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does werewolf need it's timer increased

forgotten7377
Edited by forgotten7377 on October 19, 2015 7:27AM

does werewolf need it's timer increased 122 votes

No it's fine the way it is
32%
NobleNerdEzarethItsMeTooCaligamy_ESOLisaXantariaIruil_ESOJD2013OlysjaThe_SpAwNDaraughGregelias.stormneb18_ESOMcSwagginsParrotbrainolsborgGarethjolnirInvader_VinLaurentialathbury 40 votes
Yes it needs it's timer increased
53%
KalfisMorHawkIagoFat_Cat45ColoursYouHaveConquersSunraTelelSaucy_JackBirdovicZigoSidJamersonb16_ESOdanub17_ESO3BlueVioletRegis_FiliusLord_BidrSoulScreamShunraviWebBullFasold666 65 votes
Or neither i have my own suggestion
13%
owenspuppiesb14_ESOGrileenorTazcjthibsChrlynschRajajshkaWolfchild07SarevoccCP5Levo18StrykerTheEliteHiero_GlyphLBxFinalDeathElektrakoshAlucardoAtmaDarkwolfAsmael 17 votes
  • terrordactyl1971
    terrordactyl1971
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    No it's fine the way it is
    Seems ok to me once you have the passives
  • Elektrakosh
    Elektrakosh
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    Or neither i have my own suggestion
    Toggle would be better. I hate the timer as it adds more stress rather than fun. Even with passives I barely get over one minute due to mobs and quests being spaced out plus having to dance around a corpse to find the right spot before the feed prompt rings out.

    I get the "need to feed" urgency of the werewolf but 30 seconds? What is the point?
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • Frawr
    Frawr
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    No it's fine the way it is
    It's fine how it is. It is very strong. If toggle then it would have to be weaker and then it would be pointless.
  • Wily_Wizard
    Wily_Wizard
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    Yes it needs it's timer increased
    Not a lot of time, maybe 10 seconds more. Just enough too have more feed time.
  • Bigevilpeter
    Bigevilpeter
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    It needs its Ultimate cost decreased, otherwise it is very strong.
  • Cillion3117
    Cillion3117
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    No it's fine the way it is
    I like it the way it is. It gives you a sense of urgency that adds to your ferocity. That's what being a WW is all about.
  • CP5
    CP5
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    Or neither i have my own suggestion
    People saying this adds a sense of urgency. If that were the case then why when I run my ww do I often have to become an ostrich? Not spending what time I have as a ww doing ww things, more time spent with my face planted in the ground hoping the lengthy feeding animation ends before the corpse despawns. Back when they added new ww skills the timer was buffed to 50s and for the first time ever I felt I could enjoy the transformation rather than having a voice in my head shouting GOGOGOGOGO at all times.

    People need to realize that when in ww form you can't do many things. You can't sneak or mount, you can't activate most synergies, you can't rez allies, for a long while there you couldn't even cc break. So yes, ww is strong but it has some of the easiest to exploit weaknesses and is a heavy investment to build into.
  • LBxFinalDeath
    LBxFinalDeath
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    Or neither i have my own suggestion
    Reduce its ultimate cost, keep its current timer .
  • vamp_emily
    vamp_emily
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    No it's fine the way it is
    I say no. Since WW form is an Ultimate, I think it stays active long enough already.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • LBxFinalDeath
    LBxFinalDeath
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    Or neither i have my own suggestion
    I have a feeling everyone who says no Werewolf doesn't need a change has not, will not, or doesn't ever plan to actually use Werewolf form for more than a "Oooo it looks cool! Ok I'm done, let me slot my 50 cost ultimate and never use WW again because haha this costs 300!? No way I'm gonna use this disgustingly expensive ultimate."
    Edited by LBxFinalDeath on October 19, 2015 12:32PM
  • TheShadowScout
    TheShadowScout
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    The problem with increasing the timer is that werewolf form isn't exactly a useless thing... thos if they increased the duration, they might have to nerf the effect to keep the balance... and that wouln't be such a good thing.

    Personally I always imagine tying WW transformation to the moon phases... new moon - hald furation, full moon - double duration, anyone?

    And maybe add more penalties to WW form... like all guards attacking any werewolf? Not just the justice guards, also the PvP guards... of your own side...
  • vamp_emily
    vamp_emily
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    ✭✭✭
    No it's fine the way it is
    I have a feeling everyone who says no Werewolf doesn't need a change has not, will not, or doesn't ever plan to actually use Werewolf form for more than a "Oooo it looks cool! Ok I'm done, let me slot my 50 cost ultimate and never use WW again because haha this costs 300!? No way I'm gonna use this disgustingly expensive ultimate."

    [ pokes you in the back with my very sharp sword ]

    Hey, I have a few Werewolf toons that i use often, and have the ww ultimate slotted. I still think it is fine the way it is now.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Xantaria
    Xantaria
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    No it's fine the way it is
    I can stay infinitely long in Werewolf if I want to. I managed to stay in WW for whole Sanctum Ophidia runs. In PvP a longer werewolf timer is also not needed because usually you go Werewolf, blow all your Stamina on the enemies and when you have to play defensive after having used up all your offense you need to switch out of Werewolf before it runs out anyways to be able to heal yourself efficiently and use class skills to escape.

    And Yes, I do use Werewolf a lot in both PvE and PvP. It's fine the way it is.

    And to those saying they can't stay in WW for long ... have you ever thought about using the tools the WW tree offers? Pack Leader Morph combined with a Gear and Build Setup centered around Heavy Attacks is the way to go for long WW PvE experience. Using your Leap with the time increase morph as often as possible is important aswell.

    You can even use a Ravage Health potion during downtimes between monsters to trigger the passive that gives you more duration when you take damage.
    Edited by Xantaria on October 19, 2015 1:50PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Hiero_Glyph
    Hiero_Glyph
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    Or neither i have my own suggestion
    Werewolf already has ways to increase its duration, it doesn't need more. What is needs is a way to gain ultimate while in WW form. This would reduce the downtime between transformations and make it more similar to Storm Atronach where you can begin earning ultimate the moment it is activated.
  • Xantaria
    Xantaria
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    No it's fine the way it is
    Werewolf already has ways to increase its duration, it doesn't need more. What is needs is a way to gain ultimate while in WW form. This would reduce the downtime between transformations and make it more similar to Storm Atronach where you can begin earning ultimate the moment it is activated.

    Which is pointless because you can already stay in WW forever.

    I really don't want people to cry about how strong WW is even more which will definitely happen after the slightest buff. Because WW is already extremely strong, some would even say overpowered. It's just a niche thing to do currently. I want it to stay that way.
    Edited by Xantaria on October 19, 2015 1:53PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Hiero_Glyph
    Hiero_Glyph
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    Or neither i have my own suggestion
    Xantaria wrote: »
    Werewolf already has ways to increase its duration, it doesn't need more. What is needs is a way to gain ultimate while in WW form. This would reduce the downtime between transformations and make it more similar to Storm Atronach where you can begin earning ultimate the moment it is activated.

    Which is pointless because you can already stay in WW forever.

    I really don't want people to cry about how strong WW is even more which will definitely happen after the slightest buff. Because WW is already extremely strong, some would even say overpowered. It's just a niche thing to do currently. I want it to stay that way.

    Who says you have to use the ultimate gained to transform back into WW? The point being tha you can drop an Atronach and when it expires you likely are close to being able to Dawnbreaker. WW should be no different in that once you have the effect end you can use your other ultimate. Besides, as you noted you can stay in WW for minutes per transformation, why shouldn't you be able to earn ultimate while in WW form? Either that or make it work exactly like Overload where you can control when you enter/exit and only use ultimate when activating light and heavy attacks. Personally I don't want it to work like Overload but that is the only other skill which penalizes the player by not being able to earn ultimate while it is active.
  • CP5
    CP5
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    ✭✭✭
    Or neither i have my own suggestion
    Xantaria wrote: »
    ...

    You can even use a Ravage Health potion during downtimes between monsters to trigger the passive that gives you more duration when you take damage.

    You sure about this? Within the last few weeks I made another attempt to try this and it failed. I used a ravage health potion, had the dot for the entire duration and not once did blood rage proc.
  • StrykerTheElite
    Or neither i have my own suggestion
    what ww really need is damage reduction as vampire do increase armor/ spell resistance is stupid. Most people run spell penetration just give reduce 15% damage reduction and remove armor/spell resistance. Plus 300 ult is way to high just cancel it in pvp.

    What it needs cheaper pvp or ability to toggle or ability build ult while in ww form.
  • Master_Kas
    Master_Kas
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    Yes it needs it's timer increased
    Yes I would like a increased duration or lower the ulti cost by just a bit.
    EU | PC
  • Alucardo
    Alucardo
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    Or neither i have my own suggestion
    Since the previous updates, Werewolves are tanky as hell. Add that with their damage, fear and speed.. yeah I think they are alright now.
    But seriously, 400 ultimate for WW rank 1-9? Wtf? The cost does need to be lowered a bit, and no more than 250 for Berserker/Pack Leader, maybe even 200 for Pack Leader to keep it in line with its ability to stay in form longer.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Keep the ultimate the same, but let us use the self heal and the pbaoe fear while in human form. Link the stamina regeneration to human form if you have one of these abilities or the ultimate slotted on the bar. Problem solved.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • Levo18
    Levo18
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    Or neither i have my own suggestion
    Toggle like overload.
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Or neither i have my own suggestion
    Keep the ultimate the same, but let us use the self heal and the pbaoe fear while in human form. Link the stamina regeneration to human form if you have one of these abilities or the ultimate slotted on the bar. Problem solved.
    lol I'd get Werewolf on my mage because that WW heal is op as balls. Then I'd also get 15% stam regen. Yeah, I could get behind this.
  • Taz
    Taz
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    Or neither i have my own suggestion
    It's not hard at all to stay in werewolf form while in combat, feeding, etc.

    So, why not remove the timer altogether? The only thing having a timer does now is hurt you when you're trying to run with your non-werewolf pack in a dungeon or out in Cyrodiil or in RP, and you have to choose between continuing to murder things just so you can eat them, or having to stop and wait for your group, if someone AFKs, if you have to stop for a phone call, if you want to get out an emote in RP, etc. It sucks to lose werewolf form just so I can wait up and have to grind out the ultimate and transform again.

    Yeah, you can keep it up when you're running around killing things but it's not fun to have to focus on a timer to do something that has its own built in weaknesses anyway. Let me stay in werewolf form while a packmate goes to the bathroom. :(

    If it's still an ultimate, rather than a toggle, then you can't just swap back and forth and abuse it that way, but you get to keep your werewolf form.
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Alucardo wrote: »
    Keep the ultimate the same, but let us use the self heal and the pbaoe fear while in human form. Link the stamina regeneration to human form if you have one of these abilities or the ultimate slotted on the bar. Problem solved.
    lol I'd get Werewolf on my mage because that WW heal is op as balls. Then I'd also get 15% stam regen. Yeah, I could get behind this.

    Bear in mind I'm also in favor of them making Fighters Guild skills better. I hate this 'chance for' nonsense. I'd much rather it have a blanket + damage (that hurts) every time, all the time. Also the human form version of the heal might possibly be of smaller magnitude to represent the fact that you're not fully shifted (Ie: Using an ultimate).
    Edited by dodgehopper_ESO on October 19, 2015 9:22PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Or neither i have my own suggestion
    Taz wrote: »
    It's not hard at all to stay in werewolf form while in combat, feeding, etc.

    So, why not remove the timer altogether? The only thing having a timer does now is hurt you when you're trying to run with your non-werewolf pack in a dungeon or out in Cyrodiil or in RP, and you have to choose between continuing to murder things just so you can eat them, or having to stop and wait for your group, if someone AFKs, if you have to stop for a phone call, if you want to get out an emote in RP, etc. It sucks to lose werewolf form just so I can wait up and have to grind out the ultimate and transform again.

    Yeah, you can keep it up when you're running around killing things but it's not fun to have to focus on a timer to do something that has its own built in weaknesses anyway. Let me stay in werewolf form while a packmate goes to the bathroom. :(

    If it's still an ultimate, rather than a toggle, then you can't just swap back and forth and abuse it that way, but you get to keep your werewolf form.

    But isn't it amazing that the most expensive ultimate in the game, that denies your character access to most everything they've developed, that cuts off your ability to work with allies, that restricts you to one single build and has a massive skill point investment, also leaves you unable to type and be social, or let your group catch up, or gain a moment to recover your resources, or let you pause for anything at all? And for the low price of the ultimates cost you can do it all over again.
  • Chrlynsch
    Chrlynsch
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    Or neither i have my own suggestion
    Reduce ulti cost, and reduce devour time.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Rampeal
    Rampeal
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    Yes it needs it's timer increased
    Yes. It just needs to be a Toggle. You build up ultimate, Transform. You die or toggle off you have to rebuild Ultimate.
    There are many would say "Infinite werewolf is to OP", But in reality they can stay infinite anyways. It would be more or less a luxury rather than a imbalance. And Please fix Vampires. My god are they awful.
  • Asmael
    Asmael
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    Or neither i have my own suggestion
    Feeding entirely recharges the timer.

    Seriously, it's frustrating to see how little time you gain by doing so...
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Rampeal
    Rampeal
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    Yes it needs it's timer increased
    If nothing else make the timer at least 2 mins. 30sec is a complete joke.

    Werewolves get 30sec of play with tons of micro managing.

    Vampires 100% uptime with crappy abilities.

    Fix both. Vampire and werewolf are both skill lines and last I checked no other skill line has durations or major drawbacks like these two do.

    Someone wants to play a Sorcerer only using mage guild abilities or A Warrior only using Warrior guild abilities no one bats a eye. The moment some one wants to play a werewolf using only werewolf abilities everyone loses their minds.
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