RAGUNAnoOne wrote: »Divad Zarn wrote: »Dont forget crossbows.
Fighters guild
Riko_Futatabi wrote: »FFXI and to a lesser extent FFXIV had lances, spears and the like. Bad MMOs can't handle variety!

OutlandishMachine wrote: »Yeah, I'm all for this.
Some ideas for the skills and names in a polearm line (all damage values are undecided):
Light attack: A simple jab or a slash.
Heavy attack: Like an overhead downwards stab?
Ability 1: Quick Strike - Lash out at the enemy, dealing X damage and reducing the target's damage by X% for 10 seconds.
Morph 1: Wrenching Strike - Stab the enemy in the gut, causing X damage and bleed for X damage over 10 seconds.
Morph 2: Spinning Lashes - Spin around, dealing X damage to all enemies, knocking them back 4 metres.
Ability 2: Leaping Stab - Leap upon the enemy with a vicious downwards strike, dealing X damage and causing bleed for X damage over 4 seconds.
Morph 1: Silencing Leap - Launch yourself at the enemy and deal X damage to target and X bleed damage over 4 seconds. Casting targets are set off balance.
Morph 2: Lightning Strike - Teleport to the enemy in a flash of lightning, dealing X magic damage and always hits critically. Scales off magicka.
Ability 3: Leg Sweep - Sweep the legs out from under the enemy, dealing X damage and knocking them down for 2 seconds.
Morph 1: Shattering Sweep - Shatter the enemy's leg, leaving them immobile after they get up for 4 seconds.
Morph 2: Vicious Swing - Knock down all enemies in front of you for 2 seconds, dealing X damage spread across all hit.
Ability 4: Ending Blow - Jump up and stab downwards at the enemy, dealing X damage, scaling up to X% based on the target's health (more damage against injured enemies).
Morph 1: Heaven's Fist - Invoke the Aedra to lend you their strength, jumping up and dealing X magic damage scaling up to X% based on the target's health (more damage against injured enemies). Now scales off max magicka.
Morph 2: Cruel Ending - Stab the enemy at their weakest point, dealing X damage, scaling up to X% based on the target's health. Damage also increased against enemies that are knocked down.
Ability 5: Spear Whirl: Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds.
Morph 1: Charged Stance - Charge your spear with blue light (like inner light looking), blocking all spell projectiles over 4 seconds. Scales off magicka.
Morph 2: Shielding Whirl - Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds. Provides an X damage shield when effect ends.
Feel free to leave other ability ideas below - I'd love to hear what you think!
Please tell me below if you want more ESO weapon theory
OutlandishMachine wrote: »Yeah, I'm all for this.
Some ideas for the skills and names in a polearm line (all damage values are undecided):
Light attack: A simple jab or a slash.
Heavy attack: Like an overhead downwards stab?
Ability 1: Quick Strike - Lash out at the enemy, dealing X damage and reducing the target's damage by X% for 10 seconds.
Morph 1: Wrenching Strike - Stab the enemy in the gut, causing X damage and bleed for X damage over 10 seconds.
Morph 2: Spinning Lashes - Spin around, dealing X damage to all enemies, knocking them back 4 metres.
Ability 2: Leaping Stab - Leap upon the enemy with a vicious downwards strike, dealing X damage and causing bleed for X damage over 4 seconds.
Morph 1: Silencing Leap - Launch yourself at the enemy and deal X damage to target and X bleed damage over 4 seconds. Casting targets are set off balance.
Morph 2: Lightning Strike - Teleport to the enemy in a flash of lightning, dealing X magic damage and always hits critically. Scales off magicka.
Ability 3: Leg Sweep - Sweep the legs out from under the enemy, dealing X damage and knocking them down for 2 seconds.
Morph 1: Shattering Sweep - Shatter the enemy's leg, leaving them immobile after they get up for 4 seconds.
Morph 2: Vicious Swing - Knock down all enemies in front of you for 2 seconds, dealing X damage spread across all hit.
Ability 4: Ending Blow - Jump up and stab downwards at the enemy, dealing X damage, scaling up to X% based on the target's health (more damage against injured enemies).
Morph 1: Heaven's Fist - Invoke the Aedra to lend you their strength, jumping up and dealing X magic damage scaling up to X% based on the target's health (more damage against injured enemies). Now scales off max magicka.
Morph 2: Cruel Ending - Stab the enemy at their weakest point, dealing X damage, scaling up to X% based on the target's health. Damage also increased against enemies that are knocked down.
Ability 5: Spear Whirl: Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds.
Morph 1: Charged Stance - Charge your spear with blue light (like inner light looking), blocking all spell projectiles over 4 seconds. Scales off magicka.
Morph 2: Shielding Whirl - Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds. Provides an X damage shield when effect ends.
Feel free to leave other ability ideas below - I'd love to hear what you think!
Please tell me below if you want more ESO weapon theory
OutlandishMachine wrote: »Yeah, I'm all for this.
Some ideas for the skills and names in a polearm line (all damage values are undecided):
Light attack: A simple jab or a slash.
Heavy attack: Like an overhead downwards stab?
Ability 1: Quick Strike - Lash out at the enemy, dealing X damage and reducing the target's damage by X% for 10 seconds.
Morph 1: Wrenching Strike - Stab the enemy in the gut, causing X damage and bleed for X damage over 10 seconds.
Morph 2: Spinning Lashes - Spin around, dealing X damage to all enemies, knocking them back 4 metres.
Ability 2: Leaping Stab - Leap upon the enemy with a vicious downwards strike, dealing X damage and causing bleed for X damage over 4 seconds.
Morph 1: Silencing Leap - Launch yourself at the enemy and deal X damage to target and X bleed damage over 4 seconds. Casting targets are set off balance.
Morph 2: Lightning Strike - Teleport to the enemy in a flash of lightning, dealing X magic damage and always hits critically. Scales off magicka.
Ability 3: Leg Sweep - Sweep the legs out from under the enemy, dealing X damage and knocking them down for 2 seconds.
Morph 1: Shattering Sweep - Shatter the enemy's leg, leaving them immobile after they get up for 4 seconds.
Morph 2: Vicious Swing - Knock down all enemies in front of you for 2 seconds, dealing X damage spread across all hit.
Ability 4: Ending Blow - Jump up and stab downwards at the enemy, dealing X damage, scaling up to X% based on the target's health (more damage against injured enemies).
Morph 1: Heaven's Fist - Invoke the Aedra to lend you their strength, jumping up and dealing X magic damage scaling up to X% based on the target's health (more damage against injured enemies). Now scales off max magicka.
Morph 2: Cruel Ending - Stab the enemy at their weakest point, dealing X damage, scaling up to X% based on the target's health. Damage also increased against enemies that are knocked down.
Ability 5: Spear Whirl: Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds.
Morph 1: Charged Stance - Charge your spear with blue light (like inner light looking), blocking all spell projectiles over 4 seconds. Scales off magicka.
Morph 2: Shielding Whirl - Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds. Provides an X damage shield when effect ends.
Feel free to leave other ability ideas below - I'd love to hear what you think!
Please tell me below if you want more ESO weapon theory
There are some great ideas in here. Wish ZOS would try this out. The whole reason I play Templar is for the Spear animations. Spear + Shield was one of the most effective combinations in old school warfare, it's insane it's not already in the game. LET ME BE ACHILLES
I have been wondering why are no mmo out there that have make use of spear i mean really make use of them sure WoW have them and AoC have them but what i guess i'm ask for why don't we have spears in ESO i would surely use spears as weapon to be total honest i hope it could be add to game