forgotten7377 wrote: »
Yeah, that is a terrible idea for an mmo. You think there are balance issues now, adding this would make it even worse.
FOTM switching is a real problem. It just requires people to level alts and pay to respec at the moment rather than just picking abilities. The shift in the "what class do you play" polls over time lends enough credence to that idea.
So why not do away with it? Why not limit active skill trees, rather than classes? Why not design specific abilities in such a way to support each other to encourage specialisation? Why not, in fact, just make sure that the abilities are as balanced as possible and so support different playstyles while keeping an eye on the numbers they collect to see what kind of runaway builds are created?
If it was planned, if the right calculations were done, and if they PTS'd the heck out of it and fixed all of the issues that came up... then I could only see it as an improvement over the current system. Whether they would do the calcs/testing required to make it work? Different question.
Either that or just lock classes without the ability to change. The middle-ground, the "You can change class, but not too often" may prove as susceptible to FOTM switching while still annoying the people who want to play a different class every other month without starting a new character.
Race change, Class change, Faction change
Nope. Been playing them since they were text-based (first login on the MUD I originally played still shows at Sun Jul 6 13:21:53 1997) with a mixture of MUDs and MOOs. If you are talking about ones in the current crop then I played LotRO from 2009 for 3 years until I switched to SWTOR in 2012 before coming here when this launched in 2014. In the intervening time, especially between 2005 and 2009 before I became serious about LotRO, I tried out other options but nothing really stuck with me.
So, no, not really my first MMO. Any other questions?