people would be interested in playing PvP; also people could quest and do dungeons in IC without the fear of being ganked. The only time they could be ganked is when the gates are open.
I like it but have a couple suggestions. In order for it to work, the dethrone would have to work the same way it does now not involving the IC Keep. Also, the only access that is locked is the other two sewer faction entrances leaving only one sewer entrance open that ANY faction should be able to enter. Once that Emperor/Empress was dethroned, all sewer gates open back up. Those already in IC would stay there until they left it or were killed. Once your killed, you are ported back to your Factions Gate. This would help give Factions a reason to fight for the Crown and actually take/defend existing keeps.
vamp_emily wrote: »vamp_emily wrote: »Keep the location of IC the same, in the center of Cyrodiil.
All 3 Alliances battle for Emperor/Empress; once an alliance has control over all the keeps surrounding Imperial City, the gates to IC open and everyone from any alliance can enter IC. Inside IC there is a final keep that needs to be taken.
Once an alliance controls all the keeps surrounding IC and the one inside IC, then the top player for that alliance is crowned "Emperor/Empress", the gates to IC will then be locked and only that alliance will have access to IC.
I think this would help with the PvP population, and create a more balanced playground. More people would be interested in playing PvP; also people could quest and do dungeons in IC without the fear of being ganked. The only time they could be ganked is when the gates are open.
I like it but have a couple suggestions. In order for it to work, the dethrone would have to work the same way it does now not involving the IC Keep. Also, the only access that is locked is the other two sewer faction entrances leaving only one sewer entrance open that ANY faction should be able to enter. Once that Emperor/Empress was dethroned, all sewer gates open back up. Those already in IC would stay there until they left it or were killed. Once your killed, you are ported back to your Factions Gate. This would help give Factions a reason to fight for the Crown and actually take/defend existing keeps.
If all gates are not locked and anyone could enter IC; then I would suggest a Major buff for the faction that is crowned Emperor/Empress. Maybe a buff that allows that faction to see the cloaking Nightblades, or increase their weapon damage by 30%.