You know... I've played a nightblade and it's a lot of fun dipping out on people and being stealth master. that shouldn't be removed.
Perhaps the nerf could also be a buff... Buff the escapism of the ability/make it more reliable/make cloaking more effective at disengaging but also make it prevent reengagement... as in, it could near-infallibly get you out of combat but, perhaps, you take 200% damage for 1 minute, or you deal 10% of your normal damage.
I'm sure there are other ways of achieving the same goal of making cloak more effective at creating an escape while forcing a commitment to the escape. There are undoubtedly other ideas about fixing cloak.
But we really can't pretend it doesn't need fixing.
Heathenpride wrote: »I love how everyone is whining about the ability of rogues/assassins to use stealth, which is part of their core structure as a class, but no one is mentioning that it's odd seeing a 5 foot tall elf strolling around Tramriel with a two handed weapon bigger than she is and ripping new arses for fighter class characters...
NBs should be using light weapons, daggers preferably, whilst sorcs should be using staves and daggers and the fighter classes need to be rocking the heavy weaponry.
NBs should be restricted to medium armour, sorcs light and fighters heavy.
Whatever happened to that style?
I REFUSE to use two handed or staves, i keep my daggers and that's how it should be so don't nerf cloak, nerf the ability for all classes to use all weapons because we all know how messed up it's become, odd that no one mentions it...
Are you for real? >_>
Daggers and shortswords are good to use because the Nightblade tends to be quick and agile, allowing for quick attacks while blasting their foes with destruction magic. Longswords are slower and less quick, but can be deadly if it is used just the right way with a Nightblade. Claymores are not recommended.
Heathenpride wrote: »I love how everyone is whining about the ability of rogues/assassins to use stealth, which is part of their core structure as a class, but no one is mentioning that it's odd seeing a 5 foot tall elf strolling around Tramriel with a two handed weapon bigger than she is and ripping new arses for fighter class characters...
NBs should be using light weapons, daggers preferably, whilst sorcs should be using staves and daggers and the fighter classes need to be rocking the heavy weaponry.
NBs should be restricted to medium armour, sorcs light and fighters heavy.
Whatever happened to that style?
I REFUSE to use two handed or staves, i keep my daggers and that's how it should be so don't nerf cloak, nerf the ability for all classes to use all weapons because we all know how messed up it's become, odd that no one mentions it...
Are you for real? >_>
I don't understand why you felt the need to make such a rude dismissive comment with no substance. There is a lot of validity to what this person is saying. From a game design standpoint, it doesn't make sense for 2 handed weapons to be so good in the hands of a stealth class. From a lore standpoint it's out of place as well. Read the description for nightblades from Oblivion:Daggers and shortswords are good to use because the Nightblade tends to be quick and agile, allowing for quick attacks while blasting their foes with destruction magic. Longswords are slower and less quick, but can be deadly if it is used just the right way with a Nightblade. Claymores are not recommended.
There's nothing wrong with wanting the game to make sense but I guess that ship has sailed.
However I don't agree with nightblades being stuck with medium armor, or even any class being basically forced to use a particular armor class. Nightblades could have been a really unique cool dark mage class but the way ZoS has designed the game they are more of a ninja/ranger class.
Darnathian wrote: »
I am so sick of hearing that. Now that all the other nerfs have been done now nb's and some sorcs don't want any more nerfs now that they are OP.
I see what you did there.
anyone saying NBs cloaking is not stupid does not play in IC... 2 NBs can shut down an entire side with just being slippery and opportunistic.
Seriously, when 10+ guys can't drop 2 NBs, a nerf is needed.
This thread would not have been created if some NB didn't realize how big of an advantage they've got.
.
...
Really... people should stop asking for nerfs and start asking for buffs in other areas to increase build diversity and/or buff counters.
OK sure. Add a morph to every class that prevents stealth for X amount of time... Give us a hard counter to cloak... Make caltrops reveal all? Increase radius of magelight?
You know... I've played a nightblade and it's a lot of fun dipping out on people and being stealth master. that shouldn't be removed.
Perhaps the nerf could also be a buff... Buff the escapism of the ability/make it more reliable/make cloaking more effective at disengaging but also make it prevent reengagement... as in, it could near-infallibly get you out of combat but, perhaps, you take 200% damage for 1 minute, or you deal 10% of your normal damage.
I'm sure there are other ways of achieving the same goal of making cloak more effective at creating an escape while forcing a commitment to the escape. There are undoubtedly other ideas about fixing cloak.
But we really can't pretend it doesn't need fixing.
As a stamina nightblade, nerfing cloak as it is now would be an extremely bad move on zos' part.
I can cast it maybe 3 times during a short fight...and atleast 1 of those times it will fail and I will get pulled out of it.
Magicka nbs however can spam this endlessly...so if they do decide to change cloak somehow they should be real careful as to not limit the already limited usefulness for a stamina nightblade.
just revert the detection potion to what it was before make it last longer... 35 sec
pls zos dont nerf cloak
^ RML is a great counter.. It reveals cloaked units nearby, and it halves all damage incoming from stealthed enemies for you AND nearby allies.
That's half damage from any Clouding Swarmers too. It's quite strong.
RML dmg reduction and stun protection is only working against sneak attacks and is not working against attacks from invisibility granted by cloak AT ALL.
But thanks for you comment.
If this is true, I was not aware. That is not working as intended based on my understanding... Regardless, that's a problem to fix with Radiant, not Cloak.
It is working as intended that way. RML gives you protection against sneak attacks. Cloaked attacks for NBs have nothing to do with that (they don´t get their dmg multiplied either - they just stun).
GreenSoup2HoT wrote: »^ RML is a great counter.. It reveals cloaked units nearby, and it halves all damage incoming from stealthed enemies for you AND nearby allies.
That's half damage from any Clouding Swarmers too. It's quite strong.
RML dmg reduction and stun protection is only working against sneak attacks and is not working against attacks from invisibility granted by cloak AT ALL.
But thanks for you comment.
If this is true, I was not aware. That is not working as intended based on my understanding... Regardless, that's a problem to fix with Radiant, not Cloak.
It is working as intended that way. RML gives you protection against sneak attacks. Cloaked attacks for NBs have nothing to do with that (they don´t get their dmg multiplied either - they just stun).
Why is it when i cloak my weapon damage goes up then, even while in combat?
As a stamina nightblade, nerfing cloak as it is now would be an extremely bad move on zos' part.
I can cast it maybe 3 times during a short fight...and atleast 1 of those times it will fail and I will get pulled out of it.
Magicka nbs however can spam this endlessly...so if they do decide to change cloak somehow they should be real careful as to not limit the already limited usefulness for a stamina nightblade.
You know... I've played a nightblade and it's a lot of fun dipping out on people and being stealth master. that shouldn't be removed.
Perhaps the nerf could also be a buff... Buff the escapism of the ability/make it more reliable/make cloaking more effective at disengaging but also make it prevent reengagement... as in, it could near-infallibly get you out of combat but, perhaps, you take 200% damage for 1 minute, or you deal 10% of your normal damage.
I'm sure there are other ways of achieving the same goal of making cloak more effective at creating an escape while forcing a commitment to the escape. There are undoubtedly other ideas about fixing cloak.
But we really can't pretend it doesn't need fixing.
These are actually good suggestions. Although one minute is a long time. If cloak is really just about escape as most NBS are claiming, then fundamentally running away shouldn't make you stronger at the same time.
Heathenpride wrote: »I love how everyone is whining about the ability of rogues/assassins to use stealth, which is part of their core structure as a class, but no one is mentioning that it's odd seeing a 5 foot tall elf strolling around Tramriel with a two handed weapon bigger than she is and ripping new arses for fighter class characters...
NBs should be using light weapons, daggers preferably, whilst sorcs should be using staves and daggers and the fighter classes need to be rocking the heavy weaponry.
NBs should be restricted to medium armour, sorcs light and fighters heavy.
Whatever happened to that style?
I REFUSE to use two handed or staves, i keep my daggers and that's how it should be so don't nerf cloak, nerf the ability for all classes to use all weapons because we all know how messed up it's become, odd that no one mentions it...
Are you for real? >_>
I don't understand why you felt the need to make such a rude dismissive comment with no substance. There is a lot of validity to what this person is saying. From a game design standpoint, it doesn't make sense for 2 handed weapons to be so good in the hands of a stealth class. From a lore standpoint it's out of place as well. Read the description for nightblades from Oblivion:Daggers and shortswords are good to use because the Nightblade tends to be quick and agile, allowing for quick attacks while blasting their foes with destruction magic. Longswords are slower and less quick, but can be deadly if it is used just the right way with a Nightblade. Claymores are not recommended.
There's nothing wrong with wanting the game to make sense but I guess that ship has sailed.
However I don't agree with nightblades being stuck with medium armor, or even any class being basically forced to use a particular armor class. Nightblades could have been a really unique cool dark mage class but the way ZoS has designed the game they are more of a ninja/ranger class.
In TES single player games everything works. You could literally go naked and only use a basic healing spell to "win" the game.
I am playing my new NB as a health leeching mage, it works pretty well, still. The system in this game allows for a lot of different builds, with NB probably being the most versatile class right now. I don't see any point in taking that away and it's one of the core design decisions since the game exists.
Heathenpride wrote: »I love how everyone is whining about the ability of rogues/assassins to use stealth, which is part of their core structure as a class, but no one is mentioning that it's odd seeing a 5 foot tall elf strolling around Tramriel with a two handed weapon bigger than she is and ripping new arses for fighter class characters...
NBs should be using light weapons, daggers preferably, whilst sorcs should be using staves and daggers and the fighter classes need to be rocking the heavy weaponry.
NBs should be restricted to medium armour, sorcs light and fighters heavy.
Whatever happened to that style?
I REFUSE to use two handed or staves, i keep my daggers and that's how it should be so don't nerf cloak, nerf the ability for all classes to use all weapons because we all know how messed up it's become, odd that no one mentions it...
Are you for real? >_>
I don't understand why you felt the need to make such a rude dismissive comment with no substance. There is a lot of validity to what this person is saying. From a game design standpoint, it doesn't make sense for 2 handed weapons to be so good in the hands of a stealth class. From a lore standpoint it's out of place as well. Read the description for nightblades from Oblivion:Daggers and shortswords are good to use because the Nightblade tends to be quick and agile, allowing for quick attacks while blasting their foes with destruction magic. Longswords are slower and less quick, but can be deadly if it is used just the right way with a Nightblade. Claymores are not recommended.
There's nothing wrong with wanting the game to make sense but I guess that ship has sailed.
However I don't agree with nightblades being stuck with medium armor, or even any class being basically forced to use a particular armor class. Nightblades could have been a really unique cool dark mage class but the way ZoS has designed the game they are more of a ninja/ranger class.
In TES single player games everything works. You could literally go naked and only use a basic healing spell to "win" the game.
I am playing my new NB as a health leeching mage, it works pretty well, still. The system in this game allows for a lot of different builds, with NB probably being the most versatile class right now. I don't see any point in taking that away and it's one of the core design decisions since the game exists.
Frankly the game mechanics in the TES games are stupid too, and the only reason it didn't bother me was that it was single player. Stealth archers were always the way to go and magic was a waste of time.
Heathenpride wrote: »I love how everyone is whining about the ability of rogues/assassins to use stealth, which is part of their core structure as a class, but no one is mentioning that it's odd seeing a 5 foot tall elf strolling around Tramriel with a two handed weapon bigger than she is and ripping new arses for fighter class characters...
NBs should be using light weapons, daggers preferably, whilst sorcs should be using staves and daggers and the fighter classes need to be rocking the heavy weaponry.
NBs should be restricted to medium armour, sorcs light and fighters heavy.
Whatever happened to that style?
I REFUSE to use two handed or staves, i keep my daggers and that's how it should be so don't nerf cloak, nerf the ability for all classes to use all weapons because we all know how messed up it's become, odd that no one mentions it...
Are you for real? >_>
I don't understand why you felt the need to make such a rude dismissive comment with no substance. There is a lot of validity to what this person is saying. From a game design standpoint, it doesn't make sense for 2 handed weapons to be so good in the hands of a stealth class. From a lore standpoint it's out of place as well. Read the description for nightblades from Oblivion:Daggers and shortswords are good to use because the Nightblade tends to be quick and agile, allowing for quick attacks while blasting their foes with destruction magic. Longswords are slower and less quick, but can be deadly if it is used just the right way with a Nightblade. Claymores are not recommended.
There's nothing wrong with wanting the game to make sense but I guess that ship has sailed.
However I don't agree with nightblades being stuck with medium armor, or even any class being basically forced to use a particular armor class. Nightblades could have been a really unique cool dark mage class but the way ZoS has designed the game they are more of a ninja/ranger class.
In TES single player games everything works. You could literally go naked and only use a basic healing spell to "win" the game.
I am playing my new NB as a health leeching mage, it works pretty well, still. The system in this game allows for a lot of different builds, with NB probably being the most versatile class right now. I don't see any point in taking that away and it's one of the core design decisions since the game exists.
Frankly the game mechanics in the TES games are stupid too, and the only reason it didn't bother me was that it was single player. Stealth archers were always the way to go and magic was a waste of time.
Are you serious? Spellcrafting and Alchemy were stupidly "OP" compared to anything else.
https://www.youtube.com/watch?v=LFiwAfKiTio . No sthealthy archers, "sorcerers" Lava_Croft wrote: »It's hard to put to words how incredibly OP anything related to Magic in Morrowind is.
It's also hard to put to words how incredibly stupid it is to even bring one of the singleplayer TES games into this discussion, since each and every one of them is a showcase of terrible gameplay balancing.
terrasight wrote: »It's funny...I can only read about the "Nerf Cloak!" (or nerf anything else) things in the eng forums... in the de forums no one cares about so much...
terrasight wrote: »It's funny...I can only read about the "Nerf Cloak!" (or nerf anything else) things in the eng forums... in the de forums no one cares about so much...
Since I don't usually jump over to those forums, what's it like over there?
I may be wrong here but I dont think anyone cares you can use an ability to your advantage. Every build has them.
Its the "spamming' of said abilities that cause problems.
Dodge roll / block/ bolt escape... and soon to be adjusted cloak.
Its going to be adjusted. And if you look at the history of the above mentioned abilities it will have to do with an increasing cost to cast cloak if casted consecutively (sorry my spelling is horrible)...or not regenerating magika while in cloak.