
Teargrants wrote: »
Outside of those specific problems, there were fun fights to be had all over the place. Cyrodiil was very active during those eras.
Now? Pop balance is garbage most of the time. The only fights to be had are occasional zergs bashing into each other. Double+ scroll runs are the norm rather than the exception. The sewers are mostly just pve'rs grinding and occasionally getting ganked by pvp'ers. The city itself is pointless. ZOS, rather than address OP skills, blanket nerfed everything, and in the process, fixed nothing.
Yeah, it's the worst. Not that it's always been sunshine and roses, but this is as bad as it's been.
I'd trade Cyrodiil now, for Cyrodiil in any of those eras in a second.
pdebie64b16_ESO wrote: »I hate those steel tornado spammers, and with the right sets those spammers get some extra bonusses to
Its a brainless, no players skill needed, easy ap gathering, one button, even if you totaly drunk, gear doent matter, my grandmother can do this to, win ability...
Something needs to be done about endless zerg trains spamming steel tornado. Its as bad if not worse than the impulse spam of old, except impulse didn't get a low health bonus and now physical damage can't be mitigated through the CP tree. Its getting ridiculous
Teargrants wrote: »I remember once upon a time I was explaining to people here how Steel Tornado is so much better than Impulse, and how raids would switch to stam for it. Ppl told me that was BS and raids would never switch to stam dps because reasons, ect.
Well, here we are.
Teargrants wrote: »I remember once upon a time I was explaining to people here how Steel Tornado is so much better than Impulse, and how raids would switch to stam for it. Ppl told me that was BS and raids would never switch to stam dps because reasons, ect.
Well, here we are.
Cathexis, I can't quote on my iPad for some reason. But I do agree. I have been in some fun fights. It's just the balance is so bad, that once a good bomb group starts plowing through the map, most people just give up and go to sewers. It's like the pop of non- bomb groups is too low most of time to counter the organized groups.
And I'm sure it's fun to bomb and win over and over and over again, but it can't really be that challenging. And it's not much fun for us smaller groups and solos to try to fight really difficult odds. I think this is why (not to derail) AOE cap is being talked about so much lately. It would be nice instead of factions blaming each other, or different play styles disagreeing, we could find common ground that we all agree on. Like IC gating or something.
I just want Cyrodiil to be fun again. Maybe it's just EP that is no longer enjoyable most of the time. Maybe it's just me. But I've pvpd almost every night for 2-3 hours since last April, and this is even worse than the end of 1.6, when the game had gotten so stagnant with form builds and exploits left unadjusted for months. There are just very very few fun fights to be had.
Steel tornado is just an easy thing to point to because it's so prevelant. But I agree that it is not the only issue by a long shot.
Cathexis, I can't quote on my iPad for some reason. But I do agree. I have been in some fun fights. It's just the balance is so bad, that once a good bomb group starts plowing through the map, most people just give up and go to sewers. It's like the pop of non- bomb groups is too low most of time to counter the organized groups.
And I'm sure it's fun to bomb and win over and over and over again, but it can't really be that challenging. And it's not much fun for us smaller groups and solos to try to fight really difficult odds. I think this is why (not to derail) AOE cap is being talked about so much lately. It would be nice instead of factions blaming each other, or different play styles disagreeing, we could find common ground that we all agree on. Like IC gating or something.
I just want Cyrodiil to be fun again. Maybe it's just EP that is no longer enjoyable most of the time. Maybe it's just me. But I've pvpd almost every night for 2-3 hours since last April, and this is even worse than the end of 1.6, when the game had gotten so stagnant with form builds and exploits left unadjusted for months. There are just very very few fun fights to be had.
Steel tornado is just an easy thing to point to because it's so prevelant. But I agree that it is not the only issue by a long shot.
I agree, certainly when IC just came out, cyrodiil became a ghost town for DC in Azura. However, after a serious defeat last campaign, a lot of DC were up in arms about it and since then there has been a significantly stronger resistance in cyrodiil. I agree with you that the true nature of the problem on the forum is in players using it as a platform to hurt each other instead of solving problems and building creative contributions. I think that AoE bombing in general is the problem. Blob vs blob is not really tactical. I play in that a lot but its still just who can hit harder together and the AoE component just makes it a targetless practice.
And when PvP consists of zergs running back and forth.....just leave them all alone and RP at the gate if you too do not wish to zerg? Are you perchance a dev?@op. Stop trying to be superman and leave zergs alone... problem solved.
GuyNamedSean wrote: »I play PvP daily on Xbox and have not once seen this occur. Mind explaining what's so great about a group using Steel Tornado? I haven't touched the skill since the update because my new character doesn't use Dual Wield.
High range, high damage and an execute due to dual wield passive. There is no better PBAoE in the game.
If you think steel tornado is crap in PvP, clearly you have never PvP'd in or against a raid group.GuyNamedSean wrote: »I play PvP daily on Xbox and have not once seen this occur. Mind explaining what's so great about a group using Steel Tornado? I haven't touched the skill since the update because my new character doesn't use Dual Wield.
High range, high damage and an execute due to dual wield passive. There is no better PBAoE in the game.
High range maybe (the same of WB) but high damage? I don't think so.....i only use Steel tornado in PVE because in PVP is crap.....
The discrepancy between impluse and steel tornado is too great. The area area of effect for impluse is 113.097 m^2. Compare this to the area of effect for steel tornado being 490.874 m^2. The fact that the stamina area of effect is well over four times the area of the magicka area of effect is highly imbalanced.
The discrepancy between impluse and steel tornado is too great. The area area of effect for impluse is 113.097 m^2. Compare this to the area of effect for steel tornado being 490.874 m^2. The fact that the stamina area of effect is well over four times the area of the magicka area of effect is highly imbalanced.
It's not just the area.
It benefits from:
1. Better stamina wpn dmg stacking (med armor +12% and various set bonuses.)
2. Execute passive in DW skill line
3. Increased dmg to rooted or stunned enemies.
Pre 1.7 I was seeing 10k crits on a regular basis (yes, sharpened bug). Now it's less... But not too much less because stats are so high.
kendellking_chaosb14_ESO wrote: »1. Weapon Damage stack? You mean doing more damage same way Magicka lets you Stack Spell Penetration. Light Armor passive, CP perk, Weapon passive from Destro the line with Impulse and a weapon trait. Ignoring so much of my spell resistance increases your attacking damage. Same stacking same result different forms.
mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »1. Weapon Damage stack? You mean doing more damage same way Magicka lets you Stack Spell Penetration. Light Armor passive, CP perk, Weapon passive from Destro the line with Impulse and a weapon trait. Ignoring so much of my spell resistance increases your attacking damage. Same stacking same result different forms.
Hmm?
The destro staff passive is matched by Maul/Maces passive (which is actually better for high armor targets) and the Spell Erosion CP passive is perfectly matched by Piercing Strikes passive.
The only extra benefits you have for spell penetration is 4% more from Nirn as opposed to Sharpened and the Light armor passive. Best case scenario, you get ~6k combined penetration more (4.5k la passive + 1.5k nirn) which is 9% more damage.
Now compare that 9% more damage to the fact you can mitigate 25% more spell damage via Elemental Defender or Hardy and yeah... you can mitigate a lot more spell damage via armor/passive choices than physical damage, despite the better penetration.
On top of that we have medium armour granting a boost to Weapon Damage, Flaweless Dawnbreaker granting another boost and finally weapon enchants that also boost weapon damage.
TL;DR; Spell damage penetration is more than canceled out by the fact you can mitigate it more by CP allocation and Weapon Damage is still a lot easier to stack than spell damage.
kendellking_chaosb14_ESO wrote: »All very true but at a few points. For one can you not buff your armor within the same tree? If you get the same amount of base armor and spell resistance for an armor piece then buffing your resistance to magic or elemental damage by 25% or your armor by 25% will have the same increase. The question here is if Stamiba builds and Tanks can take this perk to shield them better from magic why can't casters do the same?