Riko_Futatabi wrote: »
stewart.leslie76b16_ESO wrote: »So with the removal of Veteran Levels how do you propose that enemy NPCs are scaled in Cadwell Silver, Cadwell Gold, Craglorn, Cyrodiil, The Imperial City and all future DLCs?
Would you like them to have their own version of battle scaling?
Would you like them to be set at different levels of Champion Points (This will be funny watching new players complete any content after level 50)?
I believe the reason why Veteran Levels have not been removed is because it sets a good base level to set enemy NPCs stats at in any given zone that everybody can understand. Not only that, it makes creating content more simplistic without having to worry where players have spent their Champion Points. Removing Veteran Levels would make the game a nightmare and ZOS know this.
Also removal of Veteran Level would mean a total overhaul of crafting and gear. The very thing that is at the center of all RPGs. Yes you can say you are playing for the story, but it's the gear that makes your mouth water.
If you really want a game where everyone has the same skills, same gear and so on, then there are several hundred games available already to cater to your needs. This however is an MMORPG, that means spending time leveling, learning, farming, wandering around looking for trouble, understanding that certain classes are going to be better in certain areas where others aren't. If you are unable to stomach spending time doing this then I'm afraid that this is the wrong genre for you to be playing.
Scale them to 50 surely? If VR goes, we'll all be 50 at cap, therefore all mobs, armour and weapons etc should also be 50.
The removal of veteran ranks has been a carrot on stick for a while. The illusion of content is being created by constantly having to re craft gear as the VR cap gets raised. It happened from VR10-12 then 12-14 then 14-16 and it will happen again.
Strider_Roshin wrote: »Guys, they said they're removing the veteran ranks. I'm just saying that I hope they keep the power of master weapons equal; that way people can choose their preferred master weapon without penalty. That's all
Strider_Roshin wrote: »Guys, they said they're removing the veteran ranks. I'm just saying that I hope they keep the power of master weapons equal; that way people can choose their preferred master weapon without penalty. That's all
stewart.leslie76b16_ESO wrote: »So with the removal of Veteran Levels how do you propose that enemy NPCs are scaled in Cadwell Silver, Cadwell Gold, Craglorn, Cyrodiil, The Imperial City and all future DLCs?
Would you like them to have their own version of battle scaling?
Would you like them to be set at different levels of Champion Points (This will be funny watching new players complete any content after level 50)?
I believe the reason why Veteran Levels have not been removed is because it sets a good base level to set enemy NPCs stats at in any given zone that everybody can understand. Not only that, it makes creating content more simplistic without having to worry where players have spent their Champion Points. Removing Veteran Levels would make the game a nightmare and ZOS know this.
Also removal of Veteran Level would mean a total overhaul of crafting and gear. The very thing that is at the center of all RPGs. Yes you can say you are playing for the story, but it's the gear that makes your mouth water.
If you really want a game where everyone has the same skills, same gear and so on, then there are several hundred games available already to cater to your needs. This however is an MMORPG, that means spending time leveling, learning, farming, wandering around looking for trouble, understanding that certain classes are going to be better in certain areas where others aren't. If you are unable to stomach spending time doing this then I'm afraid that this is the wrong genre for you to be playing.
Scale them to 50 surely? If VR goes, we'll all be 50 at cap, therefore all mobs, armour and weapons etc should also be 50.
stewart.leslie76b16_ESO wrote: »
Scale them to 50 surely? If VR goes, we'll all be 50 at cap, therefore all mobs, armour and weapons etc should also be 50.
But you still have the problem with the current gear and recipes in game, that is where the fallout is going to come from and it will not be a pretty sight. Who's going to tell the person that has farmed for 950 VERY rare crafting materials that their V16 armour is going to be taken away from them?

stewart.leslie76b16_ESO wrote: »
Scale them to 50 surely? If VR goes, we'll all be 50 at cap, therefore all mobs, armour and weapons etc should also be 50.
But you still have the problem with the current gear and recipes in game, that is where the fallout is going to come from and it will not be a pretty sight. Who's going to tell the person that has farmed for 950 VERY rare crafting materials that their V16 armour is going to be taken away from them?
Who says it needs to be taken away? Scale those armours down to lvl 50.
Riko_Futatabi wrote: »@stewart.leslie76b16_ESO
I went to sleep right after I posted that. However, I understand that we don't know how everything is going to change and this is why I made a thread about this a couple weeks back with many questions and some interesting discussions. You can check it out here if you like.
Also, once you click this link to my thread you will also be able to click a link next to the question about how VR Crafting Mats might work whilst still using the Veteran Rank system. In fact I'll just post a link to that specific post here too.
Riko_Futatabi wrote:Perhaps they will apply the Veteran Ranks to items only?
For example in the vid I posted, Matt says that we'll be back to level 50. So instead of our characters having these Veteran Ranks, perhaps all the items from equipment to crafting mats will have the "Veteran Rank" tag instead, as a way to differentiate between the items power. So VR will ultimately become the "Item level", if you understand this concept from previous MMOs.
stewart.leslie76b16_ESO wrote: »Riko_Futatabi wrote: »@stewart.leslie76b16_ESO
I went to sleep right after I posted that. However, I understand that we don't know how everything is going to change and this is why I made a thread about this a couple weeks back with many questions and some interesting discussions. You can check it out here if you like.
Also, once you click this link to my thread you will also be able to click a link next to the question about how VR Crafting Mats might work whilst still using the Veteran Rank system. In fact I'll just post a link to that specific post here too.
Yes but you are basing all your information on player speculation, just as I'm basing my comments on player speculation. Now unless the entire development team is filled with YES men, then it is fair to assume that the same argument is being made within the development offices otherwise the changes would have already happened. Points to note, an argument is not a heated discussion but presenting information that counters another.
The fact is though that Veteran levels have increased twice already, once being after the fact it has been stated they want to remove it.
Now my theory is that the reason why the change has not taken place is because the accountant has seen that it makes no financial sense to remove it or even bother with making a name change on it as the evolution of all MMORPGs involve the character level rising. It is inevitable the levels will rise as seen on the last DLC.
Look at WoW, the hard cap is 60, but with each expansion the cap is raised to 110. And that is just one example. If you were an accountant and you see data like this, would you authorise spending money to remove levels in order to put them back in later?
We know where TES likes to spend it's money when it comes to development, you just need to look at the voice actor cast for the series. Personally I'd rather have the money spent on Kate Beckinsale finishing her story as to what happened with the purple velvet dress.
Riko_Futatabi wrote: »Bah, I'll just force people to read over providing links lol.
This is how itemization could work:Riko_Futatabi wrote:Perhaps they will apply the Veteran Ranks to items only?
For example in the vid I posted, Matt says that we'll be back to level 50. So instead of our characters having these Veteran Ranks, perhaps all the items from equipment to crafting mats will have the "Veteran Rank" tag instead, as a way to differentiate between the items power. So VR will ultimately become the "Item level", if you understand this concept from previous MMOs.
For those that don't understand what I mean by "Item Level". This means if capped at Lv50, then all items currently touched by Veteran Ranks(Post-Lv50 items) are also equipable/usable at Lv50, but they have different values.
So for example, you could have a Greatsword made with Voidstone ingots and its "Item Level" can be that of VR 9-14. Or you can choose to make a Greatsword with Galatite ingots and its "Item Level" would be that of VR 4-6. Both Greatswords can be equipped at Level 50, but have different power values.
I'm sure there are many other questions on peoples minds such as "What level VR will zones be?" and I also wonder this. I'm not sure, but they may all just be level 50. I haven't thought much about that yet lol. But I can't see a problem with them being Lv50.
@Strider_Roshin I'm sorry this thread got taken down the road of "I think the ranks will stay, I like them." "They're getting removed." "No they aren't." "Yes they are." "Prove it brah." etc.
My quote may provide an explanation on your question about the Master Weapons. I do think all these Master Weapons should scale to as low or high as possible though. Since they do seems like the most interesting weapons in the game that are not apart of an item set.