Do I get all my tv stones back? I spent a lot of time as a lvl 39 soloing IC for this set. Suffice it to say I'd be pretty annoyed if they removed or nerfed it without reimbursing me in some way.Alright seriously though, you can remove Shield Breaker from the game now ZoS, and this is coming from someone who doesn't even play a Sorcerer, the set is asinine on so many levels......
FireCowCommando wrote: »Ever since this Yonkit became part of Yonkit, Yonkit does not know which Yonkit to believe.
Part of Yonkit agrees, and part of Yonkit disagrees. Yonkit, help!
And how about my Arch Mage that I spent hours upon hours farming AP to get that has now been nerfed into complete uselessness? And I know lots of people that spent more in gold for it.Do I get all my tv stones back? I spent a lot of time as a lvl 39 soloing IC for this set. Suffice it to say I'd be pretty annoyed if they removed or nerfed it without reimbursing me in some way.Alright seriously though, you can remove Shield Breaker from the game now ZoS, and this is coming from someone who doesn't even play a Sorcerer, the set is asinine on so many levels......
Sounds like a L2P issue Cin, have you tried resetting your router and disabling all your addons?Cinnamon_Spider wrote: »And how about my Arch Mage that I spent hours upon hours farming AP to get that has now been nerfed into complete uselessness? And I know lots of people that spent more in gold for it.Do I get all my tv stones back? I spent a lot of time as a lvl 39 soloing IC for this set. Suffice it to say I'd be pretty annoyed if they removed or nerfed it without reimbursing me in some way.Alright seriously though, you can remove Shield Breaker from the game now ZoS, and this is coming from someone who doesn't even play a Sorcerer, the set is asinine on so many levels......
If a set needs to be changed, then it needs to be changed regardless of how much we've spent to get it.
His 'hint' was pretty much just "don't use shields, haha."kevlarto_ESO wrote: »ESO live 10/15/15 Eric tells you the scoop on shield breaker, might want to go over to twitch and watch his interview, but in a nut shell the dev's are happy with metrics from shield breaker and it is not going anywhere. Eric even gives hints to sorcs on how to play against shield breaker.
Teargrants wrote: »His 'hint' was pretty much just "don't use shields, haha."kevlarto_ESO wrote: »ESO live 10/15/15 Eric tells you the scoop on shield breaker, might want to go over to twitch and watch his interview, but in a nut shell the dev's are happy with metrics from shield breaker and it is not going anywhere. Eric even gives hints to sorcs on how to play against shield breaker.
He played a stam sorc on one of the dev livestreams in IC. He was spamming WB w/o animation cancelling heavy atks at all.Valindor Magnus wrote: »Eso dev logic = design a class to rely on shields with a few supplemental heals then gives a set that bypasses shields and says to not use shields... Pretty sure if Eric wroble has never pvp'd on a sorc. Starting to feel like he has never played the game...
The main idea behind them types of live streams is to show you the content, so like, who gives a crap what play style he uses? Are you just picking on him to better your argument against Shield breaker? If so, that's pretty weak.Teargrants wrote: »He played a stam sorc on one of the dev livestreams in IC. He was spamming WB w/o animation cancelling heavy atks at all.
I see them pop up in PVP a lot more recently. I'm not sure why - silver leash literally one hits them every time. They make great distractions though!I don't remember the episode, but they were testing it in Sanctum Ophidia when it was still rather new. It was hilarious to say the least.
Sorc pets best DPS... gtfo...
Okay so we got Shield Breaker, now we need a Stealth-Breaker, Reflect-Breaker, and a Heal-Breaker... I'm thinking like...
Stealth Breaker - Deals 2,000 Unresistable damage to all targets in a 20m radius of you that are stealthed or cloaked.
Reflect Breaker - Deals 2,000 Unresistable damage to anyone that uses Reflective Scales or Defensive Posture.
Heal Breaker - Deals 2,000 Unresistable damage to anyone that heals in a 20m radius of you.
Sounds fair right? I tried not to make them too OP but we gotta balance it you know?
Alright seriously though, you can remove Shield Breaker from the game now ZoS, and this is coming from someone who doesn't even play a Sorcerer, the set is asinine on so many levels......
Inb4 "But you give up a 5 set bonus!"
And gain weapon damage recovery and max stamina... Omg such a trade off!
Um no? It doesn't matter what the "main idea" behind the livestream was, what is objectively important was what it presented on screen, which was devs playing the game like casuals who don't understand all the mechanics. It has nothing to do with Shield Breaker, Eric isn't directly in charge of that, that's on the itemization team. My beef with Eric extends to him demonstrating an overall poor knowledge of how combat actually plays in this game. You know, the game that he is lead combat designer of. Statements such as the infamous "people melt in Wall of Elements".The main idea behind them types of live streams is to show you the content, so like, who gives a crap what play style he uses? Are you just picking on him to better your argument against Shield breaker? If so, that's pretty weak.Teargrants wrote: »He played a stam sorc on one of the dev livestreams in IC. He was spamming WB w/o animation cancelling heavy atks at all.
I expected better from youLol no I didn't
Yes I did, thank youTeargrants wrote: »But that's ok, I hope you enjoyed your half baked insult of me while completely missing the point of my post.
Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
bowmanz607 wrote: »Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
It started on half the damage it is now on the pts and the set was useless.also, you should never take into account something like macros when designing the game. They are not allowed and should not be considered in how the game operates. Please tell me how this set is op. Here are the two secnarios.
0layer using shield breaker spams light attacks. Player spamming dies to any competent player because light attacks doing 2k damage will not kill you. If it does then you are a horrible player and deserve to die.
Scenario 2,
Player uses the set situationall. Basically uses it as an execute. So now instead of a player using shields until healing ward pop and gets you back to full health, the player dies to shield breaker just like a player would die to any execute. This is the only counter to op shields.
bowmanz607 wrote: »Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
It started on half the damage it is now on the pts and the set was useless.also, you should never take into account something like macros when designing the game. They are not allowed and should not be considered in how the game operates. Please tell me how this set is op. Here are the two secnarios.
0layer using shield breaker spams light attacks. Player spamming dies to any competent player because light attacks doing 2k damage will not kill you. If it does then you are a horrible player and deserve to die.
Scenario 2,
Player uses the set situationall. Basically uses it as an execute. So now instead of a player using shields until healing ward pop and gets you back to full health, the player dies to shield breaker just like a player would die to any execute. This is the only counter to op shields.
Shields already take execute damage when you're in execute range.
They will keep executing you, and if they break through your healing ward in 6 seconds, you will have to recast it - meaning you will not get the big burst heal, and most likely remain in execute range. The only way out is combining healing ward with other shields/heals/dmg mitigation over those 6 seconds to keep healing ward from being depleted.bowmanz607 wrote: »Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
It started on half the damage it is now on the pts and the set was useless.also, you should never take into account something like macros when designing the game. They are not allowed and should not be considered in how the game operates. Please tell me how this set is op. Here are the two secnarios.
0layer using shield breaker spams light attacks. Player spamming dies to any competent player because light attacks doing 2k damage will not kill you. If it does then you are a horrible player and deserve to die.
Scenario 2,
Player uses the set situationall. Basically uses it as an execute. So now instead of a player using shields until healing ward pop and gets you back to full health, the player dies to shield breaker just like a player would die to any execute. This is the only counter to op shields.
Shields already take execute damage when you're in execute range.
The damage a shielded player in execute range takes is increased, but so is the shield value of healing ward, by the same ratio. So they cancel each other out, effectively making a healing ward user un-executable.
On top of that, any execute hitting healing ward is guaranteed not to crit.
I don't remember the episode, but they were testing it in Sanctum Ophidia when it was still rather new. It was hilarious to say the least.
Sorc pets best DPS... gtfo...
https://youtu.be/C9yqeetasSQ?t=1h34m30s[/youtube]
https://youtu.be/2lhbH7PdEU0?t=37m5s[/youtube]Teargrants wrote: »They will keep executing you, and if they break through your healing ward in 6 seconds, you will have to recast it - meaning you will not get the big burst heal, and most likely remain in execute range. The only way out is combining healing ward with other shields/heals/dmg mitigation over those 6 seconds to keep healing ward from being depleted.bowmanz607 wrote: »Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
It started on half the damage it is now on the pts and the set was useless.also, you should never take into account something like macros when designing the game. They are not allowed and should not be considered in how the game operates. Please tell me how this set is op. Here are the two secnarios.
0layer using shield breaker spams light attacks. Player spamming dies to any competent player because light attacks doing 2k damage will not kill you. If it does then you are a horrible player and deserve to die.
Scenario 2,
Player uses the set situationall. Basically uses it as an execute. So now instead of a player using shields until healing ward pop and gets you back to full health, the player dies to shield breaker just like a player would die to any execute. This is the only counter to op shields.
Shields already take execute damage when you're in execute range.
The damage a shielded player in execute range takes is increased, but so is the shield value of healing ward, by the same ratio. So they cancel each other out, effectively making a healing ward user un-executable.
On top of that, any execute hitting healing ward is guaranteed not to crit.
Uhm no you can't. It will take about 2 executes max for them to break your healing ward, that gives you at most 1 out of every 2 GCD to cast another shield (which you will have to do if you don't want to be killed as soon as you get CC'd w/ Healing Ward depleted) or dps. Have you ever tried healing up from execute range, while a good 2 hand user is on you, w/ a build that relies on Healing Ward? It's not an easy thing to do w/o LOS, and definitely not "fighting as if you weren't low on HP".Teargrants wrote: »They will keep executing you, and if they break through your healing ward in 6 seconds, you will have to recast it - meaning you will not get the big burst heal, and most likely remain in execute range. The only way out is combining healing ward with other shields/heals/dmg mitigation over those 6 seconds to keep healing ward from being depleted.bowmanz607 wrote: »Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
It started on half the damage it is now on the pts and the set was useless.also, you should never take into account something like macros when designing the game. They are not allowed and should not be considered in how the game operates. Please tell me how this set is op. Here are the two secnarios.
0layer using shield breaker spams light attacks. Player spamming dies to any competent player because light attacks doing 2k damage will not kill you. If it does then you are a horrible player and deserve to die.
Scenario 2,
Player uses the set situationall. Basically uses it as an execute. So now instead of a player using shields until healing ward pop and gets you back to full health, the player dies to shield breaker just like a player would die to any execute. This is the only counter to op shields.
Shields already take execute damage when you're in execute range.
The damage a shielded player in execute range takes is increased, but so is the shield value of healing ward, by the same ratio. So they cancel each other out, effectively making a healing ward user un-executable.
On top of that, any execute hitting healing ward is guaranteed not to crit.
That doesn't change the fact you are unexecutable as long as you keep healing ward up. Any extra damage you would take thanks to being in execute range will be absorbed by extra shielding you also get thanks to being in execute range.
As long as you take care to never let the shield drop completely, you can just continue fighting as if you weren't low on HP and in execute range, effectively ignoring the execute mechanic, until you get healed in some way, either through some other heal source or by breaking contact with enemy for 6 seconds.
Huehue? Are you the same kind of person who sends the "f***ing macroer no skill l2p" tells to bowblades when they burst you down?rfennell_ESO wrote: »They need to make a "macro breaker" set.
It does 2000 unresistable damage to the player behind the macroing character (which is an instant kill I suspect).
Teargrants wrote: »Uhm no you can't. It will take about 2 executes max for them to break your healing ward, that gives you at most 1 out of every 2 GCD to cast another shield (which you will have to do if you don't want to be killed as soon as you get CC'd w/ Healing Ward depleted) or dps. Have you ever tried healing up from execute range, while a good 2 hand user is on you, w/ a build that relies on Healing Ward? It's not an easy thing to do w/o LOS, and definitely not "fighting as if you weren't low on HP".Teargrants wrote: »They will keep executing you, and if they break through your healing ward in 6 seconds, you will have to recast it - meaning you will not get the big burst heal, and most likely remain in execute range. The only way out is combining healing ward with other shields/heals/dmg mitigation over those 6 seconds to keep healing ward from being depleted.bowmanz607 wrote: »Just change the damage of the shield breaker set.. by half the amount. Still viable but not as OP, especially when you have light and heavy attacks macro-ed on a Naga or R.A.T 9 mouse. But NOOOO zos would not take that into consideration. I understand that one of the bosses they are working on for future content relies on this set but for the love of god it needs halving imo.
Yes i did roll a sorc at last and im a little bias in my opinion. But even when im on my nb i think its sickening how op the set is.
It started on half the damage it is now on the pts and the set was useless.also, you should never take into account something like macros when designing the game. They are not allowed and should not be considered in how the game operates. Please tell me how this set is op. Here are the two secnarios.
0layer using shield breaker spams light attacks. Player spamming dies to any competent player because light attacks doing 2k damage will not kill you. If it does then you are a horrible player and deserve to die.
Scenario 2,
Player uses the set situationall. Basically uses it as an execute. So now instead of a player using shields until healing ward pop and gets you back to full health, the player dies to shield breaker just like a player would die to any execute. This is the only counter to op shields.
Shields already take execute damage when you're in execute range.
The damage a shielded player in execute range takes is increased, but so is the shield value of healing ward, by the same ratio. So they cancel each other out, effectively making a healing ward user un-executable.
On top of that, any execute hitting healing ward is guaranteed not to crit.
That doesn't change the fact you are unexecutable as long as you keep healing ward up. Any extra damage you would take thanks to being in execute range will be absorbed by extra shielding you also get thanks to being in execute range.
As long as you take care to never let the shield drop completely, you can just continue fighting as if you weren't low on HP and in execute range, effectively ignoring the execute mechanic, until you get healed in some way, either through some other heal source or by breaking contact with enemy for 6 seconds.Huehue? Are you the same kind of person who sends the "f***ing macroer no skill l2p" tells to bowblades when they burst you down?rfennell_ESO wrote: »They need to make a "macro breaker" set.
It does 2000 unresistable damage to the player behind the macroing character (which is an instant kill I suspect).